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8.1

Generally favorable reviews- based on 2628 Ratings

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  1. Nov 22, 2011
    6
    I'm feeling a bit... I don't know. I fondly remember playing the very first Zelda, dying... a lot. I've played every Zelda from that point on. A Link To The Past changed my entire outlook on gaming. It, along with Super Metroid were what defined that era. Then welcome the N64 and the new 3D Zelda... I felt empty. Maybe it was all the yapping, maybe it was the goofy characters, the stupidI'm feeling a bit... I don't know. I fondly remember playing the very first Zelda, dying... a lot. I've played every Zelda from that point on. A Link To The Past changed my entire outlook on gaming. It, along with Super Metroid were what defined that era. Then welcome the N64 and the new 3D Zelda... I felt empty. Maybe it was all the yapping, maybe it was the goofy characters, the stupid expressions, the repetitive phrases, the silly grunts and groans - but it lost me. I tried playing through OoT, MM... but I never ended up getting an N64 and tried it much later. I felt lost, there was no connection. I found my way back on the GBA releases and fell in love again, so of course I snapped it up when Wind Waker released on my recently purchased Game Cube... meh. It was okay, better than the previous games, but still with the goofy expressions, no vocal work, silly translations, characters that don't fit what you'd expect in real life (really, that's how kings/leaders speak?). But I finished it, even though by the end I wanted to take the boat and set it on fire.

    Then I fell back in love with the Minish Cap, got the Wii for Metroid Prime and snapped up TP... same problems, same dislikes but worse, I had to waggle the heck out of my arm to play.

    And now, this, with Motion Plus, and my RSI due to all the work I've done in these many years, I end up sore from swinging my sword, annoyed from the flying, sick of the stupid characters, the powdered cheeks, the goofy look of the salesman, the offensive flamboyant Beedle? Really? This is compared to the complex characters in almost every other video game out there?

    I don't get it. I may finish it, but I just don't get it any more. I'll go back to play LTTP, and all the awesome GBA games, skip the stylus-focused NDS.

    Zelda to me isn't this. For a lot of you it is, and although I don't understand that and know it's my own fault constantly trying... but this just isn't my thing. I'm very disappointed, how could I not be? This is something I grew up on from its very first incarnation - but how does everyone just shrug off the weirdness and sillyness, just that... it's so.. Maybe that's why people like it. I don't know. Sigh. I don't get the overwhelming praise. I mean, I want to, but I just don't feel it. It's not a "terrible" game, but I just don't feel I have the desire to finish it. If I do, I fear I may need to spend 5 times the price of the game on physio for my arm, stupid waggle controls...
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  2. Mar 6, 2012
    8
    And so it was decided. That Nintendo would release the same game again and again. And again.

