User Score
7.7

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 12 out of 19
  2. Negative: 2 out of 19
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  1. Apr 9, 2014
    0
    This game is a lie. This game made it sound that the game was top-notch when it was actually pretty bad.
    The game looked like one of those cheap flash games on computers and even those are better than this.
  2. Apr 24, 2012
    5
    Blast Works is a very ambitious game. Based off of a japanese flash game, you play a ship which can collect the pieces of destroyed enemy ships to make it stronger. To me, this game is absolutely average: the offensive pieces can be tough to catch properly, sometimes putting your little ship in danger while you try and get them in the perfect position. After awhile, you just straight-upBlast Works is a very ambitious game. Based off of a japanese flash game, you play a ship which can collect the pieces of destroyed enemy ships to make it stronger. To me, this game is absolutely average: the offensive pieces can be tough to catch properly, sometimes putting your little ship in danger while you try and get them in the perfect position. After awhile, you just straight-up can't see the screen due to the pieces of your uber-ship. The bosses absolutely spam bullets, making them next to impossible to beat, even with your uber-ship. This game draws you in for 10 minutes, then you put it away and never play it again. Not even the unlockables can get me in the mood to beat the game. It is perhaps the most "average" game i've ever played, with an admittedly really cool idea. Don't let that sucker you into buying this game, it isn't worth it. Expand
  3. Apr 27, 2023
    7
    My first impression was "1943 meets Katamari"?! By touching a defeated enemy as it arcs and spins across the screen, it fuses to your ship in real time which becomes both offence and defense, firing in it's own unique way and falling off if it takes damage. Your craft can end up a screen-filling monstrosity, firing in all directions to hilarious results. Themes evolve level-to-level fromMy first impression was "1943 meets Katamari"?! By touching a defeated enemy as it arcs and spins across the screen, it fuses to your ship in real time which becomes both offence and defense, firing in it's own unique way and falling off if it takes damage. Your craft can end up a screen-filling monstrosity, firing in all directions to hilarious results. Themes evolve level-to-level from WWI bi-planes to modern warfare to UFOs and grey-men. Gimmicky, yes, but unique and great fun while it lasts! Expand

Awards & Rankings

34
98
#98 Most Shared Wii Game of 2008
Metascore
78

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
  1. Nintendo Power
    85
    Though Blast Works may seem small and simple at first, the deceptive gameplay depth plus the editor and the ability to trade your designs with others online means there's no end to the fun. [June 2008, p.90]
  2. Electronic Gaming Monthly
    86
    Blast Works sure looks juvenile, but it's not a bad shooter--it's an enhanced version of "Tumiki Fighters", an indie PC game that uses "Katamari Damacy"-like mechanics. [June 2008, p.76]
  3. 81
    A great value that provides almost limitless replayability.