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6.5

Mixed or average reviews- based on 796 Ratings

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  1. Feb 7, 2013
    7
    In my honest opinion, I think dead space has gone and done a "Resident Evil" and turned to action based game because of the success of war games in recent times. After playing the demo I know its only a beta and its still not fully finished but from the 30 Mins of gameplay i think it still has great potential but not nearly as much after that demo. Horror fans will still like this game IIn my honest opinion, I think dead space has gone and done a "Resident Evil" and turned to action based game because of the success of war games in recent times. After playing the demo I know its only a beta and its still not fully finished but from the 30 Mins of gameplay i think it still has great potential but not nearly as much after that demo. Horror fans will still like this game I think but not nearly as much as Dead Space 1. To keep this short I think it will be a decent game and I do look forward to it but not expecting a massive thrill. 7/10 Expand
  2. Feb 11, 2013
    7
    This review contains spoilers, click expand to view. Dead Space 3 is not a bad game at all. It's a good game that lost its way by trying to appeal to a larger crowd and forgetting what it was, a horror game. There are a few scary parts in the game, the very beginning is set piece heavy it doesn't feel like a dead space game, but later on there are ships that you get to explore and it brings back the classic dead space feel, the beginning of the game is the strongest once your set loose to explore the space ships. Then you crash on the planet. When you crash on the snow planet the game quickly looses any horror aspect and becomes and repetitive and annoying shooter. So many enemies are thrown at you that when you hear them you can't help but roll your eyes. There are also some interesting side missions and some are co op exclusive and they add to Carvers back story. The co op, while it destroys the fear, is fun and has a lot of neat perspective tricks, Carver can be seeing marker visions and Issac won't see what Carver is seeing, and the story bits and dialogue are good and some of their back and fourths are funny. The other characters, however, annoying and are there just to die, you don't care about them and they are stereotypes, Ellie's jealous boyfriend etc. The ending is also very annoying, it makes it appear that Clarke is dead, I believe that Carver Died and it was a cheap way for his character to go (He flew off screen), and Ellie leaves him behind because she doesn't get any response from Issac or Carver, it is a sad moment and the music is fitting, then Issac says "Ellie" after she leaves! So he's just going to freeze to death? Either have him leave with Ellie and Carver make a heroic sacrifice to save them and stop the markers, or have Issac die! Stop doing this, every dead space game ending is annoying and doesn't feel finished even in the ending of Issac's story! There is however a terrific weapon crafting system, while the micro transactions are annoying, you can ignore them. There is a lot of customization and replay ability you do get your moneys worth but I don't think that this is a proper ending to Issac's story. I recommend you get Dead Space 1 and Dead Space 2 they are far better. I recommend you only get Dead Space 3 if you have a friend to play with or else you'll miss story bits and wont enjoy the game as much. Expand
  3. Feb 10, 2013
    7
    This review contains spoilers, click expand to view. This is a perfectly good game, but it could have been so much better. Coming from someone who loved 1 and adored 2, this isn't about the horror aspect of the game and I don't give a about the DLC stuff. This is about the quality of the game and its value.

    Good: 1. Weapons crafting is great and innovative, allows for great variation. 2. Beautiful atmospheric environments. 3.Some great new enemies designs and ideas sprung from Alien3 and the Hal-Life such as headcrab controlling necromorphs, humans turned necromorphs through eating dead flesh, necromorphs growing new limbs through battle if you don't kill them quick enough and necromorphs taking over the dead bodies of other animals. 4. Co-Op is fun and has some great features, once again this isn't about the horror, its about the enjoyability. John Carver is a great character. 5. Story through logs still done fantastic. 6. The design of the 200 year old technology of the Southern Colonies works great in the context of the DS franchise, making it feel very natural.
    7. Side missions are fun and create good little side stories.

    Bad: 1. Big jump in story from DS2. Completely ignoring the tease of the overseer at the end of DS2, DS3 jumps ahead to EarthGov being overthrown by Unitologists. While not a bad idea, seems to be glossing over some other stories that could've come first. It ignores key story components that could've been used to build a stronger story that could've led to this a variation of this one eventually.
    2 Enemy variety is down. While the new designs are appreciated, you only get to see many of the same ones for most of the game. DS2 had great variety all the time, but DS3 throws the same ones for most encounters. 3. The feel of combat is different. Necromorphs are much faster, and the shooting on your end doesn't give the same feel of dismemberment fun. Everything is too high paced on both ends to enjoy the combat as much as you used too. Upgrading both Isaac and the necromorphs abilities makes sense but it seems to have taken away something that made the combat special that I can't quite put my finger on. Still, it's not bad combat, but it feels different from DS1 and 2 in a distinct way.
    4. Too many door malfunctions and quarantines to trap you in rooms to kill more necromorphs.
    5. Norton, just too cliche and I could see where everything about him was heading.
    6. Unitologist fights seems pointless. They're humans so they take damage anywhere.

    Still while it has its faults, its still a good game. Just not the sequel I wanted it to be.
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  4. Feb 12, 2013
    7
    This game is solid. Most certainly not as good as the first and second games, but still good. The graphics are much improved over DS1 and DS2, the horrors still lurk in the shadows and co-op mode is fun with a friend, but the story is a lot worse than the previous games. However, this game was still worth buying.
  5. Feb 15, 2013
    7
    And we finally got a 3rd DS, seems legit. DS3 is probably the weakest although I did not play DS2 so I can't say its the worst, but comparing DS3 to DS1 isn't fair because, both of them are good in their own way, Im gonna go DS1 on this. Now lets talk about the game, The Graphics are pretty neat but a lot of people say its the same as ME3, and that it's third-person like ME, to me theAnd we finally got a 3rd DS, seems legit. DS3 is probably the weakest although I did not play DS2 so I can't say its the worst, but comparing DS3 to DS1 isn't fair because, both of them are good in their own way, Im gonna go DS1 on this. Now lets talk about the game, The Graphics are pretty neat but a lot of people say its the same as ME3, and that it's third-person like ME, to me the argument is really stupid, they are both different games. The solo campaign is a 50/50, some of it was really cool and the other sometimes it was really boring. That's about it, my verdict: 7/10. Expand
  6. Apr 22, 2016
    7
    Im a big fan of the dead space franchise....but this game....the third game in the series...I just didn't love it as much as I wanted. It's not a bad, or terrible game, but comparied to the masterpiece that was Dead-space 2, it just falls flat on SO many levels. honestly, pick it up on sale, it's not worth paying at full price.
  7. Feb 5, 2013
    7
    First of all this game is not a 10, 9, or 8. But it is definitely not a 0, either. After finishing Chapter 11 today, the game is definitely the worst in the Dead Space Trilogy. However, with that being said, it is still a satisfying game, albeit 'actiony'. Worth a play for fans, but maybe for a cheaper price. I cruised half-way through the game in a morning and afternoon session. Solid 7First of all this game is not a 10, 9, or 8. But it is definitely not a 0, either. After finishing Chapter 11 today, the game is definitely the worst in the Dead Space Trilogy. However, with that being said, it is still a satisfying game, albeit 'actiony'. Worth a play for fans, but maybe for a cheaper price. I cruised half-way through the game in a morning and afternoon session. Solid 7 score is what this game honestly deserves. Expand
  8. Feb 5, 2013
    7
    Is it better than dead space 1 or 2 hell no but is it a bad game hell no. Honestly people are over reacting so much with these low scores the game is great fun and just as good as the first 2.
  9. Feb 14, 2013
    7
    Alright, so I played Dead Space 1 and 2. Great survival horror game, but honestly Dead Space 3 wasn't great. I usually jumped in the other two, but with the Dead Space 3 they made it were your on a planet and it doesn't make me jump, because it's a big world to play on, but doesn't bring a scare to me. Plus it's hardly dark in the game to really bring out the horror in it.
  10. Feb 14, 2013
    7
    The game is great and the plot is amazing and blew me away, but being a fan of the other 2 games i saw some great features be left behind, such as saving at a save station, power nodes and the store, I love the bench and the way so many guns can be built but the whole universal ammo idea though it was completely nesscary left out the inventory arangement the other 2 had, i played on hardThe game is great and the plot is amazing and blew me away, but being a fan of the other 2 games i saw some great features be left behind, such as saving at a save station, power nodes and the store, I love the bench and the way so many guns can be built but the whole universal ammo idea though it was completely nesscary left out the inventory arangement the other 2 had, i played on hard and had so much ammo I didn't need, with this ammo stituation the game became a lot less scary as I knew I had enough ammo to be able to expand 3 stacks and still have plenty, and although the idea of the suit rack was awesome I did like how once you upgraded your suit every suit would be the same as the other suits, it made them feel more like a visual effect rather than something that would actually give you a special bonus for wearing it, and I know I am probably whining a little here, no lies the games great I love it and it stands proudly as a worthy third installment, i just wish some of the other games features had appered in this. At least you can't go through the whole game using only the Plasma Cutter on hard. Expand
  11. Mar 31, 2013
    7
    The Dead Space series is one of the best survival horror games of all time. Dead Space 3 does a lot to separate its self from that, but that doesn't mean it's all bad. So lets start with the positives. The combat that was present in the other Dead Space games is back but a lot faster and fluid. The Creepy atmosphere is also back and is better then ever. Some new creatures that add more toThe Dead Space series is one of the best survival horror games of all time. Dead Space 3 does a lot to separate its self from that, but that doesn't mean it's all bad. So lets start with the positives. The combat that was present in the other Dead Space games is back but a lot faster and fluid. The Creepy atmosphere is also back and is better then ever. Some new creatures that add more to the creepiness of the game. Now the negatives. The crafting system is not a fun, or rewarding as the store credit system present In the first games. The over the top action sequences are used to much, and to add to that the stupid QuickTime events aren't necessary at all. In all Dead Space 3 is the Worst of the series, but that doesn't make it a bad game at all. Expand
  12. Apr 5, 2013
    7
    When I saw the new trailer for Dead Space 3 I wanted it crap my pants. Since I was a huge fan of the 1st and 2nd game I had quite high expectations for the 3rd in the series. I played it and was mildly impressed at first. There were no scares, I was fighting humans and not Necromorphes, and it all seemed to be an action game instead of an horror game. But when I got a little further in theWhen I saw the new trailer for Dead Space 3 I wanted it crap my pants. Since I was a huge fan of the 1st and 2nd game I had quite high expectations for the 3rd in the series. I played it and was mildly impressed at first. There were no scares, I was fighting humans and not Necromorphes, and it all seemed to be an action game instead of an horror game. But when I got a little further in the game It got more classic Dead Space, with the Necromorphes popping up in elevators and epic bosses. It turned for the good. I don't like the new weapon system and side mission, but it ads a little "game" to the game.

