- Publisher: Ubisoft
- Release Date: Dec 2, 2008
- Also On: PC, PlayStation 3
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The game's core mechanics are all still there, neatly created and presented stunningly. But underneath this evident beauty, Prince of Persia fails to deliver on any sort of a challenge, and instead of carrying on the proud tradition of the series, deviates to a considerable and damaging extent because of its simple gameplay and excessive accessibility.
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Continuing the theme of simplification that was prevalent throughout Assassin's Creed, Ubisoft's attempt to reinvent the Prince of Persia series is considerably disappointing.
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Prince of Persia is a beautiful game that looks so good that you almost want to date your tv. Almost. Because the downside of the game is a total lack of intelligence. In an attempt to offer the gamer a incredible looking game with minor obstacles Ubisoft has made a game that reduced the roll of the player to an absolute minimum. If you have a weak spot for beautiful games than Prince of Persia will be your cup of tea. If you're looking for a challenge be sure not to buy this game.
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If you want a truly great 3D Prince of Persia experience, however, we’d recommend tracking down a copy of The Sands of Time instead.
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Like listening to an old hippie telling lazy, stoned stories. He may remember some moving moments, but you'll probably already have fallen into a stupor.
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While admirably confident in its new direction, the Prince relies too heavily on the lifesaving Elika and the endgame story to carry the entire tale.
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Newcomers will get a kick out of it, but old fans will find the new Prince unchallenging and slightly shallow compared to the rest of the series.
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The amazing artwork struggles to conceal repetitive combat and a game that, at its heart, is incredibly easy. Kids will probably rate it highly, but those who have grown up with the series may tire of it quickly.
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Xbox World 360 Magazine UKNewcomers are likely to get more out of this new trilogy's opening than veterans, who know much better. [Feb 2009, p.74]
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PoP is a group of interesting ideas searching for a stronger game to hold them all together.
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The platforming fluency is seductive, but it's a language of indifferent thumbing yawned through timing windows as wide as a house. The crushing thing about Prince of Persia, however, isn't this. It's that we're faced with yet another poor game planted in a bed of fantastic technology and interesting mechanics, which, rather than empowering the player to solve interesting problems in new and exciting ways, merely sends you for a long and elaborate stroll through a beautiful world devoid of challenge or variation, and marred by excessive repetition.
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As with Assassin’s Creed before it, Prince of Persia suffers from being one of the best looking but worst playing titles on the 360.
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Never does it come close to touching Sands of Time in terms of majesty, and what you’re left with is a beautiful looking piece of art, masking a depressingly above average adventure.
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Harking back to Elika for a second, I have to admit she is a fantastic addition to the series, and as gimmicks go she is significantly better than The Sands of Time.
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Prince of Persia has flashes of greatness. Its production values are absolutely stunning – but the game designers need to take a long hard look at themselves.
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Edge MagazinePrince Of Persia’s overalls structure never quite compels, it offers too few distractions to qualify as a sandbox, nor does it possess the quick narrative impetus of more linear games, ultimately feeling a little shallow and repetitious. [Jan 2009, p.84]
Awards & Rankings
User score distribution:
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Positive: 122 out of 227
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Mixed: 69 out of 227
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Negative: 36 out of 227
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Mar 13, 2011
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Aug 18, 2011
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Nov 18, 2010