• Publisher: Aspyr
  • Release Date: Jun 23, 2008
  • Also On: PC
User Score
6.3

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 11 out of 19
  2. Negative: 5 out of 19
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  1. MikeS.
    Jun 27, 2008
    1
    For 360 RTS games in breaks down to this: Universe at War 360 : Best control scheme and unique faction designs hands down. Totally worth a buy, especially after they released a patch for better performance and bug fixes. Kanes Wrath 360: C&C game-play, updated controls (not as good as UAW), fast game-play. Since they never released a patch for C&C 3, don't expect updates for this For 360 RTS games in breaks down to this: Universe at War 360 : Best control scheme and unique faction designs hands down. Totally worth a buy, especially after they released a patch for better performance and bug fixes. Kanes Wrath 360: C&C game-play, updated controls (not as good as UAW), fast game-play. Since they never released a patch for C&C 3, don't expect updates for this either. Supreme Commander: The interface is the most horrible and clunky of the lot. These guys should have just ripped the UAW 360 interface. This game barely runs on a PC, what makes them think it would be any better on the 360, and lastly the units are the most generic of any RTS to date. The only good thing about this game is the expect feel, when the game isn't slowed to a crawl. Supcom is at least worth a rent, maybe they'll patch the game, but only UAW 360 seems to have this good fortune at the moment. Overall: I'd go with UAW or KW on the 360. Supcom needs a lot more work before I'd spend my hard earned cash. Expand
  2. Nov 2, 2014
    0
    this game is so terrible it took me like 30 minutes to do a single command but the game is so boring and bland that the textures look awful if you want a better verison get the pc version
Metascore
56

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 24
  2. Negative: 5 out of 24
  1. 50
    As good as the tactical and strategy elements are, frequent lockups, glitches, and a limited amount of crucial onscreen information hamper the overall package.
  2. 60
    Cut out about 50% of the units, make the maps smaller and tighten up the bleeding edges to make a new strategic model and we might really have something. The pacing's right, the idea's right, but stuffing the entire PC version of Supreme Commander onto the 360 is just more than the poor machine can handle.
  3. If the minor frame-rate bugs were nonexistent, the gameplay of Supreme Commander would be nearly flawless. The strategy mixed with the player’s desire to destroy the enemy mesh together well here.