User Score
8.1

Generally favorable reviews- based on 2628 Ratings

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  1. Mar 22, 2015
    10
    I've never played a game with such fantastic controls and gameplay as this. Skyward Sword amazed me at every turn from its thrilling story to its shocking plot twists (does that count as a spoiler?) and its Wind Waker-esque art style. Skyward Sword takes the best from all the Zelda games (except for the three-day cycle, that is) and makes it bigger and better than ever before. The combatI've never played a game with such fantastic controls and gameplay as this. Skyward Sword amazed me at every turn from its thrilling story to its shocking plot twists (does that count as a spoiler?) and its Wind Waker-esque art style. Skyward Sword takes the best from all the Zelda games (except for the three-day cycle, that is) and makes it bigger and better than ever before. The combat is improved and the motion controls add new life to an already great franchise. Skyward Sword is one word: outstanding. Expand
  2. Mar 16, 2015
    9
    Die Steuerung war zwar gewöhnungsbedürftig , auch die Grafik , aber der Soundtrack (Orchestral *.*) , die Dungeons und die Bosse + Ideen waren überragend , auch Ghirahim konnte ich etwas abgewinnen ^-^
  3. Mar 13, 2015
    9
    To everybody who hates on this game for being linear and having motion controls really make it worth giving a 0. If you want to see what a zero looks like check out Big Rigs over the Road racing. This game is not perfect but it does so much right at the same time that it can be forgiven. First of all the motion controls for me worked 95% of the time. I don't know why some people had such aTo everybody who hates on this game for being linear and having motion controls really make it worth giving a 0. If you want to see what a zero looks like check out Big Rigs over the Road racing. This game is not perfect but it does so much right at the same time that it can be forgiven. First of all the motion controls for me worked 95% of the time. I don't know why some people had such a problem getting them to work properly. The only real flaw that this game has is the companion Fi. She is just so annoying spouting exposition and pointing out the painfully obvious. But story wise she works great Expand
  4. Feb 9, 2015
    6
    Quick, Fi! Summarize the cut scene I LITERALLY watched less than 1/2 a second ago! Let's explore the same places 7 million times! Where is the eye I need to hit?
    Good game.
  5. Jan 22, 2015
    10
    Skyward sword a fantasitic game:

    I just need to say the controls in skyward sword were not bad guys they were actually very responsive and the combat was really cool cause it meant that every fight was like a chess game reacting to what the enemy did and reacting upon the action your enemy took. i reallyyyyyyyy like the combat that also made the bossfights very cool i especilly liked
    Skyward sword a fantasitic game:

    I just need to say the controls in skyward sword were not bad guys they were actually very responsive and the combat was really cool cause it meant that every fight was like a chess game reacting to what the enemy did and reacting upon the action your enemy took. i reallyyyyyyyy like the combat that also made the bossfights very cool i especilly liked the giantrobot which named has escaped my head right now.

    I agree tht t took som getting use to but when you or at least when i did i truly felt that i was the great hero who was send on a questwielding the skyward sword in my hand. i know some might think that this game had no exploration which might be true i didnt really bother me cause i was so driven by chaacters cool gameplay and a fatastic story. Also i think that the way they made the game by not only focussing on dungeons but also the land sorrunding them was fantastic and made me explore a far more great area than just a dungeon.

    I also really liked the side mission which made me learn a lot more about some of the best charecters the zelda series had to offer while taking me on quest which were generally exciting and made me explore.

    The puzzels in this are also fantastic made so they're not cheap (so you ge stuck and) but stil quite interestin/demanding of the player.

    The places you wentwere also amazing and place were unique which made you feel like you were treversing great distances and added to the feeling that you were and a epic journe.

    It always felt like i was on an adventure which is what i want from a zelda game and i never felt frustrated in this game it always made me want to keep going because of all the things i ave listed. I really love this game and i get a feeling playing this game which none other can recreate. I even like this game more than ocarina of time a lot more actually, this game is truly a masterpiece.

