- Publisher: SouthPeak Games
- Release Date: Aug 23, 2007
- Also On: PC
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Epic scale and depth of content make Two Worlds worthwhile.
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Two Worlds aims high and delivers a flawed-yet-decent role-playing game that is lengthy and occasionally fun.
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If you can ignore the occasional glitches and poorly thought out menus, Two Worlds can be a fantastic single player experience. Just don't buy for Xbox Live...at least not yet.
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The execution is flawed. On both Xbox 360 and PC this game is buggy and unpolished, and these quirks will prevent it from duplicating the real key to Oblivion's success: mainstream appeal.
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Play MagazineIt's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
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Games Master UKAn epic adventure that's come too late and is let down by being rough around the edges. [Nov 2007, p.72]
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This ambitious game is a little rough around the edges concerning the production which unfortunately hinders many of the gameplay aspects.
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Official Xbox MagazineOdds are, if you can stomach Two Worlds' first hour and get into the meat of the gameplay, you'll enjoy what it has to offer. [Nov 2007, p.90]
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Two Worlds is a good game that suffers from a shoddy port. You would best be playing it on PC. Or, better yet, playing Oblivion.
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Two Worlds is a game that will surely appeal to RPG fans, but even fans of the genre will be irritated by the countless problems with the game.
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As a fan of role playing games, it pains me to see Two Worlds released in such a haphazard condition. It’s actually an entertaining, rewardingly difficult RPG, unfortunately locked up in a graphical engine wrought with massive problems, containing gameplay riddled with design issues, and features a currently lag-filled multiplayer.
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At the moment though, the game is simply far too flawed to be recommended.
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If you're looking for a sub-par RPG with a sub-par storyline, sub-par gameplay, sub-par sounds, and very sub-par multiplayer, then sure, pick up Two Worlds.
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Two World has nice ideas and swings for the fences, I'll give it that. But lousy animation, funny (in a bad way) voice acting, and the lack of countless small touches ultimately fell this beast.
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It's a shame that for every step forward, Two Worlds takes about five steps back.
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The simple fact of the matter is that the game has a lot of potential, but it’s ultimately critically wounded by poor gameplay design and one of the worst engines in recent memory.
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Two Worlds fails to live up to any of its so-called promises and feels nothing more but a broken and blatant rip-off of Oblivion.
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Compared to the hype, Two Worlds is a bitter disappointment.
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AceGamezTwo Worlds is not the worst game on the Xbox 360. But it is the worst RPG available for Microsoft's console.
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Official Xbox Magazine UKBadly scripted, plotted and acted. [Nov 2007, p.90]
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It was apparently made on a low-end budget and pushed out long before it was ready.
Awards & Rankings
User score distribution:
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Positive: 71 out of 196
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Mixed: 45 out of 196
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Negative: 80 out of 196
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Aug 26, 2016
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Sep 11, 2010
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RyanLJan 26, 2009