User Score
8.1

Generally favorable reviews- based on 2628 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 25, 2013
    0
    I hated skyward sword. The whole thing felt like it was made for a toddler. I felt like the producers focused so much on the new controls that the let the storyline, soundtrack, and graphics slip by. The characters felt really awkward. Fi drove me over the wall she had to pop up to let me know that the annoying beeping noise is my life is almost gone not to mention that she was giving meI hated skyward sword. The whole thing felt like it was made for a toddler. I felt like the producers focused so much on the new controls that the let the storyline, soundtrack, and graphics slip by. The characters felt really awkward. Fi drove me over the wall she had to pop up to let me know that the annoying beeping noise is my life is almost gone not to mention that she was giving me statistics for the most obvious facts. Girihim was a freak. I was not impressed at all. Expand
  2. Jun 25, 2013
    9
    One of the primary issues I had with Twilight Princess was its lack of creativity. Everything from the story to the gameplay to the bleak graphics seemed to hold the game back from perfection. Skyward Sword, on the other hand, does exactly what Twilight Princess failed to do: it introduces creative and interesting idea into nearly every aspect of the Zelda formula, making it one of theOne of the primary issues I had with Twilight Princess was its lack of creativity. Everything from the story to the gameplay to the bleak graphics seemed to hold the game back from perfection. Skyward Sword, on the other hand, does exactly what Twilight Princess failed to do: it introduces creative and interesting idea into nearly every aspect of the Zelda formula, making it one of the best Zelda games to date.

    The graphics of the game feel like a mix between Wind Waker and Twilight Princess, and they just look amazing. The graphics are so spectacular that at times it felt as though I was looking at a moving painting.

    The introduction of Wii Motion plus into the gameplay was an excellent change. The controls were always responsive and engaging, allowing for every battle to be interesting and intense. The frequent calibration was a bit annoying, but it was an easy fix so it's more of a gripe. I'm not trying to say that in all future Zelda games Wii Motion plus should be used. It just works well in this game.

    One of the best aspects of this game are the improved dungeons/temples. The temple design in this game is outstanding. Each temple is more unique than the last, and some in particular are the best of any Zelda game. That goes for the bosses too, which are mostly fantastic.

    The music in this game is also great. It was all fully orchestrated, and it sounds fantastic. Granted, many of the songs are less memorable (with the exception of the Ballad of the Goddess and Fi's Gratitude), however the orchestration makes everything sound better.

    There is an issue with the game worth noting. The game is way too linear. The openness of the areas in the sky never seemed to have anything. There were barely any other floating islands to go to other than Skyloft and it just felt rather empty. I was hoping that the game would be more like Wind Waker where there was a huge amount of places to visit and explore. However, there just isn't much to do. The game itself is also linear in structure, with each temple being just a dive and a walk away. It's more a gripe, however it took away from the experience.
    Expand
  3. Jun 16, 2013
    1
    I am a big fan of the Zelda series but skyward sword is the worse game ever! I will never get past the second condemned monster. I'm about ready to throw the controller at the t.v.
  4. Jun 14, 2013
    6
    Ambitious but disappointing. Whilst game scores are often arbitrary, two things are certain: 0 means there is absolutely nothing right with the game and 10 means there is absolutely nothing wrong with it. Yet Skyward Sword is littered with perfect scores creating high expectations and a fascade of perfection despite it containing fundamental gameplay errors.

    The motion controls are
    Ambitious but disappointing. Whilst game scores are often arbitrary, two things are certain: 0 means there is absolutely nothing right with the game and 10 means there is absolutely nothing wrong with it. Yet Skyward Sword is littered with perfect scores creating high expectations and a fascade of perfection despite it containing fundamental gameplay errors.

    The motion controls are imprecise and always fail at the worst times. This would not be a problem if precision was a limited requirement, but nearly every enemy is required to be killed in a precise manner. The game is repetitive you will have to visit the same areas again and again, of which there are only three additional areas to the hub town. Nearly all of the side quests are fetch quests and the game constantly pulls you out of the experience with a bland side kick constantly interrupting the game to point out the bleeding obvious, especially after the bleeding obvious was just mentioned. Further, every time you pick up a collectible item the game will pause and open up your inventory and describe the item, despite you having 55 of them already. This all pulls you out of the mood and atmosphere of the game, especially when momentum is being gained. In addition to all this there is nothing extra to do the clouds are littered with islands, yet 90% of them contain nothing of interest it creates an illusion of expansiveness but in reality is disjointed and rather barren; certainly not a staple of the Zelda franchise.

