- Publisher: Microsoft Game Studios
- Release Date: Feb 20, 2007
Summary:
Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets. All strategies and tactics are acceptable provided you reclaim the streets by unleashing the awesome potential inside each Agent. As you develop and hone your gameplay skills, your Agent's genetic tendencies will increase. Run at dazzling speeds, take death-defying leaps, perform impossible vehicular maneuvers, move massive objects, and deliver bone-crushing blows. Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system, use whatever you can get your hands on as weapons—trashcans, vehicles, even people—to clean the streets of crime. From its initial concept to its final design, Real Time Worlds focused on delivering dynamic, engaging, cooperative gameplay for double the carnage, action, and intensity. Wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under, or through the environment. [Microsoft]
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| Rating: | M |
|---|---|
| Official Site: | http://crackdownoncrime.com/ |
| Developer: | Realtime Worlds |
| Genre(s): | Action, Action Adventure, Shooter, Shooter, Open-World, Third-Person, Sci-Fi, Sci-Fi |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood and Gore Intense Violence Sexual Themes Strong Language Use of Drugs |
| Connectivity: | System Link |
| Online Modes: | Cooperative |
| Resolution: | 1080i 480p 720p Widescreen |
| Number of Online Players: | 2 Players 2 Players Online |
| Customization: | Downloadable Content |
| Cast | Credit |
|---|---|
| Richard Fox | Environment Lead |
| Kiki Wolfkill | Art: Microsoft |
| Kiki Wolfkill | Microsoft Art |
| Stuart Ross | Audio Designer |
| Guy Whitmore | Audio: Microsoft |
| Guy Whitmore | Microsoft Audio |
| Keith Hamilton | Technical Lead |
| Iain Ross | Networking Lead |
| Dan Leyden | Additional Programming |
| Raymond Usher | Audio Director |
| Russ Almond | Engineering: Microsoft |
| Russ Almond | Microsoft Engineering |
| Peter Connelly | Production: Microsoft |
| Peter Connelly | Production: Microsoft |
| Peter Connelly | Production: Microsoft |
| Brian Smith | Environment Artist |
| Stephen Holmes | AI Programmer |
| Stuart Campbell | Environment Artist |
| Tahir Rashid | Environment Artist |
| Jeff Cairns | Art Director |
| Alistair Baxter | System Programmer |
| Steve Banks | Additional Design |
| Steve Hodgson | Characters Lead |
| Gary Thomson | Vehicles Lead |
| Dave Jones | Creative Director |
| Roland Peddie | Audio Programmer |
| Phil Wilson | Producer |
| Dave Mccoy | Art: Microsoft |
| Dave Mccoy | Microsoft Art |
| Ken Kato | Audio: Microsoft |
| Ken Kato | Microsoft Audio |
| Mattias Gustavsson | Additional Programming |
| Paul Grenfell | AI Programmer: Xen Services |
| Paul Grenfell | Xen Services AI Programmer |
| Chris Rundell | Enviromental Artist: Xen Services |
| Chris Rundell | Xen Services Enviromental Artist |
| Kristofor Mellroth | Audio: Microsoft |
| Kristofor Mellroth | Microsoft Audio |
| Barry Cairns | Gameplay Programmer |
| Neil Duffield | System Programmer: Xen Services |
| Neil Duffield | Xen Services System Programmer |
| Ross Nicoll | Audio Designer |
| Andrew Kertesz | Engineering: Microsoft |
| Andrew Kertesz | Microsoft Engineering |
| Billy Thompson | Design Lead |
| Billy Thompson | Developer |
| Gary Penn | Designer |
| Jonathan Hughes | Designer |
| Bill Green | Lead Mission Designer |
| Russ Flaherty | Level & Mission Designer |