    Ps: shooting with bow and arrow in this game is the best thing ever espesially when you snipe an enemy from a long distance :3
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  6. Jan 21, 2015
    7
    I beat the first temple (thats enough to judge the game i believe) and the game is good. Solid story, big map, decent art style, eh....ok characters. The bright colored world is different but probably most similar to wind waker if i had to choose anyway the game has good intentions but what really got to me were the motion controls. The motion controls are very annoying and difficult. ThisI beat the first temple (thats enough to judge the game i believe) and the game is good. Solid story, big map, decent art style, eh....ok characters. The bright colored world is different but probably most similar to wind waker if i had to choose anyway the game has good intentions but what really got to me were the motion controls. The motion controls are very annoying and difficult. This zelda had the worst controls of the entire franchise. The controls is what lowered the score of this game for me. Nintendo is a great company and what is cool about them is that they are always trying something new and succeed a lot but sometimes you fail. That being said everything besides the controls are solid so i believe my score is reasonable until i play the game more Expand
  7. Jan 18, 2015
    9
    I really liked the motion control this game offered. It made me feel much more immersed into the game.
    A blast game to try it out!! The story, plot are so well written. A master piece.
    I truly like it that you can upgrade your items by collecting materials that are spread out in the world. It makes me feel upgrading myself all time by upgrading.

    A master piece.
  8. Jan 11, 2015
    4
    I'm just going to cut to the chase, This game honestly kinda sucks. If it wasn't on the **** console in recent history then things could have been FAR different but as it is the controls are wonky thanks to the fact that you have to reset your freaking controller every few minutes just so that you can actually freaking play the game. The graphics are decent but they are blended with aI'm just going to cut to the chase, This game honestly kinda sucks. If it wasn't on the **** console in recent history then things could have been FAR different but as it is the controls are wonky thanks to the fact that you have to reset your freaking controller every few minutes just so that you can actually freaking play the game. The graphics are decent but they are blended with a bubblegum bright color scheme to hide the fact that the wii was a cheap piece of **** barely capable of producing graphics on par with the gamecube.

    My biggest gripe with this game is that every aspect of it seems to be marketed towards children. All of the things that made Twilight Princess and Majora's Mask so amazing are completely absent in this game. The dark brooding atmosphere and creative enemies and bosses are replaced with neon bright colors and almost friendly looking foes, Not to mention the fact that there are like. MAYBE twenty people in the floating city that you are protecting and the fact that the freaking zoras are replaced with TALKING SEAHORSES.

    This game is just plain **** and I never even bothered to finish it.
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  9. Jan 11, 2015
    10
    Skyward Sword is a fantastic game, and my personal favorite in the series. The elegant and engaging control system is what makes this game my most cherished in the series. The dungeon and puzzle designs are top notch, and the boss fights are thrilling. The art style is beautiful and unique. There are some minor flaws such as the occasional control hiccup, a general lack of meatySkyward Sword is a fantastic game, and my personal favorite in the series. The elegant and engaging control system is what makes this game my most cherished in the series. The dungeon and puzzle designs are top notch, and the boss fights are thrilling. The art style is beautiful and unique. There are some minor flaws such as the occasional control hiccup, a general lack of meaty exploration (likely due to the limitations of Wii hardware), unpolished graphics in some places and some backtracking, but overall the game is a masterpiece. 11/10. Expand
  10. Dec 27, 2014
    10
    The game is perfect. The controls are great,the story was awesome,the art style was beautiful, and everything else was great a awesome game. The one bad thing Fi but only during the first part. Still i love the game as much or more than Ocarina of Time.
  11. Dec 7, 2014
    10
    Controls are awesome. Visuals and story are best in the series. Sure it's a little more linear but I think it a change for the best. Stop reading this review and go buy it, it's not very expensive on half.com or Amazon.
  12. Nov 27, 2014
    1
    Zelda Skyward sword was a game that was meant for Wii U but rushed to be sold on the Wii console, that's the only possible explanation, since it showed elements that had enormous potential, yet snowballed in the small but relevant aspects of a Zelda game, being the worst Zelda I've ever played so far and the only ones i still haven't played are the ones on Phillips CDI.

    The story:
    Zelda Skyward sword was a game that was meant for Wii U but rushed to be sold on the Wii console, that's the only possible explanation, since it showed elements that had enormous potential, yet snowballed in the small but relevant aspects of a Zelda game, being the worst Zelda I've ever played so far and the only ones i still haven't played are the ones on Phillips CDI.

