- Publisher: Ubisoft
- Release Date: Sep 26, 2006
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- Critic score
- Publication
- By date
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Tuning the numerous parts of your car provides for some decent variation, but you’ll soon figure out that the actual gameplay just isn't very good.
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If this were a $20 budget title, then it'd be worth a purchase. But at the Xbox 360 standard $60 at the register, there's no way you should bother with Import Tuner Challenge. Wait for "Need For Speed Carbon," instead.
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Official Xbox MagazineThough it's fun to earn enough credit points to pimp your licensed Mazda, Toyota, or Nissan into a serious ride via performance upgrades, ITC's featureless concrete racing environments, detached driving physics, MIA damage modeling, and dated graphics bleed too much air from the tires. [Holiday 2006, p. 80]
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X-ONE Magazine UKAn utter waste of time and you money, please ensure this unambitious racer never enters your 360. [Issue 13, p.88]
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360 Gamer Magazine UKIf you enjoy customising your car, however, you'll quite possibly wet your pants with excitement. [Issue 17, p.67]
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Petrolheads and tuning fans will probably get a kick out of it for a short while, but the lack of any sense of speed, the monotony of doing the same thing time after time from the beginning of the game to the end and the fact that the development team have forgotten to add the slightest bit of personality means that you probably shouldn’t bother.
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The millions of customization options are great for gear heads, but the actual racing is monotonous, and the diversity in locales and time of day is nonexistent.
Awards & Rankings
User score distribution:
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Positive: 18 out of 26
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Mixed: 6 out of 26
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Negative: 2 out of 26
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May 25, 2023
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Jun 21, 2020
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Mar 2, 2019