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8.6

Generally favorable reviews- based on 1990 Ratings

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  1. Jun 11, 2013
    2
    Whack!! Got this game for my birthday brand-new 65$ I was so disappointed!! I'm next BioShock one achievements, And BioShock two was pretty good!! The problem I found with this one personally, Is the fact that it's nothing new to me it's the same old same old running around looking for things and shooting that's all you do,,, Is the same old same old.

    XBOXKLR
  2. Apr 9, 2013
    2
    If the original Bioshock was an artistic and profoundly engaging story with decisions, atmosphere, and detailed design in a house-of-horrors-meets-jules-verne kind of way, Bioshock Infinite is a head-scratching, convoluted affair in the theme-park-design-meets-castle-wolfenstein-gameplay kind of way. It's quite clear that everything about Bioshock Infinite was "designed by committee". AIf the original Bioshock was an artistic and profoundly engaging story with decisions, atmosphere, and detailed design in a house-of-horrors-meets-jules-verne kind of way, Bioshock Infinite is a head-scratching, convoluted affair in the theme-park-design-meets-castle-wolfenstein-gameplay kind of way. It's quite clear that everything about Bioshock Infinite was "designed by committee". A roundtable of ego-centrics wanting to have their pet idea implanted in the game. Writers that practically vomit bucketloads of inane and lifted ideas on you from the beginning. Gone are the subtle undertones of ideology and dystopia. Replaced with in-your-face-eat-it dogma designed more for an audience of short-attention-span-can't-read-between-the-lines teenagers than mature audiences the title is labeled for. Much like the skylines that you simply sit-and-watch yourself zoom along like Sonic the Hedgehog (a good game), the entire game is mostly a watching event separated by periods of "find the fruit in the desk" and "dodge the angry citizen" minigames. The setting for this game is not well framed or introduced making it even more unbelievable than when you see it for the first time. Audacious and inconceivable in any alternate reality. The writers couldn't devise an acceptable set of premises to build their environment out of, so it was simply glossed over to be assumed by the player. Sorry, this is insufficient for me. One example is using your hook to jump around. No real reason how that should be physically possible. It could easily have been designed as a grappling hook or tether to root it in the realm of "possibility", but instead things just happen magically as there are no real laws of physics here. Whatever needs to happen, just does! Expand
  3. Mar 30, 2013
    10
    This is what I call a masterpiece, the best since Half-Life 2.
    A great story, good looking visuals, and a great sound.
    Gameplay is awesome, faster than in the other 2 Bioshock games. You will feel like you are inside Columbie, like you are Booker. Also, Elisabeth is a great character, you will WANT to help her, even If you don't need to. For me, she's even better than Alyx. It has
    This is what I call a masterpiece, the best since Half-Life 2.
    A great story, good looking visuals, and a great sound.
    Gameplay is awesome, faster than in the other 2 Bioshock games.

    You will feel like you are inside Columbie, like you are Booker.
    Also, Elisabeth is a great character, you will WANT to help her, even If you don't need to. For me, she's even better than Alyx.
    It has one of the best videogame endings, but it's a little strange.
    .
    Also the story is long, and if you are masochist, or really good, you can try the "1999 mode" in wich you start the whole story again each time you die.