    The story: Filled with the new Japanese trend where the evil guy belittles the hero only to find himself being beaten at the end. But besides that it still keeps a Zelda-ish story.

    The World: A world you want to explore yet you find yourself walking around small stages-like maps with some puzzles that unlocks an item in another map that you have visited hundreds of times(ridiculous), with the exception of the desert map(that was an awesome fresh map). The concept of an explorable sky world was awesome but it was so empty and monotonous that exploring it didn't give me any satisfaction.

    The assistant: Useless, annoying, it's like one of those MTV shows were they test how long can you keep your cool before raging making her the hardest boss of the game. Not only it will interrupt you in the middle of a fight breaking your "immersion", it will do it to inform you about trivial things or things you already know.( PS: She also spoils all the puzzles in the game.....a game that consists about puzzles and exploration)

    The Menu: Was decent.....until you reach the part where you start picking up items to upgrade your equipment... Who was the genius who thought it was a good idea to show you the menu and the explanation every time you turn on the game and pick one of those items?? If you are in the middle of a fight and a monster drops one of those you will not only see the classic pick up animation, but also be taken to the collectible items menu where they will show you what you collected.....

    (I'm not implying they should make the puzzles harder to solve, but to actually give the player a chance to think of a solution, instead of having the assistant playing the role of a tourist guide immediately.

    The items: Really liked the scarab one, it really made full use of the wiimote, the whip was so-so since it was pretty much a fancy grappling hook. The other items didn't add anything new to the game except that new interaction with the bomb.

    The mount: Funny to use, but only available in two maps which is kind of sad, also you cant use your items while you are mounting it....

    The final boss: Didn't even face him, Phi, the true final boss beat me after the "final boss" opened the portal to the final battle.

    So to the people who gave this game a good rate and dare to criticize those who disliked it should go back to all the other Zelda and play them once again.

    It didn't feel like a Zelda.

    No interesting side quests, extra items and stories
    Lack of puzzles( since Phi spoils them)
    Lack of open world elements

    1/10 as a Zelda

    3/10 as a Game
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  13. Nov 22, 2014
    5
    I have a bunch of small complaints but the big one is the motion controls. It's an interesting idea but it makes fighting simple enemys very difficult. So think about it, do I wanna play a video game or do I wanna get sword fighting lessons?
  14. Nov 21, 2014
    3
    This game is like a mad scientist's experiment to create the worst possible Legend of Zelda game. Vast, explorable words? Take that out, and put in clunky flying to get anywhere. Awesome monster, boss, and level designs? Nah, replace that **** with repeating dungeons, recycled bosses (you literally fight two bosses twice), and very few monster types.
    Vast arsenal to collect and use? Hah,
    This game is like a mad scientist's experiment to create the worst possible Legend of Zelda game. Vast, explorable words? Take that out, and put in clunky flying to get anywhere. Awesome monster, boss, and level designs? Nah, replace that **** with repeating dungeons, recycled bosses (you literally fight two bosses twice), and very few monster types.
    Vast arsenal to collect and use? Hah, how about a limited inventory that can only be expanded by collecting thousand of rupees to have a slightly less tiny inventory? Oh, you also have to farm for items like a Monster Hunter game to improve your items...except you're walking as slow as you can with a bug net to catch one bird. That's fun right?
    But the real fun comes with the combat. And by fun, I mean swinging, and getting ticked off that the controller doesn't pick up what direction you're swinging in. And you thought Navi was bad? Wait until you get to meet Fi, who makes her look like a pleasant walk in the park.
    Top all of this off with a dash of fetch quests, a sprinkle of escort missions, a dallop of glitches, and a heap of dungeons just to get to the actual temples, and you have yourself a bafflingly disappointing LoZ game. At least with Wind Waker, I can understand why people enjoyed it while I personally didn't. With this game, I honestly can't see what people even like about it.

    The music is nice, though.
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  15. Nov 16, 2014
    6
    This game had potential. Good storyline, decent maps, and a cool new way for transportation. After you stop drooling from all these great new features let's get into the needy greedy. Nintendo tries to implement their motion plus. This makes it really annoying. You will be constantly trying to level it again and again making it difficult to control. This game makes you use thisThis game had potential. Good storyline, decent maps, and a cool new way for transportation. After you stop drooling from all these great new features let's get into the needy greedy. Nintendo tries to implement their motion plus. This makes it really annoying. You will be constantly trying to level it again and again making it difficult to control. This game makes you use this feature by controlling your transportation, sword, and many other aspects. Not cool, especially when fighting enemies. I think I got half way in the game and haven't picked it up since. I'm sure I would have had a better experience if Nintendo gave me a controller option.

