- Publisher: Konami
- Release Date: Aug 8, 2007
- Also On: PlayStation 4, Switch
- Critic score
- Publication
- By date
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This is one of the few XBLA games that I’ve continued to play after the first week. But for most people, once you’ve figured out the patterns to win there isn’t a challenge.
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Like the 100 meter dash, it's fun while it lasts but is over too quickly.
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In theory, Track & Field plays best in Live competition, but lag (even when you have “full green bars” under your ping status) throws off the do-or-die timing required for precisely-timed button presses.
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Holds up much better than you think it would, thanks in large part to the game's unforgiving difficulty and four-player action.
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Official Xbox Magazine UKPleasure and pain come together at last. [Aug 2007, p.102]
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It’s a simple (very, very simple) distraction that will beef up your gamerpoints score by another 200 and you’ll have a blast doing so.
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X-ONE Magazine UKFor three quid, though, you could do a lot worse. [Issue#25, p.118]
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Sure, its classic precedence for how button mashing games should be played wasn't retained perfectly, but the analog stick is a good substitution, and some players may find that an actual button-based setup works just fine for them. It's still fun, and it still hurts--but in a good way.
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Track & Field holds up fairly well and makes for some good, albeit short-term, fun.
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Track and Field is a welcome, but almost unnecessary port of an arcade title. Like a fart in the wind, it invokes particular emotions in everyone when it arrives, good or bad, but is swiftly forgotten with barely a hint that it was there.
User score distribution:
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Positive: 9 out of 12
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Mixed: 2 out of 12
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Negative: 1 out of 12
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DarrenD.Oct 1, 2007Good old school button mashing to the max (lol) It's exactly how I remembered it. They should now release Daley Thompsons Decathlon.
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JimB.Sep 5, 2007
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AnthB.Aug 15, 2007