- Publisher: Sega
- Release Date: Feb 19, 2008
- Also On: PC, PlayStation 3
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The Club is a lot like junk food—it initially tastes good but it won’t leave you satisfied for long.
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Those hooked by The Club's importance on the leader board will not be able to put the game down. Sadly, for the rest of the gaming population, there the game is all about replaying the same levels with the limited variety of weapons and characters repeatedly.
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You play The Club not because it's a great action game, but because you want to become better at playing The Club. Running and shooting: that is all it is.
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It has a core concept that is truly engaging; it just feels as if it needs to be fleshed out a bit more. The single player Tournament mode is an absolute blast that will keep you occupied for a few hours. Unfortunately, the multiplayer features, though varied, are poorly executed.
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Edge MagazineUnderneath the mundane masculinity and grimy gun-toting clichés lies a heavily structured and well-considered score-attack game – one that’s worth excavating for all the short-lived interest it holds. [Feb 2008, p.88]
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Bizarre Creations delivers a different kind of shooter that will attract a specific kind of gamer. The boring setting and combo-system don't bring this game to the absolute top, but the addicting gameplay makes up a lot. If they put more effort in a possible sequel, it might become a classic in this new subgenre.
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games(TM)It succumbs to a bewilderingly dull selection of environments. This might sound like a minor criticism, but for a title that otherwise basks in its videogame status – never once seeking to be recognised as an immersive piece of storytelling or sophisticated art – the generic locales seem painfully jarring. [Mar 2008, p.114]
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It's the weak multiplayer that keeps us from recommending The Club with full enthusiasm.
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The Club provides some old-school single-player thrills, but it fails to live up to its initial promise.
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A flawed, but generally enjoyable slice of hardcore gaming. The fast-paced shooting mechanics and old school ideas make for some really intense, exciting, and just plain fun moments, but the squiffy controls and lack of true online score competition prevent The Club from reaching its true potential.
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At its core, The Club is all about shooting, running, and then shooting some more. This broad approach to game development is risky considering the saturation of similar titles on the market, but the gameplay is well supplemented by a scoring system that adds value to repeated play and practice.
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A fun, if shallow and mindless shooter. For those looking for quick-hit action without worrying about things like story or a sense of purpose, it’s exactly what you’re looking for.
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Well, to be truthful, you'll probably tire of The Club long before you'd get sick of some new cool restaurant as the variety on offer here in this game is even more limiting, but we hope you see the point we're trying to awkwardly make.
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The Club is one of those games that you are really going to fall in love with, or discard fairly quickly.
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I didn't find the hook all that appealing and felt left with a glorified shooting gallery. The idea is sound. There just isn't much to be excited about in the final product.
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Although it's always nice to see developers facing challenges and taking their talents across new ground, in Bizarre's case, it's safe to say they're far better off making racers.
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While the game is a fast and furious stylized shooter, one of the biggest faults the title has is with how muddy the controls feel.
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I can't recommend the weak single-player mode, but the multiplayer left me surprisingly satisfied.
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Electronic Gaming MonthlyThe Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]
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Sadly, The Club probably would’ve made a bigger splash had it been released in the early part of this decade, when games like this were all the rage.
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You get tiny little cinematic snippets here and there, but it never coheres into anything like an actual story.
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The Club's greatest flaw is that it thinks it's a whole lot more revolutionary than it actually is. Despite the game's claims to the contrary, there's nothing new about any of this.
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Play MagazineThis is one club people might not want to join. [Mar 2008, p.58]
Awards & Rankings
User score distribution:
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Positive: 22 out of 47
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Mixed: 16 out of 47
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Negative: 9 out of 47
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RaidenRaidenFeb 27, 2008
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Sep 16, 2016
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Jan 4, 2014