- Publisher: THQ
- Release Date: Nov 14, 2007
- Critic score
- Publication
- By date
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We love the fact that Frozen Codebase stepped outside the box and jumped into the mine, but Screwjumper!’s recurring in-game issues leave us no other choice but to give it the shaft.
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Too basic in gameplay, and sluggish in execution.
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There’s been a ton of great games released for 800 points on the service, I can tell you that Screwjumper is not one of them. While I can appreciate the developers tried to do something different, in this case different does not always mean better.
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Screwjumper! just should not have been green lit by Microsoft. There’s nothing redeeming about Screwjumper!, no reason for anyone to give it a second look, and absolutely no way you should spend ten bucks for the download.
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Charging 800 points for this when the aforementioned Castlevania: SotN comes at the same price is taking the proverbial. Steer well clear of this one.
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Xbox World 360 Magazine UKThe weirdest, floatiest controls imaginable. [Feb 2008, p.94]
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360 Gamer Magazine UKThere’s just no way to justify spending seven-odd quid on something that wouldn’t be out of place on a mobile phone and that’s exactly what this is – a decrepit and distinctly dull few seconds of gameplay repeated ad infinitum, failing entirely to cash in on what is a potentially brilliant concept. Keep your points in your pocket for now.
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Do yourself a favor and avoid the pain.
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Screwjumper is another one of those Live Arcade games that feels more like it should be a bonus mission in a more fully-realized title. And not a very good bonus mission, at that.
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X-ONE Magazine UKUtter toss. [Issue#29, p.117]
User score distribution:
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Positive: 3 out of 9
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Mixed: 0 out of 9
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Negative: 6 out of 9
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ErikP.Nov 29, 2007Great kids game... Should be in an arcade!
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XBL:graphittiNov 28, 2007
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MikeS.Nov 21, 2007