• Publisher: Ubisoft
  • Release Date: Nov 21, 2010
  • Also On: 3DS
User Score
7.0

Mixed or average reviews- based on 21 Ratings

User score distribution:
  1. Positive: 9 out of 21
  2. Negative: 3 out of 21
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  1. Dec 30, 2010
    3
    This review contains spoilers, click expand to view. A big disappointment in the series. So far I played it on multiplayer and there was some unnecessary tethering somewhat like Knuckles Chaotix, but half the time you're all over the place thanks to dodgy controls. The minigames don't have proper explanations on how to play them like the previous games did, but rather tiny windows that pop out of nowhere throughout the actual minigame that are not easy to read. Like in Rabbids Go Home there is a hub, though walking around in that is quite a bore. Other than the minigames there are online features that we hadn't got round to checking out since my boyfriend traded in his copy [he didn't enjoy it either], as well as a "Choir" section. Reminiscent of one minigame from the very first Rabbids game, you try to control some Rabbids singing by playing what seems like a Guitar Hero knockoff. Not that fun. But here's the worst part - the dancing sections. This is basically a reskin of the Just Dance games, in which it features some rotoscoped dude doing dance moves, and you have to copy him. Like Just Dance it's as vague as you can get; even if the right moves are made the score doesn't count, while it counts if you don't copy the move. Overall, I can only hope that if another Rabbids game is on the way, it won't be like this mess. Expand
  2. Jul 27, 2021
    4
    This review contains spoilers, click expand to view. Raving Rabbids 4, what an uncomfortable game. I dare say it’s one of the worst party games on the Wii. It’s sad to say that such a simple and wacky series has devolved into such an ugly experience. This time you control a group of Rabbids to wreak havoc throughout the timeline…without Rayman. It was bad enough that he wasn’t playable in the TV Party, but now he’s not even in the game. It’s a shame, because I would be more than happy to see blast the hell out of those damn rabbits like in Rayman Raving Rabbids 1 and 2. At least I can grasp a sense of identity with costumes again. I'm glad that feature wasn’t limited to a single mini game like in TV party. But looks aren’t everything and I’ll get to that in a moment. This time we have a hub world to explore before activating the mini games. It has a nice ambient sound track, it gives me some “Night at the Museum '' vibes, and it’s full of fun objects to interact with for quick laughs. To this day I still love that dinosaur fish who sings “YMCA”. There’s one tiny problem with multiplayer though…ITS OUTRIGHT ATROCIOUS. Instead of having one player being in control of the mini game selection or having the ability for players to take turns after each round…they're all chained together by a thing of toilet paper. Run all at once in opposite directions and the lack of order creates a bunch pissed kids about to unload some temper tantrums. Seriously, this game was designed for bratty kids. Every control hint tells you the opposite of what you're supposed to do. Things don’t get better when the game restricts you from playing most of the mini games until you’ve completed all the tutorials and first levels. Bad call, if I’m having a fun time with the Bouncing mini games, why can’t I keep playing more of the Bouncing mini games? This time, mini games are separated into different control styles in different museum halls. The following includes, Running, Bouncing, Shooter, god-awful Flying, and the optional Fishing games with Wii motion plus. I fairly enjoyed the Running, Bouncing, and Shooting. Even with a half-broken disk they’re pretty fun and have good control. The pyramid mini game has you pick up blocks from running Rabbids and cut off your opponents. It’s probably my favorite one in the game right next to the Titanic maze runner. The cartoon art style, while I prefer the blend between live action and cartoons like in Rabbids 2…it still gives me a chuckle here and there seeing all of the wacky stuff the Rabbids brought with them during their temporal quest. Sadly, the bad parts outweigh the good in this game. The Flying mini games are a strong example of that. I swear, the motion control physics are so bad…that I now have a thirst for Rabbid blood. In each flying game, you control the wings placed on your Rabbid with the Wiimote and nunchuck…SEPARATELY. You have to so freaking precise with the position of your controllers that it makes your arms sore. Instead of feeling free flying through the air, it instead feels like I’m in a ballet cult constantly jerking and turning an uncomfortable position while trying to stay in the center. The battle mini games are just acceptable while the races are freaking impossible. The AI is incredibly difficult and you’ll have to rely on simple luck in order to catch up. Even the reading area is uncomfortable. It looks pretty with all of the stars, but it's crowded with all of these massive planets in the way. And the Fishing mini games, the less said the better. I still managed to beat them, but thank goodness that they’re not required for game completion. It’s control isn’t as bad as the Flying games, but it still feels awkward to have to constantly recollect your Rabbid with the Wiimote. In order to obtain completion you need to clear all of the mini games excluding the Fishing games, the choir games, the insult to intelligence quizzes, and the half asked Just Dance games. But in order to clear them like Rabbid you need always choose to be on the purple team in order to completely change history. Purple=Progress. So if you’ve already beaten the mini games with an orange ending, tough luck. Do it again! It’s easier to clear them with multiplayer, but I decided to test my mettle and play things solo instead. In the ending you head to the future and accidentally destroy all of the evil Rabbid’s time machines and save the day…I guess? Honestly I rather pelt some more Rabbids with plungers than play as them after playing this collection of junk. These Rabbid games may not be great, but they can be entertaining as long as the game gives you a sense of freedom. In Raving Rabbids 2 there were even hilarious ways to lose mini games. But here, the smallest blockade can make someone rage quit the game. Players will feel confined instead of feeling released. Like a bad Nickelodeon cartoon, this game is just obnoxious to play through. It's a mindless experience. Expand

Awards & Rankings

82
26
#26 Most Discussed Wii Game of 2010
Metascore
62

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 24
  2. Negative: 4 out of 24
  1. May 3, 2011
    60
    It's always been more fun playing with friends than spending time alone with the rabbids – diluting their shouty impact makes them a little more palatable – that seems to be underlined with this collection.
  2. Games Master UK
    Feb 18, 2011
    57
    The Rabbids are engagingly repulsive as ever but the games fall flat. [Feb 2011, p.83]
  3. Feb 4, 2011
    75
    The loading issues may plague the experience somewhat, but Raving Rabbids Travel in Time stands out on Wii in a crowded mini-game compilation field. The game works best as a family experience, aiming toward a younger demographic, but boasts some impressive online integration that even the most hardcore gamer will enjoy.