    However Nintendo brings a few new players to the table in an attempt to change up the Zelda formula which has been gospel since Ocarina of Time. The dowsing and RPG style inventory upgrading system are new as well as the customary temple treasures however these things either add little or detract from the experience. Dowsing is basically a scrap metal detector when was this fun? The RPG system is distantly related to the Zelda 2 system but ultimately more of a pain than anything as it requires going back to the hub world... AGAIN. The new temple treasures however are a benefit and have a useful life longer than the temple, but many of the items are not as satisfying to use as many of the traditional Zelda treasures, even though they are implemented well with the level design.

    Nintendo did have to change up the formula, however it did not really work out for this game the same as it did for Majora's Mask.

    Is it worth playing for a non-Zelda fan? Sure. Will you be disappointed if you are a Zelda fan? Likely.
    Expand
  5. Jun 7, 2013
    6
    Underwhelming. I think that's the best word here. I remember watching my mom play A Link to the Past as a small child and being so excited when I got Ocarina of Time for my birthday one year. I really expected a lot out of this game, but it seems that the "on-rails" hand holding trend in modern gaming has tarnished even Zelda. The story is cute and typical, Link and Zelda are as adorableUnderwhelming. I think that's the best word here. I remember watching my mom play A Link to the Past as a small child and being so excited when I got Ocarina of Time for my birthday one year. I really expected a lot out of this game, but it seems that the "on-rails" hand holding trend in modern gaming has tarnished even Zelda. The story is cute and typical, Link and Zelda are as adorable as they have ever been, and the dungeons are pretty well designed and fun, but the exploration is gone. That sense of place that was galloping through Hyrule on Epona's back is definitely gone. And did I mention that I hated the flying thing? Maybe I am just handicapped, but seriously, it just didn't feel good. It's alright. It's not Zelda, at least not how I remember Zelda being. Oh well. Expand
  6. Jun 4, 2013
    7
    In every way, shape and form, Skyward sword is amazing. Even if it may not have done a lot to innovate, who the hell cares? We like a game for what it is. It doesn't need to constantly change for us, but sometimes it's okay. I actually liked the motion controls for this game and, believe it or not, Link has character development! This is a must play for the wii
  7. Jun 2, 2013
    2
    This review contains spoilers, click expand to view. First off, I wonder how much money Nintendo dished out to sites like IGN and the like to rate this zelda higher than a six? This game is honestly atrocious, and the worst zelda I have ever played. And trust me I've played through about "85% through, master." Yeah, Fi... 85%... whatever you say.... of all the zelda games. Majora's Mask, which any zelda fan can argue, has the craziest, insane, most twisted story in the franchise. Now compare that to Skyward Sword. You have a bland "hero, knight, chivalry, etc." character that hacks n slashes first and asks questions later. You know that mummified dad you had to save in MM with the song of healing? Ya, non-o-dat here.
    Speaking of music, what the flip Nintendo?! After Mario galaxy's soundtrack (which i still listen too), you give us uninspired, orchestra (orchestra, has to be good?! Right?!) music which is about as moving as a clogged toilet. The harp? Dear God, just take it away, compared to the beautiful ocarina compositions from OoT and MM, the harp playing sections include a bunch of random phrases composed by pulling notes out of a hat. On top of that, there are no specific songs you learn with the harp, just generic strumming... I still have the Song of Time button input memorized Nintendo, Holy CRAP, gamers have memory spans longer than 1 min!!!
    Now Shigeru Miyamoto himself said people stopped playing the game half way through. Well, its not rocket science, how about an actual, interesting story? From what i could gather, by the 30th hour of gameplay, I was merely a lab rat chasing after cheese on an exercise wheel. Zelda is 1 step away! Maybe next time you'll catch her! Oh, can't catch her? How about you do numerous, cloned fetch quests to upgrade your sword and shield in the meantime so you can become god? It was all so predictably written, that it could have been fan fiction. And why is every character so cookie cutter? You have jocks (all of which have a soft side deep down, awww), you have haughty chicks, you have slightly normal people (but always the same), and you have over the top weird. None of them feel tangible or interesting after you learn their 2 paragraphs of background.
    The gameplay as everyone says, fails. Sure, some boss battles inspire awe, but only because the baddies are big and interesting. When you're facing moblin after moblin that requires no more skill to defeat than whipping your left hand then whipping your right hand, the gameplay gets stale and that's not mentioning frustrating calibration and aiming issues which happen ALL THE TIME. The overworld, Skyhaven, Skyhop, i really dont care anymore, has almost nothing to do in it once you have all the money you need, and your wrist will cramp up after flying in Skyhop for more than 5 min. I would rather stroll through my generic neighberhood Walmart.
    If you know what Rune Factory Tides of Destiny is... good! You'll get my next reference. Ahem... I finished that game. I didn't finish Skyward Sword. That should make the point loud and clear that SS is the worst excuse for a zelda game ever. Nintendo abused my trust, i used to buy every zelda gaming assured it would appease my adventurous appetite. No more! This was supposed to be the first in the series timeline, well... it comes dead last in my book. Honestly, the younger generation, which apparently has half the brain (according to Nintendo) that I had at the same age, will be the only ones who truly like this game. Many longtime zelda fans and Nintendo fanboys will defend it for the sake of pride, but at the same time, inadvertently cast a shaky look over their shoulders at the shell of what used to be the quality zelda franchise.
    Expand
  8. May 23, 2013
    6
    This game is fundamentally very good, but was tarnished by a few flaws that made it difficult to enjoy.
    Starting with the good:
    The art style and music are phenomenal, as can be expected from the series. No disappointments in these areas. The level design is very good and takes advantage of the motion controls well. The levels were built around motion, not the other way around (see
    This game is fundamentally very good, but was tarnished by a few flaws that made it difficult to enjoy.
    Starting with the good:
    The art style and music are phenomenal, as can be expected from the series. No disappointments in these areas. The level design is very good and takes advantage of the motion controls well. The levels were built around motion, not the other way around (see Twilight Princess).

