- Publisher: Disney Interactive Studios
- Release Date: May 22, 2007
- Also On: PC, PlayStation 3, Xbox 360
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While the controls might not be a perfect as they could be, just the fact that you can swing your arms like a real pirate gives the Wii version a ton more mileage than the button mashing console versions.
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At no time during our adventure we’re our minds collectively blown, but there were certainly high points during the game, making it worthy for a rental or used purchase.
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Another licensed movie game of lackluster quality and play-value. Although being true to the feel of the films, the gameplay is dreary and the control scheme is unrefined.
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Official Nintendo Magazine UKBetween the dog-eared visuals and repetitive gameplay, it's only just bearable. Shame, really. [Aug 2007, p.98]
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The gameplay is shallow, monotonous, and straight forward while remaining fun. I wouldn’t dip into my treasure chest and spend my loot on Pirates of the Caribbean: At Worlds End, but I can easily recommend it as a rental.
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AceGamezThe characters and scenes have a wonderful resemblance to the movies, while the soundtrack adds more authenticity, all of which will be appreciated by fans of the film trilogy. However, with repetitive, linear gameplay and very limited sword-fighting action, even fans of the film will struggle to really enjoy the gameplay and if you haven't seen the films then At World's End definitely won't fulfil your expectations for an action game.
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With some authentic music and almost-decent graphics, this game is good enough to fool your kids into thinking it's a worthwhile Pirates of the Caribbean experience. But for anyone looking for a good action/pirate game that stands on its own, this is definitely one to be avoided.
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Nintendo GamerThe safety of brand outweighs the desire to innovate. Sword fighting doesn't work with the remote. [Aug 2007, p.47]
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The dull, repetitive combat and uninspired mission structure prevent At World's End from being much fun.
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While it does take advantage of the Wii remote to good effect, there is not enough variety in the game play to make for a swashbuckling experience.
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Poor execution dystroyed this game, with a little polish and better design work this could have been a really fun game.
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But when all the parts are added up, this is just another on a long list of licensed games that fail to actually get past the low standards set for the genre.
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Nintendo PowerBut what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]
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Heed our advice now, be yee a Pirates of the Caribbean fan or nay, and steer clear of this scurvy-infested wreck of a game.
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Despite what high-school productions of Macbeth may illustrate, swordfighting is actually pretty hard work. So is making a good movie-based video game. Pirates of the Caribbean: At World's End for Wii fails at both of these tasks, and leaves you with a metaphorical pain in the neck and an all-too-real pain in the shoulder.
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Playing through the best parts of At World's End and its prequel provide minimal enjoyment, but the sloppy controls make the game nastier than one of Davy Jones' henchmen.
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If At World's End had standard combat controls, it wouldn't be a great game, but it'd be solidly mediocre. As it is, it's just no fun to play. Even the biggest Pirates fan will quickly grow tired and toss in their "Dead Man's Chest" DVD to watch while they place an ice pack on their shoulder.
Awards & Rankings
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82
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64
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#64 Most Discussed Wii Game of 2007
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29
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#29 Most Shared Wii Game of 2007
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User score distribution:
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Positive: 7 out of 18
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Mixed: 10 out of 18
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Negative: 1 out of 18
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May 27, 2012
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PeterH.Jan 27, 2008
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JakeS.Dec 25, 2007Gets Very boring and you get tired of standing there and waving the nunchuck around.