    9'8 out of 10, so a 10.
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  4. Apr 2, 2013
    7
    Bioshock infinite is a good game. It is not great but it is good. The game had beautiful visuals and a unique art style. Game play wise, the game was OK. It is like a normal FPS shooter which has a cool new feature with sky lines that you can travel through the battlefield quickly. Story wise the game is great. The end actually makes you think and actually feel some emotion for some of theBioshock infinite is a good game. It is not great but it is good. The game had beautiful visuals and a unique art style. Game play wise, the game was OK. It is like a normal FPS shooter which has a cool new feature with sky lines that you can travel through the battlefield quickly. Story wise the game is great. The end actually makes you think and actually feel some emotion for some of the characters. The reason I gave this game a seven is because I felt like it was a bait in switch from the E3 demo. The demo showed a very expansive environment that you can traverse and it made it seem like the game was sort of open world. The enemies also introduced at the E3 demo don't play a big role. The boys of silence and the siren are just bosses that appear once in a specific stage. I also got very annoyed when the game recycled the same boss three times to explain some backstory to the player. You only see the handyman four times. In my opinion the game is worth playing for story but not for gameplay. Expand
  5. Apr 1, 2013
    10
    I cannot give this game anything less than 10, I am not going to repeat the reasons already described ad nauseum in the 10 reviews below, but I thought It was worth it mention this I have seen some reviews in the list below that mentioned "clunky controls" (I have played on the Xbox 360), I have changed the default layout control in the options menu to the one that uses the LT buttonI cannot give this game anything less than 10, I am not going to repeat the reasons already described ad nauseum in the 10 reviews below, but I thought It was worth it mention this I have seen some reviews in the list below that mentioned "clunky controls" (I have played on the Xbox 360), I have changed the default layout control in the options menu to the one that uses the LT button for aim zoom instead of the default layout that uses the right stick (button 3), that has facilitated the gameplay a lot to me. Expand
  6. Mar 26, 2013
    10
    This game is extraordinary and really does deserve all the praise. It has a solid story-line and has smooth controls that work well. Bioshock Infinite captures all the fun things we love in a shooter, well balanced action and lots of ways to kill (especially the vigors)
  7. Mar 29, 2013
    10
    Just finished it. I'm at a loss for words, so deeply affecting is this game. I can only describe it as a masterpiece. It transcends the genre and can be held up against any contemporary medium. Also, It shows a glaring light on the state of the games industry, this game is possible, yet what we so often get is marginalized and made stupid and any weed of intellect and art must be removed.Just finished it. I'm at a loss for words, so deeply affecting is this game. I can only describe it as a masterpiece. It transcends the genre and can be held up against any contemporary medium. Also, It shows a glaring light on the state of the games industry, this game is possible, yet what we so often get is marginalized and made stupid and any weed of intellect and art must be removed. It shows the industry is a sham. Expand
  8. Mar 28, 2013
    10
    Yes, this game isn't the original Bioshock, yes it doesn't have the same setting nor does it feature any characters from the original, or the second, but ultimately, does it matter? Infinite in my books is the best game I've played in a long time and it deserves every piece of hype it's been given. The story is brilliantly portrayed as is the environment and voice acting. The soundtrack isYes, this game isn't the original Bioshock, yes it doesn't have the same setting nor does it feature any characters from the original, or the second, but ultimately, does it matter? Infinite in my books is the best game I've played in a long time and it deserves every piece of hype it's been given. The story is brilliantly portrayed as is the environment and voice acting. The soundtrack is perfectly suited for the situations in the game, and everything matches up nicely. The only thing wrong with Bioshock Infinite? It's that it ended. Expand
  9. Mar 28, 2013
    10
    I've been a gamer for over 20 years, and during that time I have played some pretty ground breaking games. However, none of them (including Half Life) have come close the the impact Bioshock Infinite had on me. Hands down the greatest game I have ever played. Thank you Ken Levine and Irrational.
  10. Mar 28, 2013
    10
    Bioshock Infinite is, in my opinion, an outstanding achievement in gaming history. For one of the first times, a character has become so human in a nieve and innocent sort of way that I forgot at times that I was simply just playing a video game. The story is outstanding; the visuals are vivid and beautiful; the fights are entertaining; and the game in general feels great and fluid.Bioshock Infinite is, in my opinion, an outstanding achievement in gaming history. For one of the first times, a character has become so human in a nieve and innocent sort of way that I forgot at times that I was simply just playing a video game. The story is outstanding; the visuals are vivid and beautiful; the fights are entertaining; and the game in general feels great and fluid. Irrational has brought us another masterpiece centered around the Bioshock universe. 10/10 Expand
  11. Aug 15, 2013
    7
    Let’s get this out of the way.
    I’m quite disappointed with Bioshock Infinite.
    I was looking forward to a big world to explore with interesting characters, a great story, and of course some satisfying action to spice things up. What we get with Infinite however, is a game of missed opportunities. Unlike the original Bioshock the beautiful world of Columbia feels more like walking
    Let’s get this out of the way.
    I’m quite disappointed with Bioshock Infinite.
    I was looking forward to a big world to explore with interesting characters, a great story, and of course some satisfying action to spice things up.
    What we get with Infinite however, is a game of missed opportunities.
    Unlike the original Bioshock the beautiful world of Columbia feels more like walking through Madame Tussauds than a city. Sure people are doing things, but they all have the feeling of waxworks that you can’t interact with in any way other than listen to their conversations, or, when the action picks up, shoot them in the face.
    A big drawing point of the original Bioshock was the story, which fit perfectly with the setting and the action. In Infinite everything feels a bit disjointed. The idea of the vigors is basically a crossover of the plasmids from the original, which caused the fall of Rapture and so played a part in the original story, but in Infinite they are like most other things in Columbia, just sort of there.
    These vigors are the source of your special powers, but these powers are strangely useless. It doesn’t feel like the action was designed around them as the original was. They feel like something that is there simply because they were in the original, which makes them rather inconsequential. As a matter of fact you can go through the game without using them.
    Then there’s the story. On the surface you get a very humane story of redemption and the frailty of men and human ambitions (along with political commentary), with some very emotional and well voice acted scenes, but the minute you walk through your first tear in time and space is when the story starts to fall apart, and from tear to tear in the fabric of reality, the story opens one problem after another ending in a rather contrived mess.
