User Score
8.6

Generally favorable reviews- based on 1990 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 8, 2019
    9
    Bioshock infinite has the best gameplay, a amazing but not as good as the first story, tight as always soundtrack. The only thing holding this game from being a ten is the story does have some plot holes but I did not notice them until somebody told me about them so maybe you won't either.
  2. Apr 3, 2020
    9
    Meu Deus, como esse jogo é bom! Fico extremamente feliz que vivi essa trilogia, jogando na sequência, sem saber qualquer spoiler. Assim, se encerra uma das melhores histórias já criadas. Claro que o jogo sofreu atrasos, muitos cortes, mas ao todo ficou uma experiência incrível e bem contada. Infelizmente, as DLCs são necessárias para se entender o tudo, mas elas também são ótimas. AcabeiMeu Deus, como esse jogo é bom! Fico extremamente feliz que vivi essa trilogia, jogando na sequência, sem saber qualquer spoiler. Assim, se encerra uma das melhores histórias já criadas. Claro que o jogo sofreu atrasos, muitos cortes, mas ao todo ficou uma experiência incrível e bem contada. Infelizmente, as DLCs são necessárias para se entender o tudo, mas elas também são ótimas. Acabei de jogar pela quarta vez em 2020 e só aumenta o meu carinho por essa história cheia de personagens tão marcantes. Expand
  3. Aug 29, 2020
    9
    Отличная игра .
    Из проблем только туповатый ии
  4. Jul 15, 2021
    9
    Gameplay : 8/10
    Design (video + audio) : 9/10
    Story : 10/10
    Technical aspects : 8/10
    Repeatability: 8/10
  5. Jun 20, 2013
    8
    After playing through the original BioShock (one of the most sensational experiences in the history of gaming) and BioShock 2 (a lesser, yet fairly strong sequel that offered a different take into the BioShock universe), I must say that my expectations were rather high. And while BioShock Infinite isn't a direct sequel to either of the first two, it still manages to tie in with themAfter playing through the original BioShock (one of the most sensational experiences in the history of gaming) and BioShock 2 (a lesser, yet fairly strong sequel that offered a different take into the BioShock universe), I must say that my expectations were rather high. And while BioShock Infinite isn't a direct sequel to either of the first two, it still manages to tie in with them story-wise. Normally, I don't like to knock off too many points if a game manages to entertain but lacks in the story department. I'll make an exception in this case, however, as the story is one of this game's primary selling points and still manages to eventually crumple beneath its own depth. The tale that BioShock Infinite weaves initially starts off in a compelling manner. You are Booker DeWitt, a former Pinkerton agent that is sent to rescue the girl (Elizabeth) and wipe away a mysterious "debt". Eventually, the plot thickens (but not by much) and a series of even more mysterious events occur, creating many unanswered questions throughout the game. One of the most detrimental cons of BioShock Infinite is the fact that some of these unanswered questions remain unanswered. The ending is quite bizarre and fails to adequately explain everything that may be puzzling you. Booker's story manages to trip up over itself numerous times and I almost felt cheated after the credits were finished rolling. Several people have told me that: "Well, if you play it through a couple more times, it will make more sense to you." Regardless of whether or not that is the case, as a player, I should not be required to play through a game several times to adequately grasp the message that the game is attempting to convey to me. In my opinion, (and I'll probably get a little heat for this), Infinite's story is significantly inferior to the first two BioShock games and genuinely failed to live up to my expectations. I felt that the game simply tried too hard for its own good and as a result, produced a confusing and ridiculous ending that I'll be glad to forget. Now, moving onto actual gameplay mechanics. BioShock Infinite's combat is still extremely polished and manages to be diverse and entertaining for the majority of the game. However, it does tend to stale a little towards the end as the same old enemies are thrown at you wave after wave and you're forced into a battle of attrition. Instead of the traditional Plasmids, the game's "spells" are called Vigors (although they're essentially the exact same thing). They all prove to be entertaining but I'm disappointed with the fact that there is only 8 of them, compared to the original BioShock's 11. The game also lacks the amount of personal customization that the first two afforded and the weapon upgrading system is horribly uninspired. Battles, as mentioned earlier, are generally a blast but some of them result in cheap deaths due to unfair environmental