    The story is the same story in every Zelda game, fighting is the same. and puzzles, although challenging, are just as tedious. I'm glad I switched to the Xbox. This is probably the last Zelda game I will ever buy because I have been buying the same game since Majoras Maks
  3. Oct 21, 2019
    0
    Putting a zero to counter act the good reviews cause it doesnt deserve an 8.1 . i love zelda. But this game isnt good
  4. Oct 28, 2020
    0
    Which idiots rate this zero. Great fun game with amazing Zelda soundtrack. The motion controls don't work well with the motion plus add on but seem to work fine with the wiimote when it is built in. One of the most fun Zelda's and one of the most slagged off. I found one little bit a bit fetch questy but other than that absolutely amazing game. The best Zelda? Maybe. Right up there. NotWhich idiots rate this zero. Great fun game with amazing Zelda soundtrack. The motion controls don't work well with the motion plus add on but seem to work fine with the wiimote when it is built in. One of the most fun Zelda's and one of the most slagged off. I found one little bit a bit fetch questy but other than that absolutely amazing game. The best Zelda? Maybe. Right up there. Not sure it beats ALttP but definitely way more fun to play than BotW. Expand
  5. Feb 25, 2012
    0
    I'm doing something a little different (admitting this might not be 'right'), but I'm scoring this game with-respect to my expectations. And explaining it that way, this is the most disappointing game of my 30 years of videogaming, and therefor deserves the lowest score possible. Everything about this game is average at best, and the motion controls (even though apparently great by manyI'm doing something a little different (admitting this might not be 'right'), but I'm scoring this game with-respect to my expectations. And explaining it that way, this is the most disappointing game of my 30 years of videogaming, and therefor deserves the lowest score possible. Everything about this game is average at best, and the motion controls (even though apparently great by many reviewers) are just, well, beyond terrible. The stuff that works are nothing we haven't seen before 1000 times and the stuff that is 'revolutionary' is just, well, beyond terrible. The exploration is a chore. The dungeons range boring to acceptable. The boss battles are alright. The graphics and sound are alright. The amount of BOREDOM is really REALLY impressive. Like I said I'm scoring this according to my expectations, and that may be wrong but it feels right for me. And the most disappointing game of all time deserves a -10 if I could. I'm glad I got this using my Shoppers points because spending actual cash on this would have been a tradegy. Expand
  6. Jun 25, 2013
    0
    I hated skyward sword. The whole thing felt like it was made for a toddler. I felt like the producers focused so much on the new controls that the let the storyline, soundtrack, and graphics slip by. The characters felt really awkward. Fi drove me over the wall she had to pop up to let me know that the annoying beeping noise is my life is almost gone not to mention that she was giving meI hated skyward sword. The whole thing felt like it was made for a toddler. I felt like the producers focused so much on the new controls that the let the storyline, soundtrack, and graphics slip by. The characters felt really awkward. Fi drove me over the wall she had to pop up to let me know that the annoying beeping noise is my life is almost gone not to mention that she was giving me statistics for the most obvious facts. Girihim was a freak. I was not impressed at all. Expand
  7. Mar 11, 2017
    0
    El peor Zelda de todos sin dudarlo. Puede que el juego como tal sea uno de los mejores pero el sistema de control destroza por completo la experiencia.
  8. Feb 2, 2012
    3
    I game is well enough, I am fan of Zelda, but there is some bugs.
  9. Jan 24, 2013
    0
    This games motion controls were so bad I didn't even want to play to the first dungeon. I didn't like the art style, but it was better than Wind Wakers. The controls killed it.
  10. Apr 7, 2017
    0
    This is the only Zelda title that completely lacks an overworld. Instead you have linear slices to play through that you visit multiple times that all look & feel kinda the same (except that one's green, one's red, and one's yellow... That's all that's really different.) You mostly fight the same few bosses over & over instead of getting new boss challenges to solve. Combat is slow andThis is the only Zelda title that completely lacks an overworld. Instead you have linear slices to play through that you visit multiple times that all look & feel kinda the same (except that one's green, one's red, and one's yellow... That's all that's really different.) You mostly fight the same few bosses over & over instead of getting new boss challenges to solve. Combat is slow and repetitive. The first few times swinging the sword to slice the enemy at the correct angle, it was alright, but after that it was more of a hindrance to push through to get back to playing the game.

    Not that there was much game to play through. The whole thing was super easy. The hardest part was sitting through the interruptions whenever the game decided to tell you the solution to something you already figured out on your own, or to re-display text you already read about what things are.

    The gratitude crystals were also very forgettable, unlike other Zelda games' collection items. There was no real searching needed to easily find them all.

    The final dungeon was alright. I liked that dungeon's main gameplay mechanic. (Avoiding spoilers, but if you've played it, then you know what I'm talking about.) That's the only good thing I have to say about this game though.

    The desert had a mechanic in it that looked like it could've been a lot of fun if they actually did much with it, but instead really just added a bit of blue coloring. (Avoiding spoilers, but if you played it, you probably know what I'm talking about.)
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  11. Dec 13, 2011
    10
    My favorite Zelda since Link to the Past. Possibly even better because it is challenging but not frustrating. Motion Plus adds to the gameplay, and rewards thoughtful swordplay over random bashing; For instance, to kill a 3-headed snake you have to hit all the heads at once, requiring timing and angle.
  12. Jan 5, 2012
    9
    This game is great, and in my mind re-legitimatizes the Wii. The main thing I was happy with in this game was the controls, they are wonderful! The story great, and predictable of course, and winding your way through settings is super fun. This game can get frustrating, but no matter what your having fun.
  13. Dec 3, 2016
    7
    I will start off in saying Skyward Sword is overall a great game. Great, but not excellent or amazing like Ocarina of Time or Twilight Princess were.