    Then we have Elisabeth. Now, Elisabeth is largely a well realized character (though there are some serious problems with her in regard to the story), but her presence is both a welcomed addition, because she’s a likeable and interesting character, and a major problem in terms of gameplay. She basically acts as a default lifesaver. You run low on health, she magically finds health. Run low on vigor, she finds salts. Out of ammo, she supplies. Leave a vending machine without buying anything, a lot of coins magically appear at her feet. (For some inexplicable reason she can’t seem to pick up lockpicks even though one of her main abilities is picking locks.) This makes the game a lot easier than it needed to be and removes tension from the fights. Then there’s her ability to apparently render herself invisible to enemies. Considering that your character is there to free her, protect her, and bring her back to New York, it feels very contrived that she’s only in any danger in cutscenes where the player has absolutely no control. During fire fights, where bullets and grenades are flying all over the place, she’s in no danger what so ever. Again this simply removes tension from the fights and undermines the whole idea of you protecting her.
    So what we are left with is basically the FPS which is the main element of the game, and it unfortunately feels a little sluggish. Now, even in the original the FPS elements were not the best parts of the game, but since everything else worked so well, I sort of forgave it its shortcomings in that area. In Infinite it stands out as it’s the only thing that’s actually left for you to do. That is such a shame considering the obvious amount of work and love which went into the realization of the city in the skies and the presentation of the game as a whole. It’s not that the shooting is bad, it’s just not as good as seen in other more “focused” games.
    Now, this may sound extremely negative, but despite its shortcomings I actually enjoyed Infinite.
    It’s a good game!
    It’s a very beautiful, well presented shooter, but it could and should have been so much more.
    I still recommend it, but just realize that behind the beautiful facade there really is nothing much to uncover, and that’s a shame.
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  12. Mar 28, 2013
    5
    So, after 4 years Levine came up with this? The game looks ugly on X360, textures and draw distance are terrible and gameplay is average at it's best. The story is excellent but that's not enough, there is no magical combination of various elements that made original Bioshock immortal, just mediocre FPS with good art direction, nothing revolutionary here.
  13. Mar 27, 2013
    5
    Bioshock Infinite is a tough game to give a proper score. On one hand, it's one of the most thought provoking games to ever hit store shelves. On the other hand, it presents a story that seems noticeably absent for at least half the game. None of it really culminates into anything meaningful until the last minutes of the game, arguably where the game is at it's best since the beginningBioshock Infinite is a tough game to give a proper score. On one hand, it's one of the most thought provoking games to ever hit store shelves. On the other hand, it presents a story that seems noticeably absent for at least half the game. None of it really culminates into anything meaningful until the last minutes of the game, arguably where the game is at it's best since the beginning stroll through Columbia. While most might think that it was the most boring part of the game, it did an absolutely brilliant job of presenting the setting of both this city in the clouds and life in 1912. However, as great as the beginning of the game is, the rest of the game feels like a step back from what we got from Bioshock 1 and even 2. Why were Bioshock 1 and 2 so entertaining? Was it because the setting was just THAT good? Was it because the characters were just so memorable? Was it because they didn't hold the player's hand and let you explore large levels that could take anywhere from 1-2 hours to finish everything? Yes, but the main reason we didn't get bored was the sense of progression. When those games began, we felt weak as a player. We felt vulnerable even against 1 or 2 splicers at a time, let alone a big daddy. As we found health, EVE, weapon, plasmid, and tonic upgrades, they felt valuable like we were lucky to even have them at all. We had to put in the effort of taking down a big daddy and dealing with little sisters. Bioshock Infinite removes all sense of progression by letting the player start out as a badass capable of killing 20 or so enemies at a time. I beat the game on "hard" difficulty and not once did i ever feel challenged. The culprit of this issue is *sigh* regenerating health... yep, in a Bioshock game. This turns the game into a pseudo cover shooter. The other half is spent bum-rushing 90% of enemies with your melee attack which is ridiculously overpowered and makes the game a cake walk. Even the big daddy equivalent of Infinite, the motorized patriot, is nothing more than a push-over when spamming him with an electric punch. Infinite sports 8 "vigors" this time around which is far less than what was available in Bioshock 2. the game also has replaced "tonics" with gifts of gear. However, unlike Bioshock 1 & 2 most of the gear is useless. You will likely find yourself sticking with the same 2 or 3 pieces for the entire game and there are no upgraded versions of this gear. You can upgrade "vigors' but upgrading them and weapons alike are all done with money. Money is quite scarce for the cost of these upgrades though, so you will find yourself not upgrading many of either. Speaking of weapons you can only use 2 at a time which also makes you resort to melee most of your enemies in fear of not having ammo when you'll really need it. Also gone is hacking. Anyone who has played either of the first two remember how often you'd find yourself hacking one thing or another. Now all you do is find a lockpick and let Elizabeth pick door locks how fun for ME THE PLAYER. why am i not the one doing these things and why is something that was so prevalent in the first two taken out completely? Remember that other element that added another layer to Bioshock 1 & 2's combat the research camera? It's gone now. Researching helped alleviate the difficulty in fighting certain types of splicers but now it's all about fighting more at once than fighting enemies that feel like they spliced themselves too to become stronger opponents. The level design leaves much to be desired. In the first 2 games, each level was large and took 1-2 hours to do everything. There were countless rooms and entire areas a player didn't have to see if they didn't want just because it was optional. Infinite's level design ranges from extremely linear to quite linear. there is no sense of exploration in the game. The only actual exploration comes from having Elizabeth pick a lock that leads to a room that was blocked off along the main level so you go in, do your search for items, and resume your mission. It gets old very fast. Among the linear level design was an absence of some of the best design choices in the game. The game was heavily advertised with the sky-hook, but these section are few and far between. Any time you can use them in a combat scenario is easily the most fun part in the game but its so underused that you feel the entire game is an average on foot shooter because of it.
    Gone is inventing and gone are hypos and first aid kits. It's all been turned into an average shoot em' up where health is hardly lost and most damage is absorbed by a regenerating shield so damage against you has no real consequence. There isn't even an option to turn off being revived anymore making the game that much easier and lacks any tension. Although I pretty much ragged on this game I don't hate it. It's disappointing and as bare bones of a Bioshock game as it can get. As a Bioshock game it gets a 3, as an action game, an 8.
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  14. Mar 27, 2013
    7
    As far as a shooter goes, Infinite is fast and generally gives you something pretty to look at, but if you're looking for a "fresh" experience. I'm not sure this is one.
  15. Apr 10, 2013
    0
    The story starts out promising and highbrow but it turns into a bad Star Trek episode. Too much time-travelling, alternate dimensions, and rape of the space-time continuum it was impossible to relate to and I just didn't care in the end.

