- Publisher: Majesco Games , Majesco
- Release Date: Jun 11, 2008
Summary:
Whether it's by land, sea or air, BlastWorks: Build, Trade, Destroy challenges you to a frenetic geometric battle. As you destroy your opponents, you can absorb their parts and use them to make your own ship bigger and stronger. In addition, level and ship editors let you customize and design to your liking and then trade creations with friends. With bright, abstract graphics and fast-paced action, this "sticky" creative shooter based on the Tumiki Fighters online game will suck you in for the long haul. Become a massive ship over 15+ different missions by playing with the Wii Remote and the Nunchuk controller or the Wii Classic Controller. Design your own levels, ships, enemy ships, objects, and bosses with the in-depth Blastworks Editor. Assign Bullet Patterns, Sound FX, movement patterns, hit boxes, and more in the Ship Editor portion of the Blastworks Editor. Trade custom ships, levels and high scores with your friends via WiiConnect24. Absorb the pieces and weapons of destroyed enemies to build a larger, stronger ship that prepares you to fight more formidable Boss Ships. Supports multiplayer gameplay for 2-4 players in multiple modes. Retro geometric graphic style lends this classic shooter a unique look. Finish the game to unlock 4 complete Kenta Cho games: Tumiki Fighters, Gunroar, Torus Trooper and rRootage. [Majesco]
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| Rating: | E |
|---|---|
| Developer: | BudCat |
| Genre(s): | Action, Shooter, Shooter, Scrolling, Scrolling, Shoot-'Em-Up, Horizontal |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Mild Fantasy Violence |
| Offline Modes: | Competitive |
| Resolution: | 480p Widescreen |
| Customization: | Editing Tools |
| Cast | Credit |
|---|---|
| Joe Feeney | Producer |
| Marcus R. Brown | Lead Programmer |
| Mathew Van Dinter | Art Director |
| Heath Kehoe | Programmer |
| Bobby Russell | Programmer |
| Jonathan Black | Project Lead |
| Dan Amato | Programmer |
| Brian Regan | Producer |
| Brett Davis | Programmer |
| Dane Munkholm | Lead Artist |
| Jordan Lehmiller | Programmer |
| Brian Regan | Producer |
| Bryan Andrews | Programmer |
| Brian Lesniak | Programmer |
| Matt Modaff | Programmer |
| Mike Schaadt | Programmer |
| Jeffrey Soldan | Programmer |
| Tim Evans | Artist |
| Brandon Humfleet | Artist |
| Jon Ivan | Artist |
| Colleen Nachtrieb | Artist |
| Jesse O'Brien | Artist |
| Harry Romero | Artist |
Designer/Producer/Programmer credits provided by GameFAQs.
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