    The story is fresh and I think is one of the games strong points. It sets you in a completely different environment than what you are used to in previous titles, reminiscent of Majora's Mask when you realized Termina Field is not Hyrule,
    I will start off in saying Skyward Sword is overall a great game. Great, but not excellent or amazing like Ocarina of Time or Twilight Princess were.

    The story is fresh and I think is one of the games strong points. It sets you in a completely different environment than what you are used to in previous titles, reminiscent of Majora's Mask when you realized Termina Field is not Hyrule, but makes sense when you understand that Skyward Sword takes place very early in the LOZ timeline. There are familiar names or "roots" of names you will recognize from other titles (titles that take place in the future of the LOZ timeline) that really makes the story feel special that you are playing through the very early period of the Zelda Universe and setting events in place for the future.

    The Wii Motion plus controls -- I love them and I hate them at the same time. The are a breath of fresh air, especially in the beginning, when you realize the game was built around them as opposed to the other way around. Eventually though, you get the feeling that some features are there just for the sake of being there. For example, opening up boss rooms becomes an oft-frustrating task that often boils down to a lucky flip of your wrist instead of precise motion. Other puzzles with the motion controls simply boil down to praying the sensor doesn't go crazy and really fails to make you THINK or challenge your mind to solve it.

    The score in this game is also good, but not spectacular. I certainly felt immersed playing in LOZ game with familiar songs and sound effects, the game's music failed to capture my mind in the way that Ocarina of Time or Twilight Princess had. Speaking more to TP, the overworld theme of TP is still a song that rings in my memory -- as were the ambiance of various locations throughout the world. SS fails in that respect. The song while flying becomes very repetitive and though an appropriate brass-filled overture for the sky, it just misses the mark for what you'd expect from a newer LOZ game in composition and memorability.

    Worth mentioning here is the musical instrument of this game. It felt like a gimmick for the sake of including an instrument. The songs largely do not matter other than a "one time use" to progress the story at specific points, and especially don't matter since you don't control the actual tones with the controls - the game plays it for you. This really disappointed me when you think back to OOT, Majora's Mask, and even TP where the Wolf howling, though superficial at its core, was turned into a memory game that had you controlling the pitch.

    Finally, the puzzles. I found most of the game's puzzles to be interesting and challenging, requiring you to integrate knowledge from all previous Zelda games but most impressively they often required you to make use of items you received much earlier in the game. This is a fresh departure from previous Zelda titles where many puzzles only integrate the 1 or 2 items you most recently received while forgetting the rest. All items you get in Skyward Sword have a purpose and may be needed at any point in any dungeon. As great as all of that is, the game also baby's you. The in-game helper (i.e. Navi/Tat'l/Midna equivalent) is EXTREMELY annoying and often interrupts you right when you start to think about where you are or what to do next -- breaking the immersion and the flow of the preceding events or the events that are about to happen. Many times I found myself wishing for a setting for "experienced player" or "advanced player" where I didn't get interrupted and told immediately what to do or where I had to go until I had a chance to figure it out for myself.

    This game would have seriously benefited from a simple button to call for help when you wanted it but otherwise leaving you to your own devices until called for. It made the game feel even more linear than it already was having someone constantly saying 'OK go here next', or 'how about do this to solve the puzzle and then go here.'

    Overall, Skyward Sword is a great game and fine addition to the series. It falls short of the mark in music, and some of the Wii motion controls end up pissing you off quite a bit. The game has some really challenging puzzles, while also having a little too much nannying or "babying" on the part of the in-game helper. The story is fresh and interesting, but is extremely linear (almost to a fault) and late in the game it has you doing things that feel bored or repetitive as if the tasks only exist to prolong the game but not the story.

    I rate this game an 7.5/10 overall, but I just felt there was something missing that made games like OOT and TP the masterpieces that they were. I round down to a 7 because the mini-games and peripheral things to do in SS also fall very short of the mark for me.
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  14. Dec 18, 2011
    6
    Zelda: Skyward Sword is the first game I've really played in long time since I've been a fan of the series since I was a kid. However, it does not really live up to the innovations of previous Zelda games. Rather there are some new aspects here and there, but it really just copies off of the formula of past Zelda game, along with using all the same ingredients that were once innovationsZelda: Skyward Sword is the first game I've really played in long time since I've been a fan of the series since I was a kid. However, it does not really live up to the innovations of previous Zelda games. Rather there are some new aspects here and there, but it really just copies off of the formula of past Zelda game, along with using all the same ingredients that were once innovations of the previous Zelda games.