    All in all a solid gaming experience
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  13. May 26, 2013
    7
    From beginning to end, this game felt real cinematical. You accomplish a task to save your loved one, fight off villains, get betrayed, and ultimately sacrifice yourself. The gameplay 's very smooth and features vivid customization. Too much drama and not enough Bang-bang, pew-pew.
  14. Jun 1, 2013
    7
    dead space 3 is a great experience it definetly feels like dead space but it tries to be a third person shooter like gears of war but I found the cover mechanic to be close to useless and I did not like that it focuses on more action but I still had fun with the game, once again electronic arts nailed the atmosphere of the game, I also love this universe, however I prefer the second deaddead space 3 is a great experience it definetly feels like dead space but it tries to be a third person shooter like gears of war but I found the cover mechanic to be close to useless and I did not like that it focuses on more action but I still had fun with the game, once again electronic arts nailed the atmosphere of the game, I also love this universe, however I prefer the second dead space over the third, nevertheless dead space 3 manages to tell a good story and have good gameplay even though with that cover mechanic, this game is a good experience from beginning to end, if you are a fan like me you should pick this one up! Expand
  15. Aug 8, 2013
    7
    There are two ways to look at Dead Space 3, firstly as a pale shadow of a successful survival horror series, or as an enjoyable action experience. The horror is just about gone and the few attempts at it fall flat, but the core game-play is tighter than ever and is a joy to play with a friend. My advice is enjoy the game for what it is, an atmospheric action game and don't lament the lossThere are two ways to look at Dead Space 3, firstly as a pale shadow of a successful survival horror series, or as an enjoyable action experience. The horror is just about gone and the few attempts at it fall flat, but the core game-play is tighter than ever and is a joy to play with a friend. My advice is enjoy the game for what it is, an atmospheric action game and don't lament the loss of that special type of horror it once had. Expand
  16. Jul 7, 2014
    7
    Dead Space 3, well, is a good enough game, although not as good as Dead Space 1&2. Due to the greedy EA's policy, the game has been split up on several DLCs. While many of those DLCs have just minor effect on the game play, the biggest one, the "Awakening", is a *direct sequel* to the main plot of the game. Got it? EA is trying to sell the part of the game that should have been included inDead Space 3, well, is a good enough game, although not as good as Dead Space 1&2. Due to the greedy EA's policy, the game has been split up on several DLCs. While many of those DLCs have just minor effect on the game play, the biggest one, the "Awakening", is a *direct sequel* to the main plot of the game. Got it? EA is trying to sell the part of the game that should have been included in the minimum package! Disgusting!
    Also, so named additional missions are almost identical from geometrical point of view. I mean, they are very, very similar to each one; the only difference is just enemies and loot. Meh.
    The giant spider boss is too enduring, and he is almost the only one boss in the game! Meh, once again.
    Bottom line: buy the game at your own risk. I'd recommend to buy a GOTY/DC/Gold/Platinum version (if they will ever appear) of the game, including at least the "Awakening" DLC. Otherwise, you'll just miss the final part of the game.
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  17. May 7, 2020
    7
    После полного прохождения Dead Space 3 , могу с уверенностью сказать. Нет, это не отвратительная игра и позорное окончание серии, и да, это всё еще такая же посредственная игра в моём понимании , как и все предыдущие игры серии, но обо всём по порядку.

    По поводу самой игры - это было хорошее приключение. не идеальное, но похоже на космическую сагу. Теперь игра стала больше похожа по
    После полного прохождения Dead Space 3 , могу с уверенностью сказать. Нет, это не отвратительная игра и позорное окончание серии, и да, это всё еще такая же посредственная игра в моём понимании , как и все предыдущие игры серии, но обо всём по порядку.

    По поводу самой игры - это было хорошее приключение. не идеальное, но похоже на космическую сагу. Теперь игра стала больше похожа по духу на Gears of War. Возможность играть коо-пом, разные локации, множество экшн вставок и переходов, прям трилогией Гирь запахло в воздухе. Но сам сюжет - полный бред, начиная с перепетий главных героев, их бредовых сюжетных линий, филлерных персонажей которые погибают в определённой точке повествования, дурацких диалогов, идиотских решений, и прочее , прочее и прочее. Про этот никому не нужный любовный треугольник, безмозглость предательства и необоснованной мотивации главного антагониста - вообще молчу.

    В геймплейном плане почти все изменения -ненужные. Появились обычные люди стрелки и механика под борьбу с ними - укрытия, и приседания. Это почти не работает - механики под это не предназначены попросту, но и враги не сложные и умом не блещут. Патроны стали одни для ВСЕХ типов оружия, но это для кооперативного режима, так что неплохое решение. Но что меня , и многих других реально выбесило - это модификации оружия. Это совершенно ненужное изменение. Оружие потеряло свою индивидуальность, да и рецепты к классическому и новому оружию можно и так собрать или получить через ДЛС,..

    Ах да, платные дополнение в сингловой игре, конечно. Мало того, что для боёв онлаин и сюжетного ДЛС нужно доплачивать валютой, так еще и чертежи и прочие плюшки можно купить отдельно. Это настолько подло и низко, что очень многие игроки это не схавали. Да и само оружие делать стало муторно. Магазины пропали, но на верстаках можно крафтить предметы с собираемых ресурсов...Эти механики с крафтом и ресурсами настолько НЕ для серии, что это и испортило всё впечатление.

    А жаль. В игре есть хорошие моменты, к примеру попытались в креатив в битве с боссами и битвами с ними - новые челенджи, использование новых трюков с кинезисом, много головоломок добавили. Простых, но больше чем одна простенькая во второй части. Много моментов рассчитано под кооператив, чувствуется что в это будет интересно играть вдвоём. Много локаций, хорошая хоррор атмосфера, что на кораблях, что на ледяной планете. Экшн сцены стали лучше, но в целом, всё портит слабый сценарий , ужасная персонажка и слабая техническая сторона и ужасная детализация персонажей и окружения. Но как по мне -играть в этот хорорчик приятно, неплохое было приключение. И с друганом можно пройти - чем не кайф?)
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  18. Aug 6, 2022
    7
    Dead Space 3 is a cautionary tale of what was to come in the gaming industry. This game has a lot of issues due to Electronics Art putting some of the best and most fun weapons in the game behind a pay wall in an in-game cash shop. These micro transactions were just the beginning of where the gaming industry was heading. Putting that aside Dead Space 3 is still a solid fun game to play butDead Space 3 is a cautionary tale of what was to come in the gaming industry. This game has a lot of issues due to Electronics Art putting some of the best and most fun weapons in the game behind a pay wall in an in-game cash shop. These micro transactions were just the beginning of where the gaming industry was heading. Putting that aside Dead Space 3 is still a solid fun game to play but is lacking compared to the first two games. The gun play is different from the first two games in that you only get two weapons, but each has 2 changeable attachments for two ways to shoot on each gun. The enemies in the game also feel different in that shooting limbs is less important compared to how much damage your gun does which was a bad change from previous iterations. Another unnecessary change is the crafting system which just doesn't feel as fun or as important as the first two due to the lack of impact upgrading weapons has. The game play and crafting is still fun and solid but the changes just seem unnecessary and slightly off. The horror atmosphere is pretty much nonexistent in Dead Space 3 which kind of makes sense considering Isaac is a certified necromorph killer. The story and characters in this game are more of a step down from the previous two games, the characters have cheesy dumb interactions and deaths for the sake of just advancing the plot. The story is a little better than the characters its got an interesting plot that is horribly executed due to cheesy characters. The game is still solid and fun to play through, but it is a step down in every aspect from the first two and it has terrible micro transaction forced into the game by EA that ruin it further. Expand
  19. Nov 26, 2021
    7
    O mais fraco da franquia disparado, algumas ressalvas p certas boss fights incríveis e os cenários, mas o começo lento e a falta de momentos de tensão, deixa o jogo mto atrás dos outros
  20. Dec 24, 2022
    7
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  21. Mar 29, 2023
    7
    Dead Space 3 isn’t a bad game, it’s just how it’s completely different from ESPECIALLY the first game and mostly the second game as well.
  22. Feb 8, 2013
    6
    As a big fan of the first two installments, I had Dead Space 3 ear marked as one of the contenders for best game of 2013. Wow, was I wrong. The game is fine as a shooter, but just not what I had come to love about the first two Dead Space games. This felt like how I anticipate Star Wars is going to feel in the Disney era. Also very disappointed in Game Informer for their 98 rating. They'veAs a big fan of the first two installments, I had Dead Space 3 ear marked as one of the contenders for best game of 2013. Wow, was I wrong. The game is fine as a shooter, but just not what I had come to love about the first two Dead Space games. This felt like how I anticipate Star Wars is going to feel in the Disney era. Also very disappointed in Game Informer for their 98 rating. They've officially lost all credibility in my opinion. Expand
  23. May 1, 2013
    6
    With Dead Space and Dead Space 2 being some of my favorite games of all time, I desperately wanted to like Dead Space 3, and for the most part, I did. The gameplay, visuals and sound design are as solid as ever, and at the very least it's great to be back in the DS universe again. However, DS3 has some serious issues, and at the end of the day, one can't help but feel like the series hasWith Dead Space and Dead Space 2 being some of my favorite games of all time, I desperately wanted to like Dead Space 3, and for the most part, I did. The gameplay, visuals and sound design are as solid as ever, and at the very least it's great to be back in the DS universe again. However, DS3 has some serious issues, and at the end of the day, one can't help but feel like the series has severely derailed itself as of this current installment for a few big reasons.
    The biggest problem that DS3 has given itself is that it simply isn't scary. There are a couple of parts that start to hint at the classic DS atmosphere, but these moments are brief and quickly over-shadowed by action sequences. Now, in all fairness, I don't think DS was ever truly a survival-horror franchise in that it has always been pretty action-oriented, but seriously, DS3 is almost never scary. I think all of the subsequent flaws play into this lack of scariness in one way or another.
    This might be seen as a nitpick, but by the end of the game this was seriously bugging me: all of the character models for any given enemy type in any given location are EXACTLY THE SAME. The previous DS games had a good variety of character models for the slasher necromorphs, but seriously, every single slasher you run into on the old space stations and ships is IDENTICAL to the last one. The same goes for the slashers down on the ice planet as well. This may seem minor, but it gets really old feeling like you're fighting the exact same alien over and over again for three hours. Of course there are the twitcher slashers and the lurkers and pukers and whatnot, but the generic enemy type that you see for the majority of the game has maybe three different models.
    The first DS did a good job of making each stage of the Ishimura feel distinct, even though 95% of the game took place on that ship. DS3's level design feels incredibly repetitive, even though the first third of the game takes place on space ships and the second two thirds takes place on the Tau Volantis. I felt like the developers were trying to cover this up by adding useless gimmicks like climbing ladders into the mix. I think the problem is that the environments of DS3 feel less lived-in than previous games in the series. I was very excited to learn that there were multiple space ships to explore this time around only to find that they all look exactly the same on the inside. As for the other environment in the game…
    Tau Volantis just isn't very interesting, and you spend the majority of the game there. For one thing, it's all ridiculously derivative of the Lost Planet series, only there isn't the same sense of epic scale. An ice planet just doesn't lend itself to horror like the corridors of a space-ship do, and the developers seem to know this because the interior sections of Tau Volantis are obviously trying to emulate the feel of DS corridors and environments, except they still suffer from the repetitive designs that the REAL space environments already suffer from.
    One final note (and there are many more but I have 5000 characters to work with here) is that the game has a very imbalanced sense of difficulty. In many ways the game is far too easy. I never ONCE came close to running out of ammo or health (I played through the whole campaign on hard) and the crafting system is far too forgiving. In other instances the game can be difficult, but not in the right ways. DS3 has a terrible habit of just throwing a million enemies at you at a time. The fights often stop being fun and move into the zone of ridiculous tedium, and this is not helped by your never-ending stream of ammo and health packs. You won't die much, but you will be forced into far too many fights that just don't seem to end.
    After all of this, one realizes that Dead Space 3 is just boring. I didn't even talk about the clumsy writing or the laughably ridiculous final boss fight, but the repetitive enemies, locations and encounters all add up to a very sleepy, unambitious tone. The game is a little scary here, a little action-y there, but there's nothing really bold about it. It's very clear that EA has finally got its hooks firmly planted in the franchise, which is now bleeding out from trying to cut itself up into enough bit-sized pieces to not offend anyone too much. The game can still be enjoyed, but in the end, you might as well just play through the first two games again because they surpass this misstep of a sequel in every single regard.
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  24. Dec 5, 2013
    6
    Current score is pretty much accurate. I can't even stress how painfully disappointing the second half of this game is, compared to the first. The zero gravity exploration was gold and I thought this game was on pace to be every bit as good as the first...then you land on the planet and this game goes downhill from then on.

