- Publisher: Microsoft Game Studios
- Release Date: Apr 29, 2009
- Critic score
- Publication
- By date
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For every moment where the game deviates from predictable platform tropes, there are dozens more when it's really nothing more than a very nicely assembled and presented riff on what other games were pioneering. Banjo-Tooie, then. Not one of the all-time greats, but when you take off the rose-tinted glasses the result is still enough to make it a standout on Live Arcade.
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Banjo-Tooie's gameplay is an mid-point between the simplicity of Banjo-Kazooie and batshit insanity of Donkey Kong 64, though it can be immensely frustrating like the latter game a lot of the time.
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Official Xbox MagazineThat nostalgia isn't worth 15 bucks. [July 2009, p.84]
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X-ONE Magazine UKDespite the irritating 'cute' dialogue, the script is super funny, while the presentation is sweet enough and the platforming is still very playable. [Issue#47, p.100]
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When all is said and done, gamers wishing to relive the glory days of wholesome, 64-bit goodness will want to download and enjoy Banjo-Tooie; in reality, most will already have done so. On the flip side, the modern gamer wishing to see what all the fuss about Banjo and his pal Kazooie is will be disappointed, as they will go in expecting something that is amazing and get something that was amazing… back at the turn of the century.
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Banjo-Tooie is far from being a bad platformer, though instead of taking what made Banjo-Kazooie great and improving on it, the Rare philosophy seems to be throw everything into the mixing pot and see what comes out.
Awards & Rankings
User score distribution:
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Positive: 53 out of 66
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Mixed: 6 out of 66
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Negative: 7 out of 66
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Oct 21, 2010
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[anonymous]Jan 21, 2010
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HaydenHAug 21, 2009