    Flaws of Zelda: Skyward Sword
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  15. Oct 10, 2013
    7
    This review contains spoilers, click expand to view. I wanted to love this game. I wanted to love it so much. In fact, about halfway through my first play through, I was ready to proclaim the Zelda series completely revitalized after the (IMO) ho-hum fest that was TP. The game starts agonizingly slowly (but what Zelda doesn't nowadays?), but once I got to the first dungeon I was having a blast. The motion-based puzzles were extremely well implemented for the most part, and satisfying to solve. And a couple of the boss fights rank among the best in the series, simply because there's more to them than exploiting a weak point.
    But then something happened. Nintendo was afraid of letting this game end. Around the 25 hour mark I began realizing that most of the things I was doing, I had done before. And this feeling never ended. Pretty much the entire second half of the game is a bunch of One quest in particular stands out: the objective is to get a certain item. In order to get this item you have to collect three pieces from these three guys. Alright, kinda stupid seeing as how I had been doing this same thing for 40 hours at that point, but whatever. WELL it turns out that each of these three guys wants something done for them, one of which is an infuriatingly dull underwater scavenger hunt that just wastes your time. The other two are similarly boring busy work that require you to either re-collect your items all over again or take an item to a faraway place for three seconds and then return it. Terrible, padded game design.
    Okay so you have your three pieces from the three guys. It made you want to bash your skull open to get them, but there you go, you made it. Give me the item, Nintendo.
    WRONG! Now you have to play through this stupid, frustrating stealth minigame that you have already played THREE TIMES before in different settings. Once you succeed with that, you are given a thing that you need to use to get the item. When you use this thing it unlocks a dungeon in which you FINALLY get said item. Like, holy I spent five hours jumping through the hoops before I even got to the dungeon. After that, there is no dungeon Nintendo can throw at me that wold be worse. In fact, the dungeon is one of the better ones in the game. The stupid fetch quests were the real dungeon.

    I would rather have a short, awesome game than a long and hollow one, Nintendo. Stop going all Harvey Dent on us.
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  16. Jan 8, 2012
    7
    I was so excited for this game but overall it kind of left me disappointed. It is not the best game for the wii (Mario Galaxy) and there is no way it is the best game in the series although it would probably be in the top 5 for both. (My top Zeldas btw in order are: Link to the past, Wind Waker, Ocarina of Time, Twilight Princess and Link's Awakening THEN skyward). Even the wii game of theI was so excited for this game but overall it kind of left me disappointed. It is not the best game for the wii (Mario Galaxy) and there is no way it is the best game in the series although it would probably be in the top 5 for both. (My top Zeldas btw in order are: Link to the past, Wind Waker, Ocarina of Time, Twilight Princess and Link's Awakening THEN skyward). Even the wii game of the year I would have to give to Xenoblade over Skyward Sword and it was a pretty rough year for the wii. Here are my reasons for a 7.5.
    Pros:
    It's Zelda
    Motion controls done as they should be and work most the time
    Impressive puzzle design
    Loved how Link was more athletic
    Loved the "time capsule" levels

    Cons:
    First NO over world to explore. I loved the twilight princess world and was hoping for expansion.
    Only 3 worlds that you return to like 4 times
    Time for voice acting (ok to leave Link out)
    No hidden faries for upgrades
    Fight same bosses up to 3x
    Pick a graphic style and stick to it: Skyward sword and Twilight both looked great don't need to fuse them rather improve them.
    Motion controls often need resetting
    Weak side quests
    The shadow realms: one or two is enough!
    Kept feeling like something big was coming but nothing did.
    Repetitive

