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The spirit-walking and the gravity-changing was a great idea. For a week rental, this one is great but unless you’re the type of gamer that loves death matches, most will play it once, beat it and then let it sit for awhile before wanting to play it again.
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Electronic Gaming MonthlySpend a couple of hours globe-trotting Prey's extraterrestrial fun house and witness your mind turn to mush as it soaks in all the bizarre gimmicks--portals, walking on walls, immortality--that help the game stand out from other ho-hum shooters. [Sept. 2006, p.94]
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A co-op mode would have been wonderful, a more fleshed out story-line, additional levels that didn’t take place in dark corridors that herded you from A to B without fail, more multiplayer options; these are all things that should be expected of games being released on next-generation consoles.
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A sequel is definitely coming (it even says so in the game), and the foundation has been set for a strong series, but as a true contender to the FPS crown Prey falls a fair way short.
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A game whose good intentions simply don't translate into wide-eyed entertainment. With uninspiring and basic deathmatch multiplayer options failing to rescue the package, it looks like it's going to be another long hot summer for FPS devotees.
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Too many stumbling blocks for a game that was first conceived back before Y2K was even a bother are unacceptable. I guess it's only wine and fine scotch that gets better despite the anticipation.
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Lazy level design and the inability to die make the game too easy, leave you questioning why you want to carry on, and may even lead you to just not bother completing the game.
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Prey stands out for a number of excellent reaons even if the portal hopping and gravity-swapping can get a bit confusing.
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Despite some room for improvement, a linear nature and disappointing lifespan, Prey has a great deal to offer. It has fluent and dependable gameplay, one of the most fantastic video-game stories of recent times, some nifty innovations, a great atmosphere, along with two of the most emotionally harrowing boss-fights ever seen in a game.
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Prey's marriage of scientific and spiritual might not be the best fit, but convincing environments, dynamic gravity, and mastery of genre basics assure its status as a pleasantly solid entry into a very crowded field.
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360 Gamer Magazine UKJoins an ever-growing ranks of "could-have-beens" thanks to it being both too short and too easy. [Issue #12]
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Like a Michael Bay movie, Prey is about non-stop action with less emphasis placed on plot and more on shooting anything that moves.
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While I feel that Prey is a better game than "Quake 4" and "Doom 3," Prey is a next-gen game, which is held to higher standards and it’s a letdown in a few categories, namely the pathetic multiplayer.
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A pretty cool first-person shooter, with a forgettable story and characters. The gameplay mechanics in Prey, while very interesting, weren't utilized as much as they could have been, and multiplayer is a little lighter (albeit fun) than we expected.
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There's no doubting that Prey looks the part of a modern FPS, but, as always, looks can be deceptive. It's a fun game, but it's no great breakthrough in the science of what is undoubtedly a very crowded genre.
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X-ONE Magazine UKGimmicks aside, it's a very short and linear adventure that you'll probably only play through once unless you're an Achievements whore. But then...we had such fun playing it. [Issue 9, p.74]
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It presently seems content merely treading ground already covered in "Half-Life 2," "Doom 3" and "Quake 4." Despite its lofty intentions, this brave’s promise of innovation is as empty as the tears of a fake Indian chief.
Awards & Rankings
User score distribution:
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Positive: 81 out of 150
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Mixed: 52 out of 150
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Negative: 17 out of 150
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Sep 17, 2015
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Feb 16, 2015
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Sep 19, 2012