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8.6

Generally favorable reviews- based on 1990 Ratings

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  1. Mar 29, 2013
    10
    This review contains spoilers, click expand to view. Simply put, amazing everything. SPOILERS the ending... a bit strange Expand
  2. Mar 30, 2013
    10
    Loved this game from beginning to the very crazy end. It was so much fun! I was a big fan of Bioshock 1, not so much Bioshock 2. Bioshock Infinite is almost as great as the first one. Looking forward to my next playthrough.
  3. Mar 26, 2013
    10
    Feels like Bioshock in terms of the control, movement, and gunplay. But the ambiance, the setting, the world... it's even better than Rapture. The racial supremecy overtones are spot on and they give this game an added boost to players who appreciate an intricate and controversial plot. This is a must play. Sure, there are better FPS out there (in terms of combat), but there is onlyFeels like Bioshock in terms of the control, movement, and gunplay. But the ambiance, the setting, the world... it's even better than Rapture. The racial supremecy overtones are spot on and they give this game an added boost to players who appreciate an intricate and controversial plot. This is a must play. Sure, there are better FPS out there (in terms of combat), but there is only one Columbia, and it's beautiful. I almost creamed myself playing the first fifteen minutes what with the fair and the conversation and the historical references... and that's even before the combat begins. I think I'll put Gears down for a while and experience this. It really does not get better than this one. Expand
  4. Mar 26, 2013
    9
    Sorry it put me at a 7 I meant 10. Anyways probably one of my favorite games I've ever played. It's just a stunning masterpiece. I cannot express enough how amazingly awesome this game is.
  5. Mar 30, 2013
    10
    I was worried about leaving the dark, ominous depths of Rapture to explore this colorful new game, but after a few hours i was hooked. The action is much more intense and much tighter than the previous games, and though there might not be as many plasmids/vigors, the combos are just so satisfying. Knocking enemies off the world with vigors and the skyhook just never get old. The charactersI was worried about leaving the dark, ominous depths of Rapture to explore this colorful new game, but after a few hours i was hooked. The action is much more intense and much tighter than the previous games, and though there might not be as many plasmids/vigors, the combos are just so satisfying. Knocking enemies off the world with vigors and the skyhook just never get old. The characters and the connection between them really drive the story forward too, and if the player takes their time through this one there is some great detail and heart within this game. There might be low-res textures up close and maybe there couldve been more done with weapons after seeing the modding system from bioshock 2, but the downsides in the game never stopped it from moving forward. Definitely looking forward to whatever these guys have in mind for bioshock infinite in the future. Expand
  6. Mar 26, 2013
    10
    This is the first time I've ever left a review on Metacritic and I thought I needed to do so in this case since I was so utterly blown away by this game from start to finish. I don't think it is overstating the case to say this is the best game I've played in many years and I was just overcome with the beauty and immersion of the city of Columbia. No spoilers here but the story andThis is the first time I've ever left a review on Metacritic and I thought I needed to do so in this case since I was so utterly blown away by this game from start to finish. I don't think it is overstating the case to say this is the best game I've played in many years and I was just overcome with the beauty and immersion of the city of Columbia. No spoilers here but the story and especially the ending were excellent. The only real negative I can think of (and this is very slight) was that I would have liked to have seen more of Songbird. Anyway, I received this game on 23/4 and played it almost flat out finishing it early on 25/4. I'd say the campaign was about 15-17 hours in length (if you are an explorer like me and I always play on challenging difficulties, "Hard" in this case). I'm now on my second play through on the Hardcore "1999 Mode" and loving it. I've also downloaded the season pass and can't wait to see what additional single player content they put out. Enjoy. Expand
  7. Mar 26, 2013
    10
    Bioshock Infinite is what video games were meant to be: true interactive storytelling, without pointless or limiting cut scenes. Irrational Games made some giant promises and they delivered.
  8. Mar 27, 2013
    10
    First things first, I could probably more accurately give this game a 9.5, but since I didn't have that option, I decided to side with my enthusiasm and give it the perfect score. Sure, the game is not without it's faults, but it was so easy to get caught up in things that it does right that I just didn't mind.

    For those of you that are concerned that taking the series out of Rapture
    First things first, I could probably more accurately give this game a 9.5, but since I didn't have that option, I decided to side with my enthusiasm and give it the perfect score. Sure, the game is not without it's faults, but it was so easy to get caught up in things that it does right that I just didn't mind.

    For those of you that are concerned that taking the series out of Rapture and doing away with series staples like the Big Daddies and Little Sisters means this isn't a "true" BioShock game, put those fears to rest. Columbia is every bit as beautiful, mysterious, and, at times, terrifying as Rapture, and from the moment you begin controlling the hero, Booker DeWitt, it just FEELS like BioShock.

    Speaking of Booker, it's a real testament to the quality of the story telling that Irrational Games was able to make me feel like I was in his shoes. He's initially not a particularly likable character, given that he has a very specific and damnable backstory, but his decisions quickly started to feel like MY decisions, and by the end of the game, I was even sharing emotions with the guy.