    -Game_Row
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  16. Nov 2, 2014
    10
    This is a Wii game everyone must have! It's amazing in every single aspect. I'm talking plot, graphics, atmosphere, bosses, and Kikwis!
    Well done Miyamoto, Nintendo!
    Oh and Warning: Be prepared for Kolotos!
  17. Oct 31, 2014
    10
    This was the first Zelda game I ever played. I was amazed by how fun it was. When I first got the wii, I remember playing wii sports resort fencing, and saying that I wish there was an entire game based off this mechanic. On Christmas my brother got this game and it just sat there. One day I played it and had a ton of fun. the motion controls worked fine I have no idea why people dislikeThis was the first Zelda game I ever played. I was amazed by how fun it was. When I first got the wii, I remember playing wii sports resort fencing, and saying that I wish there was an entire game based off this mechanic. On Christmas my brother got this game and it just sat there. One day I played it and had a ton of fun. the motion controls worked fine I have no idea why people dislike them. it is like no other game. Now I love the Zelda series. I have played almost every game in the series and this is still one of my favorites. A must play. Expand
  18. Oct 28, 2014
    10
    Don't listen to bad reviews, they're just pissed because of the motion controls and more linear structure, but that doesn't make this game any less a Zelda game. The motion controls work great, and the story, while not the strongest in the series, it's quite good. Same with the music, it's great.

    Going into the stuff this game does right, there are the dungeons; this game has easily the
    Don't listen to bad reviews, they're just pissed because of the motion controls and more linear structure, but that doesn't make this game any less a Zelda game. The motion controls work great, and the story, while not the strongest in the series, it's quite good. Same with the music, it's great.

    Going into the stuff this game does right, there are the dungeons; this game has easily the strongest set of dungeons in the series and the bosses are as good as Ocarina's and Twilight's. It also has the best characters and character development, with a Zelda that you actually care about. The game is colorful and it's one of the best looking games on the Wii. One worry I had was that it would overuse the motion controls like most Wii games, thankfully it doesn't.

    Now, for what the game did wrong, it feels kind of linear because you go back to the first three areas twice, the difference each time you go back is that you explore new regions. People use this as an excuse to say that it's linear, but it's just an illusion. The other major thing I have issues with is Fi, she is by far worse than Navi. This are all just little complaints that don't really affect much the experience.