setups (for example: fighting several RPG soldiers that have the high ground while trying to not get mauled by a Handyman). The majority of the weapons achieve a solid balance and are a ton of fun to destroy enemies with. Voice acting is superb and the atmosphere that Infinite has crafted is outstanding. The rich culture and diverse city of Columbia can be a treat to indulge in but at times can also be repetitive and lifeless. The developers, in my opinion, failed to play up the fact that Columbia is a floating city, other than the somewhat annoying Sky Hook mechanic. Falling over the side into the abyss does not penalize you in any way, which eliminates any fear of heights that Columbia could have produced. If you could not physically look over the side and see that the city was indeed floating, you would not have any idea whatsoever. The Songbird, which seemed to be a major character throughout the game, was poorly implemented into the plot. Several parts of the twist ending were actually somewhat predictable (if you were paying even remote attention as you played) but that may have been due to the fact that I was looking really hard to find any hints or clues that may have unraveled the story before its conclusion. Overall, despite all of the complaints that I had, it's still a BioShock game through and through. The world is rich and uniquely crafted, the weapons and combat are all extremely fun, and the campaign itself is quite lengthy (around 20 hours or so). However, don't set your expectations of the story too high (as I did), otherwise you're simply setting yourself up for disappointment. Expand
  6. Feb 10, 2014
    8
    It must be me. I had fun with this. It's a solid shooter in an amazing setting but for some reason it didn't grab me. Maybe I should have stuck with it. You should all give this a go.
  7. Apr 1, 2013
    8
    Its good but not a classic like BioShock 1 or System Shock 2 are. Truth is the game has been streamlined to such an extent that it doesn't really live up to the legacy of the ‘Shock’ series…
    - GAMEPLAY It kind of feels just like every other game out there the way it has been stripped out of all its complex mechanics. The U-Invent crafting machines have gone, the researching to improve
    Its good but not a classic like BioShock 1 or System Shock 2 are. Truth is the game has been streamlined to such an extent that it doesn't really live up to the legacy of the ‘Shock’ series…
    - GAMEPLAY It kind of feels just like every other game out there the way it has been stripped out of all its complex mechanics. The U-Invent crafting machines have gone, the researching to improve abilities, there’s no map screen, the Vigors and Gear feel extremely shallow compared to the Plasmids and Tonics, the focus on emergent gameplay doesn't seem to have been a focus this time. Dynamic gameplay were all the systems interact with each other is much less present than previous games. Also there are no alternate ammo types, only two weapons at a time, no visual weapon upgrades, the weapons themselves are rather generic (nothing exotic or unique), levels feel much less detailed and a lot more linear, straightforward and less fun to explore, the looting has been simplified to just cash and ammo, with a couple health, shield upgrades, a few pieces of gear too. There is no stealth support what so ever, so those gamers looking to play cautiously like they did in previous games are outta luck (very sad about that). There are no patrolling enemies were the player could observe them from a distance and then strategically plan when and where battle will occur, enemies are more like obstacles that you HAVE to fight on the spot, you often can't return to previously explored areas, the hacking system is completely removed; no hacking of security bots to make allies, no hacking cameras to turn them on your side, no hacking vending machines or health dispenser (I miss poisoning splicers), no security cameras to avoid alerting. You can't take medkits and Eve (Salts) hypnos with you to use on the fly, which causes a lot of backtracking to previously explored areas just looking for un-looted health/salts. Very few meaningful interesting morality or story decisions to be made. Nothing like the harvesting little sisters from BS.
    Don't get me wrong, they did instead bring in the skyrails and Elizabeth as a companion, but as innovative as those mechanics are, they don't make up for all the things that were stripped away, and only Liz is present for the majority of the game, the skyrails are often hard to come by. They also added a shield regeneration mechanics just like Halo's, which imho really doesn't belong in a game like this.