    That, in a big way, is where Elizabeth comes in. She is the emotional center of the game. When she's sad, you want to comfort her. When she's disappointed in you, you feel shame and you want to make it up to her. When she's afraid, you want to protect her. This game made me, very intentionally, LOVE this character.

    My main concern about her was that I'd have to spend time babysitting her in battle, which fortunately, is the exact opposite of how it works. The game makes it very clear from the moment she joins you that she can take care of herself, and that she'll even go a step further and take care of you. Ammo, health, salts, and strategically placed items on the map are what she offers, and, many times over, I would have been dead without her help. The rare moments when she's not with you will leave you not only feeling alone, but feeling very vulnerable.

    If it's not clear, Elizabeth's timely assistance was definitely one of my favorite aspects of the gameplay, but it had close competition from the inclusion of the SkyHook. Powerful melee attacks, brutal executions, and, of course, the ability to zip around the play-area in order to gain a strategic advantage, cheese it, or execute death from above all combined to make the SkyHook just... fun! The ability to carry only two weapons at a time was definitely frustrating at times, but it also added a certain element of strategy to the gameplay when it came to choosing which weapons suited my play-style best and which weapons paired with which vigors best. Vigors are, of course what completes the feeling that this IS a BioShock game. Working in very much the same way as the plasmids did in the first two, they are your attainable powers. Each one has a basic attack version and a trap version (I found myself becoming quite attached to the Shock Jockey traps), and they are, just like in the first two, practically key to your success in this game.

    There are a couple places where the game fell short. One is time. Some people are going to feel like this game is too short, especially after paying $60 for a game that JUST has a campaign. I, myself, only got about 12 or 13 hours out of it. However, the narrative of the story is so, in my opinion, perfectly executed that it would have been a shame if they had ruined the flow of the story purely for the sake of getting a 20-25 hour game out of it. My only real complaint for any point in the game, in fact, is when they almost did just that. There is a portion in the middle of the game where they are obviously stretching the story out a bit by sending you these cycles of missions where you never seem to quite be at your destination. It's short-lived, though, and the narrative picks right back up, and, in the meantime, you still have the fun of combat to keep you entertained.

    Overall, it's not the best FPS combat you'll have ever experienced, but that's not why you're playing this game. This is storytelling at it's finest, and you are rewarded turn after turn with a mystery that just keeps building until an ending that literally made my jaw drop. I can't wait until my friends start getting through this game simply so I have SOMEONE I can sit down and rand about this game with. Do yourself a favor; don't be the person that's left out of those discussions. Play this game. Love this story. Debate it with your friends. It's what Irrational wants, and, though you may not know it yet, it's what YOU want.
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  9. Mar 26, 2013
    10
    I had doubts before preordering the game, but I gave it a shot, since I loved the bioshock games from the past, and I always liked the atmosphere which is unique to this game, no game has this kind of graphics, and sounds, and environment. The gameplay, as always, fun to play, and not to easy, but possible, (not like those games that you die a thousand times to move on). In addition toI had doubts before preordering the game, but I gave it a shot, since I loved the bioshock games from the past, and I always liked the atmosphere which is unique to this game, no game has this kind of graphics, and sounds, and environment. The gameplay, as always, fun to play, and not to easy, but possible, (not like those games that you die a thousand times to move on). In addition to that, you have a unique companion, that aids you in many ways, Elizabeth will through you a coin she found, or a shotgun when you are out of ammo, also, her character is something I never saw, she moves along with you, not after you, she interacts with the world, like it was real, she would tell you her opinion or just go around and look. If you love singleplayer games, and are looking for something fresh that no other game can offer, give this a shot, you won't be disappointed. Collapse Expand
  10. Mar 26, 2013
    10
    Best game in years! Best game in years!Best game in years!Best game in years!Best game in years!!
    Best game in years!!

    Must Buy,dont even think twice.
  11. Mar 26, 2013
    10
    I finished Bioshock Infinite late last night, and after I turned my console off and turn in to sleep I spent hours awake reliving what I had just played, working through it all and it was then that I realized that this game right here deserved a 9/10 despite some of the flaws it has that might have killed a lesser game

    Yes Bioshock Infinite has flaws, I played this on my 360 (duh) and
    I finished Bioshock Infinite late last night, and after I turned my console off and turn in to sleep I spent hours awake reliving what I had just played, working through it all and it was then that I realized that this game right here deserved a 9/10 despite some of the flaws it has that might have killed a lesser game

    Yes Bioshock Infinite has flaws, I played this on my 360 (duh) and some textures were not up to standard and looked hilarious when you stood close and made an obvious choice to notice their flaws, but these were for background items such as books in a bookcase. Elizabeth, despite most of the time being an incredibly useful companion would sometimes block my movement when out of combat or I would lose her, minor flaws as she worked perfect in combat and saved me several times.