    Changes from previous Bioshock games to the weapons were idiotic: two-gun limit, no alternate ammunition, and weapons didn't look sexy anymore. In
    The story starts out promising and highbrow but it turns into a bad Star Trek episode. Too much time-travelling, alternate dimensions, and rape of the space-time continuum it was impossible to relate to and I just didn't care in the end.

    Changes from previous Bioshock games to the weapons were idiotic: two-gun limit, no alternate ammunition, and weapons didn't look sexy anymore. In other words, they made it into a generic FPS (somehow, despite the great scenery, I felt like I had already played this game). I ended up only using only the shotgun and sniper. The Vigors were overpowered and yet I hardly ever needed to use them (but when I did, I only used Possession and Devil's Kiss). They also had the gall to take away telekinesis, contrary the trailers (the trailers depicted many things that didn't make it to the game). "Gears" were a limiting and forgettable substitute for tonics. There was a plethora of vending machines all over the place, making it too easy. The enemies as well were a joke, even in large numbers. Their AI was predictable and brainless, as they employed the "run up to the player and shoot him" strategy. Also, enemies were decapitated way too easily, either from melee or bullets. Kind of ridiculous.

    The Handyman just seemed like a tougher, cyborg-version of the Brute Splicers from Bioshock 2. The motorized patriots just had more "hit points" then rest of the bad guys. The Crows were the new Houdini Splicers, but they weren't that scary, since you could always see where they were teleporting to. And the Boys of Silence were just the equivalent to security cameras from the first games (and easy as sin to get past). The Songbird, the big looming monster that keeps coming after you, was another let-down. I didn't find him very scary in the least. This game was all about big waves of enemies. Been there done that. I need something more from Irrational.

    In Bioshock 1&2, it makes sense why the people around you are acting all crazy (constant use of plasmids plus the radical individualist, dog-eat-dog society of Rapture). In Infinite, it's never quite clear why people are so indescribably out of their minds. There isn't a chemical element to it this time just ideological reasons, and it's not quite believable. Furthermore, they never explain "Vigors," and it was unexplained why the enemies hardly ever used them, despite how Vigors seemed very accessible to the general Columbian populace (whereas, in Rapture, there was a greater sense of scarcity of Plasmids due to the economic conditions, so only those strong enough could get them).

    You can get hints about the history of the city of Columbia from scattered "nickelodeons," but they're all annoying, tedious, and worthless. There are the traditional audio diaries too, but somehow they weren't very compelling either.