    - STORY As for the story, its not bad, but its not great either. It becomes very muddled and messy, and takes forever to really get going. There are a lot of "save the princess" moments which seem a bit forced in to add length to the narrative. One twist right at the end in particular is hard to swallow IMO. The narrative also seems full of plotholes that don’t really make sense. There is a huge information dump at the end during an overly long and extremely linear piece of scripted handholding. The delivery is a lot more overt and spoon fed this time. Control is snatched away far to regularly for first person cutscenes, or ‘look’ only scripted scenes to throw narrative our way. Overall it felt like one of those games that wanted to be a movie, rather than a video game that wanted to be an immersive and dynamic video game. Not at all how story was delivered in previous shock games. CHARACTERS Good, but not as interesting as those seen and heard in BioShock 1 and 2. Only Lutece comes to mind as memorable. No Sander Cohen’s, Tenebaum’s or Andrew Ryan‘s, and certainly no arch nemesis on the awesome and terrifying scale as Shodan from SS2 or Atlas from BS1. The enemy too lack imagination, they are not scary at all like the messed up Splicers were from BS or the Machines and Many were from SS2. They’re just people, which kinda makes it feel odd when you are slaughtering them by the dozens. Also Liz’s A.I really contrasts how poor their NPC’s A.I is. They just seem to stand around looking off into space. You cant interact with them and they don’t give the feeling like Skyrim or GTA that they have lives.
    - FINAL VERDICT I didn't expect a BioShock 1 remake, but like System Shock 2 to BioShock, I did expect all of the cool things to return in new guises of one form or another, but that just didn’t happen. I don't hate the game, its by Irrational and its still a GOOD game, but its just a lot less than I expected it to be.
    Compared to BS 1 and System Shock 2, which in my opinion are two of the greatest games ever made, it was just too hard to follow, which in turns makes me appreciate what 2K Marin pulled off in BioShock 2 a lot more.
    - SCORE I gave BioShock 1 and System Shock 2 a 10/10 on metacritic, and BS2 a 9/10. I am sad to say that Infinite will only be getting a 8/10. Its good game, as good as most everything else that is out right now, but it is also far away from the deep and meaningful game that I expected. So good, but not a classic.
    Expand
  8. Apr 8, 2013
    8
    Just a beautiful game and a joy to play. The first 2 bioshock games made me want to explore the whole world and this does likewise. Im so sad that its finished. Iv picked up Far Cry 3 again but its a poor subsitute for bioshock infinite.
    Its an 8 though cause i agree with some of the critics in relation to the difficulty and weapons. Im not a good gamer but I seemed to coast this game.
    Just a beautiful game and a joy to play. The first 2 bioshock games made me want to explore the whole world and this does likewise. Im so sad that its finished. Iv picked up Far Cry 3 again but its a poor subsitute for bioshock infinite.
    Its an 8 though cause i agree with some of the critics in relation to the difficulty and weapons. Im not a good gamer but I seemed to coast this game. There is tons of ammo and weapons lying around and the upgrades are unexciting. I barely spent a penny on upgrades. Likewise with the vigors. In bioshock the plasmids were central as to how rapture fell into chaos. Vigors in Columbia simply exist but the average joe doesnt seem to have access to them. So story falls down here and so does the difficulty as the soldiers arent powered up and hence the difficulty level is significantly lower than either of the previous bioshock games.
    The ending is superb and provokes debate and thought and is a far more satisfying ending than what you get with most games nowadays.
    The story is engaging as are the characters and finding and listening to voxophones is an essential and satisfying endeavour. playing the game without listening to the voxophones seems almost pointless.
    Admittedly, the baddies are nowhere near as intimidating as that first ever big daddy encounter on bioshock. But I do not think this game was meant to replicate the originals, its a standout on its own and is miles better than other recent big releases.
    Expand
  9. Apr 27, 2013
    8
    This game failed to impress me at some point: first, no map navigation, so wandering around and have no idea where to go is confusing. Second: the large enemies are much more annoying and not so villainous as the BigDaddy, and third: No choice affect the final ending. Nevertheless, the great story and good gameplay shows that this game is a great candidate for GOTY this year. Worth playing anyway.
  10. Apr 6, 2013
    8
    Very few games will ever be able to compete with the opening to the original Bioshock as you enter the underwater city of Rapture and, while Columbia is certainly spectacular, it just doesn’t inspire the same sense of awe.