    Despite these two flaws that were minor niggles at most (but that graphics thing REALLY would have spelt death for a worse game) Bioshock does lots of things so right you forget the flaws, that then makes it all the more jarring when one of them comes back to haunt you.

    Combat is fast and fun especially with the use of the skyline, adding verticallity to a game that could have been very flat. Using Elizabeth to open tears while riding the lines full pace to pull off hit and run attacks against a Handiman left me feeling satisfied in a way I have rarely felt in recent games. While only two guns can be held it is easy to find ones you want on the battlefield and switch them out, but for me I was only switching one out due to my attachment to the China Boom shotgun (seriously that thing was my constant companion once I picked it up for the first time). Vigors, while there are less of them than in Bioshock 1 and 2 the ones we have spice up combat even more. Want to pull an enemy sniper on a rooftop to you so they can get a facefull of China Boom? undertow my friend. Want to re-enact that scene from The Birds? Murder of crows. Want to send the enemy's fire right back at them? Return to Sender. While you are also forced to have only two selected at once it is easy and quick to switch them out when you're in a situation that calls for something else.

    The atmosphere and tone of Columbia is spot on and this was in fact the first game that made me feel bad for my destruction (something that comes as naturally to an FPS player as breathing). After the visceral "F*CK YEAH!" feeling of accomplishment had left me and I was left to slog through ruined streets and the corpses of not just my enemies, but innocent people, I felt twinges of guilt for my part in the destruction of a beautiful, if troubled, city in the clouds. Oh yes Columbia is beautiful, before the aforementioned ruins and destruction Columbia felt like a dream. The bright, blue sky, the sunkissed street's, it had the atmosphere of some kind of afterlife just from the lighting, I spent more time than I would care to admit simply walking around and listening to the soundtrack, the people, and of course the barbershop quartet.

    Finally, last but definitely not least, we come to the story, and the main reason my head spent so long trying to wrap itself around what I had just experienced. I'll try my best to hold off on spoilers and just say that it made my heart twinge in all the right places. This is not just Booker's story, it is Elizabeth's and it is Comstock's, all three of them are connected in ways you can't imagine and the resolution to it all, a twisted mirror of an early scene in the game, left me with chills. This game is filled with awesome supporting characters, from the Ryan-esque Fink to the mysterious Duo (that's what I call them) that are first seen in the opening of the game. When you play this game pay attention, explore, see EVERYTHING Columbia, bless its terrible heart, has to offer.

    Now if you will excuse me, I have another play-through to start.
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  12. Mar 26, 2013
    10
    I am huge on multi-player games. In fact I haven't really got into a single player campaign since the first COD4: MW game came out. I have heard such rave reviews I had to give this a try. Bioshock Infinite will be the first single player campaign that I will finish since Modern Warefare, that is how I know this game truly deserves a 10 from me. The graphics are gorgeous and game play isI am huge on multi-player games. In fact I haven't really got into a single player campaign since the first COD4: MW game came out. I have heard such rave reviews I had to give this a try. Bioshock Infinite will be the first single player campaign that I will finish since Modern Warefare, that is how I know this game truly deserves a 10 from me. The graphics are gorgeous and game play is so much more than what I have expected. From the moment I entered Columbia I explored every space and corner of the place. This defiantly makes me want to pick up the first two games. Expand
  13. Mar 27, 2013
    10
    Beautiful color pallet new additions into series ass fun elements the sound track makes you tense and gripe certain areas adds a new chapter too bio shock one that sends the series forward rapture was epic and concept of a floating city adds a unique fresh take on a game element not seen in many games in recent years
  14. Mar 27, 2013
    9
    The original Bioshock was amazing, due to the genius behind the fine folk at Irrational Games. They prove they know what they are doing once again in Bioshock Infinite.

    First of all, Columbia is an amazing setting. When you start the game you will probably marvel at how perfect this city is. The citizens are happy and seem to be enjoying themselves. However, when you pull back the
    The original Bioshock was amazing, due to the genius behind the fine folk at Irrational Games. They prove they know what they are doing once again in Bioshock Infinite.

    First of all, Columbia is an amazing setting. When you start the game you will probably marvel at how perfect this city is. The citizens are happy and seem to be enjoying themselves. However, when you pull back the curtains that hide the true Columbia, you'll probably be more than a little shocked. Columbia is still stuck in the 1800s and still hold the ideals of the time period. You will definitely see the underlying tone of racism this society still holds.

    When I first met Elizabeth I felt an instant connection to her. She knew as much as I did about Columbia, which meant there would be a lot of discovery involved. Irrational really did pull out all the stops with Elizabeth, her character is amazing, and the technology into making her a helpful NPC in combat really works. When I was really close to dying Elizabeth would be there to throw me a health pack.

    Finally, the level design is perfect. Skylines are always helpful, and are absolutely and wonderful addition to the game. The feeling of flying through the sky on these metal rails is amazing and also adds a feeling of exploration that no other game has ever explored.

