- Publisher: SouthPeak Games
- Release Date: Aug 23, 2007
- Also On: PC
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There's a lot to Two Worlds that will take you an eternity to complete. This is probably the biggest draw to the game that I can mention. It is one of those games that you can put down, wait a while, come back to it, and rekindle the enjoyment you had the first time around.
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Fans of old-school PC games such as Diablo will find plenty to entertain them and the amount of items and weapons to discover truly is impressive.
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Despite a host of major flaws, Two Worlds gets better as you play it, and honestly, becomes strangely addictive and may suck hours away from your life. Sure, it’s far from perfect, but if you can overlook some of the problems, it’s actually a lot of fun!
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Epic scale and depth of content make Two Worlds worthwhile.
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Two Worlds aims high and delivers a flawed-yet-decent role-playing game that is lengthy and occasionally fun.
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If you can ignore the occasional glitches and poorly thought out menus, Two Worlds can be a fantastic single player experience. Just don't buy for Xbox Live...at least not yet.
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The execution is flawed. On both Xbox 360 and PC this game is buggy and unpolished, and these quirks will prevent it from duplicating the real key to Oblivion's success: mainstream appeal.
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Play MagazineIt's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
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Games Master UKAn epic adventure that's come too late and is let down by being rough around the edges. [Nov 2007, p.72]
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This ambitious game is a little rough around the edges concerning the production which unfortunately hinders many of the gameplay aspects.
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Official Xbox MagazineOdds are, if you can stomach Two Worlds' first hour and get into the meat of the gameplay, you'll enjoy what it has to offer. [Nov 2007, p.90]
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Two Worlds is a good game that suffers from a shoddy port. You would best be playing it on PC. Or, better yet, playing Oblivion.
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Two Worlds is a game that will surely appeal to RPG fans, but even fans of the genre will be irritated by the countless problems with the game.
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As a fan of role playing games, it pains me to see Two Worlds released in such a haphazard condition. It’s actually an entertaining, rewardingly difficult RPG, unfortunately locked up in a graphical engine wrought with massive problems, containing gameplay riddled with design issues, and features a currently lag-filled multiplayer.
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At the moment though, the game is simply far too flawed to be recommended.
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If you're looking for a sub-par RPG with a sub-par storyline, sub-par gameplay, sub-par sounds, and very sub-par multiplayer, then sure, pick up Two Worlds.
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Two World has nice ideas and swings for the fences, I'll give it that. But lousy animation, funny (in a bad way) voice acting, and the lack of countless small touches ultimately fell this beast.
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It's a shame that for every step forward, Two Worlds takes about five steps back.
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The simple fact of the matter is that the game has a lot of potential, but it’s ultimately critically wounded by poor gameplay design and one of the worst engines in recent memory.
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Two Worlds fails to live up to any of its so-called promises and feels nothing more but a broken and blatant rip-off of Oblivion.
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Compared to the hype, Two Worlds is a bitter disappointment.
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AceGamezTwo Worlds is not the worst game on the Xbox 360. But it is the worst RPG available for Microsoft's console.
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Official Xbox Magazine UKBadly scripted, plotted and acted. [Nov 2007, p.90]
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It was apparently made on a low-end budget and pushed out long before it was ready.
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Sadly, the ongoing diatribe of criticism cannot be allayed by Two Worlds' character evolution either, and although its undeniably involving weaponry, items, and magical alchemy features do provide moments of considered worth amid the gathering disappointments, they're not able to drag the experience clear of its own destructive inadequacies.
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Xbox World 360 Magazine UKAn RPG needs to entertain for hours, to fully immerse you in its universe and not let go, but Two Worlds starts to show cracks before the tutorial is over. It's a -10 for execution, with no chance of a saving throw. [Nov 2007, p.76]
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I hate this game. It's an embarrassment, a misfire in every respect. A game that thought it could compete with the big boys and ends up being one of the worst experiences you'll find on the 360.
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As it stands, this is something most gamers will refuse to play until several updates and fixes are made. The sad part? This game is strangely addicting at times. Imagine what could have been.
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Xbox 360 owners are better off playing Oblivion with a private chat channel open than attempting to play through Two Worlds.
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Those who have been waiting for a quality role-playing will be sorely disappointed, and anyone brave enough to search for the positive aspects in Two Worlds may find something to satiate their appetite, but finding those good aspects takes far too much effort than it should.
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Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.
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There is one and only one good thing to say about Two Worlds: the game truly gives you the freedom to align with any faction and change the gameworld by your choices. Everything else – and I mean everything else – sucks.
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BoomtownIn the end, Two Worlds is a bit like when you know there’s a five pound note hidden under a pile of rancid, squishy, steaming manure – sure, you’d like the money, but is it really worth wading through all that poop to get to it?
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Edge MagazineTwo Worlds has a lot of content for anyone willing to slog through it, but its buggy failure to take Oblivion’s crown, its troubled development and unfinished feel are testament to ideas beyond its makers’ capabilities. [Nov 2007, p.96]
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But Two Worlds is a terrible game, and despite there being some good here buried under all of the mediocrity, I could never quite find it. And that's too bad, because I know it's in there somewhere.
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This game is not even worthy of a rental so I strongly advise that you stay away. Now if you’ll excuse me, I am going to go play a better game…it’s called Sneak King.
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I've just given this game a lot of grief, but it's possible to get used to the random hardships and persevere, so it's not a complete failure.
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Really, it is a damn shame that it does not currently work. When/if the game's online functionality is fixed, it appears to be a rather rich, ambitious online experience.
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My experiences with Two Worlds has been mixed considering there have been times where I’ve gotten into the role and gained some enjoyment from my adventures; however the serious gameplay flaws as well as technical aspects that really should have been ironed out prior to release have somewhat cast a huge dark cloud over the game.
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With the Xbox 360 laying host to several epic Japanese RPG’s of late and the soon to be released Mass Effect. Two Worlds warrants little attention and deservedly so. Amidst the range of options, classes and menus, lurks a promising storyline but while the PC market would have lapped up this five years ago, it deserves to be cast into another dimension.
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netjakThis game doesn't feel rushed. It feels like it was done by amateurs AND rushed.
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Two Worlds isn't fit to be put on the same shelves as Oblivion, or any other game. It does bring a new meaning to the term RPG, though, as in Real Piece of Garbage. Just....no.
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It's rare that a game releases that is so shockingly incompetent. Online options don't make it any better; they're simply a chance to play a terrible game with other people, in a few innovative modes like "Team Deathmatch." When something this just plain malign comes out, it's cause for a sort of celebration, because every other game will seem better by comparison.
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X-ONE Magazine UKTiresome gameplay, Unusuable maps, Broken combat. [Issue#24, p.78]
Awards & Rankings
User score distribution:
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Positive: 71 out of 196
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Mixed: 45 out of 196
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Negative: 80 out of 196
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Aug 26, 2016
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Sep 11, 2010
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RyanLJan 26, 2009