The 3 previous testimonials made me laugh even more than the game. They show perfectly how everything is great in description but leaves overally a messy "experiance". I give four points for graphics only - even tough it has a familiar feeling of SoF 3: Payback, I can't say it's bad or ugly. The nextgenish effects aren't too intrusive as well. Really nice work from The 3 previous testimonials made me laugh even more than the game. They show perfectly how everything is great in description but leaves overally a messy "experiance". I give four points for graphics only - even tough it has a familiar feeling of SoF 3: Payback, I can't say it's bad or ugly. The nextgenish effects aren't too intrusive as well. Really nice work from graphicians here! As for the rest... uhm well to start... as I was playing the PC version I shouldn't really write about it, but WAIT - it's in fact the same thing as on XBOX360. Why? Let's have a few - really inaccurate mouse work (it actually floated), NONE configuration options and BAD, REALLY BAD PORTING - the framerate was dropping to 10fps on a X1900XTX Radeon GFX card which can perfectly handle better looking 'Call of Duty 4' or 'Gears of War'. Moving on to the gameplay. If you want some easy arcade fun - you can say it's average, in peaks to good. If you want a bit more like some aiming & tactics for instance, sorry - wrong adress. What's mostly distrupting is the AI or actually lack of it. Your team mates run like children with a used diaper no matter if the re is standing a pack of Japanese around the corner, they just ignore them, leaving all the shooting to you! The good side is that - gladly - Americans from the team are INVINCIBLE to enemy shots! When you finally deal with enemy soldiers (who are total MORONS by the way) your squad mates start running again shouting all the time "Move your ass", "Come on, let's go" and the best - "Soldier, you're not following orders". This gives you an idea how the levels play like - not only you're following the string, you got it tied around your neck. Once I tried to use a hill for a better shooting point - not only I was blocked by an invisible wall but also the mission ended prematurely because of my "insubordination". The next BAD thing already mentioned is enemy AI. In 3 missions I saw 1 (yes - ONE) kind of Japenese soldiers. They fight exactly how they look. They just run towards not even trying to shoot or take cover. They don't even make the famous bansai charge (History Channel, hello?!). If they actually survive the shooting (weapons in your hands are especially deadly - you can mow down even 6 troopers on one Type30 SMG mag), they can hit you a time or two, but it doesn't matter - the health regenerates fast even on hard difficulty level. There are numerous examples of funny situations which are the effect of the horrendous AI which I leave for you to discover ;) Moving on to Audio - glad that it exists. The music plays sometimes, there are some sound effects sometimes, there is also some tragic voice acting made by developers' families (no offence if this sound as an insult). Still this doesn't counts at all because all sounds are deafened by the repetetive "Follow the orders" commands from your squadmates. Concluding - this could be a really good game. The graphics are very important nowadays and Cauldron achieved a high level in this case, what they forgot about was OPTIMIZATION (or at least configuration options), SOUND, AI (the game's BIGGEST DEFECT), SCRIPTING and STEERING (of course on the PC). Also after playing some missions I don't feel more educated - Medal of Honor: Pacific Assault gave you far more interesting facts than this HC signed shooter. The only thing which will storm your brain after playing BftP will be 'why the f*** they wasted a promising potential' and 'were those Japanese really that dumb???'. My biggest congratulations to History Channel for signing this 'no-brainer' - it takes quite a valor to do such things.… Expand