    That said, the game feels a little unfair sometimes. Having a huge enemy such as the motorized patriot in combat with several other enemies makes the difficulty spike tremendously and has caused more than a few deaths on my part. This adds a little strategic flare to the game, but once again makes it difficult.

    This game is wonderful and well worth the $60. It is no wonder the team at Irrational is always being called the people who define video games as an art form. The engaging storyline and imaginative and creative settings are the elements that define the Bioshock series. If you are looking for a refreshing take on the standard FPS, then this is the game for you.
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  15. Mar 28, 2013
    5
    Nothing spectacular about the gameplay. Typical shooter with an added sky rail gimick. Controls are not as smooth as most other shooters. The upgrade system is lacking to say the least, leaving you to comb for gear and purchase upgrades rather than grow with the abilities you tend to use the most. Combat is nothing out of the ordinary from your AVERAGE shooter and actually feels aNothing spectacular about the gameplay. Typical shooter with an added sky rail gimick. Controls are not as smooth as most other shooters. The upgrade system is lacking to say the least, leaving you to comb for gear and purchase upgrades rather than grow with the abilities you tend to use the most. Combat is nothing out of the ordinary from your AVERAGE shooter and actually feels a little dumbed down/ easy. Gameplay and mechanics get a 6/10.

    The story and sense of immersion, however, are superior to most of its peers. The environment is very well developed and the characters are colorful and full of personality. The story is a great discourse on the social climate in America both historical and present. Story and immersion get a 9/10.

    Overall the game gets an 7/10. I have seen a lot of 10/10 ratings out there. This game is not a 10. Other than the story, the game is par.
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  16. Mar 28, 2013
    9
    This is the kind of game you will always remember, and one most studios don't have the guts to make. It could have been a spectacular failure, but it succeeds in so many ways despite its imperfections. It's a joy to experience the intricate story as it unfolds, though the uneven gameplay can become a drag if played over long stretches. The ending is astounding and powerful, thoughThis is the kind of game you will always remember, and one most studios don't have the guts to make. It could have been a spectacular failure, but it succeeds in so many ways despite its imperfections. It's a joy to experience the intricate story as it unfolds, though the uneven gameplay can become a drag if played over long stretches. The ending is astounding and powerful, though perplexing unless aided by a second playthrough. Levine and his dedicated team have created a masterpiece and a worthy successor to the original. I prefer the atmosphere and art direction of the original Bioshock, but Infinite's story is far more original. Simply excellent. Expand
  17. Mar 28, 2013
    10
    This is one of the very best games I've played in a while. Very inspiring story, great gameplay, what else could you ask for. Columbia just looks beautiful and so real, you just feel like you were there. Thanks for bringing us one of the greatest games ever Ken Levine, you're definitely in the right direction. Keep it up. If I had to describe this gem with one work it would be: EPIC
  18. Mar 29, 2013
    10
    This is one of the best video games I have ever played. And that is why I'm going to start the review off with things that were poor about the game.
    Character control is the slightest bit murky. We're not talking Red Dead Redemption bad, but Booker DeWitt seems just the littlest bit unresponsive. Starting a sprint is a bit more difficult than I'm used to; sidestepping is a tiny bit
    This is one of the best video games I have ever played. And that is why I'm going to start the review off with things that were poor about the game.
    Character control is the slightest bit murky. We're not talking Red Dead Redemption bad, but Booker DeWitt seems just the littlest bit unresponsive. Starting a sprint is a bit more difficult than I'm used to; sidestepping is a tiny bit awkward and has a little bit of lag.
    The Vigors just seem slightly off, and forced. I was never a fan of plasmids in the original BioShock (despite it being one of my favourite games of all time) and although the Vigors are implemented infinitely better into core gameplay in Infinite in that you don't need to switch between a gun or a plasmid, I found that in my first playthrough I actually never used the Vigors at all except for when they were necessary to story progression, or by complete accident which elicited inappropriate words from myself. Collision in this game is a bit upsetting. The world is absolutely huge! I understand that. But within my first 10 minutes into the game I found a glitch where you could walk around outside Columbia on thin air which is entertaining and fun yes, but a pretty noticeable glitch on a game which has had 3 years of development. Another time, I got stuck behind a barrel in an office of an arms dealer and had to reset from the last checkpoint after 5 minutes of furious button mashing (and even more furious swearing).
    Not a negative but still surprising to me, was the amount of FPS in this game. I love shooters, but I was really hoping for a more story, atmosphere experience. These are both supplied in droves and the shooting doesn't take anything away from the experience of the game at all, but I was surprised at the amount of combat nonetheless.

