- Publisher: Square Enix
- Release Date: Mar 17, 2010
- Also On: PC
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Games Master UKAt once accessible and incredibly deep. But best of all, so much fun. [May 2010, p.81]
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It might lack the precision of a mouse and the scope of content that the PC wields proudly, and it’s still not the best looking game of the two versions comparatively, however, if you instead put it against real time strategy games on the same system, this game is arguably one of the better – if not the best – strategy games to come to console in terms of content, accessibility, and overall quality at being an ‘old school’ RTS game.
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If you lay an eye on tactics and a game that requires multitasking abilities, you will love "Supreme Commander 2". After a learning phase you will know the fine tactical clues and you will like it.
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If the learning curve of the original Supreme Commander proved a little too steep for you, then you'll find a lot to like about the sequel. Gas Powered Games streamlined its resource and upgrade systems to make a game that's easier to play, and thanks to a revamped interface much easier to control.
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While it can generally be easy to write off a console RTS, Supreme Commander 2 on the Xbox 360 is a surprisingly great title. The controls work much better than you'd expect, the build mechanics have been simplified to help new players get into it while still maintaining a good amount of depth for more experienced players, it looks good and runs immeasurably better than its predecessor.
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AceGamezSupreme Commander 2 is a much better venture than I originally expected, and overall it’s a very enjoyable RTS, despite the odd problem or two that crops up.
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Supreme Commander 2 circumvents most limitations of a console RTS and focuses more on strategy than how fast you can click. If you want a truly cerebral experience, accompanied by jaw-dropping mega units, it's the one to have.
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Thanks mainly to the simplified economy and streamlined controls, Supreme Commander 2 evades the stigma associated with the RTS genre on consoles, providing more evidence that real-time strategy games can not only work outside the PC, but potentially flourish as well.
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Pelit (Finland)A bit of an ambiguous case. Game mechanics have been transferred to gamepad pretty well but on the other hand, do both versions suffer too much of the console adaptation? [June 2010]
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If you are willing to spend time with the control scheme, then you can find a satisfying experience, especially if you enjoy playing online. If you are the kind of person who enjoys the singleplayer experience, then you may feel slighted by the weak campaign.
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A good game for beginners in the strategy genre, but for a title from someone of Chris Taylor's background, you can't help but feel a little underwhelmed. Supreme Commander 2 should have been the game that really offered us a challenge, however, we never found it.
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This entertaining strategy sequel is a big improvement over the console original, and bridges the gap between complexity and accessibility.
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Original Supreme Commander purists might be gathering their pitchforks, but the bold move to make the game appeal to a broad audience who might have found the original extremely daunting was something the series needed.
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Supreme Commander 2 ends up being a very competent RTS console game. The graphics and sound, while not the best the genre has seen, are certainly leagues better than those of its predecessor
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Overall, Supreme Commander 2 on the 360 is definitely a better effort than the original port, and makes for a good substitution if you can't already play the game on a PC.
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With improved visuals, controls and gameplay, SC2 gives rivals Halo Wars and Command and Conquer a run for its money.
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Some might still feel that this is severely lacking in the challenge department though, so approach with caution.
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Supreme Commander 2 is a strategy game that plays very well for the casual market, but may turn off the hardcore fans of the original title. However, make no mistake that this is still a fun game with enough depth to be worthy of your time.
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Supreme Commander 2 could have been one of the best console RTSes around, but it fails due to a really substandard technical side. However if you can turn a blind eye on the shoddy visuals, you'll like the deep units management system, the very immediate and dynamic control system and the good online support.
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Although Supreme Commander 2 works with an obsolete graphics engine, the giant battles offer a lot of fun, especially because of the good controls. It might be a bit too easy for hardcore strategists, however.
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It's also a marked improvement on the 360 version of the first game. But it falls down in some crucial areas: the single-player campaign, ever more crucial to an RTS' appeal, fails to sparkle, and the online experience, while fun, lacks an essential feature. We're delighted the 360 port exists, but Gas Powered Games could have tried harder.
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A vast improvement on the previous console port and a sequel that seems less disappointing on the 360.
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X-ONE Magazine UKWell-adapted to consoles and a lot of fun, Supreme Commander's technical shabbiness and overly nostalgic design are defined by the endearing accessibility of its old school strategy play. [Issue#59, p.97]
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Supreme Commander 2 shows that RTS-games can work on a console. The graphics aren’t on par with the PC-version, but in exchange you get an overall smooth experience. It’s a shame that the already empty multiplayer can’t compensate for the short and easy singleplayer on the Xbox 360, because an AI just can’t replace human competition.
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Supreme Commander 2 is like the simple younger brother of Supreme Commander. It's more accessible to people but, as such, misses out a number of vital points that it's Oxford graduating older brother holds so high.
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Supreme Commander is not very accessible for beginners. Furthermore the graphics are disappointing and the controls are not always functioning like they supposed to be. That makes this game only attractive for a smaller price.
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Xbox World 360 Magazine UKA sad step back in the quest to get a deep RTS to work well on the Xbox 360. [June 2010, p.89]
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The only experience worth calling fruitful from this RTS is it’s online gameplay modes. You can otherwise expect repetitive and dull campaigns tacked on with unresponsive and, quite frankly, idiotic AI units.
Awards & Rankings
User score distribution:
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Positive: 14 out of 26
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Mixed: 7 out of 26
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Negative: 5 out of 26
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Mar 13, 2011
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AlexandraJ.Mar 29, 2010Simply fantastic and fun. Easy to pick up but still challenging enough to have struggle.
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BobbyS.Mar 17, 2010Not near as good as the PC version. Sometimes RTS should stick to PC and concentrate on making that the best experience possible!