    Where was that good old Bioshock horror? Nowhere to be seen. Not even a sense of acrophobia. It was incredibly hard to fall. And if you did, you are immediately "beamed back" onto a ledge for some cosmically anomalous reason. The Skylines were okay, but graphically quirky. Often, it seemed that Booker would magically pass through the rails of a Skyline in order to get in the right place to hook onto them. The player's character being a talkative type also made things less frightening. There was always a "music cue" in the soundtrack to tell you when all the enemies in the area are dead which ruined the suspense big time. Also, you would think that when they eliminated the ability for the player to save at any point in the game might have made things scarier but nope, it was just annoying.

    Elizabeth was perhaps my least favorite part in the game. Her character made no sense. She was sheltered, yet confident and street smart. Booker is a former Pinkerton agent, so you'd think he'd know how to pick locks, but instead the sheltered, corset-wearing girl does. She was way too invincible in battle, so I essentially didn't care about her. The tears seemed extraneous and they looked ugly. Her supplying you with money and ammunition periodically made things too easy. And her head was too big.

    I was looking forward to a new dramatic moral set of dilemmas that Bioshock is famous for. There were only a couple that had no impact on the story. The ending to the game, was long, boring, and completely disappointing mixed with imponderable, quasi-spiritual, sci-fi riddles that reminded one of the Matrix Revolutions.

    I believe the first Bioshock was the best video game ever made. Bioshock 2 was pretty decent as well. Bioshock Infinite failed to deliver in just about every way. The gameplay was generic and easy. The storyline convoluted and unrewarding. There was no sense of horror, no sense of romance, and no sense that anything made sense.

    Now, of course, this is just my opinion. I'm not criticizing anyone who enjoyed the game. Nay, I envy those people.
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  16. May 9, 2013
    4
    This review contains spoilers, click expand to view. Bioshock Infinite was a HUGE disappointment. One of the most overrated games ever. Here's why:

    The weapon/ammo system was FAR less engaging than in the previous Bioshock. I was bored to death with Infinite’s extremely limited combat mechanics.

    Sadly, there was none of the cool gadget-type stuff that helped make the previous game so much fun: no hacking, no trap ammo, etc. I wanted to be using all kinds of different ammo, setting traps with my weapons (trap rivets, spear traps, etc.), hacking lots of machines to fly around and help me out…. but none of that was in this game. I couldn’t believe it.

    The powers/perks system was pretty boring this time around too. No ice power so you could freeze enemies? WTF?

    The enemies themselves were also boring as hell. There was nowhere near the variety of interesting splicers and whatnot from the previous game. Most of the time it seemed like you just fought regular-type dudes, and every once in a while you’d fight a robot patriot guy. YAAAAAAWN. The enemy selection for Infinite was downright awful.

    No Big Daddies/Little Sisters? That is a Bioshock trademark, and yet they took that out and replaced it with really lackluster enemies. Unbelievable.

    Lastly, Elizabeth was there to do the rogue-ish stuff (i.e. pick locks), but a huge flaw was that she didn’t really contribute much to the actual fighting. She should have been able to use her powers to damage/confuse enemies, but instead she just threw you ammo every once in a while and allowed you to open “tears” which weren’t very interesting.

    Overall, the story/characters/graphics were very good, but the gameplay was downright TERRIBLE. Bioshock Infinite just wasn’t fun at all.
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  17. Apr 4, 2013
    5
    As a preface, I will say that I haven't finished the game yet. Although, I feel what I've seen thus far (about 50% or so) is enough for me to give my overall impressions and still have some weight behind them.

    GRAPHICS On a technical level they are actually pretty bad and it pains me to say that. Textures are muddy all over the place. In places it honestly looks like a late-gen
    As a preface, I will say that I haven't finished the game yet. Although, I feel what I've seen thus far (about 50% or so) is enough for me to give my overall impressions and still have some weight behind them.

    GRAPHICS On a technical level they are actually pretty bad and it pains me to say that. Textures are muddy all over the place. In places it honestly looks like a late-gen original Xbox game, no joke. Moreover, I have experienced numerous graphical aberrations with water and lighting effects. I just wasn't expecting this poor quality considering the first Bioshock still looks really good and that was released in 2007. Some games hold up even as you inspect closer; not this one unfortunately. From an artistic standpoint though things improve, so I applaud the development team in that regard at least.

    SOUND Good voice acting, nothing groundbreaking though. The songs are pretty cool. Standard FPS effects. They use some similar cues from the original Bioshock which are nice.

    STORY It's probably unfair for me to rate this since I haven't finished it. So far, I can appreciate the ties into American history and the religious overtones. It seems pretty far out there but I have purposely shied away from any spoilers so far. I'm not feeling a strong sense of player agency though, as others have mentioned. Levine might have bitten off more than even he can chew here. We'll see.

