- Publisher: Microsoft Game Studios
- Release Date: Sep 14, 2010
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Jan 15, 2011Halo: Reach is not a breakthrough, yet it's a clear showcase of Bungie's creative growth. The game is hardly a "must buy" – its single-player campaign is way too short and uneven in quality, while multiplayer has very little room for expansion besides map packs and useless character decorations. But with that said, Reach is worthy of your attention for a couple of evenings.
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To get it straight, Halo Reach is just what Halo 3 should have been at its release, three years ago.
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In a game absolutely packed with embarrassing relics of the first Halo-silly Covenant vehicle design, the Spartans' ridiculous looking low-G jump existing alongside a modern physics engine, the return to one gun at a time-Bungie chose to fix only a multiplayer game mode.
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LEVEL (Czech Republic)Quite a good add-on to the HALO family comes with no extra news but its content would satisfy all fans. Shortened game length is for the better – you won't get bored over time. [Issue#196]
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That high-fiving, frat-house, epithet-spewing, tea-bagging culture has had the unfortunate side-effect of making the Halo universe increasingly less soulful, rendering the subtitle of the original game-"Combat evolved"-something of an oxymoron.
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Halo is still a superlative multiplayer game, and with a group of friends, there's nothing quite like a well-tuned game mode or a white-knuckle finish to a Firefight. It's a shame that Halo: Reach couldn't add $60 worth of improvements to it.
Awards & Rankings
User score distribution:
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Positive: 2,497 out of 3060
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Mixed: 331 out of 3060
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Negative: 232 out of 3060
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Sep 14, 2010
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Sep 14, 2010
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Oct 22, 2010