- Publisher: EA Games
- Release Date: Mar 6, 2007
- Also On: PlayStation 3
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The game’s music system puts game audio in a brand new light, making it an integral part of the action. The whole game seems to course in line with the music in a synergy that hasn’t been done, but definitely should be replicated.
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A great entry to the series, combining a fluid control scheme, pulsating environments, and cool simulation features for the most comprehensive Def Jam title yet.
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DJ controls are surprisingly fun.
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ICON successfully combines the label-management career mode and surprisingly deep fighting. This, coupled with great graphics, interactive environments, and a killer soundtrack, make ICON an easy game to recommend.
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Spinning a new tune for the franchise, Def Jam ICON’s incredible graphics, a really fresh gameplay innovation, great hip-hop soundtrack, the ability to play to your own “beats” and solid online fighting come together in (Bone, Thugs-N) harmony.
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Def Jam: Icon plays well enough, but it really shines thanks to its crazy story mode and healthy roster.
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While the “DJ beat” system is not all it was cracked up to be, the deep story mode, destructible environments, and kick-ass soundtrack polish out the game quite well.
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Pelit (Finland)A beat 'em up that is both pretty and a lot of fun with interesting music-related gameplay ideas. The controls are a bit too complicated for a beat 'em up, though. And where has the 4-player game gone? [Mar 2007]
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Official Xbox MagazineFight for NY was a critical success, so EA has taken a curious risk by remixing the game's features and flow. [Apr 2007, p.84]
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In the end, Def Jam Icon is more like a bump-n-grind slow jam instead of the club banger that it should have been, but it still deserves merit.
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Hardcore GamerIcon is a fun ride, but it's got some pretty deep shoes to fill. It is fun and the music features are pretty cool, so give it a look. [Apr 2007, p.46]
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AceGamezThere are some minor drawbacks, but with its innovative fighting style, thumping tracks and visual excellence, Def Jam: Icon offers some fresh new school flava that you really have to savour with your neighbour.
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But as pretty as the game is, and as great as the soundtrack might be, the game's real draw lies in the eight amazingly detailed rumble locations. [Apr 2007, p.83]
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While the environments, sound effects and music are some of the best that I’ve seen in a next-gen game yet, I can’t say the same thing for the fighting system that seems to lack variety.
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Game InformerAfter a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
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Hip-hop fans will almost certainly have one hell of a time with this game, with the focus on building label and the extensive soundtrack.
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Building a Label isn’t deep, but it’s fun and silly, the engine makes for some nail biting fights, everything looks great, and the musically-timed catastrophes are worth the price of admission alone.
Awards & Rankings
User score distribution:
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Positive: 57 out of 111
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Mixed: 14 out of 111
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Negative: 40 out of 111
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Sep 10, 2017
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Jul 20, 2014
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Oct 29, 2012