    The game does lay a nice foundation to build upon for the Wii U which will be able to bring a more powerful experience in areas other than just control. That I am excited for!
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  17. Aug 4, 2012
    10
    Absolutely brilliant. Played the Oot all the way through and this other entry in the zelda series plays great. The dialouge between characters is hilarious, the gameplay is smooth, solid and extremely enjoyable. Well worth a play
  18. Jan 7, 2012
    10
    Very well done videogame. The story alone makes it amazing! Once you learn how to play this game (it does have a learning curve) you will have so much fun! I am also happy that I actually got Game Over a few times because other Zelda games have been very easy in comparison. All in all: great story, great characters, great game!
  19. Dec 12, 2011
    10
    The Wii has had some very good games in its lifespan- Super Mario Galaxy and its sequel, Metroid Prime Trilogy, Goldeneye 007- heck, even The Legend of Zelda: Twilight Princess. But none surpass Skyward Sword, the game which truly capitalises upon the hardware, using motion controls to play a work of art.

    PRESENTATION: Skyward Sword looks and sounds a treat- the impressionistic art style
    The Wii has had some very good games in its lifespan- Super Mario Galaxy and its sequel, Metroid Prime Trilogy, Goldeneye 007- heck, even The Legend of Zelda: Twilight Princess. But none surpass Skyward Sword, the game which truly capitalises upon the hardware, using motion controls to play a work of art.