    Endless enemy spam, enemies blocking you into corners that
    Current score is pretty much accurate. I can't even stress how painfully disappointing the second half of this game is, compared to the first. The zero gravity exploration was gold and I thought this game was on pace to be every bit as good as the first...then you land on the planet and this game goes downhill from then on.

    Endless enemy spam, enemies blocking you into corners that spawn right next to you. The axe enemies that take way too much damage but continue to be thrown at you like crazy. Barely any necromorphs from the first game, just these annoying charging super enemies all day. Human enemies that are worthless. I've given up like 15 times during the 2nd half of the game out of boredom/aggravation, but continue on because I paid 20 something bucks for this game.

    Total letdown after the first two, which I thought were tremendous and would rate both of them as solid 9 to 9.5's. This wholly deserves it's 6, at best, rating.
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  25. Feb 10, 2013
    6
    Dead space 3 has solid bones with a story that is as impressive and engrossing as its predecessors but like many in the horror genre it has become blinded by the need to appeal to everyone and has sadly become more about reeling in the punters with gimmicky co op and poorly envisioned weapon customization that has you begging for power nodes, creating a game for the fans rather thanDead space 3 has solid bones with a story that is as impressive and engrossing as its predecessors but like many in the horror genre it has become blinded by the need to appeal to everyone and has sadly become more about reeling in the punters with gimmicky co op and poorly envisioned weapon customization that has you begging for power nodes, creating a game for the fans rather than the masses would have appeased this player but being under the thumb of EA it was inevitable that micro transactions and its ilk would snake its way into a series that once rendered me speechless in fear.

    For a more in depth review visit http://eccentricgamertheramblingsofoclane.blogspot.co.uk/
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  26. Feb 7, 2013
    6
    It is a solid 3rd person action shooter. It is not a step in the right direction for dead space franchise. It is not scary at all and does not create an eerie atmosphere like the first two games. It feels like a bloated attempt to reach more action based gamers as opposed to survival horror gamers. There are very few good survivial horror games that are actually scary and now the deadIt is a solid 3rd person action shooter. It is not a step in the right direction for dead space franchise. It is not scary at all and does not create an eerie atmosphere like the first two games. It feels like a bloated attempt to reach more action based gamers as opposed to survival horror gamers. There are very few good survivial horror games that are actually scary and now the dead space franchise no longer fits that category. It is sad. Again a good game just not a good survival horror game. Expand
  27. Feb 9, 2013
    6
    Unfortunately one of my favorite franchises of the last few years has taken a huge misstep. Dead Space 3 followed the recent RE6 model and tried to be much more of an action game. I was maybe scared once or twice during the entire campaign...and I scare very easily. Instead of great pacing and subtle changes throughout the levels, DS3 became a shooting gallery. Tons of enemies is NOT theUnfortunately one of my favorite franchises of the last few years has taken a huge misstep. Dead Space 3 followed the recent RE6 model and tried to be much more of an action game. I was maybe scared once or twice during the entire campaign...and I scare very easily. Instead of great pacing and subtle changes throughout the levels, DS3 became a shooting gallery. Tons of enemies is NOT the answer. The story is awful, with a recycled and laughable main villain. Unlike in the past, the secondary characters are paper thin and made me feel nothing for them. Not to mention Ellie was trashed in this, with her magically grown back eye and noticeably enlarged chest....sweet there goes a strong female character! Like I mentioned earlier there was not a single shred of horror in this newest entry in the series. Then there was the new gameplay format. Optional missions were added to obviously inflate a weak, severely lacking main quest. LINEAR works for Dead Space. The first two games proved this with excellent level crafting, pacing, and plot development. The only saving graces about DS3 were the great environments, sound design, and co-op campaign. There were some cool moments, but they were fleeting. The Dead Space franchise should definitely take a break after this game, and should be reevaluated to see what made the first two so fantastic, before moving onto a four or even reboot. RENT RENT RENT Expand
  28. Feb 13, 2013
    6
    It's hard to review this game objectively as a fan of the first two Dead Space games (in particular the horror elements of those games). A lot of the hate is coming from the fact that the tension and atmosphere of the first two Dead Space games is very reduced in this latest iteration, and us gamers (ever a fickle bunch) don't seem to respond well to change. That said, for what it is theIt's hard to review this game objectively as a fan of the first two Dead Space games (in particular the horror elements of those games). A lot of the hate is coming from the fact that the tension and atmosphere of the first two Dead Space games is very reduced in this latest iteration, and us gamers (ever a fickle bunch) don't seem to respond well to change. That said, for what it is the game is..... decent. It took me quite awhile to force myself to play through this game, and that alone should say something: a quality game should not feel like a chore to play. The story (at least to me) was uninvolving, and I repeatedly asked myself why I cared about what was happening. The presentation is a shining point of the game; the graphics are good with excellent lighting and particle effects, and the sound design is top notch. The biggest problem I see with the game is the focus on 3rd Person Shooting. Fine, the wanted a more action oriented game. I can deal with that. The problem is that there have been no significant changes to the gameplay formula to accomadate this shift in focus, leaving the game to fall flat under other 3rd person shooters on the market. This game is good enough for me to recommend to Dead Space fans, but if you're a survival horror fan, steer clear. If you're a fan of 3rd person shooters, play Gears of War or Uncharted. Dead Space 3 is decent enough game, but it's a game that has lost its identity. Expand
  29. Dec 30, 2013
    6
    I feel like this was kind of a cash crop for EA.. They focused heavily on 'crafting' where you have to use supplies that you find throughout the game. They give you the option to purchase components and materials through micro transactions. I felt somewhat let down by this third installment.
  30. Feb 8, 2013
    6
    This game has definitely hopped on the action shooter bandwagon.. What happen to survival horror games The levels in dead space 3 are short with alot ..I mean alot of backtracking and most all indoor levels look identical, just because they have the lights off doesnt make it scarry this is there attempt to scare.....Enemies hardly ever change only a few types in the game What makes theThis game has definitely hopped on the action shooter bandwagon.. What happen to survival horror games The levels in dead space 3 are short with alot ..I mean alot of backtracking and most all indoor levels look identical, just because they have the lights off doesnt make it scarry this is there attempt to scare.....Enemies hardly ever change only a few types in the game What makes the game is the fact that you can upgrade weapons you find parts for this., However most stuff you pick up is worthless and it seems like every 20 seconds your picking up something you have so much of, it becomes exhausting. If your looking for a action shooter to play with a friend its not to bad, the game looks great I just wished i would have waited to get it used.. Expand
  31. Feb 7, 2013
    6
    Sure we could go into this game being the DLC scumbag of the year, but the real star is the fantastic scripting and the wonderful combat scenarios that make the last two games in the series feel like a fever dream. Such rich dialogue, such fantastic love trianglezzz, such amazing encounters that make you feel like you are in action filmzzzz. While I deeply understand that there is a greatSure we could go into this game being the DLC scumbag of the year, but the real star is the fantastic scripting and the wonderful combat scenarios that make the last two games in the series feel like a fever dream. Such rich dialogue, such fantastic love trianglezzz, such amazing encounters that make you feel like you are in action filmzzzz. While I deeply understand that there is a great sense of external pressure from a publisher and the things that they want to be included in a 2013 triple A title, go find your COD's and your MOH to vent your monetary frustrations. (And if you make me pay 60$ again only to find out that you want an additional 5$ for silly robot voices on the scavenger bots, you can go yourself). Expand
  32. Feb 16, 2013
    6
    Don't get me wrong, I'm a HUGE Dead Space fan, but this one just didn't have the magic that the first two had. The story wasn't as personal this time around and Isaac was flat throughout most of the game. There weren't any 'Wow' moments, clever gameplay moments, or awesome lead ins to the next chapter this time around. Think back to how scary it was when you first encountered a Stalker inDon't get me wrong, I'm a HUGE Dead Space fan, but this one just didn't have the magic that the first two had. The story wasn't as personal this time around and Isaac was flat throughout most of the game. There weren't any 'Wow' moments, clever gameplay moments, or awesome lead ins to the next chapter this time around. Think back to how scary it was when you first encountered a Stalker in DS2, or how disturbing it was when you saw that mother cradling her dead necromorph baby? Or when you finally fought the Tormentor that had been stalking you for half the game? There weren't any of these incredible moments in DS3 that captivated me or had me dying to know what happened next as in DS2. Aside from story complaints, this game was predictable and boring as well. How many times did they make you back track? How many environments looked EXACTLY the same? And just how many times did you walk into a room, and fight a bunch of necromorphs, walk ino another room, fight a bunch of necromorphs, and so forth and so on. Part of what made DS1 and 2 so great in you never knew when or how many necromorphs you'd be fighting... DS3 just made it a tired, predictable formula.

    If there's another DS game in the future, let's hope they bring the magic back.
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  33. Feb 18, 2013
    6
    i was a big fan of Dead Space 1 and 2 but this one is just boring. You can customize the weapons which is kind of fun but it is a hassle to get the necessary resources and then they offer to sell you whatever you need if you give them real money. Give me a break! The real world and real money shouldn't intrude into my video game experience. E.A makes some good games but they are greedy.i was a big fan of Dead Space 1 and 2 but this one is just boring. You can customize the weapons which is kind of fun but it is a hassle to get the necessary resources and then they offer to sell you whatever you need if you give them real money. Give me a break! The real world and real money shouldn't intrude into my video game experience. E.A makes some good games but they are greedy. They are too focused on making money with D.L.Cs and other crap. Also it used to be a good horror game but is now just an average third person shooter game. Expand
  34. Mar 8, 2013
    6
    It's not really Dead Space proper anymore, since this is now an action oriented Co-op shooter, but as a shooter it's fairly competent. This game doesn't reinvent the wheel, it's lost all of the shock value and horror elements (especially if played with a partner), and there are far to many elevator/door/transition rooms (way to mask the load times guys). I won't even bring up the microIt's not really Dead Space proper anymore, since this is now an action oriented Co-op shooter, but as a shooter it's fairly competent. This game doesn't reinvent the wheel, it's lost all of the shock value and horror elements (especially if played with a partner), and there are far to many elevator/door/transition rooms (way to mask the load times guys). I won't even bring up the micro transactions since that horse has been beaten to death already.

    With all of that said, the game isn't bad. It's good for a weekend romp with a buddy, and the real shame of the game is that the most interesting aspects of the game come early on, with the rest of it getting stale. For example, early in the game you have some options to explore crashed freighters in space, and to do so you get to float around in zero-g exploring different areas and finding hidden rooms, etc. This is great, however the game goes into a much more linear mode shortly thereafter and becomes another Gears of War rip-off. Let's hope this is the end of the franchise it's time for some fresh ideas.
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  35. Mar 20, 2013
    6
    Let me start off by saying, Dead Space 3 is NOT a bad game. It's graphics are top notch and the combat system and enemies are extremely well done. The game is also very strong in the sound department, bringing back the classic dead space atmosphere. The gun customization is cool and the possibilities are pretty endless. That, however, is where the good ends. There is also a lot ofLet me start off by saying, Dead Space 3 is NOT a bad game. It's graphics are top notch and the combat system and enemies are extremely well done. The game is also very strong in the sound department, bringing back the classic dead space atmosphere. The gun customization is cool and the possibilities are pretty endless. That, however, is where the good ends. There is also a lot of bad in Dead space 3. Brace yourself. The enemies are too predictable, I shouldn't be able to expect when and where they will pop out but it becomes easy after a while. The plot is flimsy, and never really amounts to anything in the end. It becomes increasingly obvious that the devs were scrambling to finish this game because the levels feel barren and you feel like you are running through an unfinished game. Then, when you feel like the plot is going somewhere, they pull the rug out from beneath you and send you to credits.

