- Publisher: Microsoft Game Studios
- Release Date: Sep 22, 2009
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To consider buying ODST, particularly for full RRP, will feel more or less like value for money depending on whether you already own the multiplayer from Halo 3 and the various expansion packs. If you don’t then the 24 maps, including three new ones and plenty of game modes offers potentially months of gameplay, and value. If it’s just the campaign mode and Firefight multiplayer you’ll be buying for the cash, which I suspect will be a lot of people, then maybe not so much.
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When ODST impresses, such as during moments when massive things go boom in the distance, it certainly gives your heart a bit of a jump, but then it yanks all hope of an epic experience away and quickly returns to the rut of re-used assets and recycled gameplay ideas.
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LEVEL (Czech Republic)Not much new in single-player part but atmosphere and narration make ODST more the worth trying. Now you can try to survive in a harsh world as an ordinary soldier not as a superhuman. [Oct 2009]
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In many ways, Halo 3: ODST marks a bold departure from the franchise formula, with story, characters, atmosphere and multiplayer that are refreshingly, surprisingly different. Due to a short campaign and overly familiar gameplay, however, it fails to escape the “expansion pack” label.
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Bungie plays it safe with a side story that seems designed to expand little but Microsoft's wallet.
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While there is a lot to be proud of scattered throughout the double-disc set, a hub system that drags the main game's action to a halt and some unnecessary inclusions detract from an entire package with an unjustified MSRP.
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It’s not a broken game, it’s just not a very original one. Feels like more of an expansion than a standalone title.
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X-ONE Magazine UKIt's hard to justify it as a full release due to its repeating material and its short length. [Issue#51, p.76]
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games(TM)In the absence of a compelling plot to compensate for the muted thrills, ODST's claim to 'must-buy' status looks very shaky. [Nov 2009, p.102]
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Thinking about ODST as the must buy for the player who plays alone is totally wrong. And even if the scenario changes playing with your friends, thinking about GTA: Lost and Damned as a full game released at 1800 MP should let everyone think about buying it at full price.
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New Mombasa's burning skyscrapers, neon signs and omnipresent, almost palpable curls of smoke add a sense of style and depth to the visuals. Somber piano and unexpected saxophone solos feel like this is not science fiction, but a film noir. Unfortunately, as soon as we jump into a flashback, the magic is gone. The levels withered by the African sun are a parade of the old flaws. As this short, 6-7 hours tops, draws to its end, Bungie resorts to its old tricks – unhealthy gigantism and “copy/paste” - more often.
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The gameplay ideas don’t match up to the narrative playfulness. ODST was originally conceived as a minor side project, and it never feels like anything else.
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The core gameplay of ODST is decidedly average - as such it earns a decidedly average score.
Awards & Rankings
User score distribution:
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Positive: 1,112 out of 1697
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Mixed: 354 out of 1697
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Negative: 231 out of 1697
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Mar 1, 2011
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michaelkJan 8, 2010
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Apr 27, 2011