    This is a must play if you have a Wii, and remember, don't listen to the bad reviews.
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  19. Oct 28, 2014
    10
    Fantastic game. The Wiimote control aspect is intuitive and adds to the gameplay experience. Overall I found the controls fluid and responsive, just like a Zelda game should. Enemies are designed around this mechanic, each one with their own particular system, a mini-game within a game. The puzzles are engaging but not too difficult. The graphics are commendable considering the limitationsFantastic game. The Wiimote control aspect is intuitive and adds to the gameplay experience. Overall I found the controls fluid and responsive, just like a Zelda game should. Enemies are designed around this mechanic, each one with their own particular system, a mini-game within a game. The puzzles are engaging but not too difficult. The graphics are commendable considering the limitations of the Wii. Sure, the lack of anti-aliasing is fairly obvious, overall, I am willing to overlook this because everything looks so darn beautiful. More importantly, the art direction is fantastic. The sound is what you come to expect from the big N, perfect. It gets better and better with each generation. Some really nice orchestral pieces really add to the atmosphere. The story is fairly well written and serves as the linchpin for the entire series, good twist at the end too! I struggle to understand how you could rate this game a zero. I am admittedly a fanboy of the series so I am biased, but I think that it is a disservice to assign this game such a low score. I give Skyward Sword 9.6 out of 10. Expand
  20. Oct 15, 2014
    0
    This is the only Zelda game I ever bought that I resold to a used video game vendor. To learn that this game had so many high reviews was just baffling to me. The wii controls made me want to pull my hair out. Yeah it made fights more challenging but I always liked the feeling of knocking back a ton of enemies and feeling a step above all of my opponents. The fact that even battling aThis is the only Zelda game I ever bought that I resold to a used video game vendor. To learn that this game had so many high reviews was just baffling to me. The wii controls made me want to pull my hair out. Yeah it made fights more challenging but I always liked the feeling of knocking back a ton of enemies and feeling a step above all of my opponents. The fact that even battling a goblin was a tiresome task made me want to throw the game away before it ever started. I admit the flashy cutscenes are really truly enjoyable but if that is what gives this game it's high ratings than it truly defines where we put our value in videogame quality. Fi felt like a dripping faucet and a nagging girlfriend who did everything but actually help me. There is absolutely no exploration with this game either. Worst Zelda game ever and I truly hope Nintendo doesn't repeat this model or zelda games might very well be ruined for me forever. Expand
  21. Oct 13, 2014
    9
    The controls easily turn this game into a must-play. There is nothing more satisfying other than using the Wiimote as a real sword and fighting the enemies in this game. There are equipment upgrades as well as many sidequests, definitely a lot of content. Nevertheless, the story is quite bland, which is a shame for a Zelda games. Also, boss fights seem to be re-used way too much in thisThe controls easily turn this game into a must-play. There is nothing more satisfying other than using the Wiimote as a real sword and fighting the enemies in this game. There are equipment upgrades as well as many sidequests, definitely a lot of content. Nevertheless, the story is quite bland, which is a shame for a Zelda games. Also, boss fights seem to be re-used way too much in this game. Still, it's a game that has to be experienced by everyone. Expand
  22. Oct 12, 2014
    6
    I have played every zelda game so far. I am a huge fan of the series, but this may be the worst one in my opinion. My main objection is with the combat style. The sword follows the wii remotes movements. You have to swing at the openings in the opponent's defense. The angle of the swing is very important and I just can't control it properly. When i wind up for a backhand swing, LinkI have played every zelda game so far. I am a huge fan of the series, but this may be the worst one in my opinion. My main objection is with the combat style. The sword follows the wii remotes movements. You have to swing at the openings in the opponent's defense. The angle of the swing is very important and I just can't control it properly. When i wind up for a backhand swing, Link just swings forehand right into the enemies' block and then staggers backwards. Its clumsy and frustrating. Everything else is good and the flying system is great. But overall I have lost interest and don't think i will ever finish the game. Expand
  23. Sep 11, 2014
    10
    My first 100% playthrough of the Legend of Zelda: Skyward Sword, was an experience I will never forget, for all the right reasons. This game is simply beautiful in just about every aspect that it's trying to do. I loved it so much that I did a 2nd 100% playthrough just a few months afterwards. #3 is right around the corner. The motion controls are the best that the Wii has to offer and itMy first 100% playthrough of the Legend of Zelda: Skyward Sword, was an experience I will never forget, for all the right reasons. This game is simply beautiful in just about every aspect that it's trying to do. I loved it so much that I did a 2nd 100% playthrough just a few months afterwards. #3 is right around the corner. The motion controls are the best that the Wii has to offer and it executes perfectly your WiiMotePlus movements and Link's sword movements are a perfect 1:1 relationship. The dungeons are the best that the series has to offer, everyone of them is a joy to travel trough and none of them were a chore, tedious, or down-right frustrating. (OOT: Water and Forest Temple, MM: Great Bay Temple, TP: City in the Sky) It's linear design will turn off the explorative type of player, and Fi (your partner) can get a little annoying every now and then, but those are very small negatives from what is overall a masterpiece!
    This, in my view, is the best 3D Zelda game ever made!
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  24. Sep 6, 2014
    8
    A great game! One thing i didnt like, was the art style. I mean it was cool, but i think it wasnt good enough. That beeing said, its a really good zelda game!
  25. Sep 4, 2014
    10
    This was the first Zelda game i played in my life, and it became the best game that i have ever played. Clearing the dungeons was very interesting and fun. Ending was emotional and music was awesome. the bad thing i felt about this game was that sometimes the control doesn't go as what i expected. and it was annoying fighting with tower-like monsters and some with electric weapons. butThis was the first Zelda game i played in my life, and it became the best game that i have ever played. Clearing the dungeons was very interesting and fun. Ending was emotional and music was awesome. the bad thing i felt about this game was that sometimes the control doesn't go as what i expected. and it was annoying fighting with tower-like monsters and some with electric weapons. but overall, i spent 50 hours of unforgettable adventures, and the wii is worth its money just for this game. 10/10. Expand
  26. Aug 24, 2014
    10
    Man, this game is epic! You learn the history of the Master Sword, history of Ganon (Demise) and why Link and Zelda are appearing in every Zelda game but in different times. Anyways, the story was epic, graphics were really good (I liked Twilight Princess's and Wind Waker's crossed graphics) and I didn't have any problems with the gameplay.
  27. Aug 24, 2014
    9
    Skyward Sword is a fine example of experimenting with expectations with the long-standing Zelda series and represents a wonderful experience to enjoy.