    That is, unless you buy Dead Space 3: Awakened (or should I call it Dead Space 3: Ending we forgot to include DLC). They give you an embarrassing 2 hours of gameplay filled with mind trips that should have been spread out throughout the game instead of all at the end. Compared to other DLC like say, Mass Effect: Citadel, you are not even coming close to getting your money's worth with this.

    EA obviously cut their budget, and forced them to include a ridiculous amount of stupid dlc that doesn't do anything useful in game. It sucks, because they marred what could have been a goty release but instead what we got was a whole lot of backtracking through shoddy scary environments.

    Let's just say I won't be trusting EA with a preorder of Dead Space 4, if they even decide to make it after this.
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  36. Jan 22, 2017
    6
    Ein solider Abschluss der Dead Space Reihe. Was mich persönlich am meißten an der Serie fasziniert hat, war das Spieleuniversum an sich. Es war wahrlich ausgeklügelt und interessant. Klar fehlte in diesem Teil der Horror Aspekt fast vollkommen... es war dennoch ein netter Zeitvertreib
  37. Aug 29, 2021
    6
    Dead Space 3 is the weakest of the trilogy that's not to say it's a bad game of course but when compared to it's predecessors it comes up short. The biggest thing for me in this game was the introduction of crafting mechanics. Which I just wasn't interested in at all. While you can create some neat weapons and weapon combos they limit you to two guns and most of the weapons aren'tDead Space 3 is the weakest of the trilogy that's not to say it's a bad game of course but when compared to it's predecessors it comes up short. The biggest thing for me in this game was the introduction of crafting mechanics. Which I just wasn't interested in at all. While you can create some neat weapons and weapon combos they limit you to two guns and most of the weapons aren't effective or fun to use. And because of the crafting system now all guns use the same ammo type which meant that I ended up just making the guns I wanted by the half way point in the game and then just stuck to them because why waste time making other less effective weapons when I already have what I need to beat the game. The game is also a lot easier with all ammo being the same and healing items in such abundance I beet the game with dozens of extra health packs in storage. And the setting and atmosphere just don't feel nearly as scary or intense as they did in the previous games. And while I thought the story was fine I didn't care much for the human drama parts and all the side characters are basically worthless in this game. Although the Co op companion character I did like just because when playing single player he just shows up for cutscenes and they act like he's important when you barley even see him. I know I'm being critical and I still think the game is enjoyable. The actual gun play is still good learning the lore is interesting and visually the game still holds up fairly well. But the game feels like it was a product born out of a desire from higher ups for the the game to imitate what was popular at the time. Especially the crafting and co op additions but al least they didn't make it so when playing single player you had to have an AI companion follow you around. Expand
  38. Jul 25, 2021
    6
    I feel like the only thing I can say is: “Look how they massacred my boy!”
  39. Jun 26, 2020
    6
    La peor entrega de la trilogía, tiene demasiada acción como para que sea parte de una trilogía de videojuegos de terror y supervivencia
  40. May 31, 2021
    6
    A pretty boring and uninspired entry in the franchise, just play 1 and 2 if you want a real experience.
  41. Feb 7, 2013
    5
    What a shame. After the Resident Evil series took a nose dive away from the horror survival genre into a poor man's GOW with RE5, Dead Space was a welcome surprise for fans craving some genuine tension and scares, and most importantly, a genuine feeling of loneliness and dread. The second one upped the ante in terms of action set pieces but still managed to be a highly effective and trimWhat a shame. After the Resident Evil series took a nose dive away from the horror survival genre into a poor man's GOW with RE5, Dead Space was a welcome surprise for fans craving some genuine tension and scares, and most importantly, a genuine feeling of loneliness and dread. The second one upped the ante in terms of action set pieces but still managed to be a highly effective and trim piece of survival gaming. This third installment has unfortunately forgone any attempts at tension and horror and replaced them with pointless fetch quests and hop-in/hop-out coop shooting with barely a tenth of the tension of either 1 or 2. This isn't a terrible game by any means, it's just a VERY disappointing one for fans of the series as now it's just about shooting, backtracking and collecting within the context of a fairly cliche and plot-hole ridden story and an extremely miscast location, which is unfortunately reminiscent of Lost Planet. It also has some serious love handles when compared to its predecessors and roughly one third of the game could've been sliced off and it wouldn't have been missed. It's not the biggest disappointment of recent times (that accolade still belongs to the chaotic mess that is RE6), but it runs a close second. These decisions were probably EA's rather than Visceral's making EA my most loathed Publisher of all time. DO NOT BUY THIS GAME AT FULL PRICE. Shame shame shame. Expand
  42. Feb 9, 2013
    5
    I have major issues with this game. I'm a veteran Dead Space player and am disappointed with DS3. Where do I begin? The weapon crafting system is awful in my opinion, the game does a terrible job of explaining it and I found it complicated and boring (maybe cause I'm not an RPG fan?). I don't want to spend 10 minutes at a time crafting weapons and figuring out what parts go where, justI have major issues with this game. I'm a veteran Dead Space player and am disappointed with DS3. Where do I begin? The weapon crafting system is awful in my opinion, the game does a terrible job of explaining it and I found it complicated and boring (maybe cause I'm not an RPG fan?). I don't want to spend 10 minutes at a time crafting weapons and figuring out what parts go where, just give me my damn line gun, plasma cutter, and pulse rifle and let me continue. Also, there are very little new necromorphs, and the ones that are new are not that different and unique. Some have been "re imagined" but that does not really help in creating that sense of wow that came with DS2. I wont say much about the story, since I've always thought it was pretty dumb, but I don't play Dead Space for the story anyway. Lastly, I don't like co-op games and DS 3 is definitely meant to be played on co-op. I was hoping they would make a solo mode that would stay loyal to long time DS fans, but they clearly built the game for co-op and just threw single player in at the end. In solo mode you will find yourself outnumbered by enemies in a small room more than once, and clearly these parts are meant for two people to play. Bottom line, if you love co-op action games, you'll probably love DS 3, but if you're a long time DS fan like me, and were hoping for a polished single player experience, look elsewhere. Expand
  43. Feb 8, 2013
    5
    this game just falls short, overall. I mean, yes, the gameplay is upgraded, a useless cover system just like in RE6 was added, but the game is just a huge meh.
  44. Feb 7, 2013
    5
    I really liked Dead Space when it first came out and waited patiently for Dead Space 2 after that, which had a few improvements, but was not as scary as the first game. When EA announced that DS3 will be the scariest game of the trilogy, it immediately became my No.1 game in my wish-list. But what did I get for waiting? MASS EFFECT 1. I have nothing more to add. The game isn't scary atI really liked Dead Space when it first came out and waited patiently for Dead Space 2 after that, which had a few improvements, but was not as scary as the first game. When EA announced that DS3 will be the scariest game of the trilogy, it immediately became my No.1 game in my wish-list. But what did I get for waiting? MASS EFFECT 1. I have nothing more to add. The game isn't scary at all, Necromorphs just run like crazy at you and do almost no damage, just as Husks do in ME. The game dropped all the horror elements and went full action. Expand
  45. Feb 8, 2013
    5
    Sadly, the atmospheric haze and exquisite pacing of the previous games have been replaced by run-n-gun action, wall-to-wall music and a relentless din. It's a disappointing addition to two great pieces of work. I liken it to the difference in feel between the original "Alien" and "Aliens" movies. The first was a masterpiece of rawness, suspense and emptiness; the latter, a slicker,Sadly, the atmospheric haze and exquisite pacing of the previous games have been replaced by run-n-gun action, wall-to-wall music and a relentless din. It's a disappointing addition to two great pieces of work. I liken it to the difference in feel between the original "Alien" and "Aliens" movies. The first was a masterpiece of rawness, suspense and emptiness; the latter, a slicker, monotonous and loud mainstream film, though good, just very different and not to my taste. In addition, I found the weapon building to be creative, but unbelievably tedious, and immersion-busting. I appreciate the masterful work that went into this, but am disappointed in the direction. Not having much fun on this one. Expand
  46. Aug 21, 2014
    5
    Dead Space 3 is a disappointment to anyone who played and enjoyed the first two games in the series. There are several reasons why that I will explain in this review. Within the first 30 seconds of the actual game, after a well-done and interesting explanation of the story so far, Isaac Clarke (the protagonist of the first two games) is being manhandled by soldiers who have escaped fromDead Space 3 is a disappointment to anyone who played and enjoyed the first two games in the series. There are several reasons why that I will explain in this review. Within the first 30 seconds of the actual game, after a well-done and interesting explanation of the story so far, Isaac Clarke (the protagonist of the first two games) is being manhandled by soldiers who have escaped from every other modern military shooter (but with the cool LED suits this game is known for) and have tasked this man with going to recover his ex-girlfriend that we overheard breaking up with him over voicemail. From there, the game never lets up in letting you down. The tension of having too little ammunition is gone. Say hello to universal ammo clips! (Who got their **** Mass Effect systems in my Dead Space? EA, the corporate embodiment of missing the point and hegemony, that's who, silly! More on that later.) Remember the body horror of seeing former human beings transformed into twisted masses of pulsating yellow flesh that you must dismember in the bloody, poorly-lit corridors of a spaceship-turned-tomb in the vacuum of space to really punch home the isolation? That's gone too! You'll start the game in a wide open environment where it seems a Church of Unitology (described in the game as a dangerous cult, like Scientology but with actual proof, however misguided, of their belief system) has somehow overrun the entire Earthgov so you now get to fight faceless soldiers! You've never experienced banality like THIS in a Dead Space game! Now, you will actually fight necromorphs because somehow they built a Marker the size of a skyscraper without the government or anyone else noticing, but they are pushed towards you in a version of the earlier games' "wave of enemies" sequences that never really let up, so they get old, well, the second time you do one and realize that this is the game from now on. Now that Unitology actually rivals Earthgov in reach and power, **** you might as well play Gears of War because that is now the story: aliens vs. Humans. The new crafting system is... serviceable. Honestly. Getting new weapon blueprints and just making **** up is actually mildly enjoyable. To offset that good thing, there are microtransactions that are **** abominations (you can pay for a faster little robot to gather stuff for you. You literally pay EA to do something faster than you would in the game normally. If this were competitive that's blatant pay-to-win **** but that has little to do with the direction of the game, that's just EA ****ting all over a good thing because they are not at the forefront of anything interesting, and if they are it's because they accidentally left a developer to their own devices for a little too long. Like this franchise. Almost nothing interesting was revealed in these last few paragraphs, but the complaints that I have are pretty much what appears throughout the game. Sadly, this evolution is EAs forte though. Have an interesting hit and then completely misunderstand that the reason it was a hit was because it was unique in its style, tone, content, whatever and thinking that if only there was a more streamlined (generic), polished (shiny-looking), interesting (action movie) way to tell that story, it would be great. No, EA, that works for Madden (any sports games really) and Battlefield fine because neither of those franchises have stories. That was not the case of Dead Space... but it is now. So congrats on your shiny, new corpse. You **** it to death with your mediocrity. Expand
  47. Feb 17, 2013
    5
    They killed the scary experience with DS3, made the game for CoD newbs that just want action and nudity (Ellie's "upgraded" rack) and care nothing about a good story and atmosphere. Same thing happened with Resident Evil 5 and also with Hitman Absolution (less stealth and poor story, shallow characters) Unfortunately, these ignorant people far outnumber the original fanbase of the DeadThey killed the scary experience with DS3, made the game for CoD newbs that just want action and nudity (Ellie's "upgraded" rack) and care nothing about a good story and atmosphere. Same thing happened with Resident Evil 5 and also with Hitman Absolution (less stealth and poor story, shallow characters) Unfortunately, these ignorant people far outnumber the original fanbase of the Dead Space franchise and thus, games are e being shaped to please THEM. At the end of the day, corporations are out there to squeeze every cent out of each product and Dead Space fell victim to that. Kudos to franchises that manage to keep their uniqueness despite that fact. Expand
  48. Feb 17, 2013
    5
    As a fan of the series, I loved Dead Space 1 and 2, I had high hopes for Dead Space 3 when I initially saw it, but then I actually played the game and noticed not only flaws in the gameplay itself, but flaws in the story, writing, and even the graphics in a many places. Don't get me wrong, I don't hate this game at all, I do however, hate what Visceral and EA have done with this game,As a fan of the series, I loved Dead Space 1 and 2, I had high hopes for Dead Space 3 when I initially saw it, but then I actually played the game and noticed not only flaws in the gameplay itself, but flaws in the story, writing, and even the graphics in a many places. Don't get me wrong, I don't hate this game at all, I do however, hate what Visceral and EA have done with this game, Microtransactions for weapon parts and resources, DLC on day 1, achievements for future DLC already in the game on release, all of these are hallmarks of EAs cancerous, greedy touch on the series. Gameplay is much, much easier than any other game in the series (even on impossible). Graphics are improved by a fair bit, but graphical glitches in many areas detract from these improvements. Weapon customization effectively breaks the game within 5 chapters of starting it (about 1-3 hours of gameplay), the force gun and shotgun makes every normal enemy in the game a joke. Story was interesting, but could have been executed better. Overall, this doesn't feel like a Dead Space game, it lacks the scares, the psychological horror, even the simple but difficult gameplay that previous games executed flawlessly. I will note, however, that if you have a co-op buddy to play the game with, this game can be tons of fun. Buying it is up to you, but I personally wouldn't recommend it Expand
  49. Jun 5, 2014
    5
    As much as I would want to give this game a 10, it really doesn't deserve a 10. The story in here TOTALLY ruined the story for this series, seriously a machine or a temple or whatever made by the aliens, and in the game they are just stupid brain dead zombies, what? It just doesn't add up. The story in here, was just........ Not interesting like the first 2. I let the 2nd one slideAs much as I would want to give this game a 10, it really doesn't deserve a 10. The story in here TOTALLY ruined the story for this series, seriously a machine or a temple or whatever made by the aliens, and in the game they are just stupid brain dead zombies, what? It just doesn't add up. The story in here, was just........ Not interesting like the first 2. I let the 2nd one slide because they couldn't out do the first game, but this one was just a sad excuse for dead space. I'll give you some credit, because you made something new instead of just doing the same thing over and over again like call of duty is. I liked the co-op though, but what really made me mad was when there wasn't a split screen. Seriously, that would be so much easier than playing with stupid people who are 5 year old children. I did like the "Make your weapon" feature that was a nice touch. But the suits in here really stunk I mean, there was nothing really that cool about these suits. I also liked the ammo, not ammo for a specific weapon. Would I recommend this? Eh, maybe depends on what you want, if you wanted it for the story, you would be really disappointed in this game if you liked the story like me. I would really want to give this game a higher score, but it just doesn't deserve it. Expand
  50. Jun 29, 2017
    5
    Hearing a sequel for Dead Space 2 was very interesting for me because I thought it didn't need one. Much like the Alien and Aliens films, Dead Space 3 (Ali3ns) absolutely disappoints me that at best its mediocre and at worst is a terrible game that completely carves its ideas and world into pieces. Where to even begin on this conflicting game?