    That's all the bad. Now let me delve into why, despite those (honestly fairly minor) problems with the game, why it is one of the best games created in a very long time. Not only in terms of gameplay, which at its worst is slightly rocky, and at its best is absolutely seamless and exhilarating, but in storytelling (and actual story itself), and atmospheric setting. The game starts you off on a boat with two particularly aloof characters giving you information but entirely ignoring your questions he DOESN'T row. What? It is as disorienting and confusing as the initial BioShock as you walk up to a lighthouse and see increasingly worrying signs. You solve a little puzzle an- wait what the hell? The sky is lighting up under the sound of a foghorn. This moment is when confusion gives way, and instead begins the incredibly dystopian, twisted transition to the sky that is in my opinion, much more disheveling than the opening of BioShock. That being said, stepping out of the pod in BioShock is definitely a more difficult decision than in Columbia the polar opposite of its predecessor warm, inviting, cheerful, choir music and candles invite you lovingly into the bosom of Columbia.

    This begins the incredibly detailed, wonderfully fleshed out adventure through Columbia, as well as time and space itself. Everything about the atmosphere is perfectly thought out, down to the last touches, whether that's a poor young boy singing and begging in the poor streets of ShantyTown, or a girl who is far removed from the game objective, who kindly asks you to donate towards her cause. Detail is something that clearly, Irrational Games does not overlook one cutscene in particular had me in awe of the level of detail after Booker played guitar and Elizabeth sung in a part of the game so off the beaten trail I bet 1/10 of the players who finished the game saw it.

    The AI in Elizabeth herself is something to behold. I cannot believe the amount of work that went into creating her from her sighing and sitting down on a couch, chair, wall when you take too long; to her bending down to closer inspect small details of the map; to her balking at blood splatters you just created with an enemy; Elizabeth was not a half-hearted project. The emotional connection you feel to the character is intense and undeniable as the game ends (provided you followed the story and didn't just like the blam-blam) you are either forced to sit in tears in your eyes (either of sadness or just from how purely brilliant this game is) or with your mouth agape as you process everything that just occurred. Or maybe both.

    There is enough exploration in this game to last several playthroughs. I picked up my 8th infusion (upgrades to shield, health and salts) and patted myself on the back for upgrading my shield all the way "so early" and I went on to beat the game about 2 hours later I thought I was really indepth in my exploration but I was sorely wrong. This game has so much to offer it's a wonder even the developers remembered where everything goes.