    I'm neutral on the game's plot.

    Now the not-so-good:
    It treats the player like a moron, constantly assuming that he doesn't know what to do and constantly interrupting gameplay to tell him. It gets worse and worse as the game progresses. If this help system had been implemented in a way that made it voluntary, it would be a non-issue.
    There is a lot of boss repetition, which is unusual for Zelda games.
    The game is easy, even in hero mode. Solving puzzles is more a matter of moving your arm correctly than thinking correctly and bosses do very little damage. Enemies die when you breathe on them. Very few of the heart pieces are well-hidden.

    A lot of the reviews on here seem like they were written by people who were blinded by the "new-ness" of it, without actually taking the time to analyze the gameplay. It has the makings of an excellent experience, but it's brought down at least a few notches by its flaws.
    Expand
  9. May 14, 2013
    10
    The game controls perfectly fit on the wii motions sensor system. It has a great storyline and the puzzles and adventure is amazinly fun. Innovative bosses and opponents.
  10. May 11, 2013
    10
    I don't know why this game has been receiving such low user reviews. I believe the people who gave it a low score didn't give it much of a chance in the get go, it was doomed to fail in their eyes to begin with.
    First, let me address the issues of the controls. Don't let those other reviews fool you, the controls work phenomenally. I admit that at first, I was having trouble with the
    I don't know why this game has been receiving such low user reviews. I believe the people who gave it a low score didn't give it much of a chance in the get go, it was doomed to fail in their eyes to begin with.
    First, let me address the issues of the controls. Don't let those other reviews fool you, the controls work phenomenally. I admit that at first, I was having trouble with the controls, until I realized the fault was on me and not on the controls. It takes getting used to, but once your mind becomes more familiar with the motion sensor and the fluidity of the game, Link will be come as precise as a Sushi Chef.
    This game is truly fit to be a Zelda game. The impressionist art style is beautiful, and the story is very compelling. It truly blends the series together and allows you to see each game in the series in a new light.
    I was a bit skeptical about the stamina system at first, but now I can't imagine this game without it. It's perfectly implemented and I dare even say innovative to the series. The mini-games are fun and creative and the Boss battles are a hell lotta fun. There's an upgrade system to your weapons, and there's even a hard mode once you beat the game.
    The only problem I have with this game, is the limited item space. I dislike the idea, that I have to take up two slots of the item pouch, in order to have all heart containers at a given time. However, it's a small problem, and this game still receives a perfect score from me.
    Expand
  11. Apr 29, 2013
    10
    Dezpy.
    Oh by the way: GREAT GAME 10/10
    Don't mind this part, just writing more so it will match the review's necessary number of characters of one hundred and fifty characters long. See what I did there?
  12. Apr 14, 2013
    4
    I want to love this game. I really do. I've been a hardcore fan of the series since LttP. I bought the stupid wii motion plus and started up this game with my heart pumping and my hands quivering. I proceeded to be slapped in the friggen face with what they've done to my Zelda. After the first 3 temples, I quit entirely. It took my friend Rachael another 4 months to convince me to pick itI want to love this game. I really do. I've been a hardcore fan of the series since LttP. I bought the stupid wii motion plus and started up this game with my heart pumping and my hands quivering. I proceeded to be slapped in the friggen face with what they've done to my Zelda. After the first 3 temples, I quit entirely. It took my friend Rachael another 4 months to convince me to pick it up again, with the promise that it gets better. And she didn't lie. Some of the bosses (especially Four Arms McSamurai Robot) and level designs are GREAT! But the overall game just didn't hold up. I didn't feel like link, saving the world from evil. I felt like I was busting my way through dungeons, having my hand held by the most annoying character to grace the series. Navi pretty annoying. Fi holy godamn your are so annoying it is physically hurting me. She literally will interrupt the game to inform you that "bows shoot arrows", "keys go into locks", and my favorite, "I was beeping to let you know about the other beeping to let you know that your health is low". The controls were not 1:1, making the prequel to the final boss the most frustrating battle I have ever experienced. But then after that I killed the final boss with relative ease! And let's not forget that the cool Zelda races have been replaced with weird little penguin f**kers, and MOLE PEOPLE. SERIOUSLY. Hey game designers, Imma just put it out there, if you're looking for innovational character design, MOLE PEOPLE WILL NEVER BE IT!! Oh, and the bird sucks. Theres minimal air combat and the over world is too big to be flying uselessly along. I want Epona back. I get it. I really do, it's supposed to be new and creative. I just don't caaaare. It sucked, gimme back Epona. And give me back the ADVENTURE! This game was so "on the rails" it made me feel like I was playing a LoZ mod of an FPS. The side quests were all silly grind fests with no real merit. If this wasn't a Zelda game, I would give it at least a 7. But I had certain expectations from this, and they just weren't met. As a kid who grew up defeating Ganondorf, memorizing the songs, collecting all the mask to become the fierce diety, and riding over the fields of Hyrule on my beloved horse, this was not what I was hoping for. But it looks like they'll get the next game right so far! Expand
  13. Apr 11, 2013
    9
    Skyward swords has a lot of good points but also a few bad points. lets start off with the good.