    The graphics and HUD are still good. There
    Hearing a sequel for Dead Space 2 was very interesting for me because I thought it didn't need one. Much like the Alien and Aliens films, Dead Space 3 (Ali3ns) absolutely disappoints me that at best its mediocre and at worst is a terrible game that completely carves its ideas and world into pieces. Where to even begin on this conflicting game?

    The graphics and HUD are still good. There is no denying the atmosphere in Dead Space 3 is it's strongest unit in the field. It might not have the power of the Ishimura or the Sprawl, but it does have creepy and interesting areas to see.

    I also like the weapons, though some might cry foul on the game for being crappy on the way it handles the way you make them, but crafted weapons are not a bad thing. The first problem though of Dead Space 3 is the way those crafts work. You gather resources in the areas because unlike the previous games, it was an old colony that has long since been dead and lack the systems that modern ones do. On paper, crafting is brilliant and even goes as far making it a mode in DS3 where you only use materials to craft everything and anything instead of finding ammo and medkits. In practice, it is brought down by microtransactions. You can use scav bots to accrue resources by waiting around for your bot to return to your bench...or you can buy them with real money if you have no patience at all. This is so stupid and shattering of the idea that it makes the concept disintegrate. Add to that mods that can overpower your weapons (complete with random chance loot boxes) and frames you can get by buying them in a gamble with real money, and you essentially pay to beat DS3 without even trying. But it gets worse.

    YOU CAN REPLAY CHAPTERS. In the previous games, you could not replay chapters, so being cautious and conserving ammo was paramount to survive. The fact you can go back to a chapter and farm it for ammo, health and resources is so lazy and infuriating that I almost gave up playing after the first few chapters on how unchallenged I was with the game. Who needs loot boxes and spend money when you can farm the same chapter over and over, memorize the enemies and scenarios and make no tension at all, ruining the formula of what 1 and 2 did in spades.

    Co-op worsens this even more. The problem with co-op in survival games is that it breaks any tension the moment a player does something stupid and isnt as immersed as you. Carver as the second player just downplays everything the game brings with awkward camera pans of him when cutscenes happen. Difficulty shatters when two strongly grindy players can just mow through everyone and even if they both go in blind will just use medpacks stored out the wazoo in their stations. If this doesnt sound still bad, it gets even worse.

    The story is convoluted and mixed so much with lore and mythos that it bloats and collapses, much the same way the crew of idiots Isaac is with do when they crash land their ship into a icy planet and having no idea what the hell they are doing. Initially, the game starts off interesting and even has a great moment when a Unitologist heretic stays on top of a car and blows himself up, but the plot is so bogged down by answers that werent meant to be solved and just makes me scratch my head and go "what was the whole point of that?"

    The gameplay is solid, but level design is so dam lazy and crappy. It reuses far too many optional areas (in which they play out like mini dungeons) and recycles them too much for my taste. Carver's side missions unique to the co-op system is not that great and basically rehashes Isaac's exact plot with Nicole only without a son. The zero-g is like 2, but it loses its power after the crash on Tau Volantis. Initially it starts off great as Isaac (and Carver) can explore the entire area of the space above the planet. After that, there is limited amount of zero g on the ground. Considering the game series' own title has space in it, you would expect the devs to include more of this instead of planet exploration.

    The death scenes are abruptly cut before any real horror comes, defeating much of what made 1 and 2 good. The ending was ambigous and for me dead neutral on overall quality, but Awakened rears its head and (if truly being canon to the game) is one of the worst DLCs I have ever played. The ending in that is so insulting and so revolting in garbage that it pains my heart to know if DS3 will ever get a sequel, because it was terrible and truly pointless for EVERYTHING the series was going for throughout.

    Dead Space 3 is a mediocre and average game that painfully sacrifices crucial components to the previous two's success in some odd attempt to gain more people. Whether a new game is made is hard to say, but as a fan of the series it pains me say DS3 was absolute disappointment on every facet of its entirety.
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  51. Jul 21, 2018
    5
    Very nice game, great game play, great design, weapons etc. Overall this game is an 8 or a 9. But what really ruins this game is all the unnecessary drama, stupid love story and the whole feud between exes. The game could have done without the drama.
  52. Jul 11, 2022
    5
    This game is bad mediocre it's not scary though I do like the enemy designs I think the setting had potential, but it was wasted and the

    id skip on this game unless you really care about the story of dead space and even then, I think the story isn't done as well as the first two
  53. Oct 8, 2022
    5
    This review contains spoilers, click expand to view. Если вам нравятся предыдущие части серии, то велика вероятность, что триквел вас разочарует. Никакого ощущения одиночества и страха тут нет, только в одном моменте (при первом появлении тощих крипов я действительно испугался). Враги стали выглядит как дженерик зомби, и в отличии от искаженных, уродливых, ужасающих некроморфов из прошлых двух частей, никакого страха не вызывают.
    В целом, игра не про страх, она про стрельбу. И разнообразие оружия действительно внушает, правда большинство экземпляров чрезвычайно слабо бьют. Например, пила, которая в прошлых частях была OP и за один выстрел можно было спокойно скосить 3 и более врагов, в этой части так слаба, что дай бог двоих скосить за раз. Поэтому за всю игру я пользовался лишь тремя пушками, револьвером, пулеметом и гранатометом, ТРЕМЯ. В то время как в предыдущих частях был полезен практически весь арсенал. И если раньше каждая стычка с врагами пугала, то теперь на тебя просто выбегает толпа крипов, которых ты расстреливаешь одним и тем же оружием, в ничем не примечательных декорациях (серьезно, первая половина игры проходит на очередном, побитом некроморфами, корабле).
    Сюжет мне оценить сложно, так как подается он медленно, а играл я небольшими заходами. Но лор мира игры, третья часть развивает нормально, наконец-то показали сверхзадачу обелисков. Но ход с очередной древней-древней, умной-умной цивилизацией, которая погибла от обелисков, заставляет закатить глаза.
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  54. Feb 20, 2013
    4
    This review contains spoilers, click expand to view. I'll start off by stating probably the only positive thing about this game: the graphics are stunning and the environments appropriately desolate and grimy. Having said that, this is one of the most dissappointing follow-ups to one of my favorite games of all time. Pretty much everything in this is a step in the wrong direction, either completely out of left field or backwards. At the end of DS2, Isaac defeated the Marker both from without and within, and with his new friend Ellie, rocketed off to freedom. Well, in this game, Isaac has not only hooked up and boinked with Ellie (because in video game storylines what else are you supposed to do with a woman), but they've split up because Isaac has become a self-pitying recluse who is thrust back into the fray at gunpoint and spends the game complaining, wondering what the hell he's doing here (I can relate). When the game lets up on the Quicktime events to actually let you start playing, Isaac starts shooting at...dudes with guns. In a franchise that was supposed to be about shooting zombies to pieces, you start out by ducking behind cover and shooting dudes with guns in the face. Welcome to Call of Duty: Dead Space. The Unitologists, who made for great enemies with their methods of infiltration and subterfuge in past games, are now dudes with guns. They've managed to take over all of Earthgov, who were the totalitarian enemy in DS2, and have now reduced them to a SINGLE SQUAD. Wow, for a game that features alien monoliths that turn people into zombies, this game is making all this VERY hard to buy. So after the intro to Army of Isaac, he reunites with Ellie, who proceeds to lock lips with one of the jarhead military guys right in front of him. And now the zombie shark has officially been jumped. Ellie is Bella and Isaac is Edward. With the fate of humanity in the balance, Isaac now gets into p***ing contests with Military Jacob over stealing his girl.

