- Publisher: Ubisoft
- Release Date: Aug 20, 2013
- Also On: PC, PlayStation 3, Wii U
User Score
Generally favorable reviews- based on 435 Ratings
User score distribution:
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Positive: 306 out of 435
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Mixed: 66 out of 435
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Negative: 63 out of 435
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Dec 25, 2022Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
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Sep 11, 2022
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Mar 15, 2022People didn't like how different it was, but i actually think they pulled off the new style very well.
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Dec 28, 2021Atmosphere: 9
Enjoyment: 9
Gameplay: 9
Graphics: 8
Music: 7
Story: 8
Total: 8.33 -
Aug 11, 2021The best Splinter Cell Game out there! Fantastic Graphics, Great Missions and on Xbox 360 an Must Play Game!
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Dec 24, 2020Not as good as i remember, but it's still one of the finest games i I've ever played.
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Aug 23, 2020Es el mejor juego que e jugado tiene muy buenos graficos, mejor jugabilidad, mejor multiplayer, muy entretenido, mejor illuminacion, buena campaña, este es mi titulo favorito. Es un super juegazo! Excelente!
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Jun 19, 2020This review contains spoilers, click expand to view.
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May 29, 2020
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Apr 3, 2020Incredible, this game is really unbelievable with so good, beautiful graphics, incredible gameplay, and a story that keeps me from playing, undoubtedly some of the best stealth game I've ever played.
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Feb 1, 2020
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Dec 31, 2015
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Aug 2, 2015Tom Clancy's Splinter Cell: Blacklist is an awesome game to play. There are a variety of ways to play, along with a long list of customization. Any fan of stealth games should pick this up.
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Jun 20, 2015My favourite game of all time! I could play it forever, it is actually the main reason I did not want to sell my 360 to go over to Next Gen. I am ranked #1 All Time World Wide on GB and G2W for Splinter Cell and the highest level online.
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Aug 13, 2014An amalgam of the best aspects of previous Splinter Cell outings, Blacklist is a fine example of a great stealth game. It thinks critically of what the previous games accomplished and combines them in a great single player, coop, and multiplayer game. I've been playing this one quite a bit in the past year and it still hasn't gotten old. easily one of the best entries in the series.
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Jul 24, 2014
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May 14, 2014
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Jan 30, 2014
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Jan 21, 2014
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Jan 18, 2014
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Dec 16, 2013
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Dec 6, 2013
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Nov 6, 2013Its so fun to play Spies versus mercenaries, sure happy they brought it back. The single player is a blast and coop is still just as fun as Conviction's. Definitely a must play.
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Nov 6, 2013Takes all of the great aspects of Conviction++ and expands on them in a sequel that (as if it were possible) blows the previous entries out of the water. Long time fans may find the pacing and continued use of "Marks" as sacrificial to the true Splinter Cell stealth aspect, but will be won over nevertheless by this entry's entertainment value and solid replayability.
Coop? Hellz yea -
Nov 5, 2013Splinter Cell: Blacklist was good. Story was good. In Multiplayer if you played real Spies Vs Mercs it was fun (Classic, Blacklist, Extraction Game Modes) but the other two Uplink Control and Team Deathmatch is just screwed up where you can be anybody you want which doesn't work. Great game though.
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Oct 30, 2013The latest representation of Splinter Cell is excellent. Compelling game-play with good mechanics. If you can look past the fact that Michael Ironside does not voice Sam Fisher, you will thoroughly enjoy this game.
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Oct 29, 2013
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Oct 26, 2013I love this game, it was really good. The only disappointing thing was the Spies vs. Mercs, but that was still epic and fun just it doesn't feel like it used to. Oh and yes Sam's new voice is annoying!
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Oct 20, 2013This review contains spoilers, click expand to view.
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Oct 15, 2013
Awards & Rankings
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games(TM)Sep 23, 2013Most will likely find it a fairly inoffensive time-consumer. But it is a new low for the series. [Issue#139, p.90]
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Games Master UKSep 18, 2013Meaty chunks of great stealth game book-ended by identity breaking flourishes. [Nov 2013, p.56]
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X-ONE Magazine UKSep 17, 2013The design mantra, it would appear, is to offer you as much freedom as possible. [Issue#102, p.70]