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For a game that originally hit over a year ago, it’s surprising to see how rushed the console version feels. Still, if you’re hard up for adventure, you could do worse ... but you could do a whole lot better as well.
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I love and hate Dark Messiah: Elements. For everything that's good about the combat intensity, the flexibility of the skill system, the quality of the puzzles and the brooding, engaging atmosphere, it's undone by massive technical problems.
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360 Gamer Magazine UKThe multiplayer seems to work well enough and we hope for some tasty downloadable content to coax us back in later in 2008. However, it’s a tough market out there right now for average fantasy fayre and as a single player game, Dark Messiah of Might and Magic: Elements just doesn’t quite have the spark to stand out.
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X-ONE Magazine UKPoor dialogue and slightly dated graphics are made up for by thumping combat and comic battles. [Issue#30, p.92]
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Out-dated and out-gunned, Elements feels like a failure on 360. It may have been a hit on PC two years ago, but since then gaming has moved forward, leaving us wishing for a true sequel to Dark Messiah rather than this half-arsed port.
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Games Master UKJust the combat would have been dumb fun. Sadly, too much clag gets in the way. [Feb 2008, p.58]
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Dark Messiah certainly had potential, but poor decisions and a sloppy conversion put a damper on what should have been an improvement over the earlier PC game. Oddly enough, we found ourselves continuing to play just to see if it got any better. Unfortunately, it didn’t.
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The reliance on platforming badly mars the gameplay, which never fares well with a first-person view.
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Tells a formulaic story atop repetitive gameplay and is troubled by frequent technical problems.
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This not a good game. It's not an outright right failure either, but with limited gaming funds and time I suggest giving this title a wide berth.
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When the PC version of Dark Messiah of Might and Magic was released late in 2006, it had issues with both single- and multiplayer. Here we are a little over a year later, the Xbox 360 version doesn’t fare much better.
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In translation from the PC it seems the evil porting gremlins have infected another PC-console port leaving gamers with experience that makes Dark Messiah really hard to love.
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Official Xbox Magazine UKIt's just a bit shallow, and technically flawed with it: the frame-rate is nowhere near as solid as you'd expect from a game that looks only "all right" and the physics system is prone to craziness. Despite all the time in development, it lacks polish. [Feb 2008, p.96]
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There's no denying that Dark Messiah has a certain bloody charm, with battles against numerous enemies being both challenging and rather gory. By the end though, things do become a little repetitive, and this prevents the game from being anything truly special.
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A poorly executed game that suffers from just about every malady known to gaming, from bad plot to sketchy gameplay. Best to avoid this one entirely.
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While not a total loss, there's just too many other titles to choose from to give this one a slight rental recommendation.
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An interesting experiment in genre-bending. Unfortunately, the process wasn't handled with enough care for the result to be anything more than an interesting interlude in between sessions of Call of Duty 4 and Halo 3.
Awards & Rankings
User score distribution:
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Positive: 34 out of 58
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Mixed: 10 out of 58
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Negative: 14 out of 58
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TankH.Feb 27, 2008I feel like a god when I
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JackJ.Feb 26, 2008
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Jan 10, 2023This review contains spoilers, click full review link to view.