- Publisher: Electronic Arts
- Release Date: Feb 5, 2013
- Also On: PC, PlayStation 3
Summary:
Dead Space 3 focuses on Isaac Clarke and merciless soldier John Carver who embark on a journey through space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, Isaac searches the harsh environment for raw materials and scavenged parts. He then puts his engineering skills to the test to create and customize weapons and survival tools. The ice planet hides the key to ending the Necromorph plague forever, but first Isaac needs to withstand avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, Isaac can choose to team up, not only for his own survival, but for that of mankind’s. Play together with a cohort or do it alone as Isaac Clarke using the seamless new drop in, drop out co-op functionality.
Buy Now
| Rating: | M |
|---|---|
| Official Site: | http://www.deadspace.com/ |
| Developer: | Visceral Games |
| Genre(s): | Action, Action Adventure, Shooter, Shooter, Linear, Third-Person, Sci-Fi, Sci-Fi |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language |
| Special Controllers: | Kinect Compatible |
| Number of Online Players: | 2 Players |
| Cast | Credit |
|---|---|
| J. White | Audio Lead |
| Robert Foster | Senior Gameplay Engineer |
| Andy Wright | UI Engineer |
| Paul Gorman | Game Mixing |
| James Hannigan | Composer |
| Nick Laviers | Audio Director |
| Andrew Boyd | Sound Designer |
| David Levison | Sound Designer |
| Robb Mills | Sound Designer |
| Michael Wu | Development Director |
| Gil John Rodriguez | Texture Artist |
| Bill Fowler | Lead UI Engineer |
| Patricia Kallusch | Senior Development Director |
| Patrick J. Lipo | Lead Level Designer |
| Ian Milham | Franchise Art Director |
| Craig Matchett | Senior Character Artist |
| John Calhoun | Producer |
| Tony Gialdini | Gameplay Animator Craft Director |
| John Fitzgibbons | Level Designer |
| Steve Papoutsis | Franchise Executive Producer, GM, VP |
| Paul Mathus | Director Of Product Development |
| Ben Walker | Lead Gameplay Designer |
| Steve Timson | Lead Engineer |
| Simon Everett | Senior Core Engineer |
| Seth Arley Swanson | Senior Animator |
| Chi Wai Lao | Senior Texture Artist |
| Veronique Garcia | Character Craft Director |
| Gil Valadez | Associate Art Director |
| Ben Wanat | Creative Director |
| Michael Caisley | Sound Designer |
| Alex Muscat | Art Director |
| Omar Skarsvåg | Technical Art Director |
| Rohan White | VFX Artist |
| Shane Ushijima | Senior Animator |
| Jason Graves | Composer |
| Allan Wilson | Conductor And Orchestrator |
| Marc Salha | Environment Art Lead |
| Konrad Dunton | Technical Art Director |
| David Woldman | Senior Producer |
| Inna Cherneykina | Senior Lighter |
| Atsushi Seo | Lighting Lead |
| Bill Rudolph | Sound Designer |
| Chuck Beaver | Producer |
| David Jackson | Senior Animator |
| Seth Hall | VFX Lead |
| Michael Noonan | Gameplay Engineer |
| Omar Skarsvåg | Technical Art Director |
| Zach Mangan | Senior Environment Artist |
| Clarence Co | Lead Gameplay Engineer |
| Walter Huang | Senior Online Engineer |
| Kai Zheng | Level Designer |
| Edwin Molina | Environment Art Lead |
| Aaron Roosevelt | VFX Artist |
| Collin Hennen | Cinematics Craft Director |
| Romulo Rodriguez | Level Designer |
| Shereif Fattouh | Producer |
| Dino Ignacio | Lead UI Designer |
| Ömer Baristiran | Senior Development Director |
| Jatin Patel | Development Director |
| Seth Marinello | Level Designer |
| Warren Price | Level Designer |
| Louis Gascoigne | Lead Engineer |
| Ian Patterson | Core Engineer |
| Phil Maynard | Senior Gameplay Engineer |
| Simon Cooper | Lead Online Engineer |
| Todd Allendorf | Audio Engineering |
| Justin Holst | Build Engineering |
| Omz Velasco | Senior Character Artist |
| Gerardo Garza | Senior Environment Artist |
| Douglas Brooks | Technical Art Director |
| Rachel Cross | Senior Lighter |
| Chris Paul | Senior VFX Artist |
| Michael Yen | UI Artist |
| David Lowmiller | Sound Designer |
| Sean Vora | Sound Designer |
| Geoff Garnett | Sound Designer |
| Andrew Lackey | Sound Designer |
| Beth Pielert | Video Director & Cinematographer |
| Yara Khoury | Producer |
| Tolga Kart | Development Director |
| Taylor Kingston | Senior Environment Artist |
| Dominik Bauset | UI Engineer |
| Guillaume Dubeau | UI Engineer |
| Dmitry Andreev | Senior Rendering Engineer |
| Jennie Gritton | Gameplay Engineer |
| Christoph Betschart | Development Manager |
| Damian Kastbauer | Sound Designer |
| Jesse Abney | Producer |
| Gregory Lutton | Producer |
| Zachary Mumbach | Producer |
| Jarrett Ford | Development Manager |
| Jean-François Chabot | Gameplay Designer |
| Rob Donovan | Level Designer |
| Josh Carlos | Level Designer |
| John Darren Hughes | Level Designer |
| Ryan J. Murphy | Level Designer |
| Blade Olson | Level Designer |
| Theron Miles | Gameplay Engineer |
| Tom Rochette | Build Engineering |
| Akitomo Morita | Additional Engineering |
| Colin Stiner | Senior Character Artist |
| Primo A. Navidad | Senior Animator |
| Neal Thibod | Senior Animator |
| Ashley Huang | Senior Environment Artist |
| T. J. Holleran | Technical Art Lead |
| Michael Gaise | VFX Artist |
| Megan Berry | UI Artist |
| Hu Te | UI Technical Artist |
| Joseph Concha | Sound Designer |
| RJ Mattingly | Sound Designer |
| Michael Wilga | Sound Designer |
| Miriam Stockley | Singer |
| Justin Porter | Senior Motion Graphics Editor |
| Monique Miller | Video Editor & Videography |
| Michael Noonan | Gameplay Engineer |
| David Jackson | Senior Animator |
| Seth Hall | VFX Lead |
| Ömer Baristiran | Senior Development Director |
| Jean-François Chabot | Gameplay Designer |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.