    Where Infinite does better its predecessors however is in its story and gameplay. The combat is not all that different with the weapons mapped to the right trigger
    Very few games will ever be able to compete with the opening to the original Bioshock as you enter the underwater city of Rapture and, while Columbia is certainly spectacular, it just doesn’t inspire the same sense of awe.

    Where Infinite does better its predecessors however is in its story and gameplay. The combat is not all that different with the weapons mapped to the right trigger and the powers (plasmids in all but name) mapped to the left they can, as before, be combined in all manner of ways during combat. The two big additions to this formula are the skyhooks that can be used to zip around the environment, helping to attack or escape foes, and the ‘tears in reality’ that can be opened by companion Elizabeth to allow access to weapons, ammo, cover etc. Both are arguably not used to their full potential but between them certainly bring a new dimension to the combat.

    As for the story, I won’t go into any ruinous detail but suffice to say it is one of the best in gaming despite the sometimes rather clumsy approach to topics such as racism on occasions. Importantly however it is told completely without cut-scenes meaning for the first time in a while I was actually interested in what was happening as I didn’t have to sit a watch endless non-interactive sections. In the end it doesn’t compete with the best the movie and TV industry can offer of course but I can’t think of many other games in which I felt the need to look on online forums to see other people’s thoughts.
    Summary: Many reviews may lead people to believe that Bioshock Infinite will change gaming but it is too many obvious faults for that. What we do have though is a very good game indeed.
    Expand
  11. Mar 29, 2013
    8
    bioshock does look good but the Xbox really is beginning to look it's age. the presentation, sound and graphics are absolutely top notch. the art direction great although not on a par with the original game. that is the problem for me whilst playing I do admire the beautiful environment but the game fails to deliver tense fight action. so ultimately let down because I really feel letbioshock does look good but the Xbox really is beginning to look it's age. the presentation, sound and graphics are absolutely top notch. the art direction great although not on a par with the original game. that is the problem for me whilst playing I do admire the beautiful environment but the game fails to deliver tense fight action. so ultimately let down because I really feel let down as the first two games were excellent. this is still a good game worth buying and miles better than farcry which I again say was appalling. the best games of the year for me are dishonored, tomb raider then bioshock infinite. I give this a solid eight because although good does not raise the bar for a sequel like tomb raider did or have the excellent story telling and gameplay of dishonored. Expand
  12. Jan 7, 2015
    8
    Bioshock Infinite is far from the greatest shooter I've ever played. The gun mechanics are nothing special at all, and in fact, at times, suffocatingly basic. It lacks the variety, fluidity and precision of some of its peers. Surely the kiss of death for a first person shooter? Well... no, something I can't quite put my finger on kept me glued to the game to see it to its conclusion.Bioshock Infinite is far from the greatest shooter I've ever played. The gun mechanics are nothing special at all, and in fact, at times, suffocatingly basic. It lacks the variety, fluidity and precision of some of its peers. Surely the kiss of death for a first person shooter? Well... no, something I can't quite put my finger on kept me glued to the game to see it to its conclusion.

    Maybe it was the setting, the glorious floating sky-city of Columbia, filled with its distinctive early-20th century America adornments. There are few locations quite like it in gaming - completely memorable and thrillingly abstract; a particular personal highlight was encountering a barbershop quartet early in the game performing their own rendition of the Beach Boys' "God Only Knows". Maybe it was the plot, convoluted and verging on being too ambitious for its own good, nevertheless like any good science fiction mystery story I was suitably intrigued and wanted to know how it all ended. Maybe it was Elizabeth, your delightful companion throughout the majority of the game, never getting in the way or seeming like a chore, it was a pleasure to accompany her and enjoy all the little things she got up to: exploring, interacting, dancing.

