- Publisher: Focus Home Interactive
- Release Date: Sep 21, 2011
- Also On: PC, PlayStation 3
- Critic score
- Publication
- By date
-
Oct 25, 2011Its gameplay is delicious and shows us how to make the most of a simple concept through 70 levels that last for hours.
-
Sep 23, 2011Quotation forthcoming.
-
Sep 22, 2011If you can get past its price and lack of online multiplayer, though, Rotastic should at least keep you happily swinging-and-flinging until the holiday release schedule heats up.
-
Oct 12, 2011Rotastic is a good game that through a couple of poor choices limited its own potential. Its premise is simple but engaging and developer Dancing Dots builds effectively upon that premise throughout the first half of the game. Unfortunately, past that point, unforgiving level design combined with unwieldy controls make for a gaming experience that's ultimately So-So-tastic.
-
Nov 16, 2011A fairly simple arcade title that offers a so-so experience. Some of its gameplay is fun and it is challenging. But it doesn't offer you anything particularly engrossing.
-
X-ONE Magazine UKNov 16, 2011The steep ramping of difficulty makes for a game that never feels as effortlessly addictive as titles like Angry Birds. [Issue#78, p.101]
-
Oct 6, 2011Unless you're really hankering for a relaxing puzzle fix to break up this year's AAA releases, I'd hold off for this to hit Deal of the Week.
-
Oct 4, 2011As puzzlers go this is a pretty decent effort, good fun for a while, but it does start to feel a bit too much like hard work as you near its end. If you could have just opened up new worlds as you completed the last one then it would be better, instead of the helmet system. But it's still worth a go if you like your arcade-style puzzlers. Not to mention, it definitely won't break the bank at 800MS Points.
-
Oct 7, 2011Simply put, Rotastic is on the wrong platform. Its casual foundations are squarely rooted in the iPhone market and it's a shame that it has gone for the console market instead.
-
Sep 24, 2011Rotastic features Vikings soaring through the air, but control and level-design problems quickly ground them.