    The first thing that is brilliant with SS are the characters. Legend of Zelda has never had such a lovable cast. Even the robotic Fi will be pulling at your heart strings by the end of the game. Zelda has never been so likeable. She is full of personality and I actually cared much more
    Skyward swords has a lot of good points but also a few bad points. lets start off with the good.

    The first thing that is brilliant with SS are the characters. Legend of Zelda has never had such a lovable cast. Even the robotic Fi will be pulling at your heart strings by the end of the game. Zelda has never been so likeable. She is full of personality and I actually cared much more about saving her.

    The next great thing about it, is the story. Nintendo wisely chose to tell the true origin story of Zelda and why you are in the position you are in. You truly feel like this important character, and it drives you to play the game to your full potential. The story is only made better by the brilliant cast

    The next thing that is wonderful in SS is the graphics and the sound. The mix of wind wakers cell shadedness and twilight princess mature world, gives Skyward sword an identity that can truly be known as the best look for Legend of Zelda. The music n the game is also the best it has ever been, mainly because it is fully orchestrated and the new themes fit perfectly within the context of the story and characters. "Fi's farewell" is my favourite track.

    Now for the bad aspect. the structure of game play. Due to the limitations of the Wii Nintendo has created a world made up of four large areas. They are all wonderful locations and Nintendo should be commended for crafting such a brilliant world. The issue is you will be travelling back and forth so much between these locations that they get quite dull

