Don't be fooled. This game is entirely hype. Kudo Tsunoda is a liar. In interviews, Kudo claimed that this new direction in the Def-jam franchise was set in motion because he felt that the last two games (both critically acclaimed) did not capture the essence of the "Hip Hop Culture", where Icon does. He further stated that he would never make the same game twice. Icon is proof Don't be fooled. This game is entirely hype. Kudo Tsunoda is a liar. In interviews, Kudo claimed that this new direction in the Def-jam franchise was set in motion because he felt that the last two games (both critically acclaimed) did not capture the essence of the "Hip Hop Culture", where Icon does. He further stated that he would never make the same game twice. Icon is proof positive he lied on both accounts. Icon is a mockery of Hip Hop culture (the story is basically a melding of Vendetta and Fight for New York's storylines). Further more, Icon is nothing more than a repackaging of Fight Night round 3, without any of the depth or sim appeal. If you love beating up Rappers, get FFNY. If you want to see the "pretty lights"... Play this game at someone elses house. Do NOT spend your own money to buy or rent this game, it is a waste of your time. Quite simply, the combat isnt solid (good, fun) enough to stand on its own merits. Simulated Boxing and Pit Fighting simply dont compare, the game feels sluggish in every aspect, and standard attacks look pathetic and painless. The few solid hits all come from the directional attacks, which are often ruined by the requisite "fly across the screen" wire-fu reactions. worse still, there is absolutly NO depth, and NO growth in the fighting styles. they look different, but they all play exactly the same. The only difference in the sets (as explained in the manual) is that you're ability to scratch is improved or weakened in different sets. Sadly, there is nothing ELSE to make the game compelling, beside the combat. The single player game offers a diversion from combat, but considering you're supposed to be managing a label and producing records... the "non-com" aspects of the game include such deep and engaging features as "Check your email" and "give money to artists so they can get new SUVs/pay off the media". Actually, thats ALL there is to do besides fight. You read emails, you spend a couple grand (of the several million you have), and then go to "travel" and pick a fight somewhere. Yep, thats it. (unless you consider shopping at the mall, spending money on items you can get for FREE outside of the single player game "something worth doing") Other than that, its fighting, fighting, fighting! (Way to go Kudo, its like I'm part of the industry, now! Im glad you got rid of that totally unrealistic underground fighting, in favor of this TOTALLY realistic "beat up the stalker named Stan" fighting....) One (basically the only) beacon of light in this whole process is the cut scenes. They are all voice acted well, and the mocap is solid. ...unfortunately, the story is awful. and dispite Kudo claiming that the storyline of the previous two games was dumb and "not realistic".... this one is vindictively worse. This almost feels like you're being punished for wanting the "story mode" in a "fighting game" to be rewarding. Much hype is flying about the levels and how you have tons of interactivity. The reality makes the hype seem sort of like touting the usefulness of fertalizer bombs in Oklahoma... Though the levels "pop" with lights and colors, they are all, in the end, boring. all flash and no soul. And with only 8 levels, you'll get over them pretty quick.(its been less than a day, and Im sick of them...but YMMV.) In reality, there is almost NO level interactivity... that is to say that YOU, the player, dont have much say in when or how you interact with the environment. Sure you have controls to make stuff blow up... but most "hazards" have such a narrow area of effect, that it will feel all but random if you get to hit when you want to (before the other guy evades it all together) It would be safer to say that the Level interacts with you. as long as we mean "interferes", when we say "interacts". you are constantly getting knocked out of combos, out of holds, off your block, in the middle of countering, and even while scratching... just from random quirks of the game's hit boxes. I'm giving this game a 4: 3 points for having, conceptually, an interesting Idea. 1/2 a point for execution and 1/2 a point because I cant beat the crap out of T.I. or The Game in FFNY… Expand