User Score
7.2

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 12 out of 17
  2. Negative: 4 out of 17

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  1. EvanS.
    Oct 21, 2007
    8
    Sure, it could have more stuff, better or more descriptive graphics, but let's get down to the basics. It plays music (to which you can add your own soundtracks, note) and you make pretty explosions to the music. Some people will enjoy this. Some people will not. I do. It makes me happy.
  2. Q
    Oct 19, 2007
    8
    This version of Every Extend is a bit different then the PSP version (Every Extend Extra). You can no longer charge your blast, or do a remote detonation, but the game seems more refined without those options. Plus you do not face bosses. This version is about gathering quickens, multipliers, and time extends. The chains are much longer, which can often cause your game to end if it runs This version of Every Extend is a bit different then the PSP version (Every Extend Extra). You can no longer charge your blast, or do a remote detonation, but the game seems more refined without those options. Plus you do not face bosses. This version is about gathering quickens, multipliers, and time extends. The chains are much longer, which can often cause your game to end if it runs so long you don't respawn to pick up time extends. There is a certain zen to it not unlike tetris or lumines. And the music is good and consistent with the other Q Entertainment games. If you don't like it you play your own tracks and match the bpm to them. This game is absolutely worth the $10...unless you are an idiot who'd rather be dashing across Valhalla with a blue flag in your mits all day. Expand
  3. CharlesS.
    Oct 19, 2007
    10
    Extremely Electrifying Entertaining Experience.
  4. Jarrodl.
    Oct 19, 2007
    8
    A unique experience, even among its peers. If you remember the classic 'Rez' from a few years back, there are some similarities. I admit, it took a few minites to figure the game out, and the 'how to play' section never explains the power ups. But once in, its a unique shooter experience, whenre the challenge is balancing time, and explosion chains, and still getting A unique experience, even among its peers. If you remember the classic 'Rez' from a few years back, there are some similarities. I admit, it took a few minites to figure the game out, and the 'how to play' section never explains the power ups. But once in, its a unique shooter experience, whenre the challenge is balancing time, and explosion chains, and still getting multipliers for being 'on beat'. I would rather see something innovative and creative like this, than another 100 world war II games. a niche game yes, but a cool one. If your a fan of Rez, Lumines, or similar games, give this a chance. I lost 4 hours on it the first day, and got a score of 3 trillion. Expand
Metascore
78

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 23
  2. Negative: 1 out of 23
  1. 85
    A game that excites sections of the mind that other games leave untouched. For many, it will also sit on the edge of acceptable levels of initial confusion. The game is almost too unique and trippy for its own good, if that is even possible.
  2. And if the shield was gone and the enemies were fewer, and more varied, it could have been a lot like an actual videogame, with a difficulty curve, rather than a bewildering ascent up a six-foot cliff onto an endless plateau of tedium.
  3. Despite its relative simplicity, there's something pretty compelling about the gameplay. Regardless, what really makes E4 so entrancing is the presentation, which looks and sounds like a space rave that exploded in your Xbox 360.