• Publisher: Aspyr
  • Release Date: Jun 23, 2008
  • Also On: PC
User Score
6.3

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 11 out of 19
  2. Negative: 5 out of 19
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  1. BadhoeLapdance
    Mar 20, 2009
    8
    This game doesn't deserve the bad ratings. With so much to offer and a customisable interface to allow for your preferred set-up and while you have to experiment to get the feel just right personally, this game allows you to alter reticle drift and magnetic unit stickyness amongst a long list of interface options .I think if some of these so called critics actually played the game forThis game doesn't deserve the bad ratings. With so much to offer and a customisable interface to allow for your preferred set-up and while you have to experiment to get the feel just right personally, this game allows you to alter reticle drift and magnetic unit stickyness amongst a long list of interface options .I think if some of these so called critics actually played the game for a period of time ( the campaign takes 2-3hrs per mission x 6 missions x 3 factions- do you really think that these critics played this through) they may have found that the interface is great once set up properly and find a bunch of hidden gems; like templates where you can pre-design base or stand alone emplacements and task workers to build these freeing up valuable battle time . There is also a sandbox mode in skirmish and as a single player you can use this to practise building without being rushed at also good for designing base templates and saving for later use. I don't know of another console RTS that has the amount of strategy / infrastructure that this game provides.Sure up close the units are not special to look at but considering the scope and ability to zoom out for a strategic view on 20x20km maps and most other RTS's limit of approx 50-100 units(minor skirmish) compared to that of supreme commanders' 500 (a war) no wonder those other games look prettier and offer the same old locked in camera- try zooming on Halo wars. gameplay has never been about about pretty graphics .... frame rates aren't too bad I found it only dropped when a massive battle was in progress (sometimes) and could be attributed to Lag..hey even halo 3 lags in LAN games on a gigabit ethernet and it didn't get pummelled for that- and it matters more in a FPS
    I did encounter crashes during Campaign mode so I advise saves every 30min ( these were mostly crashes returning to the game after a save? !) I have played many online / multiplayer / skirmish games and as long as all parties connections were good there were no issues . most battles last around 1-2hrs. I still play this regularly after 6 months and I will continue to untill something better comes along.
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  2. Urbanis
    Jun 27, 2008
    8
    This game crippled all but the most robust PC systems, so I'm not sure why anyone is surprised about some performance issues on the 360. From what I have experienced, all of the recent RTS's on console have suffered some performance problems. That said, this game is by far the most robust and biggest RTS on the 360, and in my opinion, the easiest to control. I also prefer the UI This game crippled all but the most robust PC systems, so I'm not sure why anyone is surprised about some performance issues on the 360. From what I have experienced, all of the recent RTS's on console have suffered some performance problems. That said, this game is by far the most robust and biggest RTS on the 360, and in my opinion, the easiest to control. I also prefer the UI on this version instead of the clunky "cockpit" style of the PC version. Far from perfect, but if you aren't an owner of a serious PC setup, this 360 version of Supreme Commander offers users a good console adaptation of a great game. Expand
  3. AnonymousMC
    Jul 10, 2008
    8
    I've only about 3 levels into the human campaign but so far I've determined that this is a seriously complex and satisfying RTS game. Hey, I love PC RTS games in general, in fact were it not for Halo I would have stuck with PC gaming but I can't relate to why there are so many negative reviews. My opinion is that the bad comments are related to the difficulty of the game.I've only about 3 levels into the human campaign but so far I've determined that this is a seriously complex and satisfying RTS game. Hey, I love PC RTS games in general, in fact were it not for Halo I would have stuck with PC gaming but I can't relate to why there are so many negative reviews. My opinion is that the bad comments are related to the difficulty of the game. IT IS HARD, even on normal - game aren't made to challenge the player much anymore and I have a feeling this CHALLENGE was too much to digest for most. Expand
  4. CharlesBear
    Jun 23, 2008
    8
    1Up provides their typical crap reviews. They give the same rehashed material of Kane's Wrath a B-, but Supreme Commander get's a C (Which apparently is 50% according to Metacritic? Odd math there). While Sup Com 360 isn't vastly different from the PC version, it's a great experience that delivers on the experience, and bringing some of the new features of Sup Com to 1Up provides their typical crap reviews. They give the same rehashed material of Kane's Wrath a B-, but Supreme Commander get's a C (Which apparently is 50% according to Metacritic? Odd math there). While Sup Com 360 isn't vastly different from the PC version, it's a great experience that delivers on the experience, and bringing some of the new features of Sup Com to RTS's on the console. Expand
Metascore
56

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 24
  2. Negative: 5 out of 24
  1. 50
    As good as the tactical and strategy elements are, frequent lockups, glitches, and a limited amount of crucial onscreen information hamper the overall package.
  2. 60
    Cut out about 50% of the units, make the maps smaller and tighten up the bleeding edges to make a new strategic model and we might really have something. The pacing's right, the idea's right, but stuffing the entire PC version of Supreme Commander onto the 360 is just more than the poor machine can handle.
  3. If the minor frame-rate bugs were nonexistent, the gameplay of Supreme Commander would be nearly flawless. The strategy mixed with the player’s desire to destroy the enemy mesh together well here.