Metascore
83

Generally favorable reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 59
  2. Negative: 0 out of 59
Buy Now
Buy on
  1. games(TM)
    70
    Gamers can see through inconsequential improvements in wind physics and engine noise-capturing techniques that in real terms bring little new to the table. [July 2007, p.124]
  2. Boomtown
    70
    What we've been given is a game that looks like rallying, but the cars have so much grip, so much power in the brakes, that in the rally sections there's no feeling of driving off road at all.
  3. X-ONE Magazine UK
    70
    Not quite enough variety twinned with not quite enough freedom leaves DIRT as merely a snack between Gothams and Forzas. But then we all eat badly, once in a while. [Issue 21, p.82]
  4. 70
    It retains the feel of McRae, but not the subtlety or precision. The car doesn’t feel different enough across the various surfaces, while the ability to stop almost instantly in the majority of cars on any track is a sign that they are not interacting with the ground as they should. They feel loose, almost distant.
User Score
7.5

Generally favorable reviews- based on 107 Ratings

User score distribution:
  1. Positive: 69 out of 107
  2. Negative: 14 out of 107
  1. Jul 23, 2012
    7
    Out of all the DiRT games this is definitely the most technical and least simplified version (in theory). You can tune to very fine detailsOut of all the DiRT games this is definitely the most technical and least simplified version (in theory). You can tune to very fine details all aspects of the vehicle, and must spend money to repair damage, which encourages clean racing. Tracks are fun, arcade and yet technical, with plenty of pre-race data such as surface type and even a short briefing avaialble beforehand. In race, proper rally co-driver terminology is used (such as 1-6 to indicate angle of turns). There are 5 difficulty levels which can be chosen separately for each event, with a higher reward for harder difficulty obviously. The presentation is slick, but the menus and general navigation is best in this one, and looks very polished and modern. When you jump into the game however, things aren't as great as they first seem. The technical tuning setups look pointless when the braking, handling and graphics seem so unrealistic and childishly arcade in some aspects. Lighting and environments are good, but texture detail is very much lacking, with just about everything - including shadows - requiring much more anti-aliasing to even look presentable. Nevertheless, you do get manual transmission, can change controls and interior view. Inside the car everything look very bland with very little detail at all. Framerate is choppy at times too. The disparity in graphics between sandy landrush circuits and trucks (which look hideous) compared with the woodland jungle rally courses and cars like the Renault Clio & Subaru Impreza (which look impressive even in 2012) are too large. But the game does do a fantastic job of talking you through everything so you're not left confused- not that it would ever happen due to the smart GUI. It's also good that at the end of each event a leaderboard is shown so you can see how good or badly you did compared to world record and where you rank. Progression is very simple, and achievements are even more straightforward. However, compared to DiRT 2 and DiRT 3 this is much more arcade-feeling despite it being more technical. It's still a good game, just not a great game like DiRT 2 or mind-blowing like DiRT 3. As a starting point though, the foundations are solid and are evidently improved upon in DiRT 2 and evolved in DiRT 3. Still worth playing even if you've played the other two, as it has better, more varied tracks which are not only more technical but fun, satisfying and intense too. In terms of variety overall it beats DiRT 2 and even DiRT 3 in the rallying part, since DiRT 3 tends to deviate a bit more with Gymkhana and in DiRT 2 you have gate crasher (which definitely isn't rallying). Here you get the lot- from massive rigs on rough surfaces in the desert to agile rally cars like the Peugeot 307 being driven on very tight, technical mountain roads in Spain and Japan. For its time it's by far more fun to drive on than Forza 2, but that's the only thing this game really excels at. Full Review »
  2. Andyman
    Jul 10, 2007
    6
    I'll sum it up this way... the dirt in DiRT just doesn't feel like dirt. For one, the braking is ridiculously powerful... ever I'll sum it up this way... the dirt in DiRT just doesn't feel like dirt. For one, the braking is ridiculously powerful... ever slammed on the brakes on an unpaved surface? You slide straight ahead. Not in DiRT. No sir, in DiRT you simply STOP with teeth-jarring suddenness. On top of that, nearly every vehicle in the game steers with go-kart-quick twitchiness. Where is the finesse of sliding a loose back end around tight corners? DiRT gets an 8 for the impressive visuals and the addition of new types of vehicles, but a 4 for the gameplay and unrealism... net result, this game is a 6, and a big disappointment. Full Review »
  3. Jul 5, 2023
    9
    The Colin McRae series takes a leap forward and includes other forms of off-road racing including buggies, trucks and rally cross. The pyramidThe Colin McRae series takes a leap forward and includes other forms of off-road racing including buggies, trucks and rally cross. The pyramid style of unlocking later challenges works well, there are heaps of vehicles, it's great to look at and the sense of speed, physics and realistic damage give it a real sense of driving on the ragged edge. One of the best racers on the Xbox 360. Full Review »