    Overall Skyward sword has become my favourite Legend of Zelda game, and one of my favourite games ever. Nintendo has created something truly special. I give it a well deserved 9 out of 10
    Expand
  14. Apr 6, 2013
    10
    Ive yet to play a zelda game i would not give a 10 to. So maybe im biased. From nes to now its amazing how far we have came link and I. And honestly this is my number 2 on my list. Wind waker was my pick cause of how different it was. But thats how this shines. Its windwaker but in the sky, and the controls make your really feel they put time into the game. Turn your remote or aim in upIve yet to play a zelda game i would not give a 10 to. So maybe im biased. From nes to now its amazing how far we have came link and I. And honestly this is my number 2 on my list. Wind waker was my pick cause of how different it was. But thats how this shines. Its windwaker but in the sky, and the controls make your really feel they put time into the game. Turn your remote or aim in up and his hand follows. Small details like that really show the bun in the oven is nice and toasty. Expand
  15. Ebu
    Mar 25, 2013
    10
    This game is brilliant. I mean anyone who has had problems with the controls are either cheating, don't realize what they should do or the remote is broken. The gameplay is immersive in which you have to plan your attacks more than in any other Zelda game before. What also makes this game excellent is it's story. It's simple yet engaging. The villains are great in their own way and LinkThis game is brilliant. I mean anyone who has had problems with the controls are either cheating, don't realize what they should do or the remote is broken. The gameplay is immersive in which you have to plan your attacks more than in any other Zelda game before. What also makes this game excellent is it's story. It's simple yet engaging. The villains are great in their own way and Link somehow is still my favourite character. So in short, this game is almost perfect. Sure it has it's faults but there isn't a single game this long without any problem. A 10- out of 10. Expand
  16. Mar 25, 2013
    10
    Skyward Sword has impressed me since the start. I bought the Wii Remote Plus for this game and I was not dissapointed when I finally got to play it. There are tons of positive things I could say about it, but I'll just say a few. First of all, it has beautiful graphics... and considering the limited specifications for the Wii, it's still a pretty good looking game. The motion controlsSkyward Sword has impressed me since the start. I bought the Wii Remote Plus for this game and I was not dissapointed when I finally got to play it. There are tons of positive things I could say about it, but I'll just say a few. First of all, it has beautiful graphics... and considering the limited specifications for the Wii, it's still a pretty good looking game. The motion controls worked very smoothly and added an extra sense of action to the game. The enemies and boss battles were fun and quite challenging at times. The world and dungeon designs were stellar as well. I am a big Zelda fan and this game has stood out as probably the best Zelda game ever for me. 10/10 from me. Expand
  17. Mar 25, 2013
    10
    This game is truly amazing. The graphics are the best Ive ever seen out of any game for the Wii. Even if your not a Zelda fan this game is absolutely incredible. I actually purchased a Wii just to play this. This game is a must have.
  18. Mar 24, 2013
    7
    After thoroughly enjoying Twilight Princess, I felt that Skyward Sword had some pretty high standards to meet. Unfortunately, it did not deliver this time around. Too much repetition and backtracking in the gameplay got old really fast. Also, utilizing the Wii Motion Plus was a good thing but a bad thing at the same time. Sometimes the controls made sense while other times they were justAfter thoroughly enjoying Twilight Princess, I felt that Skyward Sword had some pretty high standards to meet. Unfortunately, it did not deliver this time around. Too much repetition and backtracking in the gameplay got old really fast. Also, utilizing the Wii Motion Plus was a good thing but a bad thing at the same time. Sometimes the controls made sense while other times they were just ridiculously frustrating. Overall, Skyward Sword is an "okay" installment, but if you are looking for this one to be up there with some of the most memorable Zelda games, I recommend passing on this one. Expand
  19. Mar 17, 2013
    9
    Absolutely amazing game. Great design and art style. Working motion control. Memorable characters. Great upgrade system. Great interface. WONDERFUL STORY. Though, I wish the game had dungeons in the sky over world. Though they fit a lot of content into a fairly linear surface world. My favorite game of all time though. A must buy on the wii.
  20. Mar 14, 2013
    9
    This is the best example of Motion Controls to date and shows that fantastic game design can lead to solid motion controls, they are not perfect with some registering issues but this is very rare, Motion Controls are used to control your sword and shield as well as your items which include many things like a Bow, bombs, a flying beetle just to name a few, they all control very well.

    The
    This is the best example of Motion Controls to date and shows that fantastic game design can lead to solid motion controls, they are not perfect with some registering issues but this is very rare, Motion Controls are used to control your sword and shield as well as your items which include many things like a Bow, bombs, a flying beetle just to name a few, they all control very well.

    The story is arguably one of the best to come for The Legend of Zelda series, It's very cinematic and provides an origin story for the series, the characters are great and the game will last you about 40-50 hours just playing the main story depending on how well you play, there are some great puzzles to figure out and the enemies in the game are sort of like puzzles themselves with you having to figure out how to get to there weak points.

    Nintendo manages to take the Wii hardware and make a game absolutely beautiful with a watercolor painting sort of design, it is very impressive for a game not in HD. It is easily one of the best titles for Wii and a testament to the fact that motion controls can work if a game is designed properly to take advantage of them, Nintendo achieved what they set out to do with the Wii back in 2006. There is so much to say about this game that I could go on forever, but if you have a Wii or Wii U then pick this game up you will not regret it.
    Expand
  21. Mar 13, 2013
    10
    Amazing!! Great all around, unless you are clumsy with a wii mote haha. I have the presence of mind to not ask for hints or read the tips, so I don't have the problem of it "holding my hand" too much. I am pretty good with a wii mote, so combat is fun. I loved the art style, music, and tendency to stray from the formula a bit. The stats of Fi are just for effect, and are obviously nothingAmazing!! Great all around, unless you are clumsy with a wii mote haha. I have the presence of mind to not ask for hints or read the tips, so I don't have the problem of it "holding my hand" too much. I am pretty good with a wii mote, so combat is fun. I loved the art style, music, and tendency to stray from the formula a bit. The stats of Fi are just for effect, and are obviously nothing more than to give her a robotic feel. Overall amazing game!! Expand
  22. Mar 11, 2013
    10
    I recently beat Skyward Sword for the second time on hero mode and I have to say It has now become one of my favourite zelda games. Many people misjudge it just because the art style. But once you start to get into the story you realize that art style caters to the feel of the game. This game has so much emotion that as the player you feel everything. Every smile Link gives, you feelI recently beat Skyward Sword for the second time on hero mode and I have to say It has now become one of my favourite zelda games. Many people misjudge it just because the art style. But once you start to get into the story you realize that art style caters to the feel of the game. This game has so much emotion that as the player you feel everything. Every smile Link gives, you feel happy. Happy that you got through that obstacle. Every time you help someone or you complete a task you feel a sense of achievement.