    PRESENTATION: Skyward Sword looks and sounds a treat- the impressionistic art style lends itself to the wacky, off-beat characters present here-in and the blur effect- while in use because of the Wii's lack of grunt- creates a beautiful painting in the background. The graphics also aid in the gameplay, accentuating what the player has to do with their new found mastery of the blade. The game also sounds delightful, the orchestrated soundtrack delivering many memorable tunes. The story is the best that the Zelda saga has to offer- deep characters with moving tales told through well-designed cinematic cutscenes. While the lack of voice-acting is a pain, I can understand why it was done- these characters probably wouldn't be quite so fun to talk to if they were being acted out. GAMEPLAY:
    Skyward Sword revolutionises the Zelda formula. It takes what was once only in the dungeons of its world and spreads them out across Hyrule, leaving you with a constant challenge, wherever you go. Skyloft is something of a hub from which you travel to the lands below. There you complete very original challenges and battle foes in an all-new way. In addition, the dungeons themselves are better designed- instead of having dozens of smaller rooms, the puzzles are built across huge halls! Now, the combat. Using super-accurate Motion Plus controls, battles themselves are puzzles which you have to defeat by swinging well. The first boss just goes to show how accurate they are, destroying you if you flail randomly! With 40 or so hours in the main plot, another 10-15 in bonus content like side-quests and then a harder version of the main plot, you are getting a lot of bang for your buck- 80-100 hours? This game is a must-own: the puzzles are brilliant, the monsters amazing, the graphics stunning and the soundtrack awe-inspiring. This has cast off the shadow of Ocarina Of Time is a game that all should play. 10/10
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  20. Dec 12, 2011
    9
    This was a great game that I had fun playing through. The motion controls are great to a point, but I found sometimes i would be doing the "right" thing to proceed on a puzzle but not be emphasizing the right movement with the motion controls. I would end up checking online and be like I have been doing that all along. I can overlook those 10 minutes of frustration here and there.This was a great game that I had fun playing through. The motion controls are great to a point, but I found sometimes i would be doing the "right" thing to proceed on a puzzle but not be emphasizing the right movement with the motion controls. I would end up checking online and be like I have been doing that all along. I can overlook those 10 minutes of frustration here and there. Another major flaw in the game is whenever you pick up an item for the first time each session it will go to a big cut scene and be like "oh hoorah you already have 10 of these but you got one for the first time again." The open sky area isn't as cool as Hyrule Field as you can do less exploring, at least put some mini dungeons on those islands or something. Aside from these gripes the dungeons were amazing, boss fights great, and a great story line. The issues i mentioned were the only thing keeping this from a 10. For a title like Zelda it is unacceptable to have these issues. Expand
  21. Jul 5, 2014
    7
    I am giving this game a 7 for admittedly selfish reason of I couldn't finish the game. Not because of gameplay...gameplay was awesome no doubt about it. I'm giving this a 7 because Fi ruined every aspect of my experience. OMG this character is the most annoying thing ever. She wouldn't shut up about her unnecessary statistics about things we can figure on our own. Worst of all, I couldn'tI am giving this game a 7 for admittedly selfish reason of I couldn't finish the game. Not because of gameplay...gameplay was awesome no doubt about it. I'm giving this a 7 because Fi ruined every aspect of my experience. OMG this character is the most annoying thing ever. She wouldn't shut up about her unnecessary statistics about things we can figure on our own. Worst of all, I couldn't just mute the game to avoid her nonsense because Fi would pause my battles for her to give obvious adv---SHUT UP I DON'T CARE!! I want to strangle this person who pitched Fi to be included in this game. Expand
  22. Dec 30, 2011
    10
    This review contains spoilers, click expand to view. Okay where do I even begin? This game is a masterpiece and a must have for all of the gamers out there. This game brought me back to the "good old days" when I would sit in my room, away from all distractions playing some Zelda. I spent my entire week playing this game and didn't face a single moment of boredom. The only annoying thing about this game was having to reset the calibration on my wii motion plus controller every now and again. Despite the resseting issues, the motion sensing gameplay was fantastic. I did miss the Zoras and Dekus but the replacement kikwis, parella and mogmas are a new look at the Zelda universe and are actually pretty cool. The boss battlesgradually grow harder as you proceed into the story. The environment is huge. Flying your loftwing is great. The entire game is compelling and, as hard as it is to say this, matches the greatness of LoZ OoT! Expand
  23. RRR
    Jan 3, 2012
    10
    There are simply no words for how good The Legend of Zelda is. All of the games that have been launched into the market by Nintendo are great, but Skyward Sword is really amazing. I have not been able to stop playing it, since I got a few days ago. Nintendo Repair Shop
    www nintendorepairshop com
  24. Jan 11, 2012
    5
    My boyfriend got this for me for Christmas - He loves gaming, but I'm pretty bad at it. We both thought this would be a good way for me to play something with him that was maybe more my speed. The controls were weird, and the game seemed pretty dull and boring. I don't know enough about games, but even he said that this game was a huge disappointment for him (he's a big zelda fan).My boyfriend got this for me for Christmas - He loves gaming, but I'm pretty bad at it. We both thought this would be a good way for me to play something with him that was maybe more my speed. The controls were weird, and the game seemed pretty dull and boring. I don't know enough about games, but even he said that this game was a huge disappointment for him (he's a big zelda fan). Pretty lackluster, not much else to say. Although I did learn a new phrase! "Fetch quest", lol. This game is full of them. Expand
  25. Jan 17, 2012
    10
    Ok first of to all the people that keep saying that "this zelda is more of the same and is worthless" well can you tell me WHAT DID YOU EXPECT? Elder scrolls VI: Zelda or what???? really people, if you buy a zelda game you already now about 50% of what the concept of the game is ,what changes would you add??? ,making it a hack n slash or removing the dungeons???? NO and beside if you doOk first of to all the people that keep saying that "this zelda is more of the same and is worthless" well can you tell me WHAT DID YOU EXPECT? Elder scrolls VI: Zelda or what???? really people, if you buy a zelda game you already now about 50% of what the concept of the game is ,what changes would you add??? ,making it a hack n slash or removing the dungeons???? NO and beside if you do that the game would be a total garbage. But anyway this zelda is one of the best of the series, the dungeon desing is amazing and the puzzles are really well made not to mention that you can repeat boss fights. The controller is great and makes the combat challenging, if you think that motion controls sucks this game is a proof that when motion gaming is done correctly the games mechanics work perfect and are enjoyable. Expand
