Teenage Mutant Ninja Turtles Danger of The Ooze
Old School Style stress fest.
If you enjoyed super Metroid, you’ll mildly enjoy your timeTeenage Mutant Ninja Turtles Danger of The Ooze
Old School Style stress fest.
If you enjoyed super Metroid, you’ll mildly enjoy your time with this game, I say mildly because though it is a clear wanna be, it lacks all charm, games like super Metroid had.
This is a 2D action game that im massively surprised exists with the audience its targeting.
This is nickelodeon’s teenage mutant ninja turtles, not the 80s turtles
This game is targeted at modern day children with a game play style I honestly don’t believe they will enjoy or appreciate.
Danger of the ooze is ruthless like many old school games were.
This is the first time in a long time that I started a new game because I got to a point where it was too frustrating to try and continue with the situation I got myself in.
You start the game with all 4 turtles, Leonardo, Michelangelo, Donatello, and Raphael.
There are a variation of enemies crawling everywhere so chances are that if you aren’t used to this style of gaming, aka the majority or the newer gaming generation that is used to health regeneration, you will have a frustrating time with this title for its first hour.
If you lose a turtle, you have to find that turtle in a restoration room.
The only problem is that the room they are in is random and they can be in any of the 13 map locations you’ll visit, if you’ve been there or not.
You could lose a turtle in the first 10 minutes and not see him again until the final boss.
I personally lost 3 of the 4 in the 2nd map area, needless to say I used my final turtle to feel the game out and I started a fresh save.
There are save points in this game which are a great trick to not having to rescue your turtles, if you lose one, just exit out of the game and reload the save, the only problem is, these meditation rooms can be spread 30 minutes apart for non-speed runners that are trying to get all upgrades they can.
There are tons of upgrades you can find that will make traversing the levels easier, some are story related, others are bonuses like climbing claws, which makes level exploration both satisfying and risky.
Luckily enemies drop pizza slices so you can replenish your health, and if you get desperate you can keep switching turtles as they are invulnerable for 1 second after a switch allowing you to get it some risk free damage.
Defeating enemies will give you xp for levels you can spend on a shell kicker upgrade, and to be honest these upgrades are useless and unless you are going for trophies, there is no reason to grind for them.
You can easily skip all enemies and only go after the health upgrades which in my opinion should have been upgradable with xp rather than hidden collectibles to give me a reason to button mash my way through levels.
If you wanted, you could sit down with a guide and speed run through the lazy bosses and lazy levels and beat this game in under an hour… and in fact there is a trophy for doing just that.
But there is also a trophy for doing and finding everything in the game, which would be fine in most cases except this game of course forces back tracking.
You have to travel all the way back to old sections of the game to access a point on the map you couldn’t before which contradicts everything I just said about exploration being satisfying, because it isn’t satisfying organically about 20 % of the time… you get to a point you worked so hard to get to, to only find out you have to come back later, its crap, I hate seeing it in games and developers need to stop doing it.
At first I could overlook the frustration and back tracking because I know that no 2 gamers are alike, what I hate others may enjoy... I could still give this game a decent review, right?
Well I could if the game was as polished and finished as old school classics...
This isn’t... I ran into glitches a few times, and watching enemies fly through walls after I hit them, I can’t imagine that getting stuck in walls isn’t that hard to do.
I have no issues when something like this happens in a game like assassins creed where your progress is constantly being saved, but if you are going to make a game that forces a manual save, and spread those manual saves out to about 1 per map section… your walls better be rock solid, because its inexcusable for me to have to back out of a game due to a mistake you as developers made rather than me as a player.
If you don’t mind a bit of stress and are a fan of super Metroid style games the the danger of the ooze is an okay time
If not, stay away, because you’ll do more hair pulling than fun having
For what it is
2D Action Adventure
6/10
Overall
5/10… Expand