    Other Zelda games do have you feel that sense of achievement but I feel no Zelda games makes you feel as Link feels. And I applaud Nintendo for being able to do this.

    So to everyone who didn't give the game a chance based on the wii mote or the art style. Play it and feel as Link does; The chosen hero of the godess. www.youtube.com%2Fwatch%3Fv%3Dn6xN_lWW2Fw&h=YAQHPyeit
    Expand
  23. Mar 7, 2013
    5
    I just can't work this game out. There is massive critical acclaim for this game but I honestly can't see why. Critics and audiences praised the control system, why? The pointer controls are too unresponsive and keep requiring you to recenter them, the motion controls are not tight enough and quite frustrating. Gameplay feels lighter than previous Zelda's due to the motion controlI just can't work this game out. There is massive critical acclaim for this game but I honestly can't see why. Critics and audiences praised the control system, why? The pointer controls are too unresponsive and keep requiring you to recenter them, the motion controls are not tight enough and quite frustrating. Gameplay feels lighter than previous Zelda's due to the motion control implementation it's like Wii Sports with a story. Plot is hardly a black sheep in the Zelda universe, it isn't clever in it's execution, Nintendo just made up a story about the origins of the Master Sword and made players think that the story had existed throughout the franchises history, quite cheap really. Locations are generic...but NO ICE WORLD!!!! WHAT??? It's like Super Mario Sunshine all over again, saying that, the Lanayru Desert segments are some of the series finest. Returning to the comment about being 'cheap', some elements in the game feel as though they were taken straight from other game series' such as Resident Evil and Ninja Gaiden. In several segments you have to defeat hordes/waves of identical enemies just to proceed to the next area with only your sword motion movements as the only form of variety. The watercolour art style is luscious but it's personally not my favourite look for Zelda. There are a lot of smart puzzles in the game but experienced Zelda gamers will find them disappointingly easy, perhaps offensively so. The boss fights rarely impress but when they do, they really do. The game is long but this is mainly due to repetitive and uninspiring fetch/collecting quests, the average player could clock around 20-30 hours.

    Graphics: 8.5/10
    Gameplay: 6/10
    Features: 5/10

    The WORST Zelda game ever made to date! Lazy controls, basic design and cheap tactics can't be disguised behind Skyward Sword's appealing art style. A thorough disappointment in my opinion. I'm sticking with Twilight Princess and waiting for Wind Waker HD.
    Expand
  24. Mar 3, 2013
    4
    This was by far the worst Zelda game for me. It just seemed like it was made for a different age group than Im in (born 1990). It lacked the dark parts of the story that Twilight Princess had. This made the game feel a lot more like a kids game, without the depth and mature parts of Links adventure. It really felt like they wanted to adjust the game to fit lower ages. This was shown alsoThis was by far the worst Zelda game for me. It just seemed like it was made for a different age group than Im in (born 1990). It lacked the dark parts of the story that Twilight Princess had. This made the game feel a lot more like a kids game, without the depth and mature parts of Links adventure. It really felt like they wanted to adjust the game to fit lower ages. This was shown also in the "cartoony" choice of art style and design of the characters. Comparing Zelda in Skyward Sword to Zelda in Twilight Princess, Zelda looks like a kids manga character.

    On the technical part, the motion controls werent very precise and became frustrating after a while. Sometimes you just want to sink down the couch and slip into the world of Zelda.