    Basically, there is so much good about this game. It is this generation's Half-Life 2. If you didn't love the story, you didn't understand it.
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  19. Mar 30, 2013
    9
    While not quite deserving of the title of Game of the Generation, Bioshock Infinite does so much right, it's hard not to fall in love. The graphics are a little dated, but the art direction is beautiful, just beautiful. To walk out of the door and see a floating city easily rivals the intro to Rapture from Bioshock 1. The Characters are real, believable, and the voice actors are fantastic.While not quite deserving of the title of Game of the Generation, Bioshock Infinite does so much right, it's hard not to fall in love. The graphics are a little dated, but the art direction is beautiful, just beautiful. To walk out of the door and see a floating city easily rivals the intro to Rapture from Bioshock 1. The Characters are real, believable, and the voice actors are fantastic. Combat is much like Bioshock 1, but the Skyhook makes for a great and balanced weapon and tool, and the executions are brutal, but still great to perform. I would only say that it feels a bit lengthy, and I really wish multiplayer had been included. Irrational has been open with us about this thought, and that makes up for some of Infinite's flaws. Overall, after playing the game, I would consider Bioshock Infinite to be a rare gem in a genre suffering from too many bad shooters. It is enjoyable, pretty, and is going to be a good choice for GOTY of 2013. Expand
  20. Mar 30, 2013
    9
    If you've been on the Bioshock train since the beginning, you'll fall in love with Bioshock Infinite. The game play has been vastly improved from its predecessors, and the art style has only become more unique and vibrant. Sky-lines offer a thrilling new way to approach combat, and though I had my doubts about it, proved me wrong by making fights more engrossing and intense, especially inIf you've been on the Bioshock train since the beginning, you'll fall in love with Bioshock Infinite. The game play has been vastly improved from its predecessors, and the art style has only become more unique and vibrant. Sky-lines offer a thrilling new way to approach combat, and though I had my doubts about it, proved me wrong by making fights more engrossing and intense, especially in the higher difficulties. The second I took my first big step on to Colombia, I was blown away by how beautifully everything was designed and placed. From the Mosaic-like windows, to the larger than life statues, Infinite truly makes you feel like you're in another, separate world from ours. The only hiccups in the game are some textural issues that are more common than I'd like to admit, and a some what unsatisfying ending that leaves you thinking "Well what happened next?" Also, in my opinion, combat felt severely hindered by the fact you could only carry two weapons at a time, whereas in previous games you were allowed to carry every you weapon you found a long your adventure. Overall, Bioshock Infinite will only disappoint the most pessimistic, glass half-empty, least educated people on Earth. If you love Bioshock, you have no excuse not to to buy or rent this game. If they haven't already picked it up, all your friends, family, and pets will be begging to borrow this game. Expand
  21. Mar 30, 2013
    10
    Rarely is there a game that as soon as you finish it do you want to play through it again immediately. Bioshock Infinite is one of those gems that you can't help but play again and again. whether it be for the excellent, thought provoking story, awesome gameplay, incredible voice acting, or simply to see the beauty of the city of Columbia one more time. This is the type of game that youRarely is there a game that as soon as you finish it do you want to play through it again immediately. Bioshock Infinite is one of those gems that you can't help but play again and again. whether it be for the excellent, thought provoking story, awesome gameplay, incredible voice acting, or simply to see the beauty of the city of Columbia one more time. This is the type of game that you will want to stop and smell all the roses and dive head first into its mythology and world. This is an instant Classic and everyone will find something to love Expand
  22. Mar 31, 2013
    9
    Bioshock Infinite is a great addition to the Rapture-based Bioshock in the past. The two are correlated in a cool way. Without spoiling anything, I can say it is a mind bender of a game, especially the final 20 minutes. This is the first game I've had to sit down and think about it. People are going to theorize and come up with explanations, which is something that you don't see often.Bioshock Infinite is a great addition to the Rapture-based Bioshock in the past. The two are correlated in a cool way. Without spoiling anything, I can say it is a mind bender of a game, especially the final 20 minutes. This is the first game I've had to sit down and think about it. People are going to theorize and come up with explanations, which is something that you don't see often. It's VERY complex. After all the secrets are spilled, it demands a second playthrough. Knowing what you've learned will make the game different the second time around and you'll learn new things as you play it again and again. It's kind of like Pink Floyd the Wall. The more you listen to it the more different things you learn. This is a great game, but it can be very complicated and hard to wrap your head around it. There are great elements that make this play like the original Bioshock, but there are great new things such as the skyline and new vigors (plasmids) that make for some new kinds of combat. I do feel that the audiologs are not as good as the ones found in Rapture and there aren't as many choices to make or twisted characters. However some of the new enemies are great. The Boys of Silence are especially creepy. A great thing about this game is not everything is trying to kill you. You can walk around the city at some points peacefully. However this game is slightly more linear and there are less choices to make. Columbia is a great setting and a great representation of turn of the century 1900s America. I love the concepts of nationalism, racism, zenophobia, and the steampunk style. This game is DEEP and one of the most creative and wonderfully designed games since, well, Bioshock. At the end you may be confused but its OK, a lot of people will, but once you've beaten Infinite and sat and thought long and hard about everything that just happened, you'll come to respect Ken Levine and learn how much of a genious creativist he really is. When people from the future look back at games and ask are they an art form, the Bioshock series will be what they look at first. No other devs can match the art style, the detail to the environment and architecture and the rich story that Irrational games can do. I sill choose Bioshock 1 as the best in the series, but Infinite is worthy of any Bioshock fan. Expand
  23. Mar 31, 2013
    8
    This game by far shows that solo only games are still alive and well. Art direction, voice acting, and plot are the biggest hits in this game. There were a few points that dropped my overall score for this one though.
    One in particular is the jump between difficulty levels. For a seasoned player like me, "hard" difficulty settings usually are a simple test of my skill, but not enough to
    This game by far shows that solo only games are still alive and well. Art direction, voice acting, and plot are the biggest hits in this game. There were a few points that dropped my overall score for this one though.
    One in particular is the jump between difficulty levels. For a seasoned player like me, "hard" difficulty settings usually are a simple test of my skill, but not enough to take away from the game. However, the differences between "normal" and "hard" are so vast, absurd, and disproportionate, that "hard" becomes a true test of one's patience as you fight even canon fodder enemies with frustration. The Handymen become a feat of luck and little skill as it takes all of your ammo (to include the ammo drops from enemies and Elizabeth) and all of your "salts," the replacement for Adam for your powers. Another nit-pick that I have with the series as a whole is that the look controls have always been really clunky and unforgiving when fighting on the hard difficulty, but one that I overlooked when I made my review score.
    I'd like to point out that I thought that the first BioShock was a mediocre game that had only a few good selling points: atmosphere, voice acting, and art direction. The first installment into the franchise was filled with glitches, bad texture mapping, plot holes, a bad morality system, and really dumb AI. I didn't even put forth an effort into playing BioShock 2, as I knew (like many others) that it was basically playing on the fact that many people would have pre-ordered enough copies for it to not matter how bad the game really was.
    This game blew me away though. I found myself immersed in the game's art direction and scenery that there were many times where I had forgotten what I was doing. The plot is also superior to the first by a long shot. Infinite has a plot and sub-plot, each one feeding the other as you find yourself alone with Elizabeth, who is strongly voice acted and well animated. Elizabeth in particular reminds me of Belle from Beauty and the Beast, with grace and strength. The climax, plot-twists, and ending all made me connect with the characters, something that doesn't happen often.
    One thing that I saw though was that the sheer amount of money needed for upgrades on skills or weapons was absurdly high for how much you get. Even after searching every nook and cranny in the game, I still only had a couple of skills upgraded and only 2 weapons fully upgraded. The funny thing is that a lot of your gameplay is spent looking through objects that give little reward. You find yourself wondering, "what extra quest (which I did all of them) did I forget that would have given me enough money to get at least half of all the upgrades?"
    Final word: If you appreciate art direction, story, voice acting, and thought-provoking ideas placed within plot, then get the game. It is a game worth the $60 price tag, but not so much Game of the Year worthy.
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  24. Apr 2, 2013
    8
    The game is great. Except I would like a create your weapon feature and more vigors.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  25. Apr 1, 2013
    10
    In reviewing this game, I find it so difficult not to mention the original Bioshock, as for me that is still one of the all time greats of this generation and possibly in my top 10 favourite games of all time. Infinite however raises the bar for me. I didn't necessarily think that while playing the game initially. Even though I was having a great time, playing some of the awesome gameplayIn reviewing this game, I find it so difficult not to mention the original Bioshock, as for me that is still one of the all time greats of this generation and possibly in my top 10 favourite games of all time. Infinite however raises the bar for me. I didn't necessarily think that while playing the game initially. Even though I was having a great time, playing some of the awesome gameplay mechanics, using the greatly varied Vigors and zipping around the Sky-line despatching enemies ever more efficiently. Something just wasn't quite there... Until those final 5 minutes of the ending and then everything fell into place, making all that came before so much more relevant and powerful. This is story telling at its very best and adding to what is one of the best times I've ever had playing a game. Although Bioshock Infinite shares its DNA with its predecessors, the original gameplay ideas, setting, visuals, fleshed out characters and incredible story telling, should be more than enough to make any comparisons redundant. Any self respecting gamer should play this game and all who do really do owe it to themselves to finish the story, as then and only then will you realise what a masterpiece you've been playing. Expand
  26. Apr 1, 2013
    10
    This review contains spoilers, click expand to view. Right, so-them what's played Bioshock (the first or second one) know that Sociopolitical themes and whatnot run throughout the game. Infinite is no different at all. Them what's NOT played Bioshock, this is a good one to cut your teeth on. Fact is, the gameplay is a bit easier (on the lower setting, anyway) than the first two installments, and the large open spaces (which are brightly lit) lend towards firefights going easier.

