- Publisher: Ubisoft
- Release Date: Jul 19, 2011
- Also On: PC, PlayStation 3
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Jul 19, 2011At the end of the day the Call of Juarez franchise has taken a giant leap back with its latest installment in the series. Problematic controls, lackluster visuals, grating voice work, and unoriginal gameplay are some of the common themes when I sit back and ponder what went wrong with this game.
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Jul 27, 2011Worse than Bound in Blood in every way, and you'll have more fun laughing at its missteps than anything else.
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Aug 23, 2011Subpar map design and control issues put the multiplayer game on shaky ground from the start, and these problems coupled with team-based objective play that just wasn't designed well and a completely dysfunctional partner system that forces you to buddy up with a randomly-assigned stranger make the multiplayer game a "one and done" experience for most gamers.
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Aug 5, 2011Although Techland brings some nice ideas into the Call of Juarez universe, the game ultimately fails to deliver because of a way too typical story, dated graphics, loads of bugs and a total misunderstanding of the concept 'Wild West'. The Cartel is a major step back for the franchise and we would have been better off without it.
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Aug 4, 2011It's sad to see an under-the-radar favorite tank so spectacularly in an attempt to revitalize the brand, but Cartel is one call you can clearly push to voicemail.
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Jul 28, 2011It feels like a budget title, not a Call of Juarez game. If you're a fan of the series I suggest forgetting this game ever happened and start hoping this doesn't become the series' swan song. That'd be a shameful way for a franchise like this to go out.
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Jul 21, 2011The game is generic at best, broken at worst, and falls short in its attempts to innovate cooperative play.
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Jul 19, 2011Taking the story into modern times seems to have robbed it of its passion and charm, replacing it with asinine characters and more cuss words than an Al Pacino flick. It's not the worst shooter I've played, but it's got all the problems of a budget title and few redeeming qualities to make it worth recommending.
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Jul 25, 2011Feels like that blatantly annoying contemporary relative -- a sort of unironic Ali G.
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games(TM)Sep 13, 2011A woeful misstep into the pantheon of disposable first-person shooters, and a balsa wood ghost town of a game that no amount of support patching could possibly shore up. [Issue#113, p.96]
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X-ONE Magazine UKAug 19, 2011A good idea in principle, and one that could have made for a great game, but its execution is so poor that it ends up looking like a complete mess. [Issue#75, p.76]
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Jul 29, 2011Sure, there are some minor kicks to be had in three player co-op, but they're very short-lived and fraught with frustration. Call of Juarez should have stuck to its guns and remained an Old Wild Western. Avoid this like you would the real po-lice.
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Jul 29, 2011Truly, this game is a disappointment on nearly every level.
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Jul 27, 2011The most forgettable, bland, fractured game I've played this year which only gets points for some interesting concepts albeit extremely poorly executed. In a year boasting Duke Nukem Forever, that's really saying something.
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Jul 27, 2011Quotation forthcoming.
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Jul 26, 2011An outdated game – mentally and physically – that tries to switch from the West nostalgia to a drug dealers filling concrete jungle. Not a good idea. "Among the blind the one-eyed man is king" was the saying. Now, we can call it "The Ugly Duckling". But unfortunately, this is where the story ends – no maturing into a beautiful swan. And now back to the machines, back to the West!
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Jul 26, 2011This can't be the same developer that made the last two games. That team must be off doing Dead Island or something. There were germs of good ideas in here, and it is possible to play it through to the end, but the criticisms and frustrations will overwhelm any fun you have doing so.
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Jul 26, 2011It's not the game we expected. The Cartel is disappointing because it fails to be a good FPS or to show something different. Its characters have no charisma and the gameplay is tough. Awkward and very cheap budgets, this game will be forgotten.
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Jul 25, 2011If the Old West is anything, it's a giant myth, and one that the Call Of Juarez games have always embodied. What The Cartel replaces this with – a mishmash of The Shield and conspiracy theories – is a much less substantial vision, played out within a world with no real resonance to it.
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Jul 25, 2011Why fix something that isn't broken? The Cartel takes the franchise in a modern setting and fails in every possible way. Please, Techland, bring back the good, old west!
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Jul 22, 2011The wobbly plot and hateful characterisation could be forgiven were The Cartel's shooting superlative. It's not. Guns feel flimsy, and enemies stick fastidiously to cover, hopping up and down and waiting to die.
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Jul 21, 2011There are number of clever concepts here, but they're left drowning in a sea of mediocre first person shooting and action movie clichés.
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Aug 15, 2011Call of Juarez: The Cartel is an incredibly disappointing sequel that manages to remove everything that makes their prequels so appealing.
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Aug 6, 2011Call of Juarez: The Cartel surprised us, and not in a good way, as it took everything that was good about the last game and pretty much ruined it. The technical flaws are numerous, and The Cartel just isn't fun in any way, shape or form. This is like that terrible one night stand that happened when you'd had one too many and, frankly people, you can do much better than this.
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Sep 29, 2011Call of Juarez has been downgraded and is disappointing in every aspect of gameplay and design.
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Aug 18, 2011Techland's move from the Wild West into the modern era didn't pay off. The Cartel is an uninspired, boring and sometimes broken game that should not have been published in this state.
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Aug 5, 2011An inept shooter that manages to make Duke Nukem Forever look like Modern Warfare.
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Jul 31, 2011A once respectable franchise has been irreversibly tarnished by this steaming turd known as Call of Juarez: The Cartel.
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Jul 22, 2011The Cartel is a calamity; an unfinished, unpleasant piece of dreck that even developer Techland got bored of before hoisting it out of the door. The Cartel's list of misdemeanours is lengthy and depressing, but the worst is how either Techland or Ubisoft can have the nerve to put this on the shelves and ask people to pay money --real money-- to play it.
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Jul 21, 2011The Cartel heartbreakingly not only fails to build upon Bound in Blood's momentum, it spits in the face of everything that made it worthwhile. It doesn't feel like a misstep for the series, it feels like an epitaph.
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Jul 27, 2011On just about every level it could, Call of Juarez: The Cartel fails to be anything other than a frustrating experience you can't wait to end. Usually a game like this can be redeemed by providing a co-op experience that pulls players together, but the game intentionally tries to drive them apart and does so without making a point of it.
Awards & Rankings
User score distribution:
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Positive: 49 out of 117
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Mixed: 27 out of 117
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Negative: 41 out of 117
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Jul 19, 2011
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Jul 19, 2011
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Jul 26, 2011