    I cant say much about the graphics, its down to the hardware. Though I did feel this game felt extra blurry with the chosen art style. The gameplay was alright, parts of it was very enjoyable. The game did seem a bit too easy once beaten it and there was no real urge to go back for the stuff you missed either. It would have been nice with some more sword upgrades. For future games:
    * Make the motion controls optional, with support for the Wii U pro controller.
    * Blend dark, mature environments with the colourful and fantasy inspired.
    * Make the characters with more realism inspiration. I'm thinking lord of the rings, not realism as in watching TV. We can push it much much further before it becomes "too realistic".
    * DONT MAKE ZELDA INTO ANOTHER KIDS GAME PLEASE! YOU HAVE SO MANY ALREADY!
    Expand
  25. Mar 2, 2013
    10
    My favorite game yet, we'll deserving of a ten. The art style is amazing, motion controls are the best of any game I've ever played, the wii at its finest. It has a slow start, but the ending, which in my opinion is the best in the series, more than makes up for it. The overworld, although a bit restrictive, is awesome, like one huge mini-dungeon. With the exclusion of the lanayruMy favorite game yet, we'll deserving of a ten. The art style is amazing, motion controls are the best of any game I've ever played, the wii at its finest. It has a slow start, but the ending, which in my opinion is the best in the series, more than makes up for it. The overworld, although a bit restrictive, is awesome, like one huge mini-dungeon. With the exclusion of the lanayru province, the overworld and its inhabitants didn't make you care for them quite as much games like tp and OOT, and that could have been made a bit better, but the main driving motive of the game more than makes up for the slightly less immersive world. Honestly the best game I've ever played, even though it had some minor flaws. If tp and this had a baby, then it would be perfect, but this alone is pretty close. 10/10. Expand
  26. Mar 1, 2013
    6
    I don't believe in rambling, so I'm going to review the game as a list of pros and cons. Hopefully none of it seems petulant or nitpicky. Here goes:
    Pros:
    Controls, while a little stiff at times and tending to fall into premade animations, are for the most part very intuitive and fun to use. There is no denying that fighting even basic enemies has ever been this fun in a Zelda game. Art
    I don't believe in rambling, so I'm going to review the game as a list of pros and cons. Hopefully none of it seems petulant or nitpicky. Here goes:
    Pros:
    Controls, while a little stiff at times and tending to fall into premade animations, are for the most part very intuitive and fun to use. There is no denying that fighting even basic enemies has ever been this fun in a Zelda game.
    Art (or perhaps art design), soundtrack, and overall polish are incredibly high, exceptions made of course for the limitations on the art imposed by the Wii being 6-year-old hardware.
    Storyline (for once) tries something new and succeeds.
    Has the Beetle. 10/10 game of the year best Zelda thingy.

    Cons (here comes the whining):
    No overworld whatsoever- gameplay is very clearly divided into The Surface, where Things Get Done, and The Sky, where There's Clouds I Guess. The only area you'll ever have to visit outside of the surface is Skyloft.
    Bird is easy but frustrating to control and serves little purpose except to get from point A to point B. Compare to Epona in Twilight Princess, where some battles take place entirely on horseback and are actually really fun to play in and of themselves!
    Dungeon design, while still Zelda (read: amazing), pales in comparison to Ocarina of Time or Twilight Princess. Boss fights are simple and boss design is simpler. Two bosses are fought 3 different times, many of them have a very low level of detail (Scaldera, anyone?), and even the final boss is pitifully easy.
    By comparison, normal enemies are arduous, as most of the challenge in basic fights is simply waiting for the enemy to drop their guard.
    Environments, temple or otherwise, while beautiful, tend to put form over function (read: sealed grounds, giant spiral that serves no purpose except to teach you how to hold down the A button).

    Overall? Definitely not worthy of the hate it gets, but not worth the praise either. If anything, it is a perfect example of how too much polish can make a game thoroughly average- something Nintendo has been doing an awful lot recently. An absurdly clean and weirdly streamlined experience that could have been great in execution but failed in conceptualization.
    Now stop reading this review and go play Ocarina of Time again.
    Expand
  27. Mar 1, 2013
    5
    An OK game in the series. It seemed to target the a new younger crowd, after going after the more mature with Twilight Princess. This seemed pretty obvious with the rating e10+ (for everyone above 10 years old), compared to Twilight Princess T (for teen).

    I was not a fan of the art style, which seemed too "cartoony" and too far from realism. Some people are scared of too much realism,
    An OK game in the series. It seemed to target the a new younger crowd, after going after the more mature with Twilight Princess. This seemed pretty obvious with the rating e10+ (for everyone above 10 years old), compared to Twilight Princess T (for teen).

    I was not a fan of the art style, which seemed too "cartoony" and too far from realism. Some people are scared of too much realism, but I cant say Im one of them. I would love to see Zelda fuse with skyrim, offering both colourful environments and dark. I do not think realism would ruin the fantasy feeling. I would like Zelda to be the game version of Harry Potter and Lord of the Rings (visually)!

