- Publisher: Koei
- Release Date: Nov 6, 2007
- Also On: PlayStation 3
Buy Now
- Critic score
- Publication
- By date
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Electronic Gaming MonthlyWith all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]
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If you're starved for strategy and like the idea of open-area, semi-persistent medieval battle scenes, Bladestorm might make sense. Unfortunately, you won't find rewarding, patient strategy, or dynamic action within.
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Play MagazineBladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73]
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The majority of the environments are quite sparse, with few buildings yet plenty of fog to help hide the fact that the draw distance here isn't that spectacular. The lack of vision also doesn't help when you're traversing the grassy plains and trying to get a read on your enemy's position.
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Sadly, Bladestorm isn’t an improvement on the Warriors games. An awkward mish-mash of action and strategy, which fails to succeed on either count. The combat is monotonous and the strategy underdeveloped. One to avoid.
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It is really hard to recommend this title, especially considering the next-gen price tag. The game is marred by technical problems and, if anything, is an exercise in mediocrity.
Awards & Rankings
User score distribution:
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Positive: 13 out of 20
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Mixed: 3 out of 20
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Negative: 4 out of 20
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Aug 22, 2023
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Apr 13, 2017
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Feb 6, 2014