    The rest of the game is a tedious fetch-quest much like the 1st game, but whereas you felt put upon with the two other NPCs sending you here and there, now you fly through space and trudge in sub-zero terrain while a crowd of token characters like Bald Chick, Old Guy, and Redneck Jarhead tell you where to go while they sit back do jack squat. Meanwhile, you get to grab this thing and open this door and start this engine while you collect "resources" and "spare parts." Remember how players complained Dead Space didn't have the best weapons? Well the developers have passed that job down to us as we now construct guns like rusty Legos and find out that they're all still just as weak as ever, only now you, the player, have seen how fruitless your efforts are. That's pretty much how you experienced Dead Space 3; you don't play it, you work on it. You know, I can practically see the stiff-suited market researchers sitting around thinking how much crap they could cram into this game for the sole purpose of hooking more sales. We need that Twilight dollar, let's put in an overly dramatic and unneccesary love triangle! We need that Walking Dead dollar, let's add more useless NPCs that will serve no purpose other than to die at some point! We need that Mass Effect dollar, let's make the players pretend this is an RPG all of a sudden and collect parts!

    I never quite understood why EA was painted as a money-grubbing, artistically-bankrupt company, but now I know all too well.
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  55. Feb 18, 2013
    4
    This review contains spoilers, click expand to view. By now you probably know that Dead Space 3 isn't a survival horror game like its predecessors, but rather a third person action shooter. This isn't necessarily a bad thing if it's done well, unfortunately in Dead Space 3 it is a complete failure. Most of the combat (and there is a lot of it) follows this pattern:

    -Isaac enters a small, cramped room.
    -Room gets locked down.
    -Wave of necromorphs spews out of vents.
    -Another wave of necromorphs.
    -...and another.
    -...and another.
    -...and another.
    -Room opens up.
    -Move on to next room, repeat.

    The strategic dismemberment that was so enjoyable in the first Dead Space game is completely gone. Each of these waves has so many enemies charging at you so fast, that you will repeatedly end up backed into a corner while you mindlessly empty clip after clip into an undifferentiated mass of arms and legs and tentacles. Impalement is also of little use, since there is no time to stop shooting at the dozens of enemies who are mobbing you, and if your telekinesis picks up the wrong object from the gigantic pile of limbs and items, then you're as good as dead.

    Not all the combat is atrocious. The end boss is one of the most epic I've ever seen, and there's another memorable boss fight around the middle. Unfortunately most of the boss fights will be against the Snow Beast, who seems to have no shortage of respawning tentacles. Perhaps the combat is more enjoyable in co-op, since the game was clearly not designed around solo gameplay, but I don't know. Both of the co-op partners I found in message boards have flaked out. That's another thing that is extremely frustrating about this game; if it was designed to be played by two people on two separate consoles, why does it include no tools for finding a co-op partner?

    The game has other flaws, such as generic, one-dimensional characters; formulaic dialogue; a clunky weapon-crafting system; and an in-your-face microtransaction system. The game also froze my XBOX 360 a few times. As extremely annoying as these things are, they are small potatoes compared to the epically bad and frustrating combat I've already mentioned. I could overlook these other flaws if I actually enjoyed playing the game, but the bottom line is that the combat is so pointlessly long and repetitive that it ultimately turns Dead Space 3 into a game that is just simply not fun to play.
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  56. Feb 12, 2013
    4
    This certainly isn't the Dead Space we used to know. It's much more Action oriented than the first two.
    This paired with the fact that the whole story seemed to be kind of standardized in every way turns this into an utter letdown. Even Ellie, who in DS2 was pretty much the most badass female in any videogame ever has been turned in to a standardized damsel in distress for the main
    This certainly isn't the Dead Space we used to know. It's much more Action oriented than the first two.
    This paired with the fact that the whole story seemed to be kind of standardized in every way turns this into an utter letdown. Even Ellie, who in DS2 was pretty much the most badass female in any videogame ever has been turned in to a standardized damsel in distress for the main characters to fight over, without any significant influence on the story whatsoever. What a disappointment.

    While I at first welcomed the more expansive storyline and universe of Isaacs tale I have to say that it severely dilutes the classic horror aspects of Dead Space. Nothing beats the terror of being in the middle of some horrible outbreak with no idea how to deal with it and no possible allies in reach. Nothing is more horrifying than complete and utter desolation. n DS3 on the other hand everything is explained from the start, and every five minutes one of your buddies calls you and tells you what to do and if you don't play coop it leads to weird situations when carver (the coop PC) suddenly pops up from nowhere, insults you for no reason and then disappears again.

    What's left is a standard actiongame with nice graphics and a standardized and occasionally ridiculous story. The action is solid but soon enough looses its excitement. At least after you have descended to the planet and walked through the 50th recycled bunker-corridor and killed the 500th monster jumping out of a suspiciously placed air vent you just can't help but feel exausted.

    And don't you dare spend any money on the microtransactions! Shame on EA for insulting its customers with crap like that!
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  57. Feb 10, 2013
    4
    I'm fairly disappointed with this game. too many bugs and glitches just make this game not fun..infinite ammo just from save quitting from the practice room? how did this pass QA? the scavenger bot going missing, again how did all this miss QA? oh but the micro transactions seem to working just fine.

    it really shows where companies priorities are these days. back then when you couldn't
    I'm fairly disappointed with this game. too many bugs and glitches just make this game not fun..infinite ammo just from save quitting from the practice room? how did this pass QA? the scavenger bot going missing, again how did all this miss QA? oh but the micro transactions seem to working just fine.

    it really shows where companies priorities are these days. back then when you couldn't hot fix bugs with internet/DLC/online services, your game HAD to be in top condition before release or you suffered harsh criticisms and ratings from the public. nowadays it seems like they care more about monetizing than actually making the game playable because they know they can hotfix it "later"...and that's bullcrap. I do not want the future of gaming to turn into this.

    this game is fun, and i already guessed it'd be coop considering they had to do something different. But there's too many cons that outweigh the pro's in my mind.
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  58. Jul 7, 2013
    4
    Dead Space 3 continues further down the road of a action game rather than a horror game. The plot starts off strong but as the game progresses it gets worse. The game wares thin in story and tries to throw in these absurd plot twists that take you right out of the experience. The HUD is still implemented well, like your health appearing on the back of the player and everything popping outDead Space 3 continues further down the road of a action game rather than a horror game. The plot starts off strong but as the game progresses it gets worse. The game wares thin in story and tries to throw in these absurd plot twists that take you right out of the experience. The HUD is still implemented well, like your health appearing on the back of the player and everything popping out of your suit. The gameplay is still the same as the first two, but the addition of the crafting bench gives you a lot of options to get rid of your enemies. There are more action set pieces on this third installment than the previous two. The first half of the game is somewhat scary bringing back those claustrophobic hallways that made the series so scary. The second half open things up giving you more area to run away from your fears. The co-op is fun but makes the game even less scary, as the game needs to be played on a higher difficulty to have any sort of challenge. Dead Space 3 tries to rap up the Dead Space trilogy but in reality it should have ended with two. Expand
  59. Feb 16, 2013
    4
    As a 3rd person shooter it's clumsy and antiquated. As a Dead Space game, it is completely out of context with its predecessors, the story and writing are hackneyed, derivative, uninspired, lazy; its just bad, no way around it, cringe inducing. A game developed with a focus on ticking off boxes in order to appeal to a wider audience.
  60. Feb 18, 2013
    4
    Disappointment is the single most relevant word to Dead Space 3. If it were only that it wasn't a survival-horror game, but still a fun action game it would be great. Instead it plays like an unfinished game; designs get reused too frequently, details and character interaction is missing, and a certain level of polish is absent. Most of the action is walking into a room and fighting a hugeDisappointment is the single most relevant word to Dead Space 3. If it were only that it wasn't a survival-horror game, but still a fun action game it would be great. Instead it plays like an unfinished game; designs get reused too frequently, details and character interaction is missing, and a certain level of polish is absent. Most of the action is walking into a room and fighting a huge wave of enemies, followed by a similar room with another wave of enemies. Backtracking is quite frequent, and during these quiet moments there's nothing to fill the void except boredom to get out. Side missions are especially prone to this, and because of this the game feels both small and dragging on for too long.
    The story is easily the weakest part. It begins confusing as so much of the game world has changed radically since the last installment, and important character development fails to pull through. By the time changes start happening it's hardly effective as the level of involvement from the additional human survivors is minimal, and relies much on the players own assumptions. Worse is the dialogue, it is cringe-worthy awkward, and at times uncomfortable to sit through. Unfortunately there is no button to skip cutscenes.
    Overall the game feels rushed out of production to meet a deadline; hopefully future installments will have a larger team, a smaller scope, or a longer time table to complete the game.
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  61. Feb 24, 2013
    4
    If you feel the Resident Evil and Final Fantasy series have continued to slump into some awful abyss, then you will likely find the third installment of Dead Space to fit the same category. They have destroyed a strong environment of survival and horror, and changed it for some 13 yr old kids shooter style; albeit in third person.
  62. Feb 26, 2013
    4
    Really slow moving character that runs into a lot of things. No brightness change. Poor story and characters. Weapons customizing not on par with New Vegas or AoT and third person gameplay below par. Comparable to RE6.
  63. Oct 28, 2013
    4
    Coop Mode
    + Nice Weapon building system
    - no real difficulty levels.. just bulletsponges
    - bugs, bugs bugs,
    - EA Origin
    - lazy Writing and stupid story
    - Lame and really dumb antagonist
    - Lazy Level Design
    - Stupid AI
    - even more Bugs
  64. Apr 15, 2016
    4
    Nothing could have prepared me for the mental pain and frustration I experienced with this game. Horrible gun mechanics. Horrible upgrade system for both suit and weapons. Horrible environmental layouts. You spend half the game riding elevators. Just horrible.
  65. Sep 4, 2021
    4
    is really horrible.

    i did know i was playing dead space, it looks like more lost planet.
    is clunky and slow as hell, is boring and tedious, is also really long.