    And so I did finish it. But when I did, I felt a little empty. A good game without doubt, but not the rip-roaring success I had been led to believe it was going to be. Maybe it was the skylines, a great idea and a real strength of the gameplay but somewhat, I felt, underutilised. Maybe it was the overzealous item-collecting busywork needed to further the knowledge of the plot. Maybe it was the plot itself, interesting but at the same time unsatisfyingly porous. All in all, it's an enigmatic, confused game, but one for whose heights I feel it's worth enduring the journey.
    Expand
  13. Mar 29, 2013
    8
    Am I the only person who thinks the voice casting of Booker and Elizabeth is terrible in this game? I'm so sick of video game heroes who sound like Nolan North and girls who sound like a character on a sitcom. This game is set in 1912!! Everyone else in the game has a voice that fits the time period. I haven't finished the game yet and I will eat my words if they turn out to be fromAm I the only person who thinks the voice casting of Booker and Elizabeth is terrible in this game? I'm so sick of video game heroes who sound like Nolan North and girls who sound like a character on a sitcom. This game is set in 1912!! Everyone else in the game has a voice that fits the time period. I haven't finished the game yet and I will eat my words if they turn out to be from the present day sent back in time but come on... why bother making a fantastic world we've never seen before if the main dude is going to sound like someone from any other adventure game? Close your eyes and you could be playing Assassin's Creed, Uncharted, etc. Other than that, the gameplay mechanics are fun and it's more Bioshock, which is a great thing. Does anyone else feel like your character walks too slow, like he's got a load in his pants? Maybe I've been playing too much Half Life 2. Actually this game makes me want to play Bioshock 2 again. Sure it wasn't as brilliant as the original but some of the plasmid combat was really freakin fun and that game needs more love. Expand
  14. May 22, 2014
    8
    Although Infinite was the first that I played in the series when I got it free with PS plus I was disappointed the story was not captivating as Bioshock which I played later but the most disappointing thing was Elizabeth which was not that game changer nor was the hook used in traveling that everyone made us believe and the combat was not that good.
    The city and graphics were the best
    Although Infinite was the first that I played in the series when I got it free with PS plus I was disappointed the story was not captivating as Bioshock which I played later but the most disappointing thing was Elizabeth which was not that game changer nor was the hook used in traveling that everyone made us believe and the combat was not that good.
    The city and graphics were the best parts of the game.
    It is 8-8.5 game at best especially considering the long development and the hype which was followed by those reviews.
    Expand
  15. Apr 10, 2013
    8
    I wanted to love this game. The hype surrounding this game was immense. I wasn't a big fan of the original BioShock and BioShock 2 just bored me. I was hoping that this game would give me a new perspective of the BioShock series. Before anything, BioShock Infinite is a great game. Definitely one of the best games this year in what seems to be an extremely dead gaming period. Graphics areI wanted to love this game. The hype surrounding this game was immense. I wasn't a big fan of the original BioShock and BioShock 2 just bored me. I was hoping that this game would give me a new perspective of the BioShock series. Before anything, BioShock Infinite is a great game. Definitely one of the best games this year in what seems to be an extremely dead gaming period. Graphics are outstanding, gameplay is smooth and combat is solid. However, a game isn't complete without a good story. This is where Bioshock Infinite was a let down for me. The story was really hard to follow. The plot characters just seemed way out of place. Elizabeth is said to be the "loveable" character in the game but even her role is somewhat hard to pick out. This is only made more confusing by final hour or so of the game. A lot of people have "complained" about the ending of this game and it is clear why. It is just a mess. It seems to trail off its natural path, giving the kind of "shutters island" finale that is just difficult to fully understand what is happening. Also, this game contains one of biggest pet peeves in gaming. The "survival" type final fight. A lot of games seem to be adapting this lately and it is just annoying and ruins everything about the game before that point. All this been said though, I liked BioShock Infinite. It did not give a new look on the series as I had hoped it would but I am glad I picked it up. A definite, if not inevitable" front runner for game of the year. Expand
  16. Jan 5, 2014
    8
    Just beat this game today. Bioshock Infinite is a great game that ultimately falls short of the original. The story was good but i felt there were some plot holes that took away from the experience. However, overall the story had good pacing and was interesting. That said what bothered me the most was the tone of the game. The environments didn't have the same atmosphere the original had.Just beat this game today. Bioshock Infinite is a great game that ultimately falls short of the original. The story was good but i felt there were some plot holes that took away from the experience. However, overall the story had good pacing and was interesting. That said what bothered me the most was the tone of the game. The environments didn't have the same atmosphere the original had. The tension experienced in rapture was nonexistent. Events like obtaining the shotgun in the original Bioshock did not happen. Some enemies like the Handymen did not feel like an adequate replacement for their rapture counterparts. While the game looks amazing it lacks the creepiness and the immersion of the original. At times i felt like i was just running from one fight to the next whereas in the original i felt i was discovering a ruined city and piecing together what happened to it. There are audio diaries in Columbia and while there is some back story it lacked the mystery and sense of wonder that rapture had. Columbia is a beautiful city to look at but exploring it ultimately left me feeling the backstory wasn't quite as good. However, there are still plenty of reasons to play the game. Combat was great, controls were to easy to get used to and the new plasmids were really cool. While the story might not live up to the original it still had its great moments and cool environments. It might not quite reach the heights of the first Bioshock but i still highly recommend the game. Expand
  17. Apr 8, 2013
    8
    Looking at Bioshock Infinite as a game, its not very good. Shooting mechanics are poor and the constant looting is boring. Why loot if you don't have a proper inventory system? Looking at Bioshock Infinite as a interactive story, it pretty much hits the nail on the head. I loved the story but found the game play elements got in the way of the story. It was a drag through the game to get toLooking at Bioshock Infinite as a game, its not very good. Shooting mechanics are poor and the constant looting is boring. Why loot if you don't have a proper inventory system? Looking at Bioshock Infinite as a interactive story, it pretty much hits the nail on the head. I loved the story but found the game play elements got in the way of the story. It was a drag through the game to get to the next part of the story. Visually, it's impressive and the sound design is one of the best. I'll give this an 8 for story but if i was scoring it as a game it would be a 5. Expand
  18. Apr 17, 2013
    8
    I loved the other Bioshocks, but this had a dissapointing feel. The ending was epic and amazing, but this game could have been so much better. There is alot of loopholes in the story (non ending wise), and it just doesn't make sense that not a single person you fight against uses the "plasmids" against you.

