Metascore
53

Mixed or average reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 29
  2. Negative: 8 out of 29
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  1. It improves on the format already established in the previous games, and the strategy level adds another dimension to the game. At the same time, if you've burned out on the series, maybe you should avoid it as it's still the same game.
  2. 70
    There might not be any innovation here, but there's still some fun to be had. Just don't expect much more than what you're used to getting.
  3. 360 Gamer Magazine UK
    70
    Though very much an acquired taste, Samurai Warriors 2 Empires is more or less a godsend for anyone wanting a strategy fix out of their 360. [Issue #23, p.62]
  4. So the only niggle is not that this doesn't sufficiently differentiate itself from previous games in the series. No, the only niggle is that the combat camera angle is too low.
  5. Samurai Warriors 2 Empires takes the hack and slash formula and adds a touch of tactics to the game, perhaps to break up the somewhat repetitive nature of the combat. It certainly works and adds an entirely new level of depth if you are seeking such things.
  6. The game is good enough for what it is supposed to do, but KOEI really needs to start making more dramatic changes with these yearly releases across the board.
  7. Empires is entirely unfocused and excels at nothing.
  8. Official Xbox Magazine
    60
    Until Koei takes the time to enliven the painfully monotonous action, this is one samurai best left an honorless ronin--especially since Empires inexplicably abandoned the two-player Live action of its predecessor. [Mar 2007, p.79]
  9. Once again, the strategy elements of the empires mode do a lot to make up for the mundanity of the aging Warriors combat system, but it's not quite enough.
  10. Ultimately Empires continues Koei’s long-standing "if it ain’t broke, don’t fix it" credo when it comes to Warriors games. Which, when you've made the same game nine times in a row, has us adopting the philosophy "been there, done that."
  11. 60
    The same old Samurai Warriors game with a bit of strategy pasted between battles. The new features are not enough to draw strategy fans into the fold, but they might just be what longtime fans of the series need to keep going with the genre.
  12. The sequel to the Empires branch of the famed tactical actioner actually adds some strategic elements to the mix, but sadly let down by severely dumbed down combat and enemy AI.
  13. Another sub-par Warriors release, adding only one new mode but demanding 40 dollars. If you're a fan of the series, it may be worth it. Otherwise, pick up one of the older titles cheaper.
  14. If you can get past the voice acting, lack of advancements to the core fighting system, and almost boring micromanagement features, then this latest installment was designed for you.
  15. A decent title, but it doesn’t offer the same visceral experience that gamers became enchanted with eight-plus titles ago. The "empires" portion adds replay and upgrades the hack-n-slash, but it’s tough to dig deep into those pockets and dole out money for a near carbon-copy artfully repackaged.
  16. While the Empires moniker denotes some degree of strategy elements, most of the game falls into the same ol’ button-mashing repetition. You fight large groups of enemies, occasionally killing off a leader, and so on. Basically, this is the same game you’ve been playing for years.
  17. 55
    Architecture pops up all over the place, warriors materialize out of thin air on a regular basis, and slowdown is frequent. And the dialogue and voice acting is often laughable. This series needs some serious polish.
  18. You can play Empires, which features great graphics and incredibly dull gameplay, or the original version, which features fantastic gameplay and inexcusably bad graphics. This is a situation that's frustrating to say the least.
  19. A layer of strategy is draped over the hack-and-slash combat: Players can tweak countless variables, from the training of their steeds to the formations their grunts will assume. But no amount of strategic dressing can hide the fact that the game hinges on button-mashing.
  20. Boomtown
    50
    It’s very hard to recommend this game, not only do the combination of strategy and button mashing not sit well together, but the game is exactly the same as the PlayStation 2 version.
  21. 50
    The definition of average. It's the same game we've been playing for years, and we really, really want to see this concept evolve into true next-gen gaming.
  22. So maybe the battle system and AI still suck, and the graphics look like an original Xbox game. Is that really a big deal? Building up an army and conquering a nation is still fun. Who cares if hundreds of other games do it better?
  23. If this was on a PS2 (which it is) it would look dated. On an Xbox 360 it’s a travesty. If the game was actually any good, the flaws might be just about forgivable, but with gameplay that’s so loose it’s practically dangling off the screen, and a main mechanic that becomes so deeply tedious you almost want to use surrender as your main strategy so you don’t have to go through yet another button mashing hack-and-slash session, this really has very little to offer.
  24. Official Xbox Magazine UK
    40
    This is something we expect to see available on Xbox Live Marketplace as a pricey download, not a full retail release. Disappointing. [Apr 2007, p.89]
  25. Pretty much a dire, tiresome experience with only one saving grace. The impressive strategy section and length of the empire mode soon give way to the abomination that are the battle confrontations. Leave it on the shelf where it belongs.
  26. Despite the slight visual upgrades, the engine is essentially the same as it was five or six years ago, as is the gameplay, as is the general plot, as is the method of reaching your goal. The tactical advancements are welcome and really do add to the game, but when the game is so bland, that isn’t saying much.
  27. X-ONE Magazine UK
    20
    It's bad...Even the Achievements suck. [Issue 18, p.85]
  28. AceGamez
    20
    Given that "Samurai Warriors 3" is inevitable, it would be nice to think that the series could develop into something better but, since Koei have refused to even have their hair ruffled by the winds of change, this is about as likely as, well, discovering time travel. There are worse things than Samurai Warriors 2: Empires out there to spend your cold-and-hard on, like chemical weapons or a ticket to watch David Blunkett: the Musical, but truth be told, it would be hard to find as big a waste of money as this on the Xbox 360.
  29. 10
    I can't be bothered to go on. Anyone who buys this is an idiot. I wish artistic license would have allowed me to start and end the review in as many words.
User Score
8.3

