- Publisher: Atari , Atari SA
- Release Date: Mar 23, 2011
- Also On: PC, PlayStation 3
- Critic score
- Publication
- By date
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May 16, 2011In the end, referring to Ghostbusters: Sanctum of Slime by its abbreviated name, Ghostbusters: S.O.S., is probably the most appropriate thing to do. Even without the license, this is a game that's on life support. Coming in at 800 MSP ($10), it may seem like a fun impulse purchase, but your money is better spent by tracking down a used copy of Ghostbusters: The Video Game. Even for the hardcore fans, there really isn't much to see here.
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Mar 30, 2011Recycled environments and mediocre gameplay overwhelm the multiplayer positives of this lackluster Ghostbusters adventure.
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Mar 23, 2011For the most part, the game is just boring with lackluster gameplay and reused environments, and then it gets frustrating. Toss in issues I didn't even mention such as unresponsive weapons and repetitive music, and I know I wouldn't want to suit up for this one.
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May 16, 2011Worst deal ever for the Busters fan out there: no classic movie team, lame new characters and the worst gathering of ghosts ever seen.
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Apr 28, 2011Unless ghostbusting is in your very marrow, Sanctum isn't worth the headaches. [June 2011, p.88]
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Apr 13, 2011Overall, Ghostbusters: Sanctum of Slime has some great ideas that would have made for an excellent game if the execution had been done well. The repetitive nature of the game, the unintelligent AI and the lack of drop-in/drop-out play are key problems within the title that let it down massively. This is one Xbox Live Arcade title that should be avoided.
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Apr 4, 2011Outside of climbing up the leaderboards or finding every hidden item, there's little reason to return to the game once you've played through it once.
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Apr 1, 2011I hate to use the term "cash-in" but there really isn't any other description for Sanctum of Slime.
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Mar 31, 2011The absence of the original cast, along with some poor gameplay mechanics and dated graphics, make Sanctum of Slime almost unworthy even for its 10 euros price tag.
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Mar 28, 2011If it's the genre you're after, grab Lara Croft instead, or maybe dig up a copy of Hunter: The Reckoning from last-gen. If you're a die-hard Ghostbusters fan, there's a passable fix to be had here – just don't expect too much.
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Mar 28, 2011It isn't an awful game, by any measure – just a terminally dull one.
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Mar 25, 2011With the mood alternating between boredom and exasperation, Sanctum Of Slime is a spirit-crushing exercise that only a committed masochist could appreciate.
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Mar 24, 2011Even more mind-boggling, why would Atari release this pile of drivel when they had such a good thing going with Ghostbusters: The Video Game? It's a crass, extremely rude money grab that's designed to suck $10 out your pocket while simultaneously giving the middle finger to our aging Ghostbusters. I cannot recommend Ghostbusters: Sanctum of Slime to anyone, even the most dedicated fan.
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Mar 29, 2011I love the Ghostbusters and was really looking forward to some fresh protoplasmic delights, but this one just didn't quite fit the slimy form.
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Apr 27, 2011Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.
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Apr 6, 2011Ghostbusters: SOS will break you down, challenging your patience and your goodwill toward the franchise. Even if you're a diehard Ghostbusters fan, don't let yourself be duped: this game is a waste of your $10.
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Apr 6, 2011Ghostbusters: Sanctum of Slime doesn't deserve the name 'Ghostbusters'. It's simply a terrible product that drops everything that makes Ghostbusters such an iconic franchise: the humour, characters and the ghosts. Even Ecto-1 has been replaced. What remains is an empty shell that doesn't contain a single drop of fun.
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Apr 1, 2011Quotation forthcoming.
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Apr 1, 2011The only really enjoyable thing in this game is the Ghostbusters orginal theme song in the menues. Yup, it's that bad.
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Apr 1, 2011Ghostbusters: Sanctum of Slime is nothing more than a great disappointment. The gameplay is repetitive and lacks creative thought, and the same goes for the story and enemy design. The fact that players cant jump in or out of ongoing games is yet another problem, and the use of the Ghostbusters licence is completely wasted.
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Mar 27, 2011Sanctum of Slime is a bad top-down shooter with problematic co-op elements that makes terrible use of a beloved license. The game design is banal, the online co-op has issues and the single-player is an exercise is pained frustration.
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Mar 28, 2011The difficulty ramps up so much by the game's finale that I'm not convinced it's even possible for a solo player to finish this thing. And even if you could, I'm not sure why you'd want to; Sanctum of Slime has little to offer the die-hard Ghostbusters fan, and even less for the twin-stick shooter crowd.
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Mar 27, 2011You'll find Ghostbusters: SoS to be more of a matter of endurance than enjoyment, even if you and the three biggest fans of Ghostbusters sat down to play while drunk. It's a huge fumble and an exercise in lazy game development in almost every facet of the game, with heavy repetition, very little content, and a not anything else to do after you've played through it once...Listen to the advertising: Ghostbusters: Sanctum of Slime sucks.
User score distribution:
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Positive: 2 out of 21
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Mixed: 4 out of 21
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Negative: 15 out of 21
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Apr 6, 2011The initial announcement of Sanctum of Slime got me excited. Iâ
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Mar 25, 2011
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Dec 15, 2013