| Russ Flaherty | Level & Mission Designer |
| Steve Iannetta | Level & Mission Designer |
| Steve Iannetta | Level & Mission Designer |
| Chris Isaacs | Mission Designer |
| Ed Campbell | Mission Designer |
| Neil Crawford | Mission Designer |
| Russel Murray | Art Production & Animation Lead |
| Russel Murray | Art Production & Animation Lead |
| Andy Sawers | Animator |
| Neil Pollock | Animator |
| Richard Clay | Animator |
| Barry Sheridan | Environment Artist |
| Christian Simcock | Environment Artist |
| Mick McCallion | Environment Artist |
| Mike McLarty | Environment Artist |
| Paul Simms(Jr) | Environment Artist |
| Phil McClenaghan | Environment Artist |
| Stacey Jamieson | Environment Artist |
| Matin Good | Vehicle Artist |
| Paul Simms(Sr) | Character Artist |
| Dave Lees | System Programmer |
| Hugh Malan | System Programmer |
| Damian Scallan | Tools Programmer |
| Gordon Milligan | Tools Programmer |
| Mike Enoch | Gameplay & AI Lead |
| Mike Enoch | Gameplay & AI Lead |
| David Hynd | Gameplay Programmer |
| Niall Rore | Gameplay Programmer |
| Stig Petersen | Lead AI Programmer |
| Bryan Robertson | AI Programmer |
| Hussam Suliman | AI Programmer |
| Nathan Ruck | AI Programmer |
| Pranay Kamat | AI Programmer |
| Bert McDowell | Character Action Programmer |
| Daniel Brown | Character Action Programmer |
| Ant Sims | User Interface & Live Programmer |
| Ant Sims | User Interface & Live Programmer |
| Duncan Mattocks | Additional Art |
| Alan Savage | Additional Programming |
| Ben Hinchcliffe | Additional Programming |
| Bob Shand | Additional Programming |
| Jay Rathod | Additional Programming |
| Pete Wong | Microsoft Production |
| Pete Wong | Production: Microsoft |
| Chris Novak | Design: Microsoft |
| Chris Novak | Microsoft Design |
| Curtis Neal | Art: Microsoft |
| Curtis Neal | Microsoft Art |
| Jason Shirley | Audio: Microsoft |
| Jason Shirley | Microsoft Audio |
| Chris Gottgetreu | Enviromental Artist: Xen Services |
| Chris Gottgetreu | Xen Services Enviromental Artist |
| Thor Hayton | Visual Effects Artist: Xen Services |
| Thor Hayton | Xen Services Visual Effects Artist |
| Will Sykes | Gameplay Programmer: Xen Services |
| Will Sykes | Xen Services Gameplay Programmer |
| Rudy Tirado | Engineering: Microsoft |
| Rudy Tirado | Microsoft Engineering |
| Andre Ruiz | Engineering: Microsoft |
| Andre Ruiz | Microsoft Engineering |
| Aimee Lorena | Engineering: Microsoft |
| Aimee Lorena | Microsoft Engineering |
| Cesar Ruiz | Engineering: Microsoft |
| Cesar Ruiz | Microsoft Engineering |
| Jason Major | Engineering: Microsoft |
| Jason Major | Microsoft Engineering |
| Jason Hall | Environment Artist |
| John Harrison | Additional Art |
| Alan North | Additional Design |
| George Harris | System Programmer |
| Michael McConnohie | Voice: Agency Director |
| Peter Walsh | System Programmer |
| Andrew Thomas | Xen Services Tools Programmer |
| Bill Henderson | Gameplay Programmer |
| Michael McConnohie | Voice Actor: Agency Director |
| Michael McConnohie | Voice: Agency Director |
| Jason Hall | Environment Artist |
| George Harris | System Programmer |
| Peter Walsh | System Programmer |
| Bill Henderson | Gameplay Programmer |
| Alan North | Additional Design |
| John Harrison | Additional Art |
| Andrew Thomas | Tools Programmer: Xen Services |
| Andrew Thomas | Xen Services Tools Programmer |
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