    It is damn good, but it should no way win game of the year.
  19. Jun 13, 2013
    8
    Since this will be the 823rd positive review, I won't write a book. Bioshock Infinite is an incredible video game. Your first playthrough will leave you breathless, and I'm not ashamed to say that I shed a tear when the city of Columbia first came into view. This game is about character moments and emotion, and is short of neither. Combat is underwhelming, and is obviously not the focus ofSince this will be the 823rd positive review, I won't write a book. Bioshock Infinite is an incredible video game. Your first playthrough will leave you breathless, and I'm not ashamed to say that I shed a tear when the city of Columbia first came into view. This game is about character moments and emotion, and is short of neither. Combat is underwhelming, and is obviously not the focus of the game. The weapons are not diverse, and Vigor abilities don't have nearly the visceral kick that Tonics had in Bioshock 1 and 2. This game makes the perfect case for video games as an art form, and if that were the only metric, this review would be 10/10. However, lack of variation and creativity in combat mechanics does leave a core gamer wanting more. That being said, you owe it to yourself to play this game at least once. It deserves every bit of the hype it's gotten. Expand
  20. Mar 27, 2013
    8
    Bioshock Infinite starts off pulling the player in by immersing them in a creative sky city, where buildings move and the town is filled with circus games and stores. The story is pretty good and the voice acting by the main characters is top notch. The random npcs can become a little stale because most look the same and act the same but that doesn't hinder the game really. The graphics onBioshock Infinite starts off pulling the player in by immersing them in a creative sky city, where buildings move and the town is filled with circus games and stores. The story is pretty good and the voice acting by the main characters is top notch. The random npcs can become a little stale because most look the same and act the same but that doesn't hinder the game really. The graphics on 360 are good, not great with barely any textures but the art style makes up for the lack of textures. The atmosphere and art style is what you would expect from a Bioshock game, but this time the setting is in a different location entirely. The gameplay as well is what you would expect as well but with a few changes such as the unique sky hook which makes action quicker and kills all the more satisfying. To me after a while the gameplay gets a little stale, and the shooting seems kind of dull but that is just my take on it. The game to me gets a little tedious at times when there are a lot of enemies, I prefer when there are less and you can explore more. The story has a good pace to it and will keep you interested the whole way through, with a pretty good ending. Besides the sky hook the game feels the same as previous Bioshocks which is good and bad I guess. I personally am getting a little tired of the same art style and atmosphere with the whole early 1900's but it feels modern. It seems like a lot of games use that theme now but Bioshock uses it better than anyone else. Overall I feel the game is very solid and interesting but gets a little boring from time to time for me. I almost feel as if it is a bit overrated cause I feel like the game is good but not great. I give it a 9/10 for story, 8/10 for graphics, 8/10 for gameplay. I would give this game an 8.5 overall but metacritic does not do decimals so I give it an 8. Expand
  21. Mar 28, 2013
    8
    One of the most beautiful, polished, original, creative, and thought provoking games ever made. There's really no game like it on the market except for the original Bioshock. The game has a stunning beginning and a mind blowing conclusion that is actually only the beginning to understanding the story. Playing the game again brings about a totally new perspective on the game.
  22. Apr 3, 2013
    8
    There are a lot of positives about this game, particularly when compared with the original Bioshock. The new environment is much more appealing; we all prefer to look at sunny skies and bright pastel colours than dark greens and browns in murky subterranean tunnels, right? The skyhook is a novel gameplay mechanism. Combat is more enjoyable thanks to larger areas for the enemies to seekThere are a lot of positives about this game, particularly when compared with the original Bioshock. The new environment is much more appealing; we all prefer to look at sunny skies and bright pastel colours than dark greens and browns in murky subterranean tunnels, right? The skyhook is a novel gameplay mechanism. Combat is more enjoyable thanks to larger areas for the enemies to seek cover in, more vertical battles and tighter controls alongside dual-wielding (vigour weapon).

    However, I can't give this game 9 or 10 as others have, because the gameplay simply isn't _fun_ enough.

    The skyhook and skyrail while an interesting idea feel extremely limited. If this were an open world where you could use the skyrail to get anywhere you like, that would be fun. Instead you're stuck with very localised skyrail sections that are designed to aid the player for a big battle in that particular area; they help you travel up and down vertical areas, much like an elevator, but that's all. When you've played games like Just Cause 2 with its grapple hook, or Batman: Arkham City which allows you to glide between locations, you become aware of just how "on rails" you really are in Bioshock Infinite.

    There are still too few enemy types. The majority of the game sees you deal with 2 enemy types (civilians/militia, bombadiers) with the occasional handyman appearing. Aside from a couple of one-off encounters with unique enemy types, this is the entirety of opposition you'll encounter.

    Ken Levine has been bragging about Elizabeth a lot since the game was announced, stating she had incredible AI that took months to develop, and would always add to the experience rather than require your aid/attention.

    I find this statement more than a little overbearing, because (i) she is invulnerable, and (ii) no enemies attack her. These very simple changes to the game logic are what enable you to forget about her in battle. Hardly revolutionary.

    Her ability to throw you weapons and other items is undoubtedly useful and again an interesting new mechanic in an FPS but again it just doesn't have the "wow" factor the creators intend it to.

    The game ending is excellent, and the dialogue between Booker DeWitt and Elizabeth is well written throughout the story.

    If you enjoyed the original Bioshock then I would certainly recommend this game. However, if you're looking for sandbox fun, replayability value or exciting new combat mechanics, I'd have to say: don't bother.
    Expand
  23. Nov 18, 2013
    8
    A good game that i feel is lives up to the Bioshock name, the scenery and storyline are the best parts of the game and are what make it worthwhile playing. The combat on the other hand is nothing special, with less variety than previous Bioshock games it was a bit of a disappointment. Overall though it is well worth playing
  24. Apr 2, 2013
    8
    This is a game that I wish I could rate higher, as it has soooooo much potential, that it just barely scratches in order not to confuse its general gaming public.