  26. Feb 13, 2012
    9
    The legend of zelda: link to the past is one of the first games I can remember playing, and loving. It's nice to see that even after all those years that Nintendo remembers what makes the series great, and sticks to its roots in the latest installment. I wasn't too crazy about the new look at first, but it really does grow on you, and the motion controls worked as I expected. If you'reThe legend of zelda: link to the past is one of the first games I can remember playing, and loving. It's nice to see that even after all those years that Nintendo remembers what makes the series great, and sticks to its roots in the latest installment. I wasn't too crazy about the new look at first, but it really does grow on you, and the motion controls worked as I expected. If you're having trouble with the controls, I suggest trying a different room, tv, set-up, anything, as I've heard of others having problems only in one room. All that said, this is a zelda game, and while the main enemy is a bit lackluster, I found it to be darn good game. Expand
  27. Mar 25, 2012
    10
    It's Zelda, so of course it's great. But what I wasn't expecting was how much fun it was to learn how to sword fight. For the first time in years, I felt there was a learning curve I had to master. Battles were difficult in the beginning until I gained skill and finesse with the sword. The other highlight is the art style. The Wii can't compete with HD, so instead they opted forIt's Zelda, so of course it's great. But what I wasn't expecting was how much fun it was to learn how to sword fight. For the first time in years, I felt there was a learning curve I had to master. Battles were difficult in the beginning until I gained skill and finesse with the sword. The other highlight is the art style. The Wii can't compete with HD, so instead they opted for creativity. The impressionistic paint style is so pretty, I felt like the real world looked boring in comparison every time I stopped playing. The story is interesting and feels a little less generic and archetypal than some in this series. Expand
  28. Apr 19, 2012
    7
    I want to establish something before I write this review: When I purchased Skyward Sword, I was tremendously excited to play it. Zelda is a big deal to me. I'm 20 years old, so I was the perfect age to discover Ocarina of Time when I did. It seeded itself into my heart as one of the most magical experiences from my childhood, and therefor my life so far. I've heeded the call to save ZeldaI want to establish something before I write this review: When I purchased Skyward Sword, I was tremendously excited to play it. Zelda is a big deal to me. I'm 20 years old, so I was the perfect age to discover Ocarina of Time when I did. It seeded itself into my heart as one of the most magical experiences from my childhood, and therefor my life so far. I've heeded the call to save Zelda and Hyrule many times over now. I've traveled to other lands and even other dimensions, and just when I think I've seen it all, each games offers an array of new experiences and topics. Every game in the series thus far has given me memories that I'll always have, even now (I only recently beat Wind Waker and A Link to the Past). The point that I want to make is that I had never been disappointed in a Zelda game, and never imagined I ever would be, until Skyward Sword.
    Whatever excitement I had tearing into the foil around the case and putting the disc into the Wii was rather quickly diminished after maybe an hour of playing this game. After Twilight Princess, I had come to expect long tutorials in Zelda, but come on.. And when you finally arrive in the untamed world of Hyrule, it resembles a playground. There are only three areas on the map for you to explore, and theyre all quite small. It's very simple: there's a forest area, a volcano area, and a desert area, and they're not that attractive visually. You will be visiting the same three maps many, many times. Yes, these maps expand later, but its not enough, and 2 out of 3 times, those additions are too similar to the original map for my taste. They just feel like simple levels in the game, rather than areas to explore, without anyone to really interact with on the scale seen in nearly every Zelda game before. That brings me to the characters. I don't like them, no one stands in a way I'll remember, aside from the core characters in the story, and there aren't too many. I did however feel myself really involved in Groose's story, but ultimately failed to impress me. Fi has her moments, but you can count them on one hand. The story itself is okay, but "safe". I wish Nintendo would have tried new things this time around, given the production time of this game. It just doesnt stand out over any Zelda game I've played before, at all. I do remember going back and forth fetching items many times though. While it does have plenty of moments, it could have been much more. And for fans who care, there are maybe 2 memorable songs in this game. That's saying a lot for a Zelda title. What I feel happened is Nintendo sacrificed much of their grasp on what makes their franchise magical because of the focus on the Wii Motion Plus, which is sad, because it doesn't work that well. Before Skyward Sword was released, I trusted Nintendo that they would never implement a control scheme into a Zelda game if it did not work, and I was excited to see the Motion Plus in action, but it immediately failed to deliver. He never held the sword like I was holding it. I struggled with swinging my sword exactly the way I needed to for hours. Hours of clumsy buggy controls. What's sad is that you can feel the potential, had the Wii Motion Plus delivered. Most of the items are great ideas, but like the swordplay, they come up short because of how buggy the controls are overall. Most frustratingly, the "Skyward Strike", which consists of you charging your sword by holding the Wiimote over your head and then swinging it downwards, is a pretty important part of the final boss battle, and in the heat of the moment, it failed 4 out of 5 times. I died 13 times before I beat him.
    One thing I really did like: the dungeons. You will remember these dungeons, they are terrifically difficult, and all of the items in your inventory to good use during your time in each one. They feel fantastic, look fantastic, and you'll feel all the more brilliant every time you conquer one. Too bad most of the bosses disappoint, save a couple (Dungeon 5's boss is a brilliant battle). I'm giving this game a 7 out of 10, and I wrote this review with the intention of justifying a 6 out of 10 score, but there are redeeming points in this game. It's still a lengthy adventure, full of puzzles and things to be discovered, but there are so many disappointments, which is rare for this series. This was my least favorite title in that series, so I think it speaks for the entire series that I'm giving it a decent 7. Try not to buy it, but any Zelda fan should play it, but don't expect anything more memorable than anything released in this franchise's impressive 25-year run.
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  29. Oct 30, 2016
    5
    I've always like the Legend of Zelda franchise. I grew up with it and I've played every game. So I was excited to play Skyward sword.

