- Publisher: Seven45 Studios
- Release Date: Oct 19, 2010
- Also On: PlayStation 3
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- Critic score
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- By date
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Oct 27, 2010Aside from the noticeable lack in presentation, this game is still really fun. With such a new idea in the way of peripherals, one could worry that the functionality may not be very strong. Thankfully, the game and controller work in harmony and after some practice you don't feel like it's the game's fault your missing notes.
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Oct 25, 2010More realistic or not, it's a little late in the rhythm-game slugfest for Power Gig to stumble over elements that Rock Band and Guitar Hero get right, like an easily activated overdrive and a reasonably low bar for unlocking new tracks. Couple those concerns with a suspect track list and a substantial buy-in, and Power Gig just doesn't have the chops to survive in an already-cluttered genre.
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Dec 17, 2010The guitar is underutilized, the music selection (despite a few gems) is merely average, and the graphics are very last-gen.
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Dec 17, 2010There are some interesting ideas here, but none of them come together well enough for a serious recommendation.
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Dec 17, 2010If you're looking at this as a music game, stick with either Rock Band or Guitar Hero. They might not feature real guitars that you can plug into an amp, but at least you'll get a better gaming experience and more players with whom to share the experience.
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Dec 17, 2010Power Gig: Rise of the SixString was a good stab at adding something unique to the music genre, alongside its great set list. It's unfortunate that the overall experience is left wanting and that the guitar -- the thing you dropped all that money on -- really does prevent enjoyment seeping into your gaming sessions.
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Feb 19, 2011Wasted potential is all I see here, but the lack of quality in Power Gig doesn't make it any easier to see anything more. It simply isn't worth it for the guitar, nor the game: buy a cheap Six String if you want to learn the strings, leave this title alone.
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Dec 21, 2010Power Gig is another prime example of why you need to leave this genre to the professionals.
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Dec 17, 2010While the concept of playing such a game with a real guitar is enticing, Power Gig seems content to leave it at that, without ever pushing the envelope or advancing the genre in any way other than the arguably gimmicky hardware.
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Oct 28, 2010Had this actually been a game that was comparable to Rock Band 3's Pro mode, but with a real six string guitar, then I would be thrilled. But instead it's an overpriced, low budget music game with tacked on power chords.
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Dec 21, 2010There are songs to play you can't get anywhere else, but you should really ask yourself if you to play them on a "real-fake" guitar.
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Official Xbox MagazineDec 17, 2010"Quotation Forthcoming"
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Dec 17, 2010With terrible graphics and an even worse story mode, Power Gig is sure to leave a bad taste in your mouth!
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Dec 17, 2010It's a bad time to release a new music game property -- and an even worse time to release a bad one.
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Dec 21, 2010We have a game that tries its best but still feels a half-decade behind, we have a guitar that isn't, and we have a drum kit so flawed it's almost offensive. Add it all together and take the average, and it comes out to a nice, even 3.
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Dec 21, 2010Power Gig had the potential to rise up above its competition, but badly designed hardware, a poorly imitated interface, a less than stellar set list, non-engaging gameplay that nowhere near mimics real guitar playing, and, most of all, empty promises of playing real guitar, have left it to be appropriately nicknamed as "Rock Revolution 2: Road to Nowhere."
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Dec 21, 2010But beyond the novelty factor and that one Clapton song, there's not much to Power Gig: Rise of the Six String.
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Dec 21, 2010After some serious consideration, I cannot come up with a single good reason why someone would buy PowerGig: Rise of the SixString. Even morbid curiosity is hard to justify.
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Dec 17, 2010Everything about it is horrible: the writing, the illustration, the voice-acting -- everything.
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Oct 28, 2010Power Gig: Rise of the SixString is a dumbfounding product. It centers itself around a peripheral which is a real guitar, yet it doesn't allow the player to use the real guitar as if it were a real guitar. Instead, it settles for using a new toy to manipulate an old game -- but still manages to categorically fail at both.
User score distribution:
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Positive: 2 out of 17
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Mixed: 2 out of 17
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Negative: 13 out of 17
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Nov 1, 2010