- Publisher: Disney Interactive Studios
- Release Date: May 22, 2007
- Also On: PC, PlayStation 3, Xbox 360
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Despite what high-school productions of Macbeth may illustrate, swordfighting is actually pretty hard work. So is making a good movie-based video game. Pirates of the Caribbean: At World's End for Wii fails at both of these tasks, and leaves you with a metaphorical pain in the neck and an all-too-real pain in the shoulder.
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Nintendo PowerBut what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]
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If At World's End had standard combat controls, it wouldn't be a great game, but it'd be solidly mediocre. As it is, it's just no fun to play. Even the biggest Pirates fan will quickly grow tired and toss in their "Dead Man's Chest" DVD to watch while they place an ice pack on their shoulder.
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Playing through the best parts of At World's End and its prequel provide minimal enjoyment, but the sloppy controls make the game nastier than one of Davy Jones' henchmen.
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Heed our advice now, be yee a Pirates of the Caribbean fan or nay, and steer clear of this scurvy-infested wreck of a game.
Awards & Rankings
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82
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64
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#64 Most Discussed Wii Game of 2007
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29
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#29 Most Shared Wii Game of 2007
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User score distribution:
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Positive: 7 out of 18
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Mixed: 10 out of 18
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Negative: 1 out of 18
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May 27, 2012
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PeterH.Jan 27, 2008
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JakeS.Dec 25, 2007Gets Very boring and you get tired of standing there and waving the nunchuck around.