Metascore
83

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 70 out of 75
  2. Negative: 0 out of 75
Buy Now
Buy on
  1. A fun and mindless action game. The story is neglible, and there is little to the game besides blowing up bad guys, and leaping across rooftops. However, while the game lasts, these things are undeniably fun to do.
  2. Official Xbox Magazine
    70
    The game's gravest offense is its lack of things to do...None of it is deep or varied enough to make the game much more than a "Halo 3" consolation prize. [Mar 2007, p.72]
  3. AceGamez
    70
    Crackdown gives an absolutely exhilarating first impression, but in only an hour or two you'll have seen basically everything the game has to offer and from there on out the complete lack of structure and variety leaves the entire game feeling somewhat pointless.
  4. Even at budget price there’s not much that any self respecting Xbox 360 owner will be missing other than a few pretty explosions and half a day spent marveling at spring from building to building, the novelty of which rubs off pretty damn quickly.
  5. This feels like an alpha build of a game: the point in a game's development cycle where engine is in place, and the world has been built, and a few bad guys running around for testing purposes. Unfortunately, the actual meat of the game, the story and the missions, haven't been added yet.
User Score
7.9

Generally favorable reviews- based on 421 Ratings

User score distribution:
  1. Negative: 44 out of 421
  1. PM
    Jun 11, 2009
    10
    On top of my list of XBOX 360 games, and I am talking 3 years after release. I keep coming back, the shear playability, fun and explorative On top of my list of XBOX 360 games, and I am talking 3 years after release. I keep coming back, the shear playability, fun and explorative dimentions of this game are fabulous. NEED TO HAVE title for the 360. Try it and you'll be a crackhead as well. Full Review »
  2. Zappyzuke
    Mar 24, 2007
    5
    The game is way to easy and very short. Looking back it actually produce no challenge to beat. The game loses it's luster with The game is way to easy and very short. Looking back it actually produce no challenge to beat. The game loses it's luster with repetitive game play and lack of weapons. But I'm glad I can get achievements; sweet I can blow up 50 cars in 10 seconds....NOT! Full Review »
  3. Jul 16, 2014
    7
    Crackdown came to prominence due to Microsoft's decision to package the Halo 3 multiplayer trial with the game. To everyone's surprise theCrackdown came to prominence due to Microsoft's decision to package the Halo 3 multiplayer trial with the game. To everyone's surprise the actual Crackdown game turned out to be a very fun (if somewhat flawed) open world action game.

    In Crackdown one plays a genetically enhanced super solider called The Agent for an organization called The Agency run by a disembodied voice known as The Director. Through both your actions and the collection of orbs you increase your powers to the point that you are a true bad ass jumping around the city (surprisingly not called The City, naming things not being Realtime Worlds' strong suit).

    The game's city consisting of three islands each controlled by a different gang with your headquarters on a forth smaller island in the middle. The gangs are Los Muertos (Your standard South American Drug Cartel), The Volk (Your standard Russian Mafia), and The Shai-Gen Corporation ( which represents Sony).

    The graphics are a colorful cell-shaded affair that fits surprisingly well with the chaos and the ever more outrageous powers you will achieve. The sound (with one notable exception detailed below) is also quite good with the hum of the agility orbs almost being hypnotic (and yes you will see agility orbs in your daily life and hear the hum in your sleep.) There are a couple of bits of genius in Crackdown. The first and most obvious is the combining of item collection and powers. The powers are more than mere stat boosts as there are both visible (You crackle with electricity when you level up a core power ) and quite fun (You can roundhouse kick a mack truck and leap from skyscraper to skyscraper).

    The other brilliant move is the structure. In the game you are tasked with taking out the three gangs as you see fit. Each gang consists of a boss and various sub-bosses that specialize in various tasks for their boss (Such as training bodyguards or providing weapons). By taking out the sub-bosses you weaken a certain part of the bosses defenses therefore making him an easier target. It's a brilliant structure that gives a real sense of accomplishment in a open world environment.

    It is a good thing that Crackdown is such well structured and fun game, because the game certainly has a bunch of flaws that easily would be game-breakers in almost any other adventure.

    For starters there is combat. There is a reason my Agent maxed out his punch people in the face ability first. Now hand to hand combat has its own set of issues. (Mainly facing the wrong way and missing enemies outright while jamming the B button.) Compared however to the auto-aim on guns, hand to hand combat is of a Street Fighter II Turbo caliber.

    Auto-aim has two favorite targets: civilian vehicles and dead guys. Crackdown loves shooting dead guys, perhaps as a forerunner to the zombies in Crackdown 2 one might muse. Getting your targeting off the dead guy and onto the guy with a rocket launcher is surprisingly challenging.

    Part of the games challenge is making seemingly impossible jumps to grab onto a distant ledge. Unfortunately sometimes a ledge looks like a ledge, quacks like a ledge and yet your agent proceeds to plummet eighty stories to his demise. While the parkour in Crackdown is fun, and one of the games selling points, it isn't what I would call fine tuned.

    Speaking of both out of tune and poorly tuned we have the vehicles. Driving is one of your abilities in Crackdown and in theory when one reaches the highest level ones car becomes a super powered monster. I say in theory because there is actually no need to power this up to defeat the game. In fact once your all important agility power has a few stars under its belt, cars are simply superfluous since you can now jump from rooftop to rooftop.

    And thank God for that. For such a relatively small map Crackdown's streets are a confusing labyrinth. To add to the mess the in-game map has no custom waypoints. Strangely, The Agency claims they want you to capture enemy vehicles and bring them back to headquarters. However the entrance to headquarters is unmarked on your map, almost impossible to find and is disguised on top of that like the Bat-Cave entrance from the caped crusader's sixties TV show.

    In addition the way you increase your driving skill is by winning races (easier said than done and hardly a fun pastime in this particular game) or running over gang members. Gang members however seem to metamorphosis into Cirque du Soleil performers the minute one points a car in their general direction.

    The final nail in the driving coffin is the in game radio. One of the joys of open world games is simply cruising around the city listening
    Full Review »