Generally favorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 15 out of 18
  2. Negative: 2 out of 18
  1. Apr 6, 2016
    10
    Simply...A MUST for any Real lover of japanese games and Dynasty Warriors fan...even if more strategic than official chapters,this is aSimply...A MUST for any Real lover of japanese games and Dynasty Warriors fan...even if more strategic than official chapters,this is a wonderful game pheraps even better than the official chapters.60 frame and japanese high quality-graphics with GDR-strategy elements and some fighting games elements...all that a gamer can wish in life^^ Full Review »
  2. May 5, 2012
    2
    One of the worst games ever created. I am a huge Dynasty Warriors fan, but this game is just horrible. I really wanted to like it. I loveOne of the worst games ever created. I am a huge Dynasty Warriors fan, but this game is just horrible. I really wanted to like it. I love Dynasty Warriors and I love Japan so this game should have been fantastic. No, what I got was slower gameplay, insanely unfair enemy A.I., dull graphics, horrendous voice acting, and a ton of other awful problems. Full Review »
  3. JimP.
    Jun 3, 2009
    8
    My only other experience with a Koei game was Dynasty Warriors 5: Empires (DW5 Empires). Samurai Warriors 2: Empires (SW2 Empires) deliversMy only other experience with a Koei game was Dynasty Warriors 5: Empires (DW5 Empires). Samurai Warriors 2: Empires (SW2 Empires) delivers quite a similar experience. Basically, you can summarize whether or not you'll like the game in the following phrase: If you like DW5 Empires (or any of the Empires games) you'll probably like SW2 Empires.

    The game feels virtually the same as DW5 Empires, except the designers felt the need to pull the camera down so you're practically staring at the ground while running into combat. The strategy section of the game remains the same with a few additions to the Policy Cards. The leveling takes much longer than DW5 Empires and you can go through an entire campaign, see your character at level 10, and when you look at the experience bar, it's barely even full. Perhaps the designers were looking for more replayability in making the characters have such high levels (whereas in DW5 Empires you went from rank 16 up to 1) but it ends up scaling back the troop numbers and creating a virtual grind session.

    The Create-A-Character section had some new additions from DW5 Empires and some reductions. You can no longer mix and match armor types but you are instead limited to 4 preset costume types. I believe there are also 4 different colors to chose from. You can still select one of the many weapons to arm your character with from fans to muskets, but they're all character based and I wish they would allow you to change the weapon without having to completely delete and remake the character. They also added a new voice type (goofy) and allow for 15 created characters instead of 10. There is also the family crest that is used for your character if they are a lord in the Empire Mode as well as the Japanese characters that appear when you use your Mosou or True Mosou attacks. Really, these do little to add to the game, and are really only aesthetic in nature. You do get to choose your "battle tactic" and you get to pick a special skill ranging from dealing small damage to several targets to double-jumping. It creates a small new dynamic to the whole fighting area, albeit a very insignificant one.

    Combat remains virtually the same, hit X and Y in combination until everything around you dies or you have to run away. The difficulty seemed to climb a bit faster than in DW5 Empires and officer battles that seemed to be even in one season ended up being much harder the next. Also the computer loves to just sneak up on you (thanks to the low camera angle) and a 1 vs. 1 fight turns into a 1 vs. 5 fight really quick. The dodging roll helps to escape some sticky situations but the computer usually will catch up and start juggling you around until you're either holding on by a thread or until you can find a way to get them stuck behind some kind of object and escape.

    The game also introduces "formations" that can be used during battles. The formations have 3 levels and increase an army's attack, defense, or speed. Whoever has the better formation in play (the higher level) will receive that benefit. This ends up being merely a contest of who happens to have a better card than you and it makes it more about timing and which cards you happen to have rather than strategy. Also mounts are now a permanent addition to your arsenal (unlike DW5 Empires where you had to "build" the harness and could only use it once).

    I miss the whole industry upgrades of DW5 Empires where you could give yourself items to improve your character for one battle (which was really nice towards the end of the game). SW2 Empires decided to replace industry with a grain harvest and you can improve the harvest of each fief which in turn produces more money each turn.

    The ending of an Empire campaign seemed to be very original at first, explaining what happens to the empire after your lord wins, but it ended up dragging on and it felt more like a Lord of the Rings ending rather than a real conclusion. Your use of policies and other things helps to determine how well your "ending" is. There is also the use of "culture" in the game, but it's never really explained what culture does, except for maybe influence that ending explanation.

    You also get the same bland voice acting of DW5 Empires (although with different voices, at least for the most part) and the repetitive, bouncy techno music, but that problem is not difficult to get past. You could always use music installed on your 360 or listen to your own music device (e.g. iPod or Zune) to drown out the music.

    Overall, it's a good game if you like the genre. If you're just starting out, give it a rent from GameFly or from a video store before you invest the money to buy it.
    Full Review »