    It is important to realize that the game does use motion controls and such the control scheme should be taken into account if you desire the game or not. Score wise, the control scheme is irrelevant as long as it works. Skyward Sword
    Skyward Sword is a fine example of experimenting with expectations with the long-standing Zelda series and represents a wonderful experience to enjoy.

    It is important to realize that the game does use motion controls and such the control scheme should be taken into account if you desire the game or not. Score wise, the control scheme is irrelevant as long as it works.

    Skyward Sword works well with the wii motion plus. The combat is not mindless button pressing or waiting for openings as it has been in previous Zeldas. Just as Twilight Princess and Wind Waker offered a secondary means to engage the player in battle so does Skyward Sword by turning all enemies into mini puzzles. By doing this, each encounter and enemy is different and brings a different threat. Bokoblins that have shock sticks are more dangerous to attack without caution then those with wooden sticks. Giant Moblins with steel shields cannot be aggro'd like their wooden shield brother's by breaking their shields as the steel shields cannot be broken by the sword. Though timing is not gone thought, blocking no longer is simply holding a button. It now requires timing to use successfully and without damaging your shield. By giving shields a health bar, the player must also be mindful with blocking too. By allowing the player to fully interact with their enemy instead of pressing a with openings allows for the player to feel directly connected with the combat. Also by making combat more puzzle oriented instead of simple button pressing, the combat feels much more mindful and deliberate. Now there are flaws with this system, it is very slow compared to earlier Zeldas. The player cannot get the same flashy combos as in previous games and cannot dispatch enemies so easily as before. And for fans of having very fluid combat, this more slow-paced but mindful puzzle combat might be tedious.

    Exploration is Skyward Sword's weakest aspect as the game is very linear. While you can explore within the set paths to temples and areas, their isn't much blowing up holes and finding secrets as in previous games. However, the game world does feel more cohesive in comparison unlike the very empty worlds of Wind Waker and Twilight Princess, which had very compact areas of secrets and treasures with large swaths of nothing. Both types of world and exploration has their charms but also their flaws, so if you really enjoyed the random searches in those previous games, the secrets in Skyward Sword will be a bit on the easy side for you.

    The music is beautiful as always with some nice homages hidden in some songs and the story is fabulous with some of the best character building in the series to date. Skyward Sword is undoubtedly, in my humble opinion, one of the greatest Zeldas to date. It is a wonderful game that offers a wonderful experience.
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  28. Aug 20, 2014
    10
    Many people out there loathe this game, i however love it. This is a game that pretty much splits into two sides, you hate it or you love it. The 3D Zelda's suffer the fact that they have to be compared to Ocarina if they manage to be good Zelda games, which i find highly unfair.

    Skyward Sword has a really good story that explains the origins of Link, Zelda and Ganondorf and has
    Many people out there loathe this game, i however love it. This is a game that pretty much splits into two sides, you hate it or you love it. The 3D Zelda's suffer the fact that they have to be compared to Ocarina if they manage to be good Zelda games, which i find highly unfair.

    Skyward Sword has a really good story that explains the origins of Link, Zelda and Ganondorf and has probably one of the best ensemble of characters in a Zelda game. The game also has the most like-able Zelda in a Zelda game since probably Wind Waker. You ACTUALLY care if you save Zelda this time and that is a huge plus considering the series is called The Legend of ZELDA. Ghirahim is an awesome villain. His eccentric movements and attitude make him very fun to watch and when he has to fight, he can fight. Groose is actually a very good supporting character as he grows and becomes more mature as the game goes on. Fi is one of the worst sidekicks Link has had, but she is a very good character when it comes to story.

