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Raving Rabbids 4, what an uncomfortable game. I dare say it’s one of the worst party games on the Wii. It’s sad to say that such a simple and wacky series has devolved into such an ugly experience. This time you control a group of Rabbids to wreak havoc throughout the timeline…without Rayman. It was bad enough that he wasn’t playable in the TV Party, but now he’s not even in the game. It’s a shame, because I would be more than happy to see blast the hell out of those damn rabbits like in Rayman Raving Rabbids 1 and 2. At least I can grasp a sense of identity with costumes again. I'm glad that feature wasn’t limited to a single mini game like in TV party. But looks aren’t everything and I’ll get to that in a moment. This time we have a hub world to explore before activating the mini games. It has a nice ambient sound track, it gives me some “Night at the Museum '' vibes, and it’s full of fun objects to interact with for quick laughs. To this day I still love that dinosaur fish who sings “YMCA”. There’s one tiny problem with multiplayer though…ITS OUTRIGHT ATROCIOUS. Instead of having one player being in control of the mini game selection or having the ability for players to take turns after each round…they're all chained together by a thing of toilet paper. Run all at once in opposite directions and the lack of order creates a bunch pissed kids about to unload some temper tantrums. Seriously, this game was designed for bratty kids. Every control hint tells you the opposite of what you're supposed to do. Things don’t get better when the game restricts you from playing most of the mini games until you’ve completed all the tutorials and first levels. Bad call, if I’m having a fun time with the Bouncing mini games, why can’t I keep playing more of the Bouncing mini games? This time, mini games are separated into different control styles in different museum halls. The following includes, Running, Bouncing, Shooter, god-awful Flying, and the optional Fishing games with Wii motion plus. I fairly enjoyed the Running, Bouncing, and Shooting. Even with a half-broken disk they’re pretty fun and have good control. The pyramid mini game has you pick up blocks from running Rabbids and cut off your opponents. It’s probably my favorite one in the game right next to the Titanic maze runner. The cartoon art style, while I prefer the blend between live action and cartoons like in Rabbids 2…it still gives me a chuckle here and there seeing all of the wacky stuff the Rabbids brought with them during their temporal quest. Sadly, the bad parts outweigh the good in this game. The Flying mini games are a strong example of that. I swear, the motion control physics are so bad…that I now have a thirst for Rabbid blood. In each flying game, you control the wings placed on your Rabbid with the Wiimote and nunchuck…SEPARATELY. You have to so freaking precise with the position of your controllers that it makes your arms sore. Instead of feeling free flying through the air, it instead feels like I’m in a ballet cult constantly jerking and turning an uncomfortable position while trying to stay in the center. The battle mini games are just acceptable while the races are freaking impossible. The AI is incredibly difficult and you’ll have to rely on simple luck in order to catch up. Even the reading area is uncomfortable. It looks pretty with all of the stars, but it's crowded with all of these massive planets in the way. And the Fishing mini games, the less said the better. I still managed to beat them, but thank goodness that they’re not required for game completion. It’s control isn’t as bad as the Flying games, but it still feels awkward to have to constantly recollect your Rabbid with the Wiimote. In order to obtain completion you need to clear all of the mini games excluding the Fishing games, the choir games, the insult to intelligence quizzes, and the half asked Just Dance games. But in order to clear them like Rabbid you need always choose to be on the purple team in order to completely change history. Purple=Progress. So if you’ve already beaten the mini games with an orange ending, tough luck. Do it again! It’s easier to clear them with multiplayer, but I decided to test my mettle and play things solo instead. In the ending you head to the future and accidentally destroy all of the evil Rabbid’s time machines and save the day…I guess? Honestly I rather pelt some more Rabbids with plungers than play as them after playing this collection of junk. These Rabbid games may not be great, but they can be entertaining as long as the game gives you a sense of freedom. In Raving Rabbids 2 there were even hilarious ways to lose mini games. But here, the smallest blockade can make someone rage quit the game. Players will feel confined instead of feeling released. Like a bad Nickelodeon cartoon, this game is just obnoxious to play through. It's a mindless experience.… Expand