    The gameplay is pretty good and I didnt get bored at any part of the game. That has ever happened in any Zelda game though! For a Zelda

    The motion controls work the best in this game so far, but its still not great. The input lag and lack of preciseness is still enough to put me off. Id love to see the option to use a regular controller (Wii U pro controller) in the upcoming game. I also miss the times when I could lay in bed sunday mornings and slip into the world of Zelda. The motion controls pretty much ruined that experience. To summarise its a good game, but acording to me the worst instalment in the 3d series. There are plenty of games for the younger crowds, please give us Zelda fans what we want!
    Expand
  28. Feb 26, 2013
    10
    La verdad que es un juego que realmente me enamoro. Su arte, su historia TODO. En este zelda se notan las expresiones de los rostros cuando sienten alguna emoción, las gráficas para ser de Wii, son bastante bellas, su jugabilidad es perfecta capaz que con algún que otro fallo pero sigue siendo perfecta, la historia emociona los personajes son de lo mejor el arte que tiene es hermosoLa verdad que es un juego que realmente me enamoro. Su arte, su historia TODO. En este zelda se notan las expresiones de los rostros cuando sienten alguna emoción, las gráficas para ser de Wii, son bastante bellas, su jugabilidad es perfecta capaz que con algún que otro fallo pero sigue siendo perfecta, la historia emociona los personajes son de lo mejor el arte que tiene es hermoso como dije un juego que me enamoro. Capaz que no tiene un mundo abierto como en ocarina of time ni te podes sentir libre por ahí pero la verdad que sigue siendo perfecto. En fin The Legend of Zelda: Skyward Sword, es una obra de arte sin dudas y para aquellos que posean una Wii y no tengan este increíble juego les pregunto ¿Que esperan para comprarlo Expand
  29. Feb 21, 2013
    9
    Somehow, this feels more like Studio Ghibli than even "Ni No Kuni." I adore the art design and graphics of the game so much, it's probably my second favorite looking "Zelda" behind only "Ocarina of Time." Awesomely enough, how incredible it looks is matched (and often exceeded) by its great storytelling, pace, and controls. I don't think I ever became more emotionally invested in aSomehow, this feels more like Studio Ghibli than even "Ni No Kuni." I adore the art design and graphics of the game so much, it's probably my second favorite looking "Zelda" behind only "Ocarina of Time." Awesomely enough, how incredible it looks is matched (and often exceeded) by its great storytelling, pace, and controls. I don't think I ever became more emotionally invested in a "Zelda"... or any solely Nintendo title, come to think of it. There are moments when the plot beats and the music accompanying them are simply awe-inspiring. I'm also in the camp that firmly believes its place in "Zelda" mythos as the first chronologically (and how the rest of the games fit together because of it) is genius. There's no other word for it except genius. I never thought it possible to logically and practically link every game in this series, but so help me, it REALLY works! However, I do have a rather large problem with "Skyward" that cannot be ignored (and is the only reason I didn't rate it a 10): it's insanely easy in every area (save combat) and it never allows itself to become more complicated at any point before it ends. With every quest, puzzle, and whatnot, you have Fi giving you advice and flat-out hints and, as if that's not enough, there's those miserable stones that basically reveal everything to you if you so inquire. It's ridiculous to me, considering the very foundation of the "Zeldas" is exploration and discovery. It's a shame Nintendo also decided to carry this ability to find out everything about everything without having to do anything over to the 3D release of the aforemenioned "Ocarina" (the reason the N64 version is still the ace). Expand
  30. Feb 6, 2013
    10
    Skyward sword may not be HD but this game spews perfection.The beautiful impresionistic art style,the intriguing dungeon ,an the best story to date on any zelda game.This is hands down an outstanding game 10/10.

Awards & Rankings

1
1
#1 Most Discussed Wii Game of 2011
1
#1 Most Shared Wii Game of 2011
Metascore
93

Universal acclaim - based on 81 Critic Reviews

Critic score distribution:
  1. Positive: 78 out of 81
  2. Negative: 0 out of 81
  1. Feb 6, 2012
    100
    Overall, this is the best experience I've had playing a Zelda game since Ocarina of Time and I'd have to say they are pretty equal in my opinion. Either way, you won't be disappointed getting this game, it's a masterpiece.
  2. LEVEL (Czech Republic)
    Jan 19, 2012
    90
    New Zelda is the best game of whole series since the groundbreaking Ocarina of Time. It is a true masterpiece with uncompromising playability. [Christmas 2011]
  3. Jan 19, 2012
    95
    A magnificent homage for the 25th anniversary of one the biggest franchises in gaming, The Legend of Zelda: Skyward Sword provides a compelling gaming and artistic showcase for the indefatigable potential of the medium as a whole, and a reason to have gaming as a hobby.