    Now, the game itself-the story is a bit convoluted, and somewhat hard to follow, unless you're into that sort of thing to start with (pro-tip: I am). The characters are fairly well realized, even if Elizabeth's downgrade from the initial "Gameplay Demo" they released a couple years back takes away from her somewhat (there is no her calling up a twister, you hitting it with lightning, and the more you use her abilities, the weaker she gets-still, she's an amazing character).

    The layout is very similar (as far as progression) to the original game-a big figure you're fighting against, and then at the halfway point-ish, things change a bit.

    Yeah yeah, this review rambles-deal with it-first time ever really writing a game review.

    The social aspects of it are amazing-really makes you think-I find the Vox Populi to be very much like the Occupy Protesters, while the Founders I find to be more like Westboro Baptist Church (not like the Tea Party or Conservatives or whathave you-keep in mind, I'm a "Randian," or to use the correct term, "Objectivist"), in their xenophobia and racism. However, you learn the Deep Dark Secrets of the VP, too. So don't get too attached and think they're all that righteous.

    Now, as to the mechanics and whatnot... They're great. Very fluid controls, a Vigor is a Plasmid, just a different name, functions similar, all of that-the only gripe I have is the textures-but then again, I'm playing on an Xbox 360, so yeah.

    Anyway, what I'm driving at is, this game is deep, thoughtful, and awesome.

    Sure, the review is choppy, jumpy, and contrived-but then again... well, just play the game.
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  27. Apr 1, 2013
    9
    This is a really nice game. The series just keeps getting better. you have to get it.

