- Publisher: Codemasters
- Release Date: Aug 30, 2011
- Also On: PlayStation 3
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Sep 5, 2011Deep in its heart Bodycount is a great arcade action game with some really good shooting mechanics - but when it comes to all the little extras that make a game special, it fails. The aiming system just doesn't feel right, there is no working mechanic to make the player feel the current health for his character, the score system fails to make you wanna replay the missions and so on. The really good and nicely exaggerated spy story in the background doesn't help much either - it's told in a totally boring and underwhelming way.
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Sep 20, 2011Bodycount is, at its core, still a fun FPS. It's nice to look at and has enough enemies to keep you interested, as long as you like blastin' fools and wreckin' buildings. While the $60 asking price is a bit hard to swallow, it is well worth an eventual bargain bin pickup.
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Pelit (Finland)Oct 10, 2011A quite decent FPS, which misses the target on several counts. You can break stuff, but not enough and there's some arcade elements, but not enough. [Oct 2011]
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Sep 28, 2011There's nothing really bad about it, but nothing really exemplary, either.
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Aug 31, 2011Aside from the enjoyable and well-weighted multiplayer, pretty much everything around that core experience of destroying things with big weapons is flaky. Big time flaky. But thankfully, happiness really is a warm gun, even if it is on the 50th respawn before that damn warehouse.
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Aug 31, 2011As it stands this is a game that's quirky and fun, offering a welcome change from what we've come to expect from the genre, but ends up trying too hard to be smart and misses the target with many of its peripheral ideas.
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Aug 31, 2011If you can [ignore the storyline], Bodycount offers a six hour burst of relentless explosions. It's short, but the big levels bear replaying, and a co-op survival mode and deathmatch arenas make good use of those sizey maps. For lovers of spectacle over nuance, Bodycount is a great way to build bad virtual karma.
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Sep 28, 2011Bodycount is viscerally fun. It plays fast and sounds great thanks to all the carnage you dish out. However, it isn't really deep. The story almost seemed like a second thought and AI makes most levels feel like just a shooting gallery. If you like your shooters shallow, it is at least worth a try.
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Sep 4, 2011Bodycount has its place, but for the full price and at this time of year, it's hard to recommend for purchase for any gamer who needs to pick and choose his way through this upcoming holiday gaming season. Ultimately, it manages to be fun enough to play in spite of a variety of key issues in the design and execution.
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Aug 31, 2011BodyCount is a regular action game that had potential, but due to poorly implemented procedures and boring gameplay will likely fall into that category of being just a mediocre FPS.
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Aug 30, 2011It's a decent experience for core genre fans, but not consistently sharp enough to stand out from the competition.
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Oct 23, 2011Bodycount is fun enough but seems to come off more as a late summer diversion; something to keep you busy until a "real FPS" game arrives. It has its moments, along with an awkward control scheme and a glitched grenade system, but Bodycount sadly ends up being just another disposable FPS, released at the wrong time, and destined for the budget bin.
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X-ONE Magazine UKNov 14, 2011Caught somewhere between being a score attack shooter and one that tries to tell a story, Bodycount is left wandering the middle ground aimlessly. [Issue#77, p.88]
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LEVEL (Czech Republic)Oct 31, 2011If you love shooters and hate everything what obstructs you from pulling the trigger (like story or dialogues or non-action parts) Bodycount is the game exactly for you. [Oct 2011]
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Sep 13, 2011On first sight, Bodycount's gameplay pillars are inviting: with arcade shooters being few and far between this generation and destructible environments remaining surprisingly underused, there's some real potential for compelling gameplay here. Unfortunately, Codemasters hasn't executed either of these features particularly well and unforgivably lacklustre design elsewhere cripples the game.
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Sep 8, 2011Bodycount may not be a bad game, but it suffers from uninspired gameplay and a weak back story.
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Sep 6, 2011Safe to say, it isn't the future of first-person shooters. But it is great fun.
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Sep 4, 2011With its focus on mindless destruction, Bodycount starts as a refreshing return to the roots of the original FPS, but the short campaign, the lack of many game modes and a certain monotony during the levels keep the Codemasters' title from being a good game overall.
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Sep 4, 2011While the gunplay is fun and the mechanics unhindered by brick-wall sticking points, there's nowhere near enough content delivered to justify the big green plastic case with its commensurately large price tag.
