- Publisher: Silver Creek Entertainment
- Release Date: Dec 8, 2005
- Also On: iPhone/iPad, PC
Summary:
[Xbox Live Arcade] Play a game of Hardwood Backgammon against the computer, against a friend on a single console, or against on online opponent over Xbox Live. Move all of your checkers onto your home board, and then bear off before your opponent does. Roll two of a kind to double your number of moves. Catch your opponent with a vulnerable checker, and send him to the bar. And once you're sure you're going to win, use the doubling cube to bring you even closer to ultimate victory. Play two players on Xbox Live or on the same console. Computer opponent: Go up against world-class play using Neural Net technology. Customizable items: Change environments (backgrounds, some with sound), dice, doubling cube, checkers, and playing board. Communicate: Fooms, much like emotes, don't affect the game, but they might affect your mood - send Fooms such as a Kiss, Fireball, or Lightning at friends or opponents to let them know how you feel. [Xbox.com]
| Rating: | E |
|---|---|
| Developer: | Silver Creek Entertainment |
| Genre(s): | Miscellaneous, Board Games, Board Games, Board / Card Game |
| Number of Players: | 1-2 Players |
| Offline Modes: | Competitive |
| Connectivity: | Online |
| Online Modes: | Competitive |
| Resolution: | 1080i 480p 720p Widescreen |
| Number of Online Players: | 2 Players Online |
| Cast | Credit |
|---|---|
| Dan Edwards | Programming |
| Manny Suarez | Programming |
| ryan Baker | Programming |
| Peter Angstadt | Programming |
| Jonas Stewart | Art And Creative Design |
| Goran Bukvic | Art And Creative Design |
| Saul Bottcher | Audio |
| Rich Stewart | Product Manager |
| Matt Reklaitis | AI Programming |
| Brian Ostergren | Development |
| Eric Heutchy | Development |
| Eric Fleegal | Development |
| Jack turk | Content Creation |
| Brent Metcalle | Content Creation |
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