    NICE! I just Microsoft points for free from this site! :D freemspointsforever com
  28. Apr 2, 2013
    10
    Bioshock infinite is definately the best of the series. It has its problems, namely that in some areas the graphics leave some to be desired as well as the fact that you can now only hold two weapons instead of having a wheel containing all of them and you can only get other weapons by finding them, whether it be on a body or in the environment. Half the vigors seem to just be a retool ofBioshock infinite is definately the best of the series. It has its problems, namely that in some areas the graphics leave some to be desired as well as the fact that you can now only hold two weapons instead of having a wheel containing all of them and you can only get other weapons by finding them, whether it be on a body or in the environment. Half the vigors seem to just be a retool of the originals and the other half are either underwhelming or cost way too much to be used regularly. The vigors also only get two upgrades now, usually with only one of them actually changing the vigors effect. These sound like huge problems, yet you will notice i gave this game a 10. No, it was'nt a mistake. The fact is that all of these mistakes really do nothing to take away from the gameplay. The graphics are only really bad on the bushes and flowers(both of which look two dimensional) but the city, the people, the weapons, hell even the sky are all absolutely breathtaking, even after staring at them for hours. This goes doubly for elizabeth. Everytime i looked at her, i kept looking. some of my favorite parts of the game were when it was just the two of you in an elevator doing nothing but talking because watching her talk is absolutely amazing. No more bland models or characters that have one expression. Elizabeths expression actually changes depending on the mood, not only in the elevator where its obvious youd be watching, but in regular gameplay where you can look over and see her looking troubled or excited or angry. The guns at first seemed a big problem, but as i went on i realized that having the bioshock one and two wheel would'nt work, simply because ther are SO DAMN MANY GUNS. And not in a bad way either. i never felt that one gun was just a previous one in a different skin, and the variety enemies carry mean that its not hard to change guns. Whenever i wanted something different, it never took me too long to find it. As for the vigors, the Vigor wheel does return, but now instead of having one vigor and then bringing up the wheel to change it, you now have two tht you switch between, which can be changed at anytime(you may have bucking bronco and devils kiss attached, for example, and all you need to do to change that is switch so your using the vigor you want to change, bring up the wheel, and then select the one you want to replace it with). As for only having half of them usable, as i played further in the game i realized that was less a desighn flaw and more a result of my choice of gameplay style. And assuming that all of those problems were big, and did stay big throughout the whole playtrouygh, it would be worth the annoyance and hassle just for the story. Bioshock is known for its amazing, original story, but most of all for its big twist. Infinite has its own twist, or rather a series of twists, one after the other, but the thats not the entire reason you enjoy the story. Bioshock one had a good story, but its success really hinged on the revelation(realize im making a distinction between the lore of rapture which was and is amazing and the main story), whichout which, its story would'nt have been nearly as good. Infinite does not suffer from this. even if you took out the last chunk of the game with all the twists and put in an ending that was perfectly predictable with everyone living happily ever after, the story would have still been one of the best, in my opinion, of any modern game. Whith the twists though, infinite has a story that completely and utterly surpases bioshock one and damn near anything and everything that has come since, or before. To sum it up: its a kickass shooter where you can throw balls of flame from your hand while flying around a floating city on a suspended rail shooting a motorized george washington who is shooting a hand cranked mini gun at you as you uncover a story that will leave you either discussing it for days, mad from paradoxs, or in the morgue from massive cranial hemoorhaging due to a cranial implosion. Expand
  29. Apr 2, 2013
    9
    This game is INCREDIBLE loved the campaign the combat was cool because it was different the ending was confusing but its really cool game worth the money.
    pros
    change in combat cool plasmids challenging achievements
    cons ending can be confusing no multiplayer (don't really care)
  30. Apr 2, 2013
    10
    This game represents a transformation of the entire video game genre. I have played many fantastic video games in my life but this game is by far the greatest video game in history. This game seamlessly blends combat, haunting poetic meditation, gut-wrenching story, and themes that have been prevalent in society since the beginning of time into a whole. This game demands more from theThis game represents a transformation of the entire video game genre. I have played many fantastic video games in my life but this game is by far the greatest video game in history. This game seamlessly blends combat, haunting poetic meditation, gut-wrenching story, and themes that have been prevalent in society since the beginning of time into a whole. This game demands more from the player than what the average video game does. Ken levine has proved yet again that his two bioshock games can only exist in the video game world. He has pushed the boundaries on what is possible in a video game to the maximum possible degree and transformed video games into poetic haunting works of art. The game also contains the most mind-numbing story and final sequences I have experienced in a video game which culminate into a twist I dont think the video game world or anyone for that matter will ever forget. I had full faith in ken levine and in this game before it came out, yet I did not dare dream that the game would turn out this good. It almost seems impossible that a video game can be this good. This game represents a landmark which will forever change the face of the video game industry because it makes you truly feel and ponder things long after you have finished playing the game. When you finish the game you will want to play it again IMMEDIATELY(I have played it twice). Calling this game the best video game in history is a huge claim and ask. My favorite game of all time up to this point before I played infinite was the legend of zelda ocarina of time. When considering infinites standing in the video game pantheon you must remember one thing: All video games no matter how good they are up to this point are simply at the end of the day just video games. Bioshock Infinite is not a video game. At some point in the game it transforms into something MUCH MUCH more. I wholeheartedly believe that this game is a true work of art which can easily rival Michelangelos sistine chapel and Leonardo Da Vincis Mona lisa. It is a game that will be scrutinized, broken down, and debated for a very very long time. Bring us the girl and wipe away the debt. At the end of the game you will never forget those words. I have never written a video game review in my entire life but I loved this game so much i felt compelled to write one. That should show you how much this game can impact someones perception of video games. Would You kindly play Bioshock infinite? Expand
Metascore
93

Universal acclaim - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. May 27, 2013
    98
    An instant classic that should be kept in a special place in every gamer's collection.
  2. May 11, 2013
    87
    BioShock Infinite is a sure-fire game-of-the-year candidate, and definitely one of the standout single-player games of this generation.
  3. Apr 19, 2013
    70
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.