    The game uses advanced motion detection in the controller to better detect player movement. The idea was that they were going to make an attempt at emulating sword play in the game. When I first started playing, I thought it was a unique idea, but the
    I've always like the Legend of Zelda franchise. I grew up with it and I've played every game. So I was excited to play Skyward sword.

    The game uses advanced motion detection in the controller to better detect player movement. The idea was that they were going to make an attempt at emulating sword play in the game. When I first started playing, I thought it was a unique idea, but the longer I played, the longer I realized I didn't like it, I really wanted to just play with a standard controller.

    The game makes it a point to bascially justify the existance of the new motion controller, by making you have to use it constantly. While flying your bird, you have to wave your controller around to make it fly. In almost every dungeon there's stupid ropes you need to swing off of, or tightropes you have to balance on to cross large gaps. These felt fine at first, but once I realized that every location is literally littered with this junk, I became annoyed. Boss doors are locked with these stupid, 3D keys, that you have to spin around and rotate in order to get it to fit into the boss door. Neat concept but poorly used. I spent far too much time trying to figure out how to actually rotate the stupid key.

    The Legend of Zelda has never been a platformer game. Granted, some of the games required a bit more climbing or jumping than previous titles, but the design they used for the game is going to have you constantly jumping from platform to platform, swining on ropes and vines and lame distractions like that.

    Further, the game simply feels smaller than other titles because of how they chose to design the world. You'll start in a sky city and you can transverse the air with your bird. Once you get deeper into the game, you'll travel to the surface to explore, fight monsters and delve into dungeons. The problem is, these areas are all seperated into smaller locations, which are accessed by the sky. It makes each area feel small and isolated, instead of like a vast kingdom.

    There's also your new assistant, Fi, who is constantly bothering you with needless information. She's worse than Navi in the N64 version. You are constantly being harassed by stuff no one cares about. It becomes frustrating really fast.

    The reality is, this doesn't really feel like a true Legend of Zelda title, the motion controls really ruined it for me and it felt more like a theme park than a vast unexplored land.
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  30. Jun 10, 2012
    10
    Amazing game, the controls works great, someone saying different can't set up there Wii's correct.
    Music is very good start to finish, story best to date, graphics beat PS3 anyday even on the Wii, now stop reading and go buy it, you won't be sorry!

Awards & Rankings

1
1
#1 Most Discussed Wii Game of 2011
1
#1 Most Shared Wii Game of 2011
Metascore
93

Universal acclaim - based on 81 Critic Reviews

Critic score distribution:
  1. Positive: 78 out of 81
  2. Negative: 0 out of 81
  1. Feb 6, 2012
    100
    Overall, this is the best experience I've had playing a Zelda game since Ocarina of Time and I'd have to say they are pretty equal in my opinion. Either way, you won't be disappointed getting this game, it's a masterpiece.
  2. LEVEL (Czech Republic)
    Jan 19, 2012
    90
    New Zelda is the best game of whole series since the groundbreaking Ocarina of Time. It is a true masterpiece with uncompromising playability. [Christmas 2011]
  3. Jan 19, 2012
    95
    A magnificent homage for the 25th anniversary of one the biggest franchises in gaming, The Legend of Zelda: Skyward Sword provides a compelling gaming and artistic showcase for the indefatigable potential of the medium as a whole, and a reason to have gaming as a hobby.