    GAMEPLAY Obviously the most important aspect of any game and this bring my biggest complaints to this title. I can easily encapsulate my feelings here: I'm not dying to pick up the controller and play this again. There is hardly anything here that I haven't done a thousand times in other games. Basically run around looking in trash cans and looting from dead bodies, madly pressing the X button. That is in no way FUN. Then stopping for a pretty standard gun/tonic battle against some mediocre intelligence level bad guys who seldom have any charisma or stand out personality traits. The fact that the levels are floating in the sky doesn't really do anything for me. If the developers were trying to create a sense of wonder and suspense from this, then they failed in my mind. Case in point, if you accidentally or even on purpose jump or fall over an edge you just magically teleport right back to safety. That just kills so much of the world for me right there. And yeah I was expecting the same kind of thing when you died, you just get placed in an area a little bit back from where you died and lose some cash. But it's just jarring when you die like 8 times in the span of one firefight and you see the exact same sequence with Elizabeth every time. I could go on about other specific ways I think the gameplay is stale, just as a FPS/adventure game in general and also compared with the original Bioshock, but I won't.

    In summation, I'm pretty disappointed with this game. It feels tedious rather than fun to play in and explore the world. In my time with it so far there have been a few moments that were neat and made me smile, but few are far between. It offers maybe one new gameplay mechanic (sky hooks). The tears are not very original as a mechanic. No inventory, limited choices in how you manage things, unoriginal upgrades and weapons. I'd rather go back and play Tomb Raider again 9 times out of 10. That's just my two or three cents.
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  18. Apr 2, 2013
    5
    This review contains spoilers, click expand to view. I will go middle road on this game. Mainly due to being hugely impressed by story, graphics and concepts. Although these don't make a good game, it is the game play. This game really didn't have much game play. The story was so short, the campaign lasting as little as 6 hours max 10 hours in 2 playthrough's. The AI was no existent committing suicide, getting stuck, or running away. While your guns and a lot of the vigor's were for the most part the same or very similar. Ammo, health, salt were in huge abundance, making this game so easy. While you had those massive I win buttons, through gear and vigor killing all enemy very easily. Upon death if you where very unlucky, enemies retained the same loss of health and any killed remained so most oftenly. Lack of any real in game choices apart, from the rpg element of leveling vigor and guns. Nothing in the story line apart from flip a coin and choice of pendant. Which you had to play a certain way always going forward rarely returning to the same area's once progressing. For the most part it was a crime that this games, game play, played like poo. Away from these very bad elements the game had some favourable points. It was a lot of fun, this came from collecting all the collectibles which each had there own story. Exploring each location to find all of the collectibles. While playing a very engaging thought provoking story. Using vigor and Skyrail system was also very fun. Having Elizabeth as support again was great. Great graphics, humour, and concepts. Although ultimately what a complete and utter rip off that really should be avoided. It is so criminal to support a game that has a very small story and where the AI is practically non-existent and also the game play is far to easy. At least wait until all content is available while the game is at hugely discounted price. Undoubtedly a DLC will arrive later with a mass effect 3 scenario. Freaking rip off lame. Do the critic's even play these games? Expand
  19. Apr 3, 2013
    0
    To start, I'm a big fan of the Bioshock series. Well I should say a big fan of Bioshock and while Bioshock 2 wasn't the best it was still a good game. While Infinite isn't a horrible game it is really a 5 or 6 at best. I just had to rate it lower to make a meager attempt to reduce some of what I hope are shills just rating it highly for the compay. The graphics were dated, no challange onTo start, I'm a big fan of the Bioshock series. Well I should say a big fan of Bioshock and while Bioshock 2 wasn't the best it was still a good game. While Infinite isn't a horrible game it is really a 5 or 6 at best. I just had to rate it lower to make a meager attempt to reduce some of what I hope are shills just rating it highly for the compay. The graphics were dated, no challange on the hard difficulty, all weapons and abilities were mediocre at best, storyline was a so-so and there was absolutely no ingenuity. If it hadn't been named Bioshock Infinite, reviewers would have called it a poorly done weak imitation of Bioshock 1 too many years to late and frankly i still think thats what people should say. Dishonored was 100 times the game this one was. Its worth renting if you have a day to kill but that is about it. I started to play the 1999 mode and while that is at least a little challenging, the thought or playing through with the current game mechanics and graphics another time left me too nauseous to continue. I figured it may have gotten a 7 or 8 on the boards, but I can't believe the overall praise its received. Maby the other reviewers didn't really play it or they smoked and drank too much. Expand
  20. May 17, 2013
    6
    I started playing today and found the ambiance of the game very weak. Once it reaches Columbia we see a very rich scenario and many people talking, but it is not possible to interact with any of them Even the kid who is selling newspapers. Several games do it why can't I talk to nobody happens here?? I got the feeling that my character was an invisible ghost. Soon after, at the racismI started playing today and found the ambiance of the game very weak. Once it reaches Columbia we see a very rich scenario and many people talking, but it is not possible to interact with any of them Even the kid who is selling newspapers. Several games do it why can't I talk to nobody happens here?? I got the feeling that my character was an invisible ghost. Soon after, at the racism rock scene we have to make a choice but no matter the choice the result will be the same and the city immediately turns into a ghost place where there are only policemen appearing one after another, CoD style, without any trace of virtual intelligence; on these aspects Dihonored is infinitely better and more developed. Expand
  21. May 13, 2013
    6
