- Publisher: Codemasters
- Release Date: Oct 23, 2007
- Also On: PC, PlayStation 3
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Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
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Everything it tries to do, it fails—from the beginning to the abrupt and anti-climactic ending.
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Electronic Gaming MonthlyJericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
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The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
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Also worthy of note: the stupid, unforgiving, scripted button-tapping events (think God of War, only terrible). The only reason these do not throw me into a fit of vein-bursting rage is that you can retry them infinitely.
Awards & Rankings
User score distribution:
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Positive: 51 out of 85
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Mixed: 24 out of 85
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Negative: 10 out of 85
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Aug 22, 2023It was... fine. The gameplay was repetitive and boring, and it hadnt any kind of progression system. But the visuals were outstanding.
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Sep 27, 2022
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Jan 24, 2021