    also there is ladders and elevators everywhere, it should be called Dead ELEVATORS.
    they lost the store in the middle, pretty crap
  66. Jun 12, 2013
    3
    Aburrido, ya no es un juego que te envuelva en la experiencia como los dos anteriores. Muy repetitivo. La verdad una decepcion, no vale la pena comprarlo
  67. May 25, 2013
    3
    Dead Space series finally completely ruined, why oh why must EA insist that developers strip out the soul and atmosphere from games and replace it with generic cut and past levelsenemy's. I thought dead Space 2 was bad enough having made it an on rails shooter this is even worse. In an effort to make it feel more open world you now have endless repeating corridors and the same axeDead Space series finally completely ruined, why oh why must EA insist that developers strip out the soul and atmosphere from games and replace it with generic cut and past levelsenemy's. I thought dead Space 2 was bad enough having made it an on rails shooter this is even worse. In an effort to make it feel more open world you now have endless repeating corridors and the same axe wielding? zombie enemy's spawn behind you every two minutes. An non-required crafting system that just feels like its there so they can add in micro transactions. I couldn't even be bothered to finish it and it will be the last Dead Space game I play. Expand
  68. Feb 27, 2013
    3
    Atrocious saving feature. It autosaves at random points in the game. Let's say you've been playing for a few hours and want to turn off your console. You save it at a certain point, thinking you'll be able to start at that point the next time you play. WRONG. You're very likely to start where you were about 15 minutes prior to that in some other area. So you've no idea where is aAtrocious saving feature. It autosaves at random points in the game. Let's say you've been playing for a few hours and want to turn off your console. You save it at a certain point, thinking you'll be able to start at that point the next time you play. WRONG. You're very likely to start where you were about 15 minutes prior to that in some other area. So you've no idea where is a good "stopping point" while playing so that you won't have to re-do the same things constantly! Oh, and you move around like chunk of cement with feet while you're enemies are all necromorph track stars and wrestling champions. Seriously, they will surround you and just hack away. You've no real defense for this because they run faster than you..so you can't bug out and regroup. Your melee attack is pathetic and won't do enough damage to get them off you. And try aiming and shooting something that's less than a foot away from you--the camera angles suck. OH, and enemies come out of nowhere...like solid walls I kid you not. While inside the beast alien thing trying to set up beacons, I backed up into a dead end section of tunnel so that at least I knew my rear was safe. Nope. As I was blasting away at the hordes coming toward me, I was jumped from behind...which led to an abnormally long "spam press A" fight graphic. Yay, I got him off me and squished his head in, but now 6 others have closed in and i'm surrounded. Wonderful. I died again and again at that point in the game. Then I realized I hate this game. I was oftentimes agitated and frustrated about one thing or another. An arbitrary autosave feature to replace the save stations from 1 2. The bench has completely changed, and it's annoying as all heck. You have to end up collecting all kinds of random parts to upgrade or create weapons and/or your rig. What is this, WoW? Am I farming for tungsten!?? If there's a Dead Space 4, I won't be playing it. Expand
  69. Mar 2, 2013
    3
    For me, the most obnoxious thing about Dead Space 3 wasn't the game mechanics or overall story, both of which are adequate, but the very character you play. They really should have left Isaac Clarke mute like he was in Dead Space 1. In that game, you could project whatever personality you wanted onto him: I personally thought of him as someone who would under normal circumstances beFor me, the most obnoxious thing about Dead Space 3 wasn't the game mechanics or overall story, both of which are adequate, but the very character you play. They really should have left Isaac Clarke mute like he was in Dead Space 1. In that game, you could project whatever personality you wanted onto him: I personally thought of him as someone who would under normal circumstances be thoughtful, self-controlled, and quiet, like many real-life engineers and scientists tend to be. I like people like that, so I liked Isaac. Unfortunately, in Dead Space 2 they gave him a voice, and did ever he use it. I no longer liked him. The trend is ramped up even more in Dead Space 3, making Isaac Clarke one of the most exquisitely annoying video game characters in recent memory. There's something wrong when you regularly have to suppress the urge to yell "Shut the f**k up and quit your whining!" at your own character in a single-player shooter.

    What is it, exactly, that makes Isaac so grating? First there's the voice itself: he sounds like he's about eighteen, even though he looks at least twice that. It's jarring. Then there's the melodramatic moaning and groaning during combat why does Isaac have to shriek like he's being tortured on the rack every time he falls down or takes a punch? And then there's the frequent and usually pointless chattering, both to himself (essentially to remind the player of the goals of a mission, in case they've been forgotten since the previous reminder two minutes ago) or with the other members of the team exploring Tau Volantis. All the talk-talk-talk makes you appreciate how the general lack of dialogue in games like Bioshock, Half Life, and the first Dead Space adds to the eeriness of their atmospheres. But worst of all is Isaac's personality, which emerges fully in a puerile love triangle side-story that has been unnecessarily grafted onto the plot. Isaac's endless sulking and complaining made me understand why Ellie left him for the far more dignified Norton. He comes off like a self-obsessed, self-righteous, self-pitying high school student mooning over an an unrequited crush, and not like the embittered and traumatized adult he's presumably supposed to be.

    I don't know why the developers chose to make Isaac such an immature putz maybe it's just lazy writing, maybe the marketing department wanted them to appeal to a younger demographic, whatever. But I'm seeing this trend more and more in games the strong, silent (and undoubtedly scared s**tless) type of computer game main character seems to be going extinct. Someone ought to make a mod that lets you replace Isaac with the Doomguy then you'd have a pretty good game.
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  70. Feb 14, 2013
    3
    First off I am a long time, die-hard, 100% Achievement in both DS1 and DS2, faithfull fan. However...
    I cannot wait to see the day when EA crashes and burns like any third installment in their franchises.
    Once again, like so many unfortunate developpers before them, Visceral Games have allowed their beautifully crafted, rich, compelling, niche title to be bastardized, reduced,
    First off I am a long time, die-hard, 100% Achievement in both DS1 and DS2, faithfull fan. However...
    I cannot wait to see the day when EA crashes and burns like any third installment in their franchises.
    Once again, like so many unfortunate developpers before them, Visceral Games have allowed their beautifully crafted, rich, compelling, niche title to be bastardized, reduced, simplified, and "cookie cutter'd" by EA's pursuit of money and sacrificial expediancy. I am writing this review not even having completed the game yet, which is a first. I have about 20 hours in, with a co-op partener, and have experienced everything from intense frustration, to sheer apathetic bafflement in regards to many aspects of the game.
    Atmosphere and Setting: While a serious departure from the previous two titles, DS3's arctic setting is actually quite refreshing in most aspects. The weather is believable and the buildings and ships are satisfactorily done. The best part about Dead Space was suspense about when an attack was coming. While several upcoming encounters were obvious there were always completely unexpected jumps between the snail speed crawls through corridors and corners. The overall feel sufferes intensly at the hands of non stop, almost labourious combat, and LITTERAL "copy pasted" levels such as the side missions. All the same corridors, the same encounter timing, the 3 step lowering of the supply pallet at the end... Even nintendo in the 1980's would facepalm at such repetetiveness. The soundtrack: Both musical and ambient noises, are inaudible over the constant fighting. Dead Space one's elevator and door noises still make me scream in side my head "SHHH SHHH SHHH BE QUIET YOU'RE GOING TO GIVE ME AWAY :S" That sense of trying to sneak around and not be found was epic... and totaly lost when Isaac, now apparently profficiant in millitary weapons and their design, runs around with rocket launchers and bulpup rifles. World credibility: Remember the time when each enemy type had a backstory or at least an origin? The normal Slashers were everyday people, the Lurkers and Crawlers we're infants and toddlers, the Twitchers came from hosts with stasis, The Pack were children... There are so many missing peices to some of these enemies and the world itself. If this was a super top secret military research zone where are the children coming from? Why can't a door malfunction and not be followed by an attack? Or better yet, not magically un-malfunction the second the attack is over? And wasn't this game supposed to be about scavenging? There was a time when I never used the safe, never sold ammo (for the one or two guns I was using), and actually had a chance to run out if I didn't MANAGE MY INVENTORY properly. I remember that being a selling point of the earlier installations. Now, even on Hard, I am leaving stuff behind because I can't carry it all. Other Frustrations: Autosaves vs Save Points: I really hope there are manual save points in single player. Several times now I have been set back two or even three whole missions, yet kept my gear from them... Bugs and glitches: Can't say I've had any deal breaking problems here. But lets say the stories of some other people's bugs are more frightening than the game has been so far. New Weapon system: Took a bit to get used to. Overall I miss when Isaac was an engineer, not rambo with a welding ticket. A lot of trial and error to figure out how it all worked. The blueprints were quite confusing and the lack of a more well laid out tutorial was a setback. But since I'm always complaining about developpers dumbing things down I really can't make a stink about this now can I? Quick time events Instant deaths Enemy Generation Enemy Reactions.
    -QTE's are for games that lack developper talent to create open, intelligent combat scenarios. I'm getting way too sick of "mash (A) to not die" -Instant deaths are a real let down in a game. They fail to reward quick thinking and ingenuity and make you grind through a multi step scenario where you learn from one death how to get to the next death until all the steps are over. The rappelling sections and Snow Beast are perfect examples of this. I've had several occasions where he runs at me undodgeably, hits me, and stomps on me non stop till I die without even the slightest chance of even getting up. -While I've been avoiding the "Gears of Space 3" whining, since when could Stalkers pop out of the ground like locust? -Apparently being hit by anything short of Contact, Force, TK impale, Rocket or Grenade causes no reaction in enemies. Didnt we used to have trouble shooting their limbs off with bullets? Hence the Plasma Cutter, which is unsuably weak despite a plethora of +2 Damage circuits. I'm running out of space here but you all get the idea. While the game is begrudgingly frustrating it's still somewhat fun. But this is NOT my Dead Space. Hey EA, do better, suck less.
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  71. Mar 24, 2013
    3
    they killed it. dead space a great game its a bit scary. dead space 2 awesome game. dead space 3 lost planet. i mean really i have only 1 question: why? ps. why do you kill humans its not cod its dead space a zombie game+ its really boring and lazy writing
  72. Feb 13, 2013
    3
    Skip this game unless you you enjoy running down repetitive hallways fighting the same uninspired enemies over and over again. Case in point, you are only ever attacked when a necromorph comes out of the ground or out from a vent, over and over again and again. Dead space 1 was by far the best game, good survival horror with a fun story. Dead Space 2 was a bit of a departure from thatSkip this game unless you you enjoy running down repetitive hallways fighting the same uninspired enemies over and over again. Case in point, you are only ever attacked when a necromorph comes out of the ground or out from a vent, over and over again and again. Dead space 1 was by far the best game, good survival horror with a fun story. Dead Space 2 was a bit of a departure from that combination and a little less fun. EA has since taken over and made this into an average 3rd person shooter with no personality. I don't see the purpose of the multiplier it seems like it is tacked on so EA can make more in micro transactions.

    All in all this game was unnecessary if they were going to make Dead Space 3 in this fashion. Without the survival horror aspect of the game it has become an mediocre 3rd person shooter... maybe worth a rental but not worth buying.
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  73. Feb 21, 2013
    3
    This review contains spoilers, click expand to view. Let me start by telling you what games I do like. Mass effect 1,2&3. Dead Space 1&2 and Bioshock 1&2 to name a few, just so you know what page I'm on. This is one of the worst games I've played in a long time for the 360. I bought it due to the reviews on game.co.uk and because I loved 1&2. For the first time in a long time I didn't do my research properly. Big mistake.! I found that you spend more time trying to build a gun in the beginning than using one and even if you do get it right, killing the necro's is like trying to take down an elephant with a pea shooter. The stasis is nearly useless as it runs out after a couple of goes and you have to be very accurate with it. It takes a lifetime to recharge and even if you do hit your target by the time you have reloaded your pea shooter you will find them all over you anyway. The game play isn't horror! At best it's jumpy and that's mainly because every door that you open and close sounds like you are about to be attacked, speaking of doors, you need to be 5mm from the panel to open it and don't think that you can stand back from it to give yourself a fighting chance because if you do it will just close again. You feel as though you are being dragged through the game and after a while you just want it to end, either through boredom or frustration. It might be my imagination as I've not played DS 1&2 for a while but the controls feel different and clumsy. I admit that the graphics are quite nice when you get a chance to look out of a window but the rest of it is dusty (probably to hide the low res graphics) I've only been playing it for about 8 hours and I had to restart it after about 3 and a bit because I built a gun that was rubbish, my bad I think? I can appreciate that many of you will be thinking that I shouldn't be giving my opinion at this early stage and normally I'd agree with you but I have very little desire to pick my pad back up again. I bought the limited edition version because it only cost £2 more from game's £43 price tag but as far as I can make out unless you're doing a co op the only thing you get is the use of two suites for 24 hrs, EA making more money off DLC again, what a surprise! Please don't buy this game, if you have play it then rent it but the best thing I can suggest is to believe the game died with Dead Space 2. It's that bad. Roll on Bioshock 3. Expand
  74. Mar 20, 2013
    3
    Where to start? Well the whole micro transaction (Where they have things to "help" you play their game) thing is bs, on top of that they have a lack of I'm going to call them materials so unless you're deep into the game you won't get to touch their "dev team" weapons. Wait there's a solution! pay them money to access the materials needed to get their guns that are not worth the spaceWhere to start? Well the whole micro transaction (Where they have things to "help" you play their game) thing is bs, on top of that they have a lack of I'm going to call them materials so unless you're deep into the game you won't get to touch their "dev team" weapons. Wait there's a solution! pay them money to access the materials needed to get their guns that are not worth the space they're hosted on.

