- Publisher: Codemasters
- Release Date: Aug 30, 2011
- Also On: PlayStation 3
Summary:
Bodycount rips apart the first person shooter as genre-defining gunplay comes alive in a balletic orgy of bullets and destruction.
Experience the intense thrill of close-quarters combat in a shreddable world as Bodycount blasts outrageous fire-fights and ferocious action from both barrels. Become a powerful combat asset green-lighted to eliminate enemies known only as 'Targets' on behalf of the 'Network', ensnared in a clandestine global power struggle that rages away from the headlines and under the cover of conventional war zones.
This exhilarating shooter drops players into chaotic areas of operations equipped with a mouth-watering selection of contemporary weapons to tear through environments and enemies, chaining kills, earning power ups and building up a bullet meter to unleash devastating air strikes on enemies.
Complimented by co-operative online play and multiplayer modes, Bodycount will set new standards for spectacular, visceral gun play and put the fun back into the FPS.
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| Rating: | M |
|---|---|
| Official Site: | http://www.bodycountgame.com |
| Developer: | Guildford Studio |
| Genre(s): | Action, Shooter, Shooter, First-Person, Modern, Modern, Arcade |
| ESRB Descriptors: | Blood Violence |
| Number of Online Players: | Up to 12 Players |
| Cast | Credit |
|---|---|
| Erol Kentli | Art Team |
| Mike Green | Art Team |
| Neil Kaminski | Art Team |
| Dan Parkes | Programming Team |
| Gavin Whitlock | Programming Team |
| Marc Curtis | Design Team |
| Dean Smith | Design Team |
| Chris Healy | Design Team |
| Rob Mackenzie | Design Team |
| Noel Flores-Watson | Art Team |
| Alan Thomas | Art Team |
| Andrew Brady | Art Team |
| Jon Creighton | Lead Programmer |
| Stephen Cooper | Art Team |
| Amrit Bajwa | Art Team |
| Andrew Wilson | Game Director |
| Jens Agby | Programming Team |
| Robert Adcock | Art Team |
| Pete Akrill | Programming Team |
| Alasdair Martin | Programming Team |
| Adam King | Art Team |
| Gary Mason | Art Team |
| Sean Hood | Art Team |
| Graham Wright | Design Team |
| James Slavin | Audio Director |
| Max Cant | Art Director |
| Tracy Hudson | Art Team |
| Dave Shillito | Programming Team |
| Tiago Rodrigues | Programming Team |
| Andrew Parsons | Design Team |
| Col Rodgers | Design Team |
| Dave Sage | Design Team |
| Steve Watt | Design Team |
| Peter Akehurst | Programming Team |
| Neil Armitage | Programming Team |
| Charles Beattie | Programming Team |
| Christopher Beckford | Programming Team |
| Daniel Dobson | Programming Team |
| Semi Essessi | Programming Team |
| Ferdinand Fayollet | Programming Team |
| Adrian Gilby | Programming Team |
| James Gordan | Programming Team |
| David Harvev | Programming Team |
| Matthew Hoyle | Programming Team |
| Temir Ibrahim | Programming Team |
| Joel Jansson | Programming Team |
| Kaarlo Kananen | Programming Team |
| Francis Mathews | Programming Team |
| Frank Mingbo Li | Programming Team |
| Andy Mucho | Programming Team |
| Kenneth Noland | Programming Team |
| Tim Owlett | Programming Team |
| Allan Robertson | Programming Team |
| Carles Ros Martinez | Programming Team |
| Andrew Saldanha | Programming Team |
| Gabriel Sassone | Programming Team |
| Leigh Simmons | Programming Team |
| Andrew Wallen | Programming Team |
| Biton Walstra | Programming Team |
| Simon Bescombes | Art Team |
| Ross Colgan | Art Team |
| Liam Cullen | Art Team |
| Jason DeCicco | Art Team |
| Darren Froggatt | Art Team |
| Jon Graham | Art Team |
| Sindre Groenvoll | Art Team |
| Vincent Jenkins | Art Team |
| Joachim Kelz | Art Team |
| Hayo Koekkoek | Art Team |
| Christian Leon | Art Team |
| Ed Meekums | Art Team |
| Alberto Ribas | Art Team |
| Roger Schembri | Art Team |
| Marcus Wainwright | Art Team |
| James Watt | Art Team |
| James Kneen | Audio Team |
| Jess Saunders | Audio Team |
| Sean Hood | Art Team |
| Adam King | Art Team |
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