    First the good: (1) Absolutely fantastic art direction, concept design and execution of almost all of the vistas and locations are utterly breathtaking, particularly in the opening act that just explodes with detail. (2)
    This is a game that I wish I could rate higher, as it has soooooo much potential, that it just barely scratches in order not to confuse its general gaming public.

    First the good: (1) Absolutely fantastic art direction, concept design and execution of almost all of the vistas and locations are utterly breathtaking, particularly in the opening act that just explodes with detail. (2) Elizabeth is just one of the best design characters I've ever seen in a game. Such a wonderful personality and she really does feel like a real person at times. (3) Booker may come across a bit flat at first, but he really grows and develops into an extremely deep character. (4) Music was also pretty good, although I never was a big fan of the music of that era, still, I can appreciate that it was well done and fit the game perfectly (in fact one or two of the songs seemed oddly familiar and for most of the game that did bug me until the reveal about Albert Fink's "inspiration." Clever!) (5) Combat is fun and engaging for the most part, particularly the Handymen. (6) The Songbird is such an eerie character and does a superb job at creating a tense and even scary atmosphere whenever it appears. (7) The Lettuce twins are a riot and the banter just charming as hell. I would love to see more characters like them in games in general. (8) This game has big balls! Racism, sexism, preaching religion, and they really didn't ease up on it either. This is really unique as most movies/games tend to water it down, nice to see they were trying to keep it as realistic as possible to the way the world was back then.

    Now the bad: (1) While I said the backgrounds looked good, character models seem a little poorly done at times (aside from Booker, Elizabeth and the Songbird.) Enemies and lesser character just seem completely lifeless and completely artificial if you look to closely. (2) Aside from the main characters (Booker, Elizabeth, Comstock, Lettuce twins) NONE of the other side character get much depth, or enough that you would care. All the side characters' character development was either non-existent or rushed (I know the Voxophones act as filler, but they alone are not enough.) (3) Vigors feel mostly useless most of the time. While they are fun to use, I found myself mostly ignoring them (aside from Possession, which was generally useful.) (4) Two weapon system: This was REALLY annoying! While I do get why they did it, there is a fine line on just how realistic you want to make a game. (5) Lack of variety in enemy types the Vox and Patriot troops more or less were the same, just reskinned (kind of funny considering the racist undertones of the game.) (6) No real boss fights, aside from the Comstock Bank "boss" but that kind of is up to debate on whether that can be considered a boss battle. (7) Aside from the last area of the game, the rest of the game is more or less linear giving you a semi-scripted path to follow. While it does flow naturally, it would have been nice to have a bit more of an open and larger world to discover, the Skyline system shows that this is possible. (8) None of the "choices" you make in the game matter. There is only one ending, one outcome. While I get this is kind of the point, as stated in the ending, it still feels a little cheap considering the previous games did feature this.

    Side Notes: (1) While not a bad or good thing I found Elizabeth a bit too similar to Belle from Disney's Beauty and the Beast, especially in the beginning. Half the time I expected her to burst into song. (2) The ending: It is good, but not as brilliant as many reviewers think. In fact it could have been brilliant, had they actually gone into the subject with a bit more depth as it is a really interesting topic they touched upon. Sadly they dumbed it down for the masses to be able to understand. A pity. So yes I liked the ending, but they could have done more with it.

