This review contains spoilers, click expand to view.
Remember when games paid homage to the games before it in the same genre? Or when it was okay to have decent graphics so much as the gameplay and story was good? Lords of Shadow 2 will help you remember, but it won't help you stop asking for more of those "glory" days...
A warning to those reading, this review will be objective, I know many out there aren't used to that, especially on Metacritic, but I like to take the time and effort in doing so, because somewhere, someone is going to read this, and because of that, I will try to talk about the game as a supporter of the series and more so as an avid gamer. Don't get me wrong, no one game is perfect, EVERY game has its flaws, but amongst the rubble we're all used to salvaging, there's always a diamond in the rough.
By now if you've followed the series you know two things; Gabriel is Dracula, and Patrick Stewart (that's right Professor X) has been voice acting for a while now. And with that, comes a familiar road the player must take. From climbing atop bosses to dodging and parrying blows from the onslaught of grotesque demons. So in a sense you've traveled these fair parts and know your way around a castle or two, but the truth is, CLOS2 is here to deliver, and it does so, even if you may not like the package.
Lords of Shadow 2 decides to deviate from the hack and slash ever so gently, and introduces a very linear but passable stealth mechanic. And at times, it just feels like the prince of darkness would be better off bludgeoning a baddie with his/her arm till the "magic door" opens...and while that may be what some preferred, I enjoyed the idea of turning into a rat and maneuvering through the ducts and grates, just to chew wire or collect an orb or two, call me a sucker for creature possession, but ever since Dishonored had you doing it on the regular, I was officially a member of that club.
The stealth segments are quick and offer no real variety, its really just a "point A to point B" scenario which segways into a boss room or event. Is this bad? No, is this good? well that depends. While its certainly not horrendous that a game tries to be flexible within context (it is Dracula after all, I expect him to creep and skulk), we're never really given a heads up on why the game needed to be stealthy, in fact, most if not all Hack n Slash titles will never even dream of adding a stealth portion to the game, it just wouldn't make "sense". And for me it didn't, I was playing with THE vampire, albeit a weaker version, its still the most known undead being since the Mummy.
A lot of the game expects the player to suspend disbelief while a lot of the platforming goes on, because you'll always find yourself saying "I'm pretty sure the Father of Fang, didn't need help with that", but the truth is, you're playing with "Gabriel" as much as you're playing with Dracula. If you can accept that, then you can have some fun with the title.
The soundtrack and level designs are beautiful, very reminiscent of SoTN, I found myself stopping and enjoying the way Gabe looked in contrast to the background. It truly is a beautiful game to look at, and yes, even to play. As I wrote before, you are playing as Dracula somewhat, and when you're running through enemies, it sure as hell feels like it. The only reason I can see them putting on limit on magic/Chaos use, is because you would be tearing through everything like butter if they didn't. As always the combos are easy to remember and easy to pull off. It's a very simple yet rewarding system.
Now there was some belief that CLOS2 doesn't take place in a castle, and that's one third true, from time to time, you will be teleported on to the streets to do some "cleaning" but again, its merely to move the plot along and you will find yourself back inside the keep rather quickly
Now the enemies are your typical lot; you have your general fodder, the shield carriers, the ones with projectiles, and of course what's a hack n slash without some harpies, honestly, if you were expecting anything different in this day and age, you're new to the genre. Now while these demi spawn are fun to watch die, they just aren't all that much to boast about, and really, I don't think a game needs 1000 different enemy types, that would be ridiculous, CLoS2 knows what it has and it gives you the right enemy at the right time.
Lastly, Lords of Shadow 2 isn't anything we haven't already seen, and in that sense its like an old friend, telling a few new stories, we welcome it, because its presented beautifully and deliberately. A few things hold the title from being an 8 or 9 for me, and that was the surprise stealth and lack of any original use for it, in that aspect, I felt it was "borrowing" too much from other games. Castlevania needs to be its own monster, not an amalgamation of several "greatest hits".… Expand