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Aug 31, 2011In many ways, this is one fast, entertaining action game. And yet it doesn't take too much time from you to properly entertain you. But it won't take too much time to bore or annoy you either. There are not so many solid arcade action games out there, so the majority of the faults can be forgiven as far as this style of gameplay suits you.
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Aug 30, 2011The disconnect between Bodycount's chaotic visual spectacle and its precise scoring system drive a large divide between how you want to play and how Bodycount expects you to play.
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Sep 7, 2011Bodycount is a no-brains needed arcade shooter that provides a few hours of embellished destruction.
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Sep 6, 2011If you're jonesing for a shooter fix in this end of summer, pre-holiday rush of new games, Bodycount might just fill that void. I'd suggest a rental first though. The idea is there but the execution seems to lack that edge. This one amounts to nothing more than a completely generic shooting gallery. Even though the action is fast paced the controls, graphics, and sound are just okay at best.
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Sep 19, 2011By the time it's all over, just after you've finished the dopey out-of-place boss fight, you're left with Generic Shooter Videogame Number Umpteen, drawn out with a few levels stuffed with filler instead of gameplay.
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Sep 2, 2011We like Bodycount proposal of non-stop action, but the execution of the idea has been a bit poor, with a short and not inspiring campaign, and a very weak multiplayer.
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Nov 15, 2011Bodycount could have been so much more than the generic FPS that it's turned out to be. It has its moments, but they're too few and far between in a game that's plagued with imperfections and glaring flaws. Bodycount is not a completely terrible game by any means, it just feels dated and doesn't measure up to the high standards set by most of today's shooters. It's Shoddycount.
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Aug 30, 2011Explosive action and incentivized gunplay fail to heat up in Bodycount, a tepid and short-lived shooter.
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Sep 26, 2011Unfortunately Bodycount is not the "spiritual successor" of Black that we were waiting for. It's completely unoriginal in both its campaign and multiplayer, extremely short and with nothing memorable to offer.
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Sep 8, 2011With its shallow multiplayer modes and brief campaign, Bodycount's long-term play value is limited, making it more suitable for renting than purchasing. Had the developers spent more time in fleshing out the game's modes, play mechanics, and options, Bodycount might have been more memorable than your average B-action movie. Sadly, it's not.
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Sep 7, 2011Bodycount is a mix of uncompleted ideas, good ones and bad ones. The linearity of the campaign and the poor ideas for the multiplayer make the Codemasters production annoying and frustrating.
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Sep 6, 2011Bodycount might have gotten more attention five years ago, but even compared to Black, it's unexceptional. The word "generic" has become quite overused in recent years, but if ever a game truly deserved it, Bodycount would definitely be a top contender.
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Sep 3, 2011The action is bland, the level design is horrible and the main people behind Bodycount left the company before it was even finished. Sounds like a recipe for success? Well, it isn't.
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Sep 2, 2011It professes to be a reaction to overblown, scripted rollercoaster FPSes, but never manages to bring a whole lot to the table for itself. Bodycount even makes a fuss over destructible cover, which was done better by Battlefield Bad Company. Bodycount is not a poor game, just a confused and unremarkable one, even if those instant restarts really are wonderful.
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Sep 1, 2011There are so many things wrong here it is hard to recommend it to even the hardcore shooter fans.
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Sep 1, 2011A disappointing game, failing both on the graphics side and the gameplay mechanics side, like with the lumbering cover/aim system and the lacking multiplayer. The single-player campaign is capable of delivering some good moments of destructive action, but it isn't enough.
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Aug 31, 2011If you are looking for a fun and action-packed FPS, there are much better alternatives to consider.
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Aug 31, 2011Bodycount isn't a good game. It might provide a few hours of entertainment if you're into basic, straight-up shooting, but the controls and dodgy AI will likely put off most players.
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Aug 31, 2011Bodycount has a lot of ideas but also a large amount of problems. A weak storyline guides the player through an average campaign mode, and the most interesting things are the co-op campaign and the Bodycount mode (the arcade style mode where you fight for the final grade). All the rest simply doesn't work as intended.
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Aug 30, 2011It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
Awards & Rankings
User score distribution:
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Positive: 21 out of 76
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Mixed: 15 out of 76
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Negative: 40 out of 76
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Sep 6, 2011
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Aug 31, 2011
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Aug 31, 2011