    The campaign is crap to put it blunt, the first two were amazing granted they wanted to step away from the whole jump scare thing that got them to the dance in the first place but this campaign (Especially on a second play through) was too easy and often frustrating as nothing was really clear in certain parts on what to do and I often felt like my deaths were the games fault for throwing me into situations that were hard to get out of.

    On my second play through and late half of my first one It felt too easy once I figured out "Wait a minute, I can slap a rocket launcher on this thing" Ammo was few and far between UNLESS you made it on the work bench and kept your inventory loaded. That's another gripe for me was the limited space of inventory, how about upgrades for more space? A lack of multiplayer really hurts this games replay ability and the add ons don't really add much to the game so spend your money on something else and wait till this game hits the bargain bin.
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  75. Mar 28, 2013
    3
    This is a very average repetitive action game. I am very disappointed because all the elements that made Dead Space what it is were removed. I understand you want money EA and in so you need to make it more appealing to most audiences but this is not the way, why don't you just create a new game. I'm just sick and tired of all GoW and CoD and all the other third person action games. We hadThis is a very average repetitive action game. I am very disappointed because all the elements that made Dead Space what it is were removed. I understand you want money EA and in so you need to make it more appealing to most audiences but this is not the way, why don't you just create a new game. I'm just sick and tired of all GoW and CoD and all the other third person action games. We had something unique with Dead Space and you just blew it, way to go. So as an action game is average, as a survival horror game it's dreadful. I just hope Visceral Games finds another publisher for Dead Space 4. I want Dead Space back, I want to feel terrified, I want a good story, I don't want repetitive bs. I don't want GoW clones. Shame on you EA, way to ruin Dead Space. Expand
  76. Apr 26, 2013
    3
    Why did they have to ruin this series too? I just dont get it. EA did the same thing again in their lust for sales and wrecked the gem Dead Space (1) was. They made Isac into an idiot from this mysterious silent protagonist. Mystery is really the thing whats missing in this, its just a dum linear actiongame instead of great puzzles and atmosphere. In DS1 the whole setting was different andWhy did they have to ruin this series too? I just dont get it. EA did the same thing again in their lust for sales and wrecked the gem Dead Space (1) was. They made Isac into an idiot from this mysterious silent protagonist. Mystery is really the thing whats missing in this, its just a dum linear actiongame instead of great puzzles and atmosphere. In DS1 the whole setting was different and the horror was really there. Isac never said a word and he stayed the mysterious character all the way, making it so interesting. Now the made him say some stupid oneliners and crappy jokes etc. bs.. totally ruined it. This game is completely different from what it was. Now its just a 3rd person shooter with monsters and QTE. And why am I shooting ppl instead of necromorph? Why? I cant see any other reason for all these bad decisions but to get CoD gamers to buy this crap. What a waste. I hate EA for this now more than ever. Expand
  77. Dec 5, 2013
    3
    I had very little expectations for this game having never played the series before, and found the game to be bland and at times illogical. For whatever reason the combat just seemed rather boring. When targeting humanoids the reticle pretty much snapped to their heads, making combat with them way too easy. And on the opposite side of the spectrum I found the monster things taking foreverI had very little expectations for this game having never played the series before, and found the game to be bland and at times illogical. For whatever reason the combat just seemed rather boring. When targeting humanoids the reticle pretty much snapped to their heads, making combat with them way too easy. And on the opposite side of the spectrum I found the monster things taking forever to kill. Perhaps it's just my unfamiliarity with the series, but I would use clip after clip of ammo to kill a handful of them. I also found the game to be glitched in a manner that I couldn't continue on in the first space level. I looked up guides and videos for this spot assuming I must have been missing something... Nope the game was just broken After trying that one little part for 45 mins I just gave up on the game altogether.
    Also, in dead space people talk without helmets or whatever their special breather/climate control system is, in space aka a vacuum. Stupid. Maybe somebody at there studio should read up on space and vacuums and how there is no noise in a vacuum considering there is no air for the sound waves.
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  78. Aug 30, 2014
    3
    Seriously, what the hell happened to this series? Dead Space 1 was fresh, original, and still one of the best games of the generations. DS2 took the bigger-better-more approach, but in the end it was still a good game, even if it felt too linear and action-focused for me. But this, this is just a joke. It hurts me to see that a game with this good graphics is just dumbed down to a shooter.Seriously, what the hell happened to this series? Dead Space 1 was fresh, original, and still one of the best games of the generations. DS2 took the bigger-better-more approach, but in the end it was still a good game, even if it felt too linear and action-focused for me. But this, this is just a joke. It hurts me to see that a game with this good graphics is just dumbed down to a shooter. And not even a good one. The controls are way too clumsy for the action, which is OK for a horror game, but this is not one anymore. The story is so cheesy, that I had to skip all the cutscenes in order to not hurt my brain. I can't even describe the disappointment towards f*cking up something that I once loved like this. From what I've read, the game was a commercial failure, so I'm happy for that, but I still don't think that EA's self-proclaimed super producers learnt anything from this, so they will keep trying to make the same game over and over again, while putting it in a different box every time. Expand
  79. Mar 28, 2021
    3
    Ehm.. is Dead Space now really evolving to an action adventure??! Uninstall.
  80. Mar 22, 2015
    2
    They should have made Isaac look younger, and the suits should had been more good looking, the storyline was ok, the Neromorfs should had looked like the original, the co-op opinional missions are too long, the game should be scary.
  81. Jun 15, 2021
    2
    Some boss is invulnerable to my frigging rocket launcher for no reason so I have to pew pew him to death. Puzzles where the game does not tell you the rules and then kill you for not following them. Boring and frustrating game so I just stopped playing.
  82. May 19, 2021
    2
    2/17/21-2/20/21 100% Story and Side Quests

    This game was horrendous! I thought all of the negative reviews were being a bit hard on the game since I loved the first two games so much, but they were absolutely right! We're still on the Isaac Clarke train, this time he is living a life in solitude before being pulled in to another artifact hunt by two random soldiers that show up at
    2/17/21-2/20/21 100% Story and Side Quests

    This game was horrendous! I thought all of the negative reviews were being a bit hard on the game since I loved the first two games so much, but they were absolutely right!

    We're still on the Isaac Clarke train, this time he is living a life in solitude before being pulled in to another artifact hunt by two random soldiers that show up at his door. Turns out one of the soldiers is the current boyfriend of Isaac's ex (which is weird enough) and the other immediately hates him for no reason (though that's your co-op buddy, so...). Soon they meet up with Isaac's ex and some Red Shirts to mess around in a spaceship graveyard for a bit before spending most of the game on a frozen snow planet while still fighting Necromorphs the whole way.

    The premise for the story isn't terrible, but it is poorly executed. It doesn't have a central location that feels important to the story, like the Ishimura or the Sprawl. There are also several instant-kill climbing sections that get real old, real fast.

    It's definitely trying to be less horror and more action, but it seems like the developers were just constantly saying “more!”. As in “more weapons!” “more crafting!” “more chapters!” or “more enemies!”.

    That last one is the worst part. Having thirty enemies swarming over you while you have to carefully target their limb joints tips the line from scary to irritating. I don't remember any point in the first two games where I could predict that I was about to be fighting a herd of enemies and they were way better for that. It completely ruins the pacing of the story, which is crucial for any scifi horror. Even when you acquire weapons that can kill things in one hit, you still sit the for a half hour while the game keeps spawning more enemies. I just wanted to move through the story, but even that wasn't great!

    All of this on top of the fact that the developers reuse levels, which is a cardinal sin in video games. I'm not talking backtracking (though there is plenty) but several of the side missions take place in exactly the same sub level on different ends of the map. Think “Dragon Age 2” and you've got it.

    Not recommended! I do hope they revive the series, but only if they can realize the mistakes from this game.
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  83. ARO
    Apr 2, 2013
    1
    Absolutely no different from the first two. Completely unscary, repetitive, predictable, silly and just plain boring. I came to the point where I just couldn't care or be bothered any more, so I traded all 3 games in for Tomb Raider. Much more worth the time and a much more memorable experience than the Dead Space trilogy.
  84. Aug 17, 2014
    1
    This game was such a huge disappointment... The crappy crafting system, the retarded enemy ai, the predictable "take the long way" situations, fetch quests similar to those in a repetitive and boring mmo in a single player "horror" story. The replacement of bad-ass Ellie to "damsel in distress can't do sh*t myself anymore" version of Ellie. Plot holes, the plot itself, micro-transactionsThis game was such a huge disappointment... The crappy crafting system, the retarded enemy ai, the predictable "take the long way" situations, fetch quests similar to those in a repetitive and boring mmo in a single player "horror" story. The replacement of bad-ass Ellie to "damsel in distress can't do sh*t myself anymore" version of Ellie. Plot holes, the plot itself, micro-transactions to play a single-player game.

    Everything adds up to a huge 1, 1 it gets for graphics, but would rather look at my computers wallpaper background of the Dead Space 1 or Dead Space 2 for 9 hours than play this **** anymore. Why not loop big buck bunny on repeat for 9 hours, still a better story than this crap.
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  85. May 30, 2021
    1
    needed to balance out the rating. it actually more like a 5/10. average at best
  86. Mar 9, 2021
    1
    Nothing like the first two games and definitely in a negative way. Probably a biased review but I literally couldn't tolerate the first half hour because I hated it
  87. Mar 18, 2013
    0
    By far the worst game in the series and plainly, just a bad game. Saves load you an hour before the last point you should be (guess the fathers of the creators didn't teach them numbers correctly). Also a fact as I am Greek, the producer's surname (Steve Papoutsis) means his d|ck is a grandpa, mine on the other hand (KOKK-IN-EASS) means something much better. Games like this make me feelBy far the worst game in the series and plainly, just a bad game. Saves load you an hour before the last point you should be (guess the fathers of the creators didn't teach them numbers correctly). Also a fact as I am Greek, the producer's surname (Steve Papoutsis) means his d|ck is a grandpa, mine on the other hand (KOKK-IN-EASS) means something much better. Games like this make me feel good that these people are just so inadequate. To the next failure, losers. :D Expand
  88. Mar 1, 2013
    0
    Gears of War/Halo/Doom.... all games this one copies, no originality, everything happens in threes, you spend more time running around scavenging for on the other side of the level because you need it to open some door or fix something.... Frustrating and forgettable... should have saved my money
  89. Jun 18, 2016
    0
    Dreadfull from the start. Worst in the series. Terrible controls. Impossible missions even played on easiest mode. It's like you never have touched a video game before. These developers should recall this unplayable pile of crap.
Metascore
78

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 48 out of 68
  2. Negative: 0 out of 68
  1. Apr 15, 2013
    60
    There’s also unevenness to the pacing between the high-energy action divided by constant collect-a-thons.
  2. CD-Action
    Apr 5, 2013
    70
    A great horror game was turned into a decent co-op shooter. Dead Space 3 is well-made but the uniqueness of the series is gone. Was that really the goal? [CD-Action 04/2013, p.66]
  3. Games Master UK
    Mar 23, 2013
    73
    An impressive all-out action blaster that betrays its horror roots for a lower common denominator. [Apr 2013, p.64]