    Overall: Bioshock Infinite fills me with really mixed feelings. I want to look at it as the perfection that it could have been. I'm sure many who barely understand it think it is, but I fully grasps the subject and wish it could have done more as I can see that it easily could. The foundation is there, why they stopped building is beyond me, but I do get they want everyone to understand, not just me. So yes, Bioshock Infinite is an excellent game worthy of anyone's collection. Just for me a bit of a missed opportunity.
    Expand
  25. Aug 15, 2013
    8
    This game was fun to play though, though I feel the combat is a little lacking. Still though, I loved it and I would recommend it to anyone looking for a story to dive into.
  26. May 23, 2013
    8
    Its a worthy successor to the original. The story can get too much at the end, but overall it's really enjoyable. The gameplay is very satisfying, I mean I never felt so good blowing someone's head off, however unlike Bioshock 1, it doesn't tie end with the story, it's just there. With that said though, everything else is enjoyable. The characters are lovable and the story is fresh. IIts a worthy successor to the original. The story can get too much at the end, but overall it's really enjoyable. The gameplay is very satisfying, I mean I never felt so good blowing someone's head off, however unlike Bioshock 1, it doesn't tie end with the story, it's just there. With that said though, everything else is enjoyable. The characters are lovable and the story is fresh. I would highly recommend you play this game. Expand
  27. May 22, 2014
    8
    I like the settings, the story and the gameplay in general. It is a solid game with unique perks. For me, Bioshock is a franchise I will always play but never will consider it as a perfect game or 10/10 game. While I enjoyed the game for most of time, I never found the story is that special as someone claimed, and I always need to push myself a little bit to finish the game since the gameI like the settings, the story and the gameplay in general. It is a solid game with unique perks. For me, Bioshock is a franchise I will always play but never will consider it as a perfect game or 10/10 game. While I enjoyed the game for most of time, I never found the story is that special as someone claimed, and I always need to push myself a little bit to finish the game since the game bored me here and there. Expand
  28. Mar 31, 2013
    8
    This game by far shows that solo only games are still alive and well. Art direction, voice acting, and plot are the biggest hits in this game. There were a few points that dropped my overall score for this one though.
    One in particular is the jump between difficulty levels. For a seasoned player like me, "hard" difficulty settings usually are a simple test of my skill, but not enough to
    This game by far shows that solo only games are still alive and well. Art direction, voice acting, and plot are the biggest hits in this game. There were a few points that dropped my overall score for this one though.
    One in particular is the jump between difficulty levels. For a seasoned player like me, "hard" difficulty settings usually are a simple test of my skill, but not enough to take away from the game. However, the differences between "normal" and "hard" are so vast, absurd, and disproportionate, that "hard" becomes a true test of one's patience as you fight even canon fodder enemies with frustration. The Handymen become a feat of luck and little skill as it takes all of your ammo (to include the ammo drops from enemies and Elizabeth) and all of your "salts," the replacement for Adam for your powers. Another nit-pick that I have with the series as a whole is that the look controls have always been really clunky and unforgiving when fighting on the hard difficulty, but one that I overlooked when I made my review score.
    I'd like to point out that I thought that the first BioShock was a mediocre game that had only a few good selling points: atmosphere, voice acting, and art direction. The first installment into the franchise was filled with glitches, bad texture mapping, plot holes, a bad morality system, and really dumb AI. I didn't even put forth an effort into playing BioShock 2, as I knew (like many others) that it was basically playing on the fact that many people would have pre-ordered enough copies for it to not matter how bad the game really was.
    This game blew me away though. I found myself immersed in the game's art direction and scenery that there were many times where I had forgotten what I was doing. The plot is also superior to the first by a long shot. Infinite has a plot and sub-plot, each one feeding the other as you find yourself alone with Elizabeth, who is strongly voice acted and well animated. Elizabeth in particular reminds me of Belle from Beauty and the Beast, with grace and strength. The climax, plot-twists, and ending all made me connect with the characters, something that doesn't happen often.
    One thing that I saw though was that the sheer amount of money needed for upgrades on skills or weapons was absurdly high for how much you get. Even after searching every nook and cranny in the game, I still only had a couple of skills upgraded and only 2 weapons fully upgraded. The funny thing is that a lot of your gameplay is spent looking through objects that give little reward. You find yourself wondering, "what extra quest (which I did all of them) did I forget that would have given me enough money to get at least half of all the upgrades?"
    Final word: If you appreciate art direction, story, voice acting, and thought-provoking ideas placed within plot, then get the game. It is a game worth the $60 price tag, but not so much Game of the Year worthy.
    Expand
  29. Apr 2, 2013
    8
    The game is great. Except I would like a create your weapon feature and more vigors.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  30. Apr 17, 2013
    8
    Empezando a jugarlo, hasta el momento es un juego muy bello e imaginativo, pero siento ke le falta mucho de lo siniestro de las anteriores entregas, parece por momentos a nivel shooter una especie de bulletstorm clone, y el eve se gasta de boleto sobre todo al princiopio del juego, flojera de ke haya poco dinero y todo caro... la solución? Ponte a revisar hasta el último cajón de losEmpezando a jugarlo, hasta el momento es un juego muy bello e imaginativo, pero siento ke le falta mucho de lo siniestro de las anteriores entregas, parece por momentos a nivel shooter una especie de bulletstorm clone, y el eve se gasta de boleto sobre todo al princiopio del juego, flojera de ke haya poco dinero y todo caro... la solución? Ponte a revisar hasta el último cajón de los muebles de este enorme mundo por unas moneditas, este juego le perdono todo esto por ser parte de una de las sagas mas legendarias en el mundo de los juegos aparte de la estupenda dirección artistica que se trae. Expand
Metascore
93

Universal acclaim - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. May 27, 2013
    98
    An instant classic that should be kept in a special place in every gamer's collection.
  2. May 11, 2013
    87
    BioShock Infinite is a sure-fire game-of-the-year candidate, and definitely one of the standout single-player games of this generation.
  3. Apr 19, 2013
    70
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.