    Bioshock Infinite has the pleasure of being an incredibly good looking game with interesting movement mechanics (skyhooks) and a relatively likable support character (no small feat for a video game). However, it has the misfortune of having some of the most shallow gunplay this year, complete with two-weapon slots and a pointless upgrade system. The voice acting is a particular low-point,Bioshock Infinite has the pleasure of being an incredibly good looking game with interesting movement mechanics (skyhooks) and a relatively likable support character (no small feat for a video game). However, it has the misfortune of having some of the most shallow gunplay this year, complete with two-weapon slots and a pointless upgrade system. The voice acting is a particular low-point, since Troy Baker's impression of a gruff detective needs to have dull, blasé responses for everything, his ennui neatly mirroring my own. The story has a habit of being on-off. When the story is its strongest, we fight to rescue Elizabeth. At its worst, the game pushes half-assed agendas that wouldn't be subtle to even the CoD-playing, lowest common denominator of gamer. These types of "grandiose" ideas take you out of the story, since it no longer focuses on the survival and dependency of two decent characters in gaming. All in all, Infinite is decent but lazy; since most of the time is spent on combat (acceptable FPS combat, in all fairness), the lame political dialog often feels jarring and is painful to have to sit through. Expand
  22. Mar 28, 2013
    10
    Excelente videojuego! tiene una increible ambientacon y una gran jugabilidad. Sin duda alguna Irrational Games lo hace de nuevo y nos presenta una nueva joya, que profundiza mas el aspecto narrativo que su hermano Bioshock 1. Altamente recomendable.
  23. Mar 31, 2013
    9
    Get set, and get ready for an unforgettable adventure that will live you wanting more. First off I am a huge bioshock fan, and in my opinion some of the best games of this generation. I am glad to say that Bioshock Infinite is no different. Although Columbia is not as cool, or darker then Rapture, but it certainly is a very interest place to be. This was the first Bioshock game where (forGet set, and get ready for an unforgettable adventure that will live you wanting more. First off I am a huge bioshock fan, and in my opinion some of the best games of this generation. I am glad to say that Bioshock Infinite is no different. Although Columbia is not as cool, or darker then Rapture, but it certainly is a very interest place to be. This was the first Bioshock game where (for the most part) you have a companion along for the adventure. I will admit that I was a little worried about this in the fact that one key part about the previous Bioshock games was the feeling of being alone. Irrational Games has done a wonderful job at crafting a great relationship with you and Elisabeth while still making you feel alone with her in this massive world. So in all Bioshock is one of the best games of not only 2013, but of this generation. Expand
  24. Apr 1, 2013
    10
    This is the best story driven game I have ever played. I'm not sure I can write a proper review to give this game justice. I highly recommend it to people who are into these types of games for the story. It is mind blowing and gives you a lot to think about... Watch the scene at the end of the credits (A lot of people seemed to have missed that). I created an account on this site just toThis is the best story driven game I have ever played. I'm not sure I can write a proper review to give this game justice. I highly recommend it to people who are into these types of games for the story. It is mind blowing and gives you a lot to think about... Watch the scene at the end of the credits (A lot of people seemed to have missed that). I created an account on this site just to review this game. Expand
  25. Apr 1, 2013
    9
    Well, just like you'd expect: I'm giving Bioshock Infinite a high score. Not because of the overhyped persona, the intellectual and pretentious appeal, or the figuratively and literally paradoxical conclusion, but because it touches base with something all gamers want in a game: ingenuity. I speak biased when I say: "This is GOTY" or "You just don't understand the subtext", because weWell, just like you'd expect: I'm giving Bioshock Infinite a high score. Not because of the overhyped persona, the intellectual and pretentious appeal, or the figuratively and literally paradoxical conclusion, but because it touches base with something all gamers want in a game: ingenuity. I speak biased when I say: "This is GOTY" or "You just don't understand the subtext", because we generally develop diverging tastes in our games (One of the main reasons why there is some criticism on why gamers and critics bicker over it's overestimated story, like what happened to it's predecessors). But like any high hitting game, this game followed a formula most games aren't willing to take and in the end was relatively successful. Expand
  26. Apr 7, 2013
    4
    This game is visually stunning. However it doesn't bring anything new to the genre and in fact is worse features wise compared to the earlier games. In infinite the entire story is on rails you make no decisions that effect the ending there is no mechanic based on morality. Games in the same series that offer less than the previous games for the sake of better graphics are not better games.
  27. Apr 20, 2013
    4
    What happened to the gameplay following on from the great Bioshock 1 and 2?
    Bioshock Infinite has no right to have the word Bioshock in the title! Where's the choices and consequences? Where's the scares? Where's the excitement? This is the most dissappointing game I have ever played, based on my expectations!
  28. Aug 20, 2013
    4
    I loved the first bioshock and when I saw the trailers for this game I set my expectations WAY to high,
    so the fact that this game BLEW ME AWAY should be a you need to know. The game is beautiful even though its on Xbox and the art style is one of the best I've seen in any game ever. The gameplay is SO much fun, it's fast paced, balanced, fluid, and addictive. I don't know why people
    I loved the first bioshock and when I saw the trailers for this game I set my expectations WAY to high,
    so the fact that this game BLEW ME AWAY should be a you need to know. The game is beautiful even though its on Xbox and the art style is one of the best I've seen in any game ever. The gameplay is SO much fun, it's fast paced, balanced, fluid, and addictive. I don't know why people complain about it "not being revolutionary" when it introduced awesome features in the skyline system, tear manipulation, and had one of the best, if not THE best, companion characters. Speaking of characters they're all fantastic, each one of them had such depth. And lastly the story which was just phenomenal, I'm not going to say any more about it. This game is must play and it's the only game I've ever played that I'd give 10/10. It's my favorite game and you NEED to play it if you own any type of console.
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  29. Dec 5, 2013
    7
    This game is overrated, A good game, not a great one. Critics report it to be on par with half life 2 and the original Bioshock, but Infinite does not deliver. Combat is decent, the game looks good, but its main selling point, the plot, is only slightly better than average.

