- Publisher: Konami
- Release Date: Aug 4, 2010
- Also On: PlayStation 3
- Critic score
- Publication
- By date
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It's clear that Harmony of Despair tries to be something different but it's almost impossible to do when the contents of the game are recycled. It's like a horrible person trying to turn over a new leaf...by being a horrible person.
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Igarashi has given the series another infusion, but unyielding maps married to middling combat amounts to drudgery, whether players are going it alone or en masse.
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Let's be straight here: Harmony of Despair is a frustrating game. What should have been a step forward into new territory seems to have landed in some sticky bat guano.
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Castlevania: Harmony of Despair has some neat ideas, but a lot of it's hidden behind a bevy of poorly explained menus and user-unfriendly mechanics. The expectation that you'll grind your way through the six chapters over and over again, only to do it all over again in hard mode is kind of ridiculous, and there just isn't enough of a reward there to make all of that grinding feel like anything other than, well, a grind.
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The corpse of Symphony Of The Night proves far too putrefied to work as a co-operative platformer.
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Harmony of Despair isn't a failure of concept but a failure of ambition, one that leaves Koji Igarashi still waiting for his next great discovery.
Awards & Rankings
User score distribution:
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Positive: 29 out of 53
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Mixed: 13 out of 53
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Negative: 11 out of 53
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Aug 16, 2010
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Aug 10, 2015
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Aug 27, 2010