- Publisher: 5pb
- Release Date: Feb 27, 2013
- Also On: PC, PlayStation Vita
- Critic score
- Publication
- By date
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X-ONE Magazine UKApr 23, 2013Under that pixelated good is a deviously complex fighting engine. This means it's not for everyone, thought. [Issue#97, p.71]
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Mar 21, 2013In the end, Phantom Breaker: Battle Grounds does not feature the seminal, tightly-crafted fighting mechanics of Street Fighter or the spectacular boss fights from Castle Crashers, but it does provide a handful of hours of side-scrolling, 2D-beat-em-up glee. In spite of a few crippling issues and ham-fisted mechanics, Phantom Breaker: Battle Grounds still outweighs its flaws with a competent throwback look and feel, gratifying gameplay flow and a strong selection of modes that, all things considered, justifies the asking price of merely $10.
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Mar 7, 2013If you can get some pals together, have a stable connection, and don’t mind interrupting your game for a level-up session, you’ll have some fun here, but Battle Grounds still falls short of being the sleeper hit it could have been.
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Jul 8, 2013Phantom Breaker: Battle Grounds is a serviceable beat-'em-up, which is always welcome. However, it bears the cruel irony of being far more fun in single-player than multiplayer — a backward design for its chosen genre.
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Mar 15, 2013All things considered after a promising start, this title leads into an ultimately disappointing experience. If you like the design and also have a soft spot for games like Scott Pilgrim vs. the World, you might find an afternoon's worth of decent entertainment with this.
Awards & Rankings
User score distribution:
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Positive: 13 out of 18
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Mixed: 1 out of 18
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Negative: 4 out of 18
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Mar 2, 2013
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Mar 13, 2021
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Sep 16, 2019