    At many points the game gives you fake choices, something that seems as it will matter but in reality does not
    This game is overrated, A good game, not a great one. Critics report it to be on par with half life 2 and the original Bioshock, but Infinite does not deliver. Combat is decent, the game looks good, but its main selling point, the plot, is only slightly better than average.

    At many points the game gives you fake choices, something that seems as it will matter but in reality does not affect the story. Not even weapon upgrades matter, as they do very little to improve the gun and the upgrade isn't felt like it was in the first two games. Combat has taken a step back, with a two weapon limit, shields, and no health kit or eve/salts storage.

    The main crime this game commits is adding vigors for no good particular reason. In Bioshock, the insanity of it fit perfectly. In infinite, they don't make sense in the context and aren't necessary for combat like they were in the original.

    This game is good, not great, and not to be modeled off of.
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  30. Apr 1, 2013
    3
    This review contains spoilers, click expand to view. So bad it hurts.

    Watch the last 30 minutes of The Lord Of The Rings where you think it finished about 18 times. That's how playing this game feels. I feel a deep sense of betrayal and confusion and disappointment after playing this

    The story is weird and tries too hard to be way too intellectual.. Reading all the reviews, my jaw didn't drop once, Elizabet's head is too big for her body so she looks strange. The guy you're supposed to shoot in the heart is so fast and strong it's silly. So I ran into a sideroom on the airship and he lost sight of me and when I came out he was gone. So wth was that all about? And part of the story is Columbia attacking the USA? Then it's Cyndi Lauper in the future with "Columbia" (CBS) and Merry Melodies... Devine must of been on a heavy trip when he wrote this story, cause it's like he got a blender and filled it with religious and social stereotypes and cliches. And out spewed this mess. Oh and then it's Rapture. The only reason my jaw might have even twitched would have been at the absurdly predictable and bombastic self-congratulations this story kept piling upon itself. I was in disbelief at not how good it was, but how atrociously bad. Oh the stars are all doorways to different universes. Did Levine raid the bargain bin at Comicon?

    Trying to access all the gear setups and vigor combinations is a joke. No presets can be saved and the Dpad with a bumper could have made it as easy as a keyboard. Bleh.

    Released at about the same time, Tomb Raider is brilliant in comparison. I don't normally consider myself a knuckle-dragger, but I must be because the average review scores and comments seem like my case had the wrong disc in it. The fact that I bought the season pass makes me feel even more ill. The joke is definitely on me. :(

    Feel free to respond.
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Metascore
93

Universal acclaim - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. May 27, 2013
    98
    An instant classic that should be kept in a special place in every gamer's collection.
  2. May 11, 2013
    87
    BioShock Infinite is a sure-fire game-of-the-year candidate, and definitely one of the standout single-player games of this generation.
  3. Apr 19, 2013
    70
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.