    The gameplay is Motion-Control Zelda. The controls work great. It isn't perfect, but it never seemed to interrupt my experience with game. The dungeons are extremely well done and designed (The Sandship is one of the best dungeons in a Zelda game) and the bosses are awesome (Koloktos). The visuals are beautiful and the soundtrack is excellent.

    The game however suffers when it comes to exploration and even though you can go wherever you want, there is nothing worth finding and the landmarks you go to are very small. The Sky is big and large, but you have to go down to land to make it worth exploring by finding certain blocks. Some of the fetch quests are very annoying and makes certain levels drag out far more then one would think. The Imprisoned really could have been shortened down to 2 fights instead of 3.

    Skyward Sword is an amazing game and one that gets a lot of hate for no reason. If you have a Wii, there is no reason not to pick this up as it's worth every penny. It's shortcomings are very minute in comparison to the rest of the game and it's something you definitely should have in your library. It is one of the those games you need to play for yourself to see if you love or hate the game.
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  29. Aug 6, 2014
    7
    Skyword Sword is a prime example of why you can't trust critic reviews for a blockbuster game. 93 Critic Metascore, 7.9 user score.

    Skyword is the retarded, bastard son of the Zelda series. It had lofty ideas that were poorly implemented. First, using the Wii-mote Plus was so frustratingly cumbersome because the Wii was just unable to detect it accurately. That was essentially the only
    Skyword Sword is a prime example of why you can't trust critic reviews for a blockbuster game. 93 Critic Metascore, 7.9 user score.

    Skyword is the retarded, bastard son of the Zelda series. It had lofty ideas that were poorly implemented. First, using the Wii-mote Plus was so frustratingly cumbersome because the Wii was just unable to detect it accurately. That was essentially the only reason the boss fights were any challenge at all. It felt like I was playing the QWOP version of Zelda. It would've been much better with a GC controller.

    The story was decent, but Zelda games are never about the story. Skyward Sword has some of the worst dungeons of all Zelda games. If its puzzles were twice as smart, they'd still be grossly stupid. In terms of gameplay, SS was basically the CoD equivalent of adventure games--it was very linear. You go from point A to B to C without much of any thought. Gone were the brilliant puzzles of OoT and LttP. Skyward Sword's dungeons all felt 1-dimensional.

    The game was also tediously long. Getting from any place to another required minutes of flying in the sky, which didn't really add anything to the gameplay. Being able to teleport between owls would've fixed that. Lastly, the songs (with the exception of Fi's Theme and the Gate of Time) were quite repetitive and annoying.

    Criticisms out of the way, it was still a decent game. It just was nowhere near the level of its predecessors.
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  30. Aug 6, 2014
    9
    This game, aside from a legacy (and slightly quirky) control scheme, is an absolute perfect game from start to finish. Building on a proven formula, Skyward Sword takes previous titles like the Wind Waker and Ocarina of Time and throws in some needed new dynamics to keep it fresh. A must have.

Awards & Rankings

1
1
#1 Most Discussed Wii Game of 2011
1
#1 Most Shared Wii Game of 2011
Metascore
93

Universal acclaim - based on 81 Critic Reviews

Critic score distribution:
  1. Positive: 78 out of 81
  2. Negative: 0 out of 81
  1. Feb 6, 2012
    100
    Overall, this is the best experience I've had playing a Zelda game since Ocarina of Time and I'd have to say they are pretty equal in my opinion. Either way, you won't be disappointed getting this game, it's a masterpiece.
  2. LEVEL (Czech Republic)
    Jan 19, 2012
    90
    New Zelda is the best game of whole series since the groundbreaking Ocarina of Time. It is a true masterpiece with uncompromising playability. [Christmas 2011]
  3. Jan 19, 2012
    95
    A magnificent homage for the 25th anniversary of one the biggest franchises in gaming, The Legend of Zelda: Skyward Sword provides a compelling gaming and artistic showcase for the indefatigable potential of the medium as a whole, and a reason to have gaming as a hobby.